import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; import { RdDSheetUtility } from "../rdd-sheet-utility.js"; import { RdDUtility } from "../rdd-utility.js"; import { DialogSelect } from "../dialog-select.js"; export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", width: 640, height: 720, }, { inplace: false }) } async getData() { let formData = await super.getData(); formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId)) .map(actor => { return { id: actor.id, name: actor.name, img: actor.img } }) return formData } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // On competence change this.html.find('.creature-carac').change(async event => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); }); this.html.find('.creature-niveau').change(async event => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); }) this.html.find('.creature-dommages').change(async event => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); }) this.html.find('.resonance-add').click(async event => DialogSelect.select({ label: "Choisir un acteur à accorder", list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink) }, it => this.resonanceAdd(it.id)) ) this.html.find('.resonance-delete').click(async event => { const li = RdDSheetUtility.getEventElement(event); const actorId = li.data("actor-id"); if (actorId) { const actorResonance = game.actors.get(actorId); RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => { this.resonanceDelete(actorId); RdDUtility.slideOnDelete(this, li); }) } }) } async _onDropActor(event, dragData) { const dropActor = fromUuidSync(dragData.uuid) await this.actor.setEntiteReveAccordee(dropActor) super._onDropActor(event, dragData) } async resonanceAdd(actorId) { let newResonances = [...this.actor.system.sante.resonnance.actors, actorId] await this.actor.update({ 'system.sante.resonnance.actors': newResonances }); } async resonanceDelete(actorId) { console.log('Delete : ', actorId); let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); } }