import { SYSTEM_RDD } from "../constants.js"; export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness"; export class AutoAdjustDarkness { static initSettings() { game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, { name: AUTO_ADJUST_DARKNESS, scope: "world", config: false, default: true, type: Boolean }); } static async adjust(darkness) { if (game.user.isGM && AutoAdjustDarkness.isAuto()) { const scene = game.scenes.viewed; if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) { await scene.update({ darkness }); } } } static isAuto() { return game.settings.get(SYSTEM_RDD, AUTO_ADJUST_DARKNESS); } static async toggle() { const previous = AutoAdjustDarkness.isAuto(); await game.settings.set(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, !previous) } }