/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { RdDUtility } from "./rdd-utility.js"; export class RdDActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["rdd", "sheet", "actor"], template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", width: 600, height: 600, tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}], dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] }); } /* -------------------------------------------- */ _checkNull(items) { if (items && items.length) { return items; } return []; } /* -------------------------------------------- */ getData() { let data = super.getData(); data.itemsByType = {}; for (const item of data.items) { let list = data.itemsByType[item.type]; if (!list) { list = []; data.itemsByType[item.type] = list; } list.push(item); } data.competenceByCategory = {}; if (data.itemsByType.competence) { for (const item of data.itemsByType.competence) { //console.log("Push...", item, item.data.categorie); let list = data.competenceByCategory[item.data.categorie]; if (!list) { list = []; data.competenceByCategory[item.data.categorie] = list; } list.push(item); } } data.data.fatigueHTML = "" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.fatigue.max ).html() +"
"; data.data.materiel = this._checkNull(data.itemsByType['objet']); data.data.armes = this._checkNull(data.itemsByType['arme']); data.data.armures = this._checkNull(data.itemsByType['armure']); data.data.livres = this._checkNull(data.itemsByType['livre']); data.data.potions = this._checkNull(data.itemsByType['potions']); data.data.competenceByCategory = data.competenceByCategory; console.log("HTML", data.data.fatigueHTML); return data; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("itemId")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.deleteOwnedItem(li.data("itemId")); li.slideUp(200, () => this.render(false)); }); // Roll Skill html.find('.competence-label a').click((event) => { let compName = event.currentTarget.text; this.actor.rollCompetence( compName); }); // On carac change $(".competence-value").change((event) => { let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", ""); console.log("Value changed :", event, caracName); this.actor.updateCarac( caracName, parseInt(event.target.value) ); } ); } /* -------------------------------------------- */ /** @override */ setPosition(options={}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }