/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { RdDUtility } from "./rdd-utility.js"; import { RdDEncaisser } from "./rdd-roll-encaisser.js"; /* -------------------------------------------- */ export class RdDActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["rdd", "sheet", "actor"], template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", width: 640, height: 720, tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}], editCaracComp: false }); } /* -------------------------------------------- */ getData() { let data = super.getData(); data.itemsByType = {}; for (const item of data.items) { let list = data.itemsByType[item.type]; if (!list) { list = []; data.itemsByType[item.type] = list; } list.push(item); } // Competence per category data.competenceByCategory = {}; let competenceXPTotal = 0; if (data.itemsByType.competence) { for (const item of data.itemsByType.competence) { //console.log("Push...", item, item.data.categorie); let list = data.competenceByCategory[item.data.categorie]; if (!list) { list = []; data.competenceByCategory[item.data.categorie] = list; } if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade competenceXPTotal += RdDUtility.computeCompetenceXPCost(item) list.push(item); } } competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence); data.data.competenceXPTotal = competenceXPTotal; //console.log("XP competence : ", competenceXPTotal); // Compute current carac sum let sum = 0; Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } ); data.data.caracSum = sum; // Force empty arme, at least for Esquive if (data.itemsByType.arme == undefined ) data.itemsByType.arme = []; let arme2mains = []; // tablea contenant la duplication des armes 1m/2m for (const arme of data.itemsByType.arme) { arme.data.niveau = 0; // Per default, TODO to be fixed for ( const melee of data.competenceByCategory.melee ) { if (melee.name == arme.data.competence ) arme.data.niveau = melee.data.niveau } for ( const tir of data.competenceByCategory.tir ) { if (tir.name == arme.data.competence ) arme.data.niveau = tir.data.niveau } for ( const lancer of data.competenceByCategory.lancer ) { if (lancer.name == arme.data.competence ) arme.data.niveau = lancer.data.niveau } // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence if (arme.data.unemain && arme.data.deuxmains) { let arme2main = duplicate(arme); arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace ! for ( const melee of data.competenceByCategory.melee ) { if (melee.name == arme2main.data.competence ) arme2main.data.niveau = melee.data.niveau } arme2mains.push(arme2main); } } data.itemsByType.arme = data.itemsByType.arme.concat(arme2mains); // Merge all cases // To avoid armour and so on... data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme'])); if (data.competenceByCategory && data.competenceByCategory.melee) { //Specific case for Esquive and Corps à Corps for ( const melee of data.competenceByCategory.melee ) { if (melee.name == "Esquive") data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Esquive", dommages: 0} } ); if (melee.name == "Corps à corps") data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } ); } } data.data.carac.taille.isTaille = true; // To avoid button link; data.data.nbLegeres = this.actor.GetNumberBlessures(data.data.blessures.legeres.liste ); data.data.nbGraves = this.actor.GetNumberBlessures(data.data.blessures.graves.liste ); data.data.nbCritiques = this.actor.GetNumberBlessures(data.data.blessures.critiques.liste ); // Mise à jour de l'encombrement total this.actor.computeEncombrementTotal(); // Common data data.data.competenceByCategory = data.competenceByCategory; data.data.encombrementTotal = this.actor.encombrementTotal; data.data.isGM = game.user.isGM; data.ajustementsConditions = CONFIG.RDD.ajustementsConditions; data.difficultesLibres = CONFIG.RDD.difficultesLibres; // Gestion du lock/unlock des zones éditables (carac+compétences) data.data.editCaracComp = this.options.editCaracComp; data.data.lockUnlockText = (this.options.editCaracComp) ? "Bloquer" : "Debloquer"; // low is normal, this the base used to compute the grid. data.data.fatigue = { malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max), html: "
Etes vous certain de vouloir supprimer cet objet ?
", buttons: { delete: { icon: '', label: "Supprimer", callback: () => { console.log("Delete : ", itemId); this.actor.deleteOwnedItem( itemId ); li.slideUp(200, () => this.render(false)); } }, cancel: { icon: '', label: "Annuler" } }, default: "cancel", }); d.render(true); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("item-id")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.confirmerSuppression( li ); }); // Update Inventory Item html.find('.encaisser-direct').click(ev => { this.displayDialogEncaisser() }); // Blessure control html.find('.blessure-control').click(ev => { const li = $(ev.currentTarget).parents(".item"); let btype = li.data("blessure-type"); let index = li.data('blessure-index'); let active = $(ev.currentTarget).data('blessure-active'); //console.log(btype, index, active); this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) ); }); // Blessure data html.find('.blessures-soins').change(ev => { const li = $(ev.currentTarget).parents(".item"); let btype = li.data('blessure-type'); let index = li.data('blessure-index'); let psoins = li.find('input[name=premiers_soins]').val(); let pcomplets = li.find('input[name=soins_complets]').val(); let jours = li.find('input[name=jours]').val(); let loc = li.find('input[name=localisation]').val(); //console.log(btype, index, psoins, pcomplets, jours, loc); this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) ); }); // Equip Inventory Item html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.equiperObjet(li.data("item-id")); this.render(true); }); // Roll Carac html.find('.carac-label a').click((event) => { let caracName = event.currentTarget.attributes.name.value; this.actor.rollCarac( caracName.toLowerCase() ); }); // Roll Skill html.find('.competence-label a').click((event) => { let compName = event.currentTarget.text; this.actor.rollCompetence( compName); }); // Points de reve actuel html.find('.ptreve-actuel a').click((event) => { this.actor.rollCarac( 'reveActuel' ); }); // Roll Weapon1 html.find('.arme-label a').click((event) => { let armeName = event.currentTarget.text; let competenceName = event.currentTarget.attributes['data-competence-name'].value; this.actor.rollArme( armeName, competenceName); }); // Display TMR, normal html.find('.visu-tmr a').click((event) => { this.actor.displayTMR( "visu"); }); // Display TMR, normal html.find('.monte-tmr a').click((event) => { this.actor.displayTMR( "normal" ); }); // Display TMR, fast html.find('.monte-tmr-rapide a').click((event) => { this.actor.displayTMR( "rapide" ); }); html.find('.dormir-une-heure').click((event) => { this.actor.dormir(1); } ); // Display info about queue html.find('.queuesouffle-label a').click((event) => { let myID = event.currentTarget.attributes['data-item-id'].value; const item = this.actor.getOwnedItem(myID); item.sheet.render(true); }); // Display info about queue html.find('.sort-label a').click((event) => { let myID = event.currentTarget.attributes['data-id'].value; const item = this.actor.getOwnedItem(myID); item.sheet.render(true); }); if (this.options.editCaracComp) { // On carac change html.find('.carac-value').change((event) => { let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", ""); //console.log("Value changed :", event, caracName); this.actor.updateCarac( caracName, parseInt(event.target.value) ); } ); // On competence change html.find('.competence-value').change((event) => { let compName = event.currentTarget.attributes.compname.value; //console.log("Competence changed :", compName); this.actor.updateCompetence( compName, parseInt(event.target.value) ); } ); // On competence xp change html.find('.competence-xp').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceXP( compName, parseInt(event.target.value) ); } ); } // Gestion du bouton lock/unlock html.find('.lock-unlock-sheet a').click((event) => { this.options.editCaracComp = !this.options.editCaracComp; this.render(true); }); // On pts de reve change html.find('.pointsreve-value').change((event) => { let reveValue = event.currentTarget.value; let reve = duplicate( this.actor.data.data.reve.reve ); reve.value = reveValue; this.actor.update( { "data.reve.reve": reve } ); } ); // On seuil de reve change html.find('.seuil-reve-value').change((event) => { console.log("seuil-reve-value", event.currentTarget) this.actor.setPointsDeSeuil(event.currentTarget.value); } ); // On stress change html.find('.compteur-edit').change((event) => { let fieldName = event.currentTarget.attributes.name.value; this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) ); } ); html.find('#stress-test').click((event) => { this.actor.stressTest(); this.render(true); }); html.find('#vie-plus').click((event) => { this.actor.santeIncDec("vie", 1); this.render(true); }); html.find('#vie-moins').click((event) => { this.actor.santeIncDec("vie", -1); this.render(true); }); html.find('#endurance-plus').click((event) => { this.actor.santeIncDec("endurance", 1); this.render(true); }); html.find('#endurance-moins').click((event) => { this.actor.santeIncDec("endurance", -1); this.render(true); }); html.find('#ptreve-actuel-plus').click((event) => { this.actor.updatePointsDeReve(1); this.render(true); }); html.find('#ptreve-actuel-moins').click((event) => { this.actor.updatePointsDeReve(-1); this.render(true); }); html.find('#fatigue-plus').click((event) => { this.actor.santeIncDec("fatigue", 1); this.render(true); }); html.find('#fatigue-moins').click((event) => { this.actor.santeIncDec("fatigue", -1); this.render(true); }); } /* -------------------------------------------- */ /** @override */ setPosition(options={}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }