3267 lines
82 KiB
YAML
3267 lines
82 KiB
YAML
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||
name: Acrobatie
|
||
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|
||
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system:
|
||
description: >-
|
||
<p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
|
||
générale, toutes les performances d’agilité spécialisées.</p>
|
||
|
||
<p> </p>
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name: Alchimie
|
||
type: competence
|
||
sort: 200000
|
||
flags:
|
||
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||
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system:
|
||
description: >-
|
||
<p>Connaissance des recettes et préparations alchimiques.
|
||
Identification, élaboration, des solutions diverses, breuvages, poudres,
|
||
onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
|
||
|
||
<p> </p>
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- _id: lt9VC7PkX4Faiduq
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name: Arbalète
|
||
type: competence
|
||
sort: 300000
|
||
flags:
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system:
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||
description: <p>Utilisation de tous les types d’arbalètes.</p>
|
||
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base: -8
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categorie: tir
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- _id: tVbFkKSN4n0RSrFU
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name: Arc
|
||
type: competence
|
||
sort: 400000
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||
flags:
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||
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||
pick-up-stix:
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owner: QOzF44eaWEs1xCXy
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system:
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description: |-
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||
<p>Utilisation de tous les types d’arcs.</p>
|
||
<p> </p>
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||
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||
name: Armes d'hast
|
||
type: competence
|
||
sort: 500000
|
||
flags:
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||
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system:
|
||
description: >-
|
||
<p>Utilisation de toutes les piques, vouges, hallebardes, toujours
|
||
maniées à deux mains, pour attaquer.</p>
|
||
|
||
<p> </p>
|
||
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||
default_diffLibre: 0
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base: -6
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categorie: melee
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||
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defaut_carac: melee
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- _id: GIIQm22Q4bBsmxpE
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||
name: Astrologie
|
||
type: competence
|
||
sort: 600000
|
||
flags:
|
||
pick-up-stix:
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||
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owner: QOzF44eaWEs1xCXy
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system:
|
||
description: >-
|
||
<p>Connaissance des étoiles et de leur signification symbolique.
|
||
Calculer les nombres astraux gouvernant la chance de
|
||
chaque individu. S’orienter aux étoiles (voir Astrologie,
|
||
p155).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
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||
default_diffLibre: 0
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base: -11
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categorie: connaissance
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ownership:
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- _id: PmwXYvmutlyQEonB
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||
name: Botanique
|
||
type: competence
|
||
sort: 700000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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||
owner: QOzF44eaWEs1xCXy
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||
effects: []
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folder: null
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system:
|
||
description: >-
|
||
<p>Identification des espèces végétales et de leurs propriétés. Permet
|
||
de savoir si une plante connue pousse dans un milieu donné. Recherche de
|
||
cette plante.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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||
niveau: -11
|
||
default_diffLibre: 0
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||
base: -11
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||
categorie: connaissance
|
||
xp: 0
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||
defaut_carac: vue
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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||
- _id: SJE3ghtswQwP1dIy
|
||
name: Bouclier
|
||
type: competence
|
||
sort: 800000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
owner: QOzF44eaWEs1xCXy
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
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||
effects: []
|
||
folder: null
|
||
system:
|
||
description: |-
|
||
<p>Utilisation de toutes les sortes de bouclierpour parer.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
|
||
defaut_carac: melee
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||
niveau_archetype: 0
|
||
xp_sort: 0
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ownership:
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default: 0
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coreVersion: '12.331'
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_key: '!actors.items!dW4RMKpz2WaXbW3h.SJE3ghtswQwP1dIy'
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||
- _id: tvIGIPaEJZBaySil
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||
name: Bricolage
|
||
type: competence
|
||
sort: 900000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: QOzF44eaWEs1xCXy
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
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effects: []
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folder: null
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system:
|
||
description: >-
|
||
<p>L’art d’être inventif avec ses doigts, pour de petits
|
||
aménagements ou réparations. Ne peut en aucun cas se substituer aux
|
||
compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
|
||
utilisé quand l’usage de ces compétences n’est pas pertinent.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -4
|
||
default_diffLibre: 0
|
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base: -4
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||
categorie: generale
|
||
xp: 0
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defaut_carac: dexterite
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||
niveau_archetype: 0
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xp_sort: 0
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ownership:
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||
- _id: LE4nA119la5cd0bC
|
||
name: Chant
|
||
type: competence
|
||
sort: 1000000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: QOzF44eaWEs1xCXy
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
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effects: []
|
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folder: null
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system:
|
||
description: |-
|
||
<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -4
|
||
default_diffLibre: 0
|
||
base: -4
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||
categorie: generale
|
||
xp: 0
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||
defaut_carac: ouie
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niveau_archetype: 0
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ownership:
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- _id: FqLWG6xjISKMLPiX
|
||
name: Charpenterie
|
||
type: competence
|
||
sort: 1100000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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||
owner: QOzF44eaWEs1xCXy
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
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||
effects: []
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folder: null
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||
system:
|
||
description: >-
|
||
<p>C’est au sens large le travail du bois, charpenterie, menuiserie,
|
||
ébénisterie. Évaluer la qualité, solidité, d’une structure de
|
||
bois.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: dexterite
|
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niveau_archetype: 0
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||
xp_sort: 0
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ownership:
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default: 0
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|
||
- _id: BlG2YPATIbnY3m9P
|
||
name: Chirurgie
|
||
type: competence
|
||
sort: 1200000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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||
owner: QOzF44eaWEs1xCXy
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
|
||
effects: []
|
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folder: null
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system:
|
||
description: >-
|
||
<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
|
||
d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins
|
||
et soins complets sur toutes les blessures, et par extension, pour
|
||
tous les actes de secourisme et de réanimation.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -11
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: specialisee
|
||
xp: 0
|
||
defaut_carac: dexterite
|
||
niveau_archetype: 0
|
||
xp_sort: 0
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ownership:
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default: 0
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|
||
- _id: 2JLK5e97WbTM5WxX
|
||
name: Comédie
|
||
type: competence
|
||
sort: 1300000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
owner: QOzF44eaWEs1xCXy
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
|
||
effects: []
|
||
folder: null
|
||
system:
|
||
description: >-
|
||
<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
|
||
mimer, conter. Peut aussi servir à simuler, mystifier.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: apparence
|
||
niveau_archetype: 0
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||
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|
||
- _id: zO7Av9hJ2vdJiPgI
|
||
name: Commerce
|
||
type: competence
|
||
sort: 1400000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
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owner: QOzF44eaWEs1xCXy
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
|
||
effects: []
|
||
folder: null
|
||
system:
|
||
description: >-
|
||
<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
|
||
Savoir</p>
|
||
|
||
<p>jusqu’où l’on peut marchander (lequel marchandage doit être fait
|
||
en jeu de rôle</p>
|
||
|
||
<p>par le joueur lui-même).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
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base: -8
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categorie: particuliere
|
||
xp: 0
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defaut_carac: intellect
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system:
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description: >-
|
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<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
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principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
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coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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<p> </p>
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<p>Sprinter le plus vite possible, ou courir sur de longues distances en
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<p> </p>
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system:
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description: >-
|
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<p>Identifier les saveurs culinaires, les épices et les aromates.
|
||
Exécuter, inventer une recette. Faire griller un gibier sur un feu
|
||
de camp n’est généralement pas de la cuisine, mais de la
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||
simple survie.</p>
|
||
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<p> </p>
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name: Dague
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flags:
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pick-up-stix:
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system:
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description: |-
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<p>Pour utiliser les Dagues et les Couteaux en combat</p>
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<p> </p>
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description: <p>Utilisation de la dague en lancer.</p>
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flags:
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pick-up-stix:
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description: >-
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||
<p>Être capable de danser en mesure, de danser harmonieusement avec une
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personne</p>
|
||
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<p>ou un groupe, de charmer un public par une exhibition.</p>
|
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<p> </p>
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flags:
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pick-up-stix:
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description: >-
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<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
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quelqu’un, mais</p>
|
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||
<p>également savoir faire un schéma, une carte, un plan, aux proportions
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exactes.</p>
|
||
|
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<p> </p>
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name: Discrétion
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flags:
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pick-up-stix:
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system:
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description: >-
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<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
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fondre dans</p>
|
||
|
||
<p>l’anonymat, se cacher.</p>
|
||
|
||
<p> </p>
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name: Ecriture
|
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flags:
|
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system:
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||
description: >-
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<p>Lire et écrire. Savoir composer un texte, un poème.
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Connaissance générale des langues anciennes.</p>
|
||
|
||
<p> </p>
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name: Epée à 1 main
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flags:
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system:
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||
description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
||
|
||
<p> </p>
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||
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||
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name: Epée à 2 mains
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flags:
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||
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pick-up-stix:
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system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
||
Rêve de Dragon pour attaquer ou parer.</p>
|
||
|
||
<p> </p>
|
||
|
||
<p> </p>
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||
descriptionmj: ''
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||
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name: Equitation
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|
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flags:
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||
pick-up-stix:
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
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effects: []
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|
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system:
|
||
description: >-
|
||
<p>Monter à cheval, et, d’une manière générale, connaissance des
|
||
chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
|
||
aligates, zyglutes, etc.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
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|
||
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||
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name: Escalade
|
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type: competence
|
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sort: 2700000
|
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flags:
|
||
pick-up-stix:
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||
pick-up-stix:
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owner: QOzF44eaWEs1xCXy
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img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
|
||
effects: []
|
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|
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system:
|
||
description: >-
|
||
<p>Escalader des obstacles, grimper à la corde, à un arbre, le long
|
||
d’une paroi.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
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|
||
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|
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|
||
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|
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- _id: oFje22fZF1FaCQhN
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||
name: Esquive
|
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type: competence
|
||
sort: 2800000
|
||
flags:
|
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pick-up-stix:
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pick-up-stix:
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owner: QOzF44eaWEs1xCXy
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img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
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effects: []
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folder: null
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system:
|
||
description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
||
|
||
<p> </p>
|
||
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|
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|
||
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|
||
<p>Utilisation de tous les types de fléaux, pour attaquer.</p>
|
||
<p> </p>
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|
||
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||
name: Fouet
|
||
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|
||
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|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
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||
description: <p>Utilisation du fouet.</p>
|
||
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||
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|
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categorie: lancer
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||
name: Fronde
|
||
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|
||
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|
||
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|
||
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|
||
pick-up-stix:
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system:
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||
description: |-
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||
<p>Utilisation de la fronde giratoire.</p>
|
||
<p> </p>
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||
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||
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|
||
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||
name: Hache à 1 main
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||
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||
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|
||
flags:
|
||
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||
pick-up-stix:
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system:
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||
description: >-
|
||
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
||
et haches de bataille, pour attaquer.</p>
|
||
|
||
<p> </p>
|
||
|
||
<p> </p>
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||
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||
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||
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||
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||
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||
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||
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||
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||
- _id: F97wHYDsQ5UyvJnb
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||
name: Hache à 2 mains
|
||
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|
||
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|
||
flags:
|
||
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|
||
pick-up-stix:
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||
effects: []
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||
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system:
|
||
description: >-
|
||
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
||
et haches de bataille, pour attaquer.</p>
|
||
|
||
<p> </p>
|
||
|
||
<p> </p>
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||
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||
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||
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||
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||
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||
- _id: neuzZG2C5C0IJ1yk
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name: Javelot
|
||
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||
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||
flags:
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||
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||
pick-up-stix:
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||
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||
effects: []
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||
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|
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system:
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||
description: |-
|
||
<p>Utilisation de la lance courte ou de la javeline en lancer.</p>
|
||
<p> </p>
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||
descriptionmj: ''
|
||
niveau: -8
|
||
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||
base: -8
|
||
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||
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||
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||
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||
ownership:
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||
default: 0
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||
- _id: 3VSMRwMYpOi83wgE
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name: Jeu
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||
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||
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||
flags:
|
||
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||
pick-up-stix:
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||
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||
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||
effects: []
|
||
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system:
|
||
description: >-
|
||
<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
|
||
meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
|
||
|
||
<p> </p>
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||
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||
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|
||
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||
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||
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||
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||
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- _id: owCW3nZDvlJy1kCT
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||
name: Jonglerie
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||
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||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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||
owner: QOzF44eaWEs1xCXy
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effects: []
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system:
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||
description: >-
|
||
<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
|
||
jongleur.</p>
|
||
|
||
<p> </p>
|
||
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||
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||
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||
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||
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||
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||
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||
name: Lance
|
||
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||
sort: 3700000
|
||
flags:
|
||
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|
||
pick-up-stix:
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||
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||
effects: []
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system:
|
||
description: >-
|
||
<p>Utilisation en mêlée de la lance courte et de la javeline, pour
|
||
attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
|
||
|
||
<p> </p>
|
||
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|
||
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|
||
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||
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|
||
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||
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||
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||
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|
||
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||
ownership:
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||
name: Légendes
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||
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|
||
sort: 3800000
|
||
flags:
|
||
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||
pick-up-stix:
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system:
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||
description: >-
|
||
<p>Connaissance des légendes et des faits du passé. Légendes tient lieu
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||
d’histoire.</p>
|
||
|
||
<p> </p>
|
||
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||
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|
||
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||
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||
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||
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||
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||
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||
name: Maçonnerie
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||
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|
||
flags:
|
||
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|
||
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||
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|
||
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|
||
system:
|
||
description: >-
|
||
<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
|
||
solidité d’une struc-</p>
|
||
|
||
<p>ture maçonnée.</p>
|
||
|
||
<p> </p>
|
||
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||
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|
||
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|
||
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||
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||
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||
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||
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||
name: Maroquinerie
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|
||
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|
||
flags:
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||
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|
||
pick-up-stix:
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||
effects: []
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||
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system:
|
||
description: >-
|
||
<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
|
||
de conserver la peau, préparation au tannage, tannage. Évaluer la
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||
qualité, la solidité, d’un travail de cuir.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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||
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|
||
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||
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||
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||
name: Masse à 1 main
|
||
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|
||
sort: 4100000
|
||
flags:
|
||
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||
pick-up-stix:
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owner: QOzF44eaWEs1xCXy
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||
effects: []
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system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
||
bâtons, pour attaquer, voire parer.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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||
niveau: 3
|
||
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||
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||
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||
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- _id: BMAloiSbDKOu3b4C
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||
name: Masse à 2 mains
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type: competence
|
||
sort: 4200000
|
||
flags:
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||
pick-up-stix:
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pick-up-stix:
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owner: QOzF44eaWEs1xCXy
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img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
|
||
effects: []
|
||
folder: null
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system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
||
bâtons, pour attaquer, voire parer.</p>
|
||
|
||
<p> </p>
|
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descriptionmj: ''
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|
||
- _id: XK2TlYnhR8FlDaEi
|
||
name: Médecine
|
||
type: competence
|
||
sort: 4300000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
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system:
|
||
description: |-
|
||
<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
|
||
<p> </p>
|
||
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|
||
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|
||
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||
- _id: CHyk96ypxMrg8VXh
|
||
name: Métallurgie
|
||
type: competence
|
||
sort: 4400000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
owner: QOzF44eaWEs1xCXy
|
||
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||
effects: []
|
||
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|
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system:
|
||
description: >-
|
||
<p>C’est au sens large le travail du métal, et principalement du fer.
|
||
Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
|
||
qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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||
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|
||
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|
||
- _id: wefdYe0kvWKioPmk
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||
name: Musique
|
||
type: competence
|
||
sort: 4500000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
owner: QOzF44eaWEs1xCXy
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||
effects: []
|
||
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system:
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||
description: >-
|
||
<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
|
||
à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
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||
base: -8
|
||
categorie: particuliere
|
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- _id: qBUtHhyjvrg1c34I
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||
name: Natation
|
||
type: competence
|
||
sort: 4600000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
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owner: QOzF44eaWEs1xCXy
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|
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system:
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||
description: |-
|
||
<p>Nager, plonger.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -11
|
||
default_diffLibre: 0
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base: -11
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categorie: specialisee
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- _id: AXeWswf2Dth9ysvy
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name: Navigation
|
||
type: competence
|
||
sort: 4700000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
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owner: QOzF44eaWEs1xCXy
|
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||
effects: []
|
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|
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system:
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||
description: >-
|
||
<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
|
||
de la mer, de ses courants (voir Navigation, p325).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -11
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||
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- _id: PMOjO2CdedH1UTyi
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name: Orfèvrerie
|
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type: competence
|
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sort: 4800000
|
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flags:
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pick-up-stix:
|
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|
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||
effects: []
|
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|
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system:
|
||
description: >-
|
||
<p>Travail et connaissance des métaux précieux : or, argent, cuivre,
|
||
étain, et par extension des pierres et perles précieuses. Évaluer
|
||
la taille et la pureté d’une gemme, le prix d’un bijou.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
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|
||
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|
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|
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ownership:
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- _id: dT5cvI7q1HcrLaT1
|
||
name: Pickpocket
|
||
type: competence
|
||
sort: 4900000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
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owner: QOzF44eaWEs1xCXy
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img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
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system:
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description: <p>Art extrêmement dangereux du vol à la tire.</p>
|
||
descriptionmj: ''
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|
||
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|
||
base: -8
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- _id: 9ICvksiNG6Bhm8CE
|
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name: Saut
|
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type: competence
|
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sort: 5000000
|
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flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: QOzF44eaWEs1xCXy
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img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
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effects: []
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system:
|
||
description: >-
|
||
<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
|
||
chute en la transformant en saut.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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niveau: -4
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|
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xp: 0
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|
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- _id: AbM6lJ7DI2UAWLxj
|
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name: Séduction
|
||
type: competence
|
||
sort: 5100000
|
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flags:
|
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pick-up-stix:
|
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pick-up-stix:
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owner: QOzF44eaWEs1xCXy
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|
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system:
|
||
description: >-
|
||
<p>L’art d’être galant, de paraître attirant. Permet les conquêtes
|
||
amoureuses.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -4
|
||
default_diffLibre: 0
|
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base: -4
|
||
categorie: generale
|
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xp: 0
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defaut_carac: apparence
|
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|
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ownership:
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- _id: PMnsXDyeB8w8ZG2k
|
||
name: Serrurerie
|
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type: competence
|
||
sort: 5200000
|
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flags:
|
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pick-up-stix:
|
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pick-up-stix:
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owner: QOzF44eaWEs1xCXy
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img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
|
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effects: []
|
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folder: null
|
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system:
|
||
description: >-
|
||
<p>Compréhension des mécaniques et mécanismes, et plus particulièrement
|
||
des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
|
||
le désarmer, le crocheter.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -11
|
||
default_diffLibre: 0
|
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base: -11
|
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categorie: specialisee
|
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xp: 0
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defaut_carac: dexterite
|
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|
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ownership:
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default: 0
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coreVersion: '12.331'
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_key: '!actors.items!dW4RMKpz2WaXbW3h.PMnsXDyeB8w8ZG2k'
|
||
- _id: oHnSnCw1RAW5t15S
|
||
name: Survie en Cité
|
||
type: competence
|
||
sort: 5300000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
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owner: QOzF44eaWEs1xCXy
|
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|
||
effects: []
|
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folder: null
|
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system:
|
||
description: >-
|
||
<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
|
||
s’orienter intuitivement dans le dédale d’une cité inconnue, et en
|
||
déceler les dangers : coupeurs de bourse, escrocs, tout autant que
|
||
patrouilles de gardes. Savoir à qui s’adresser.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
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base: -8
|
||
categorie: particuliere
|
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xp: 0
|
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defaut_carac: derobee
|
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|
||
xp_sort: 0
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ownership:
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_key: '!actors.items!dW4RMKpz2WaXbW3h.oHnSnCw1RAW5t15S'
|
||
- _id: vDOAyWc2YnuhNnFF
|
||
name: Survie en Désert
|
||
type: competence
|
||
sort: 5400000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
owner: QOzF44eaWEs1xCXy
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
|
||
effects: []
|
||
folder: null
|
||
system:
|
||
description: >-
|
||
<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
||
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
||
montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
||
plaines et collines non boisées.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: intellect
|
||
niveau_archetype: 0
|
||
xp_sort: 0
|
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ownership:
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default: 0
|
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|
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|
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coreVersion: '12.331'
|
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createdTime: null
|
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|
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|
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compendiumSource: null
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duplicateSource: null
|
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_key: '!actors.items!dW4RMKpz2WaXbW3h.vDOAyWc2YnuhNnFF'
|
||
- _id: ue5iDSm2f4efQDWO
|
||
name: Survie en Extérieur
|
||
type: competence
|
||
sort: 5500000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
||
owner: QOzF44eaWEs1xCXy
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
|
||
effects: []
|
||
folder: null
|
||
system:
|
||
description: >-
|
||
<p>Se sentir à son aise dans la nature, hors de toute civilisation,
|
||
s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
|
||
trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
|
||
l’accommoder sur un feu de braise. Quand un milieu particulier devient
|
||
déterminant, utiliser à la place une des 6 survies spécifiques.</p>
|
||
descriptionmj: ''
|
||
niveau: 3
|
||
default_diffLibre: 0
|
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base: -8
|
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categorie: particuliere
|
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xp: 0
|
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defaut_carac: intellect
|
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niveau_archetype: 0
|
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xp_sort: 0
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ownership:
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default: 0
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coreVersion: '12.331'
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_key: '!actors.items!dW4RMKpz2WaXbW3h.ue5iDSm2f4efQDWO'
|
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- _id: PbvubzCxnOSnWLpG
|
||
name: Survie en Forêt
|
||
type: competence
|
||
sort: 5600000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
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owner: QOzF44eaWEs1xCXy
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
|
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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plaines et collines non boisées.</p>
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<p> </p>
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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plaines et collines non boisées.</p>
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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plaines et collines non boisées.</p>
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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plaines et collines non boisées.</p>
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<p> </p>
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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plaines et collines non boisées.</p>
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<p> </p>
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<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
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anomalie, de</p>
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<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
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combat, par</p>
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<p>exemple. Indispensable pour monter sérieusement la garde.</p>
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<p>Magie noire des forces du cauchemar.</p>
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<p>Connaissance des espèces animales, de leurs mœurs, leur des
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biographie: Histoire personnelle...
|
||
notes: >-
|
||
<h1>Description</h1>
|
||
|
||
<p>Les Drôles, également appelés Trôles, ont
|
||
l’apparence d’Humains contrefaits : difformes, tordus, hirsutes,
|
||
pustuleux et morveux. Ils sont doués d’une grande force
|
||
physique et, malgré leur difformité, d’une
|
||
stupéfiante agilité. Leurs mains sont d’énormes
|
||
battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du
|
||
voyage.</p>
|
||
|
||
<h1>Moeurs</h1>
|
||
|
||
<p>Drôles et Drôlesses vivent en solitaire, ne se rencontrant
|
||
que brièvement pour s’accoupler. Méchants et mesquins,
|
||
ils détestent tout le monde, y compris leurs
|
||
congénères. Ils vivent généralement
|
||
cachés sous les vieux ponts ou à l’entrée de
|
||
bâtiments en ruines, où ils se nourrissent de vermine et de
|
||
racines, tout juste vêtus d’un pagne. Ils possèdent un
|
||
pouvoir inné qu’ils peuvent conserver et utiliser tant
|
||
qu’ils respectent la règle de n’agresser personne si la
|
||
personne respecte elle-même la condition de jeter une pièce de
|
||
monnaie (un denier suffit) en disant «<em>Pour le péage
|
||
!</em>» ou une formule équivalente. Si cette condition
|
||
n’est pas respectée, le Drôle s’estime
|
||
offensé. Si le fauteur est seul ou faible, il cherche à le
|
||
tuer ; à défaut, il utilise son pouvoir qui est de lancer le
|
||
mauvais oeil. Ce pouvoir est l’équivalent d’un sort de
|
||
Thanatoeil de 10 points (voir <strong>Thanatoeil, p.296</strong>).
|
||
S’agissant d’un pouvoir inné, le Drôle n’a ni
|
||
à monter dans les TMR, ni à dépenser de points de
|
||
rêve. En vue d’une éventuelle annulation, au gardien des
|
||
rêves de déterminer aléatoirement une
|
||
nécropole.</p>
|
||
|
||
<h1>Combat</h1>
|
||
|
||
<p>Les Drôles se contentent généralement de leurs
|
||
énormes mains (Corps à corps) qui causent des dommages sur la
|
||
table des Blessures (et non celle des Coups non mortels). Ils sont parfois
|
||
armés d’une masse lourde ou d’une hache. Leur grande
|
||
résistance physique leur confère une protection naturelle de 2
|
||
points.</p>
|
||
|
||
<p> </p>
|
||
|
||
<h2>Prohibées</h2>
|
||
|
||
<p>tous les tirs / Équitation / Musique / Pickpocket / Survie
|
||
cité / toutes les compétences spécialisées sauf
|
||
Maroquinerie et Natation / toutes les connaissances et le Draconic</p>
|
||
notesmj: Notes du MJ
|
||
race: Drôle
|
||
yeux: ''
|
||
cheveux: ''
|
||
taille: ''
|
||
poids: ''
|
||
heure: vaisseau
|
||
sexe: ''
|
||
age: '0'
|
||
beaute: '10'
|
||
main: droitier
|
||
experiencelog: []
|
||
subacteurs:
|
||
suivants: []
|
||
montures: []
|
||
vehicules: []
|
||
blessures:
|
||
legeres:
|
||
liste:
|
||
- active: false
|
||
premiers_soins: 0
|
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soins_complets: 0
|
||
jours: 0
|
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localisation: ''
|
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- active: false
|
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premiers_soins: 0
|
||
soins_complets: 0
|
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jours: 0
|
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localisation: ''
|
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- active: false
|
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premiers_soins: 0
|
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soins_complets: 0
|
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jours: 0
|
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localisation: ''
|
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- active: false
|
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premiers_soins: 0
|
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soins_complets: 0
|
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jours: 0
|
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localisation: ''
|
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- active: false
|
||
premiers_soins: 0
|
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soins_complets: 0
|
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jours: 0
|
||
localisation: ''
|
||
graves:
|
||
liste:
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
critiques:
|
||
liste:
|
||
- active: false
|
||
premiers_soins: 0
|
||
soins_complets: 0
|
||
jours: 0
|
||
localisation: ''
|
||
argent:
|
||
deniers:
|
||
label: Denier
|
||
value: 0
|
||
enc: 0
|
||
sols:
|
||
label: Sol
|
||
value: 0
|
||
enc: 0
|
||
ownership:
|
||
default: 0
|
||
rYShh2P1DNavdoBD: 3
|
||
prototypeToken:
|
||
flags: {}
|
||
name: Drôle
|
||
displayName: 20
|
||
width: 1
|
||
height: 1
|
||
lockRotation: false
|
||
rotation: 0
|
||
actorLink: false
|
||
disposition: 0
|
||
displayBars: 20
|
||
bar1:
|
||
attribute: sante.vie
|
||
bar2:
|
||
attribute: sante.endurance
|
||
randomImg: false
|
||
alpha: 1
|
||
light:
|
||
dim: 0
|
||
bright: 0
|
||
angle: 360
|
||
color: '#f0b105'
|
||
alpha: 1
|
||
animation:
|
||
speed: 5
|
||
intensity: 5
|
||
type: torch
|
||
reverse: false
|
||
coloration: 1
|
||
attenuation: 0.5
|
||
luminosity: 0.5
|
||
saturation: 0
|
||
contrast: 0
|
||
shadows: 0
|
||
darkness:
|
||
min: 0
|
||
max: 1
|
||
negative: false
|
||
priority: 0
|
||
texture:
|
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src: systems/foundryvtt-reve-de-dragon/icons/humanoides/drole_t.webp
|
||
tint: '#ffffff'
|
||
scaleX: 1.3
|
||
scaleY: 1.3
|
||
offsetX: 0
|
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offsetY: 0
|
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|
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anchorX: 0.5
|
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anchorY: 0.5
|
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fit: contain
|
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alphaThreshold: 0.75
|
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sight:
|
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angle: 360
|
||
enabled: true
|
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range: 0
|
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brightness: 1
|
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visionMode: basic
|
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