/**
 * This class is intended as a placeholder for utility methods unrelated
 * to actual classes of the game system or of FoundryVTT
 */
export class Misc {
  static isFunction(v) {
    return v && {}.toString.call(v) === '[object Function]';
   }

  static upperFirst(text) {
    return text.charAt(0).toUpperCase() + text.slice(1);
  }

  static toSignedString(number){
    const value = parseInt(number)
    const isPositiveNumber = value != NaN && value > 0;
    return isPositiveNumber ? "+"+number : number
  }

  /**
   * Converts the value to an integer, or to 0 if undefined/null/not representing integer
   * @param {*} value value to convert to an integer using parseInt
   */
  static toInt(value)
  {
    if (value == undefined)
    {
      return 0;
    }
    const parsed = parseInt(value);
    return isNaN(parsed) ? 0 : parsed;
  }

  static getFractionHtml(diviseur) {
    if (!diviseur || diviseur <= 1) return undefined;
    switch (diviseur || 1) {
      case 2: return '&frac12;';
      case 4: return '&frac14;';
      default: return '1/' + diviseur;
    }
  }
}