import { ITEM_TYPES } from "../item.js"; import { RdDBaseActorSang } from "./base-actor-sang.js"; export class RdDCreature extends RdDBaseActorSang { static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; } getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) } isCreature() { return true } canReceive(item) { return item.type == ITEM_TYPES.competencecreature || item.isInventaire(); } async remiseANeuf() { await this.removeEffects(e => true); await this.supprimerBlessures(it => true); await this.update({ 'system.sante.endurance.value': this.system.sante.endurance.max, 'system.sante.vie.value': this.system.sante.vie.max, 'system.sante.fatigue.value': 0 }); } async finDeRoundBlessures() { const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; if (nbGraves > 0) { // Gestion blessure graves : -1 pt endurance par blessure grave await this.santeIncDec("endurance", -nbGraves); } } }