3142 lines
79 KiB
YAML
3142 lines
79 KiB
YAML
_id: xGtM3z3KM6N6lpd5
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name: Guerrier Sorde
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core:
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sourceId: Compendium.foundryvtt-reve-de-dragon.invocations.xGtM3z3KM6N6lpd5
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img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp
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name: Acrobatie
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||
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img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
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||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
|
||
générale, toutes les performances d’agilité spécialisées.</p>
|
||
|
||
<p> </p>
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descriptionmj: ''
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categorie: specialisee
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defaut_carac: agilite
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- _id: TAKRb9CdMUhs9dd4
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name: Alchimie
|
||
type: competence
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Connaissance des recettes et préparations alchimiques.
|
||
Identification, élaboration, des solutions diverses, breuvages, poudres,
|
||
onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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||
niveau: -11
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||
default_diffLibre: 0
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categorie: connaissance
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defaut_carac: intellect
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- _id: lt9VC7PkX4Faiduq
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name: Arbalète
|
||
type: competence
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||
flags: {}
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||
img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
|
||
effects: []
|
||
system:
|
||
description: <p>Utilisation de tous les types d’arbalètes.</p>
|
||
descriptionmj: ''
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niveau: -8
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||
default_diffLibre: 0
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base: -8
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categorie: tir
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defaut_carac: tir
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- _id: tVbFkKSN4n0RSrFU
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name: Arc
|
||
type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
|
||
effects: []
|
||
system:
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||
description: |-
|
||
<p>Utilisation de tous les types d’arcs.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
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niveau: -8
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||
default_diffLibre: 0
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categorie: tir
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defaut_carac: tir
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- _id: rwsHwIDszSIPBkrO
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||
name: Armes d'hast
|
||
type: competence
|
||
flags: {}
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||
img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Utilisation de toutes les piques, vouges, hallebardes, toujours
|
||
maniées à deux mains, pour attaquer.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
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default_diffLibre: 0
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categorie: melee
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xp: 0
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defaut_carac: melee
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xp_sort: 0
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- _id: GIIQm22Q4bBsmxpE
|
||
name: Astrologie
|
||
type: competence
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Connaissance des étoiles et de leur signification symbolique.
|
||
Calculer les nombres astraux gouvernant la chance de
|
||
chaque individu. S’orienter aux étoiles (voir Astrologie,
|
||
p155).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -11
|
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default_diffLibre: 0
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base: -11
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categorie: connaissance
|
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xp: 0
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defaut_carac: vue
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niveau_archetype: 0
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ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.GIIQm22Q4bBsmxpE'
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- _id: PmwXYvmutlyQEonB
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||
name: Botanique
|
||
type: competence
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Identification des espèces végétales et de leurs propriétés. Permet
|
||
de savoir si une plante connue pousse dans un milieu donné. Recherche de
|
||
cette plante.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -11
|
||
default_diffLibre: 0
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base: -11
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categorie: connaissance
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xp: 0
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defaut_carac: vue
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niveau_archetype: 0
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xp_sort: 0
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folder: null
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sort: 0
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ownership:
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default: 0
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coreVersion: '12.331'
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_key: '!actors.items!xGtM3z3KM6N6lpd5.PmwXYvmutlyQEonB'
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||
- _id: SJE3ghtswQwP1dIy
|
||
name: Bouclier
|
||
type: competence
|
||
sort: 400000
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Utilisation de toutes les sortes de bouclierpour parer.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 5
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
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||
defaut_carac: melee
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niveau_archetype: 0
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||
xp_sort: 0
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folder: null
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ownership:
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_stats:
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coreVersion: '12.331'
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_key: '!actors.items!xGtM3z3KM6N6lpd5.SJE3ghtswQwP1dIy'
|
||
- _id: tvIGIPaEJZBaySil
|
||
name: Bricolage
|
||
type: competence
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art d’être inventif avec ses doigts, pour de petits
|
||
aménagements ou réparations. Ne peut en aucun cas se substituer aux
|
||
compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
|
||
utilisé quand l’usage de ces compétences n’est pas pertinent.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -4
|
||
default_diffLibre: 0
|
||
base: -4
|
||
categorie: generale
|
||
xp: 0
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||
defaut_carac: dexterite
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||
niveau_archetype: 0
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||
xp_sort: 0
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||
folder: null
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||
sort: 0
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||
ownership:
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default: 0
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_stats:
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coreVersion: '12.331'
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_key: '!actors.items!xGtM3z3KM6N6lpd5.tvIGIPaEJZBaySil'
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||
- _id: LE4nA119la5cd0bC
|
||
name: Chant
|
||
type: competence
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -4
|
||
default_diffLibre: 0
|
||
base: -4
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||
categorie: generale
|
||
xp: 0
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||
defaut_carac: ouie
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niveau_archetype: 0
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xp_sort: 0
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sort: 0
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_key: '!actors.items!xGtM3z3KM6N6lpd5.LE4nA119la5cd0bC'
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||
- _id: FqLWG6xjISKMLPiX
|
||
name: Charpenterie
|
||
type: competence
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>C’est au sens large le travail du bois, charpenterie, menuiserie,
|
||
ébénisterie. Évaluer la qualité, solidité, d’une structure de
|
||
bois.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
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||
defaut_carac: dexterite
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||
niveau_archetype: 0
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||
xp_sort: 0
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sort: 0
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ownership:
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||
- _id: BlG2YPATIbnY3m9P
|
||
name: Chirurgie
|
||
type: competence
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
|
||
d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins
|
||
et soins complets sur toutes les blessures, et par extension, pour
|
||
tous les actes de secourisme et de réanimation.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -11
|
||
default_diffLibre: 0
|
||
base: -11
|
||
categorie: specialisee
|
||
xp: 0
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||
defaut_carac: dexterite
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niveau_archetype: 0
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sort: 0
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ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.BlG2YPATIbnY3m9P'
|
||
- _id: 2JLK5e97WbTM5WxX
|
||
name: Comédie
|
||
type: competence
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
|
||
mimer, conter. Peut aussi servir à simuler, mystifier.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: apparence
|
||
niveau_archetype: 0
|
||
xp_sort: 0
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||
sort: 0
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ownership:
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||
- _id: zO7Av9hJ2vdJiPgI
|
||
name: Commerce
|
||
type: competence
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
|
||
Savoir</p>
|
||
|
||
<p>jusqu’où l’on peut marchander (lequel marchandage doit être fait
|
||
en jeu de rôle</p>
|
||
|
||
<p>par le joueur lui-même).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
|
||
defaut_carac: intellect
|
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||
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sort: 0
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||
- _id: 8Uj41cL5Qlxxy675
|
||
name: Corps à corps
|
||
type: competence
|
||
sort: 300000
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 5
|
||
default_diffLibre: 0
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categorie: melee
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||
xp: 0
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defaut_carac: melee
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xp_sort: 0
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img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
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effects: []
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system:
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description: >-
|
||
<p>Sprinter le plus vite possible, ou courir sur de longues distances en
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ménageant son souffle.</p>
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||
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<p> </p>
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categorie: generale
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name: Cuisine
|
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type: competence
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flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
|
||
effects: []
|
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system:
|
||
description: >-
|
||
<p>Identifier les saveurs culinaires, les épices et les aromates.
|
||
Exécuter, inventer une recette. Faire griller un gibier sur un feu
|
||
de camp n’est généralement pas de la cuisine, mais de la
|
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simple survie.</p>
|
||
|
||
<p> </p>
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descriptionmj: ''
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name: Dague
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
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||
effects: []
|
||
system:
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||
description: |-
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||
<p>Pour utiliser les Dagues et les Couteaux en combat</p>
|
||
<p> </p>
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descriptionmj: ''
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niveau: -6
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categorie: melee
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- _id: thJy5AN0qePmfpJu
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name: Dague de jet
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
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||
effects: []
|
||
system:
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||
description: <p>Utilisation de la dague en lancer.</p>
|
||
descriptionmj: ''
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niveau: -8
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||
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base: -8
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categorie: lancer
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xp: 0
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coreVersion: '12.331'
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- _id: LhP3Y0qCBHNp2atl
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name: Danse
|
||
type: competence
|
||
flags: {}
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||
img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Être capable de danser en mesure, de danser harmonieusement avec une
|
||
personne</p>
|
||
|
||
<p>ou un groupe, de charmer un public par une exhibition.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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||
niveau: -4
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||
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base: -4
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categorie: generale
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xp: 0
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defaut_carac: agilite
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sort: 0
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name: Dessin
|
||
type: competence
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flags: {}
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||
img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
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||
effects: []
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system:
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||
description: >-
|
||
<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
|
||
quelqu’un, mais</p>
|
||
|
||
<p>également savoir faire un schéma, une carte, un plan, aux proportions
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exactes.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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defaut_carac: tir
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name: Discrétion
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||
type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
|
||
effects: []
|
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system:
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||
description: >-
|
||
<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
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||
fondre dans</p>
|
||
|
||
<p>l’anonymat, se cacher.</p>
|
||
|
||
<p> </p>
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descriptionmj: ''
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xp: 0
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defaut_carac: agilite
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sort: 0
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ownership:
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- _id: qmIpUeedvjC8nGF1
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name: Ecriture
|
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type: competence
|
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flags: {}
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||
img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
|
||
effects: []
|
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system:
|
||
description: >-
|
||
<p>Lire et écrire. Savoir composer un texte, un poème.
|
||
Connaissance générale des langues anciennes.</p>
|
||
|
||
<p> </p>
|
||
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||
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base: -11
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||
categorie: connaissance
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xp: 0
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defaut_carac: intellect
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sort: 0
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- _id: fPhPcCP3sbS6mfbS
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||
name: Epée à 1 main
|
||
type: competence
|
||
sort: 100000
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||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 5
|
||
default_diffLibre: 0
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||
base: -6
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||
categorie: melee
|
||
xp: 0
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defaut_carac: melee
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||
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ownership:
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- _id: MLIEbxSJHkY1m3No
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||
name: Epée à 2 mains
|
||
type: competence
|
||
sort: 200000
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
||
Rêve de Dragon pour attaquer ou parer.</p>
|
||
|
||
<p> </p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 5
|
||
default_diffLibre: 0
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base: -6
|
||
categorie: melee
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||
xp: 0
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defaut_carac: melee
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ownership:
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- _id: F5iQNrZSeJsfyTnV
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||
name: Equitation
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||
type: competence
|
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flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Monter à cheval, et, d’une manière générale, connaissance des
|
||
chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
|
||
aligates, zyglutes, etc.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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||
niveau: -8
|
||
default_diffLibre: 0
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||
base: -8
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||
categorie: particuliere
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||
xp: 0
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||
defaut_carac: agilite
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name: Escalade
|
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
|
||
effects: []
|
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system:
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||
description: >-
|
||
<p>Escalader des obstacles, grimper à la corde, à un arbre, le long
|
||
d’une paroi.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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||
niveau: -4
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categorie: generale
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xp: 0
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defaut_carac: force
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||
- _id: oFje22fZF1FaCQhN
|
||
name: Esquive
|
||
type: competence
|
||
sort: 500000
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 5
|
||
default_diffLibre: 0
|
||
base: -6
|
||
categorie: melee
|
||
xp: 0
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defaut_carac: derobee
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ownership:
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- _id: r79VAGS1fRUm4oAd
|
||
name: Fléau
|
||
type: competence
|
||
flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
|
||
effects: []
|
||
system:
|
||
description: |-
|
||
<p>Utilisation de tous les types de fléaux, pour attaquer.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
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||
base: -6
|
||
categorie: melee
|
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xp: 0
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defaut_carac: melee
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- _id: vIQVQxUeiw36hztI
|
||
name: Fouet
|
||
type: competence
|
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flags: {}
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
|
||
effects: []
|
||
system:
|
||
description: <p>Utilisation du fouet.</p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: lancer
|
||
xp: 0
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defaut_carac: lancer
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xp_sort: 0
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system:
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description: |-
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<p>Utilisation de la fronde giratoire.</p>
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<p> </p>
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system:
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description: >-
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<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
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et haches de bataille, pour attaquer.</p>
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||
<p> </p>
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<p> </p>
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name: Hache à 2 mains
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system:
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description: >-
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||
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
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||
et haches de bataille, pour attaquer.</p>
|
||
|
||
<p> </p>
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<p> </p>
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name: Javelot
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system:
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||
description: |-
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||
<p>Utilisation de la lance courte ou de la javeline en lancer.</p>
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<p> </p>
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categorie: lancer
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name: Jeu
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img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
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effects: []
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system:
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description: >-
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<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
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|
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<p> </p>
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name: Jonglerie
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img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
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effects: []
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system:
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description: >-
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<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
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jongleur.</p>
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<p> </p>
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name: Lance
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
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effects: []
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system:
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description: >-
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<p>Utilisation en mêlée de la lance courte et de la javeline, pour
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attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
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<p> </p>
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name: Légendes
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type: competence
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img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
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effects: []
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system:
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||
description: >-
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||
<p>Connaissance des légendes et des faits du passé. Légendes tient lieu
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d’histoire.</p>
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<p> </p>
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name: Maçonnerie
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
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effects: []
|
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system:
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||
description: >-
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<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
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solidité d’une struc-</p>
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<p>ture maçonnée.</p>
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<p> </p>
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name: Maroquinerie
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
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effects: []
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system:
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description: >-
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<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
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de conserver la peau, préparation au tannage, tannage. Évaluer la
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qualité, la solidité, d’un travail de cuir.</p>
|
||
|
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<p> </p>
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descriptionmj: ''
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name: Masse à 1 main
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
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||
effects: []
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system:
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||
description: >-
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||
<p>Ces compétences permettent l’utilisation des masses, gourdins,
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bâtons, pour attaquer, voire parer.</p>
|
||
|
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<p> </p>
|
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descriptionmj: ''
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name: Masse à 2 mains
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type: competence
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effects: []
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system:
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||
description: >-
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||
<p>Ces compétences permettent l’utilisation des masses, gourdins,
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||
bâtons, pour attaquer, voire parer.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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name: Médecine
|
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
|
||
effects: []
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system:
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description: |-
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<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
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name: Métallurgie
|
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
|
||
effects: []
|
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system:
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description: >-
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<p>C’est au sens large le travail du métal, et principalement du fer.
|
||
Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
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||
qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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name: Musique
|
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
|
||
effects: []
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system:
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description: >-
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<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
|
||
à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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niveau: -8
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default_diffLibre: 0
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categorie: particuliere
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xp: 0
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defaut_carac: ouie
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name: Natation
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
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effects: []
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system:
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description: |-
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||
<p>Nager, plonger.</p>
|
||
<p> </p>
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system:
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description: >-
|
||
<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
|
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de la mer, de ses courants (voir Navigation, p325).</p>
|
||
|
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<p> </p>
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description: >-
|
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<p>Travail et connaissance des métaux précieux : or, argent, cuivre,
|
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étain, et par extension des pierres et perles précieuses. Évaluer
|
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la taille et la pureté d’une gemme, le prix d’un bijou.</p>
|
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|
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<p> </p>
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name: Saut
|
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system:
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description: >-
|
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<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
|
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chute en la transformant en saut.</p>
|
||
|
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<p> </p>
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|
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description: >-
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<p>L’art d’être galant, de paraître attirant. Permet les conquêtes
|
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amoureuses.</p>
|
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<p> </p>
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system:
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description: >-
|
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<p>Compréhension des mécaniques et mécanismes, et plus particulièrement
|
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des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
|
||
le désarmer, le crocheter.</p>
|
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name: Survie en Cité
|
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type: competence
|
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flags: {}
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
|
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effects: []
|
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system:
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description: >-
|
||
<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
|
||
s’orienter intuitivement dans le dédale d’une cité inconnue, et en
|
||
déceler les dangers : coupeurs de bourse, escrocs, tout autant que
|
||
patrouilles de gardes. Savoir à qui s’adresser.</p>
|
||
|
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<p> </p>
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- _id: vDOAyWc2YnuhNnFF
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name: Survie en Désert
|
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type: competence
|
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flags: {}
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
|
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effects: []
|
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system:
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description: >-
|
||
<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
||
montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
||
plaines et collines non boisées.</p>
|
||
|
||
<p> </p>
|
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name: Survie en Extérieur
|
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type: competence
|
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flags: {}
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
|
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effects: []
|
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system:
|
||
description: >-
|
||
<p>Se sentir à son aise dans la nature, hors de toute civilisation,
|
||
s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
|
||
trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
|
||
l’accommoder sur un feu de braise. Quand un milieu particulier devient
|
||
déterminant, utiliser à la place une des 6 survies spécifiques.</p>
|
||
descriptionmj: ''
|
||
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|
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|
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type: competence
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|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
||
plaines et collines non boisées.</p>
|
||
|
||
<p> </p>
|
||
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|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
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|
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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plaines et collines non boisées.</p>
|
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|
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<p> </p>
|
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name: Survie en Marais
|
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type: competence
|
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|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
|
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effects: []
|
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system:
|
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description: >-
|
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
||
plaines et collines non boisées.</p>
|
||
|
||
<p> </p>
|
||
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|
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|
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name: Survie en Montagne
|
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type: competence
|
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|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
|
||
effects: []
|
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system:
|
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description: >-
|
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
||
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
||
montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
||
plaines et collines non boisées.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
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niveau: -8
|
||
default_diffLibre: 0
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|
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|
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xp: 0
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|
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name: Survie en Sous-Sol
|
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type: competence
|
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flags: {}
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
|
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effects: []
|
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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||
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
||
plaines et collines non boisées.</p>
|
||
|
||
<p> </p>
|
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descriptionmj: ''
|
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niveau: -8
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xp: 0
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<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
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<p> </p>
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anomalie, de</p>
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<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
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<p>exemple. Indispensable pour monter sérieusement la garde.</p>
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<p>Magie s’appliquant au monde inanimé.</p>
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description: <p>Magie d’enchantement.</p>
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<p>Magie noire des forces du cauchemar.</p>
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<p>Connaissance des espèces animales, de leurs mœurs, leur des
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<p>L'armure classique du chevalier. Armure complète de plaques (heaume,
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<p> </p>
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<p>C’est une épée plus courte que la dragonne, mais
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<p>C’est probablement à elle que le <em>Guerrier Sorde</em>
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<p><span style="background-color: #f5f5f0; color: #191813; font-family:
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CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
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justify;">Le Guerrier Sorde a l’apparence d’un humanoïde
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entièrement revêtu d’une armure de plaques,
|
||
visière du heaume toujours baissée, dissimulant son visage. Il
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est armé d’une épée sorde, d’un bouclier
|
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moyen et d’une dague. La seule tâche que l’on puisse lui
|
||
demander est de faire usage de ses armes. Une fois invoqué, il
|
||
attaque toute créature que le haut-rêvant lui désigne
|
||
expressément, et se bat contre elle jusqu’à ce
|
||
qu’il l’extermine ou reçoive un contre-ordre. On peut
|
||
alors lui ordonner de commencer un autre combat, à condition que le
|
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délai entre deux combats n’excède pas 10 rounds, faute
|
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de quoi il considère sa tâche accomplie et se
|
||
dématérialise. S’il est invoqué alors qu’il
|
||
n’y a pas de créature à combattre immédiatement,
|
||
il ne patiente que jusqu’à la fin de l’heure en cours,
|
||
après quoi il s’estime dérangé pour rien et se
|
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dématérialise. Durant le délai, il peut accompagner le
|
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haut-rêvant où qu’il aille, mais sans pouvoir
|
||
s’éloigner de lui de plus de E1 mètres. Sa vitesse est
|
||
limitée à 12 m/round, il ne court, n’escalade ni ne nage
|
||
jamais. Il n’obéit qu’au haut-rêvant qui l’a
|
||
invoqué. Le rituel peut être répété pour
|
||
invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les
|
||
mêmes caractéristiques. La PERCEPTION indiquée tient
|
||
compte des malus dus au heaume. Les Guerriers Sordes sont normalement
|
||
affectés par les suggestions et illusions d’Hypnos, avec un JR
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standard r-8, ainsi que par les sorts individuels de Thananatos.</span></p>
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notes: <p>Notes</p>
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notesmj: Notes du MJ
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