import { ChatUtility } from "./chat-utility.js"; export class RdDDice { /* -------------------------------------------- */ static async show(roll, rollMode = undefined) { if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) { await this.showDiceSoNice(roll, rollMode); } return roll; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode = undefined) { if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) { let whisper = null; let blind = false; rollMode = rollMode || game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = ChatUtility.getUsers(user => user.isGM); break; case "roll": //everybody whisper = ChatUtility.getUsers(user => user.active); break; case "selfroll": whisper = [game.user._id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } }