4371 lines
110 KiB
YAML
4371 lines
110 KiB
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items:
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name: Acrobatie
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description: >-
|
||
<p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
|
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générale, toutes les performances d’agilité spécialisées.</p>
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<p> </p>
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name: Alchimie
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system:
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description: >-
|
||
<p>Connaissance des recettes et préparations alchimiques.
|
||
Identification, élaboration, des solutions diverses, breuvages, poudres,
|
||
onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
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<p> </p>
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system:
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description: <p>Utilisation de tous les types d’arbalètes.</p>
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name: Arc
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sort: 400000
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flags:
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system:
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description: |-
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<p>Utilisation de tous les types d’arcs.</p>
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<p> </p>
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name: Armes d'hast
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type: competence
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sort: 500000
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||
flags:
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system:
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||
description: >-
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||
<p>Utilisation de toutes les piques, vouges, hallebardes, toujours
|
||
maniées à deux mains, pour attaquer.</p>
|
||
|
||
<p> </p>
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||
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categorie: melee
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- _id: GIIQm22Q4bBsmxpE
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name: Astrologie
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||
type: competence
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||
sort: 600000
|
||
flags:
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system:
|
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description: >-
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||
<p>Connaissance des étoiles et de leur signification symbolique.
|
||
Calculer les nombres astraux gouvernant la chance de
|
||
chaque individu. S’orienter aux étoiles (voir Astrologie,
|
||
p155).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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- _id: PmwXYvmutlyQEonB
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name: Botanique
|
||
type: competence
|
||
sort: 700000
|
||
flags:
|
||
pick-up-stix:
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pick-up-stix:
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owner: M1c6lUkMUpp9aWiD
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||
effects: []
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system:
|
||
description: >-
|
||
<p>Identification des espèces végétales et de leurs propriétés. Permet
|
||
de savoir si une plante connue pousse dans un milieu donné. Recherche de
|
||
cette plante.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
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||
niveau: 1
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default_diffLibre: 0
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base: -11
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categorie: connaissance
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xp: 0
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defaut_carac: vue
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xp_sort: 0
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_key: '!actors.items!hvNej1XRliayVZu1.PmwXYvmutlyQEonB'
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||
- _id: SJE3ghtswQwP1dIy
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||
name: Bouclier
|
||
type: competence
|
||
sort: 800000
|
||
flags:
|
||
pick-up-stix:
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||
pick-up-stix:
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owner: M1c6lUkMUpp9aWiD
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||
img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
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||
effects: []
|
||
system:
|
||
description: |-
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||
<p>Utilisation de toutes les sortes de bouclierpour parer.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -6
|
||
default_diffLibre: 0
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base: -6
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||
categorie: melee
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||
xp: 0
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defaut_carac: melee
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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coreVersion: '12.331'
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_key: '!actors.items!hvNej1XRliayVZu1.SJE3ghtswQwP1dIy'
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||
- _id: tvIGIPaEJZBaySil
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||
name: Bricolage
|
||
type: competence
|
||
sort: 900000
|
||
flags:
|
||
pick-up-stix:
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pick-up-stix:
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owner: M1c6lUkMUpp9aWiD
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img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
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||
effects: []
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system:
|
||
description: >-
|
||
<p>L’art d’être inventif avec ses doigts, pour de petits
|
||
aménagements ou réparations. Ne peut en aucun cas se substituer aux
|
||
compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
|
||
utilisé quand l’usage de ces compétences n’est pas pertinent.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 2
|
||
default_diffLibre: 0
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base: -4
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categorie: generale
|
||
xp: 0
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defaut_carac: dexterite
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niveau_archetype: 0
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xp_sort: 0
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- _id: LE4nA119la5cd0bC
|
||
name: Chant
|
||
type: competence
|
||
sort: 1000000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: M1c6lUkMUpp9aWiD
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img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
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effects: []
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system:
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description: |-
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<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -4
|
||
default_diffLibre: 0
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base: -4
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categorie: generale
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xp: 0
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defaut_carac: ouie
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- _id: FqLWG6xjISKMLPiX
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||
name: Charpenterie
|
||
type: competence
|
||
sort: 1100000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: M1c6lUkMUpp9aWiD
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img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
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||
effects: []
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system:
|
||
description: >-
|
||
<p>C’est au sens large le travail du bois, charpenterie, menuiserie,
|
||
ébénisterie. Évaluer la qualité, solidité, d’une structure de
|
||
bois.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: -8
|
||
default_diffLibre: 0
|
||
base: -8
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||
categorie: particuliere
|
||
xp: 0
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defaut_carac: dexterite
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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- _id: BlG2YPATIbnY3m9P
|
||
name: Chirurgie
|
||
type: competence
|
||
sort: 1200000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: M1c6lUkMUpp9aWiD
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img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
|
||
effects: []
|
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system:
|
||
description: >-
|
||
<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
|
||
d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins
|
||
et soins complets sur toutes les blessures, et par extension, pour
|
||
tous les actes de secourisme et de réanimation.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 1
|
||
default_diffLibre: 0
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base: -11
|
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categorie: specialisee
|
||
xp: 0
|
||
defaut_carac: dexterite
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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- _id: 2JLK5e97WbTM5WxX
|
||
name: Comédie
|
||
type: competence
|
||
sort: 1300000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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||
owner: M1c6lUkMUpp9aWiD
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
|
||
mimer, conter. Peut aussi servir à simuler, mystifier.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 1
|
||
default_diffLibre: 0
|
||
base: -8
|
||
categorie: particuliere
|
||
xp: 0
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defaut_carac: apparence
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- _id: zO7Av9hJ2vdJiPgI
|
||
name: Commerce
|
||
type: competence
|
||
sort: 1400000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
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owner: M1c6lUkMUpp9aWiD
|
||
img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
|
||
Savoir</p>
|
||
|
||
<p>jusqu’où l’on peut marchander (lequel marchandage doit être fait
|
||
en jeu de rôle</p>
|
||
|
||
<p>par le joueur lui-même).</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
niveau: 1
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system:
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description: >-
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<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
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battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
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system:
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description: >-
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<p>Sprinter le plus vite possible, ou courir sur de longues distances en
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<p> </p>
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system:
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description: >-
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<p>Identifier les saveurs culinaires, les épices et les aromates.
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Exécuter, inventer une recette. Faire griller un gibier sur un feu
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de camp n’est généralement pas de la cuisine, mais de la
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<p> </p>
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pick-up-stix:
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system:
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description: |-
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<p>Pour utiliser les Dagues et les Couteaux en combat</p>
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<p> </p>
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system:
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description: >-
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<p>Être capable de danser en mesure, de danser harmonieusement avec une
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<p>ou un groupe, de charmer un public par une exhibition.</p>
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<p> </p>
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system:
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description: >-
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<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
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<p>également savoir faire un schéma, une carte, un plan, aux proportions
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<p> </p>
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flags:
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pick-up-stix:
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system:
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description: >-
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<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
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fondre dans</p>
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<p>l’anonymat, se cacher.</p>
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<p> </p>
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system:
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description: >-
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<p>Lire et écrire. Savoir composer un texte, un poème.
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Connaissance générale des langues anciennes.</p>
|
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<p> </p>
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flags:
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system:
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description: >-
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||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
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||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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<p> </p>
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system:
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description: >-
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||
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
||
Rêve de Dragon pour attaquer ou parer.</p>
|
||
|
||
<p> </p>
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<p> </p>
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flags:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
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effects: []
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system:
|
||
description: >-
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<p>Monter à cheval, et, d’une manière générale, connaissance des
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||
chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
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||
aligates, zyglutes, etc.</p>
|
||
|
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<p> </p>
|
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descriptionmj: ''
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name: Escalade
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sort: 2700000
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flags:
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pick-up-stix:
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
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effects: []
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system:
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description: >-
|
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<p>Escalader des obstacles, grimper à la corde, à un arbre, le long
|
||
d’une paroi.</p>
|
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|
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<p> </p>
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name: Esquive
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flags:
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pick-up-stix:
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pick-up-stix:
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effects: []
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||
system:
|
||
description: >-
|
||
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
||
principes de base du combat de mêlée. Corps à corps permet de se
|
||
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
||
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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||
|
||
<p> </p>
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pick-up-stix:
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effects: []
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system:
|
||
description: |-
|
||
<p>Utilisation de tous les types de fléaux, pour attaquer.</p>
|
||
<p> </p>
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name: Fouet
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flags:
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pick-up-stix:
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pick-up-stix:
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effects: []
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system:
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description: <p>Utilisation du fouet.</p>
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flags:
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pick-up-stix:
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effects: []
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system:
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||
description: |-
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||
<p>Utilisation de la fronde giratoire.</p>
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<p> </p>
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flags:
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pick-up-stix:
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effects: []
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system:
|
||
description: >-
|
||
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
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||
et haches de bataille, pour attaquer.</p>
|
||
|
||
<p> </p>
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||
|
||
<p> </p>
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- _id: F97wHYDsQ5UyvJnb
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name: Hache à 2 mains
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flags:
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pick-up-stix:
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||
effects: []
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||
system:
|
||
description: >-
|
||
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
||
et haches de bataille, pour attaquer.</p>
|
||
|
||
<p> </p>
|
||
|
||
<p> </p>
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name: Javelot
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flags:
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pick-up-stix:
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
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||
effects: []
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||
system:
|
||
description: |-
|
||
<p>Utilisation de la lance courte ou de la javeline en lancer.</p>
|
||
<p> </p>
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||
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|
||
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- _id: 3VSMRwMYpOi83wgE
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name: Jeu
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flags:
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pick-up-stix:
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
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||
effects: []
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system:
|
||
description: >-
|
||
<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
|
||
meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
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||
|
||
<p> </p>
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||
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||
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name: Jonglerie
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||
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flags:
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pick-up-stix:
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||
pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
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effects: []
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system:
|
||
description: >-
|
||
<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
|
||
jongleur.</p>
|
||
|
||
<p> </p>
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- _id: zPTXua2Kq6TeBTTZ
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name: Lance
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type: competence
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||
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|
||
flags:
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||
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||
pick-up-stix:
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||
owner: M1c6lUkMUpp9aWiD
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img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
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effects: []
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system:
|
||
description: >-
|
||
<p>Utilisation en mêlée de la lance courte et de la javeline, pour
|
||
attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
|
||
|
||
<p> </p>
|
||
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||
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|
||
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name: Légendes
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||
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effects: []
|
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system:
|
||
description: >-
|
||
<p>Connaissance des légendes et des faits du passé. Légendes tient lieu
|
||
d’histoire.</p>
|
||
|
||
<p> </p>
|
||
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||
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flags:
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||
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|
||
pick-up-stix:
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||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
|
||
solidité d’une struc-</p>
|
||
|
||
<p>ture maçonnée.</p>
|
||
|
||
<p> </p>
|
||
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||
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flags:
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pick-up-stix:
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||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
|
||
de conserver la peau, préparation au tannage, tannage. Évaluer la
|
||
qualité, la solidité, d’un travail de cuir.</p>
|
||
|
||
<p> </p>
|
||
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||
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||
name: Masse à 1 main
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type: competence
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||
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|
||
flags:
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||
pick-up-stix:
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
|
||
effects: []
|
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system:
|
||
description: >-
|
||
<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
||
bâtons, pour attaquer, voire parer.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
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- _id: BMAloiSbDKOu3b4C
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||
name: Masse à 2 mains
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type: competence
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||
sort: 4200000
|
||
flags:
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pick-up-stix:
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pick-up-stix:
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owner: M1c6lUkMUpp9aWiD
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img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
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effects: []
|
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system:
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description: >-
|
||
<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
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bâtons, pour attaquer, voire parer.</p>
|
||
|
||
<p> </p>
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|
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system:
|
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<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
|
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<p> </p>
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|
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flags:
|
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system:
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description: >-
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<p>C’est au sens large le travail du métal, et principalement du fer.
|
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Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
|
||
qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
|
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<p> </p>
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name: Musique
|
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|
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system:
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description: >-
|
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<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
|
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à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
|
||
|
||
<p> </p>
|
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name: Natation
|
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|
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system:
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description: |-
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<p>Nager, plonger.</p>
|
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<p> </p>
|
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name: Navigation
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flags:
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|
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system:
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description: >-
|
||
<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
|
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de la mer, de ses courants (voir Navigation, p325).</p>
|
||
|
||
<p> </p>
|
||
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name: Orfèvrerie
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flags:
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|
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system:
|
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description: >-
|
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<p>Travail et connaissance des métaux précieux : or, argent, cuivre,
|
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étain, et par extension des pierres et perles précieuses. Évaluer
|
||
la taille et la pureté d’une gemme, le prix d’un bijou.</p>
|
||
|
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<p> </p>
|
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descriptionmj: ''
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- _id: dT5cvI7q1HcrLaT1
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name: Pickpocket
|
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type: competence
|
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sort: 4900000
|
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flags:
|
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pick-up-stix:
|
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
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|
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system:
|
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description: <p>Art extrêmement dangereux du vol à la tire.</p>
|
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descriptionmj: ''
|
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|
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name: Saut
|
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type: competence
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sort: 5000000
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flags:
|
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pick-up-stix:
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effects: []
|
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system:
|
||
description: >-
|
||
<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
|
||
chute en la transformant en saut.</p>
|
||
|
||
<p> </p>
|
||
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|
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flags:
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|
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system:
|
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description: >-
|
||
<p>L’art d’être galant, de paraître attirant. Permet les conquêtes
|
||
amoureuses.</p>
|
||
|
||
<p> </p>
|
||
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name: Serrurerie
|
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type: competence
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sort: 5200000
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flags:
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|
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system:
|
||
description: >-
|
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<p>Compréhension des mécaniques et mécanismes, et plus particulièrement
|
||
des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
|
||
le désarmer, le crocheter.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
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|
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|
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- _id: oHnSnCw1RAW5t15S
|
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name: Survie en Cité
|
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type: competence
|
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sort: 5300000
|
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flags:
|
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|
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|
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effects: []
|
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system:
|
||
description: >-
|
||
<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
|
||
s’orienter intuitivement dans le dédale d’une cité inconnue, et en
|
||
déceler les dangers : coupeurs de bourse, escrocs, tout autant que
|
||
patrouilles de gardes. Savoir à qui s’adresser.</p>
|
||
|
||
<p> </p>
|
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descriptionmj: ''
|
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|
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- _id: vDOAyWc2YnuhNnFF
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name: Survie en Désert
|
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type: competence
|
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sort: 5400000
|
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flags:
|
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pick-up-stix:
|
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pick-up-stix:
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|
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|
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effects: []
|
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system:
|
||
description: >-
|
||
<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
||
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
||
montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
||
plaines et collines non boisées.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
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niveau: -8
|
||
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|
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|
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|
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xp: 0
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defaut_carac: intellect
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- _id: ue5iDSm2f4efQDWO
|
||
name: Survie en Extérieur
|
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type: competence
|
||
sort: 5500000
|
||
flags:
|
||
pick-up-stix:
|
||
pick-up-stix:
|
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owner: M1c6lUkMUpp9aWiD
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Se sentir à son aise dans la nature, hors de toute civilisation,
|
||
s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
|
||
trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
|
||
l’accommoder sur un feu de braise. Quand un milieu particulier devient
|
||
déterminant, utiliser à la place une des 6 survies spécifiques.</p>
|
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descriptionmj: ''
|
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|
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name: Survie en Forêt
|
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type: competence
|
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sort: 5600000
|
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flags:
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
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anomalie, de</p>
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<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
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<p>exemple. Indispensable pour monter sérieusement la garde.</p>
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portee_extreme: 15
|
||
magique: false
|
||
ecaille_efficacite: 0
|
||
resistance_magique: 0
|
||
rapide: true
|
||
deuxmains: false
|
||
unemain: true
|
||
initpremierround: ''
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: foundryvtt-reve-de-dragon
|
||
systemVersion: 10.2.3
|
||
coreVersion: '12.331'
|
||
createdTime: null
|
||
modifiedTime: 1668808376495
|
||
lastModifiedBy: Hp9ImM4o9YRTSdfu
|
||
compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
|
||
duplicateSource: null
|
||
_key: '!actors.items!hvNej1XRliayVZu1.JrhvYzKhiPMNeF8j'
|
||
- _id: 7e6R9rKGoxhY47PF
|
||
name: Épée sorde
|
||
type: arme
|
||
sort: 12000000
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
|
||
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>C’est une épée plus courte que la dragonne, mais
|
||
plus <em>large</em>. Elle peut s’utiliser à une ou deux
|
||
mains. Sa grande solidité en fait l’épée de
|
||
prédilection des gardes et des soldats.</p>
|
||
|
||
<p>C’est probablement à elle que le <em>Guerrier Sorde</em>
|
||
doit son nom (à moins que ce ne soit l’inverse).</p>
|
||
descriptionmj: ''
|
||
equipe: true
|
||
encombrement: 2
|
||
quantite: 1
|
||
qualite: 0
|
||
cout: 20
|
||
milieu: ''
|
||
environnement: []
|
||
resistance: 15
|
||
categorie_parade: epees-lourdes
|
||
dommages: 3/4
|
||
mortalite: mortel
|
||
penetration: null
|
||
force: 12/11
|
||
competence: Epée à 1 main
|
||
lancer: ''
|
||
tir: ''
|
||
portee_courte: 0
|
||
portee_moyenne: 0
|
||
portee_extreme: 0
|
||
magique: false
|
||
ecaille_efficacite: 0
|
||
resistance_magique: 0
|
||
rapide: false
|
||
deuxmains: true
|
||
unemain: true
|
||
initpremierround: ''
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
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|
||
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|
||
coreVersion: '12.331'
|
||
createdTime: null
|
||
modifiedTime: null
|
||
lastModifiedBy: null
|
||
compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
|
||
duplicateSource: null
|
||
_key: '!actors.items!hvNej1XRliayVZu1.7e6R9rKGoxhY47PF'
|
||
- _id: nymiOzYMEtQuNHUQ
|
||
name: Bottes de cuir souple
|
||
type: objet
|
||
sort: 12100000
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
|
||
img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
|
||
effects: []
|
||
system:
|
||
description: ''
|
||
descriptionmj: ''
|
||
equipe: true
|
||
encombrement: 0.4
|
||
quantite: 1
|
||
qualite: 0
|
||
cout: 2
|
||
milieu: ''
|
||
environnement: []
|
||
resistance: 1
|
||
folder: null
|
||
ownership:
|
||
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|
||
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|
||
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|
||
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|
||
coreVersion: '12.331'
|
||
createdTime: null
|
||
modifiedTime: null
|
||
lastModifiedBy: null
|
||
compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
|
||
duplicateSource: null
|
||
_key: '!actors.items!hvNej1XRliayVZu1.nymiOzYMEtQuNHUQ'
|
||
- _id: EVsJLqAunGusLuG3
|
||
name: Drap Matelassé
|
||
type: armure
|
||
sort: 12200000
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ
|
||
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp
|
||
effects: []
|
||
system:
|
||
description: >-
|
||
<p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>
|
||
|
||
<p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé +
|
||
bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte
|
||
est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux
|
||
genoux, façon Robin des Bois.</p>
|
||
|
||
<p> </p>
|
||
descriptionmj: ''
|
||
equipe: true
|
||
encombrement: 0
|
||
quantite: 1
|
||
qualite: 0
|
||
cout: 4
|
||
milieu: ''
|
||
environnement: []
|
||
protection: 1
|
||
deterioration: 0
|
||
malus: 0
|
||
folder: null
|
||
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|
||
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|
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|
||
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|
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|
||
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|
||
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|
||
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|
||
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|
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compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ
|
||
duplicateSource: null
|
||
_key: '!actors.items!hvNej1XRliayVZu1.EVsJLqAunGusLuG3'
|
||
- _id: WFTjeE0selc1wOVS
|
||
name: Bas de laine
|
||
type: objet
|
||
sort: 12300000
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
|
||
img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp
|
||
effects: []
|
||
system:
|
||
description: ''
|
||
descriptionmj: ''
|
||
equipe: true
|
||
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|
||
quantite: 1
|
||
qualite: 0
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|
||
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||
resistance: 1
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||
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||
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compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
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|
||
- _id: VKRL6QfENEB8ji82
|
||
name: Manteau de laine
|
||
type: objet
|
||
sort: 12400000
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
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||
img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp
|
||
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|
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system:
|
||
description: ''
|
||
descriptionmj: ''
|
||
equipe: true
|
||
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|
||
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|
||
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||
cout: 0.6
|
||
milieu: ''
|
||
environnement: []
|
||
resistance: 1
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: null
|
||
systemVersion: null
|
||
coreVersion: '12.331'
|
||
createdTime: null
|
||
modifiedTime: null
|
||
lastModifiedBy: null
|
||
compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
|
||
duplicateSource: null
|
||
_key: '!actors.items!hvNej1XRliayVZu1.VKRL6QfENEB8ji82'
|
||
- _id: n7ZwLOToyUKVvwgK
|
||
name: Chemise de lin
|
||
type: objet
|
||
sort: 12500000
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
|
||
img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
|
||
effects: []
|
||
system:
|
||
description: ''
|
||
descriptionmj: ''
|
||
equipe: true
|
||
encombrement: 0
|
||
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|
||
qualite: 0
|
||
cout: 0.3
|
||
milieu: ''
|
||
environnement: []
|
||
resistance: 1
|
||
folder: null
|
||
ownership:
|
||
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|
||
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|
||
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|
||
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|
||
coreVersion: '12.331'
|
||
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|
||
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|
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|
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compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
|
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duplicateSource: null
|
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_key: '!actors.items!hvNej1XRliayVZu1.n7ZwLOToyUKVvwgK'
|
||
- _id: e8cne90pzoONQ7To
|
||
name: Chapeau de cuir souple
|
||
type: objet
|
||
sort: 12600000
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa
|
||
img: systems/foundryvtt-reve-de-dragon/icons/objets/chapeau_cuir.webp
|
||
effects: []
|
||
system:
|
||
description: ''
|
||
descriptionmj: ''
|
||
equipe: true
|
||
encombrement: 0.08
|
||
quantite: 1
|
||
qualite: 0
|
||
cout: 0.5
|
||
milieu: ''
|
||
environnement: []
|
||
resistance: 1
|
||
folder: null
|
||
ownership:
|
||
default: 0
|
||
_stats:
|
||
systemId: null
|
||
systemVersion: null
|
||
coreVersion: '12.331'
|
||
createdTime: null
|
||
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|
||
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|
||
compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa
|
||
duplicateSource: null
|
||
_key: '!actors.items!hvNej1XRliayVZu1.e8cne90pzoONQ7To'
|
||
effects: []
|
||
system:
|
||
carac:
|
||
taille:
|
||
type: number
|
||
value: '10'
|
||
label: Taille
|
||
xp: 0
|
||
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|
||
apparence:
|
||
type: number
|
||
value: '11'
|
||
label: Apparence
|
||
xp: '0'
|
||
derivee: false
|
||
constitution:
|
||
type: number
|
||
value: '13'
|
||
label: Constitution
|
||
xp: '0'
|
||
derivee: false
|
||
force:
|
||
type: number
|
||
value: 12
|
||
label: Force
|
||
xp: '0'
|
||
derivee: false
|
||
agilite:
|
||
type: number
|
||
value: '13'
|
||
label: Agilité
|
||
xp: '0'
|
||
derivee: false
|
||
dexterite:
|
||
type: number
|
||
value: '12'
|
||
label: Dexterité
|
||
xp: '0'
|
||
derivee: false
|
||
vue:
|
||
type: number
|
||
value: '11'
|
||
label: Vue
|
||
xp: '0'
|
||
derivee: false
|
||
ouie:
|
||
type: number
|
||
value: '10'
|
||
label: Ouïe
|
||
xp: '0'
|
||
derivee: false
|
||
odoratgout:
|
||
type: number
|
||
value: '10'
|
||
label: Odorat-Goût
|
||
xp: '0'
|
||
derivee: false
|
||
volonte:
|
||
type: number
|
||
value: '12'
|
||
label: Volonté
|
||
xp: '0'
|
||
derivee: false
|
||
intellect:
|
||
type: number
|
||
value: '11'
|
||
label: Intellect
|
||
xp: '0'
|
||
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|
||
empathie:
|
||
type: number
|
||
value: '11'
|
||
label: Empathie
|
||
xp: '0'
|
||
derivee: false
|
||
reve:
|
||
type: number
|
||
value: '12'
|
||
label: Rêve
|
||
xp: '0'
|
||
derivee: false
|
||
chance:
|
||
type: number
|
||
value: '12'
|
||
label: Chance
|
||
xp: '0'
|
||
derivee: false
|
||
melee:
|
||
type: number
|
||
value: 12
|
||
label: Mêlée
|
||
xp: 0
|
||
derivee: true
|
||
tir:
|
||
type: number
|
||
value: 11
|
||
label: Tir
|
||
xp: 0
|
||
derivee: true
|
||
lancer:
|
||
type: number
|
||
value: 11
|
||
label: Lancer
|
||
xp: 0
|
||
derivee: true
|
||
derobee:
|
||
type: number
|
||
value: 12
|
||
label: Dérobée
|
||
xp: 0
|
||
derivee: true
|
||
sante:
|
||
vie:
|
||
type: number
|
||
max: 12
|
||
value: 12
|
||
label: Vie
|
||
derivee: true
|
||
endurance:
|
||
type: number
|
||
max: 24
|
||
value: 24
|
||
label: Endurance
|
||
derivee: true
|
||
fatigue:
|
||
type: number
|
||
max: 48
|
||
value: 0
|
||
label: Fatigue
|
||
derivee: true
|
||
bonusPotion: 0
|
||
sonne:
|
||
value: false
|
||
label: Sonné
|
||
attributs:
|
||
sconst:
|
||
type: number
|
||
value: 4
|
||
label: S. Const
|
||
derivee: true
|
||
sust:
|
||
type: number
|
||
value: 3
|
||
label: Sustentation
|
||
derivee: true
|
||
plusdom:
|
||
type: number
|
||
value: 0
|
||
label: +dom
|
||
derivee: true
|
||
encombrement:
|
||
type: number
|
||
value: 11
|
||
label: Encombrement
|
||
derivee: true
|
||
protection:
|
||
type: number
|
||
value: 0
|
||
label: Protection naturelle
|
||
derivee: false
|
||
hautrevant:
|
||
type: string
|
||
value: ''
|
||
label: Haut rêvant
|
||
derivee: true
|
||
malusarmure:
|
||
type: number
|
||
value: 0
|
||
label: Malus Armure
|
||
derivee: true
|
||
reve:
|
||
reve:
|
||
max: '12'
|
||
value: 12
|
||
label: Points de Rêve actuels
|
||
thanatosused: false
|
||
seuil:
|
||
max: 0
|
||
value: 12
|
||
label: Seuil de Rêve
|
||
tmrpos:
|
||
coord: A1
|
||
label: Position TMR
|
||
cache: false
|
||
refoulement:
|
||
value: 0
|
||
label: Points de Refoulement
|
||
queues:
|
||
list: []
|
||
souffles:
|
||
list: []
|
||
tetes:
|
||
list: []
|
||
ombres:
|
||
list: []
|
||
reserve:
|
||
list: []
|
||
rencontre:
|
||
list: []
|
||
compteurs:
|
||
sust:
|
||
value: 0
|
||
label: Sust.
|
||
isInput: true
|
||
eau:
|
||
value: 0
|
||
label: Eau
|
||
isInput: true
|
||
moral:
|
||
value: 0
|
||
label: Moral
|
||
isInput: true
|
||
exaltation:
|
||
value: 0
|
||
label: Exaltation
|
||
isInput: true
|
||
dissolution:
|
||
value: 0
|
||
label: Dissolution
|
||
isInput: true
|
||
chance:
|
||
value: 12
|
||
max: '12'
|
||
label: Chance
|
||
isInput: true
|
||
destinee:
|
||
value: 0
|
||
label: Destinée
|
||
isInput: true
|
||
voyage:
|
||
value: 0
|
||
label: Voyage
|
||
isInput: true
|
||
etat:
|
||
value: 0
|
||
label: Etat général
|
||
ethylisme:
|
||
value: 1
|
||
label: Ethylisme
|
||
isInput: true
|
||
nb_doses: 0
|
||
jet_moral: false
|
||
stress:
|
||
value: 0
|
||
label: Stress
|
||
isStress: true
|
||
isInput: true
|
||
experience:
|
||
value: 0
|
||
label: Experience
|
||
isInput: true
|
||
surenc:
|
||
value: 0
|
||
label: Sur-encombrement
|
||
sommeil:
|
||
nouveaujour: false
|
||
date:
|
||
indexDate: -1
|
||
indexMinute: 0
|
||
insomnie: false
|
||
moral: ''
|
||
heures: 0
|
||
metier: ''
|
||
biographie: >-
|
||
<p>Personnage touche-à-tout, ce modèle manie
|
||
l’épée dragonne et est un combattant acceptable.</p>
|
||
|
||
<p>Il est à l’aise dans les cités autant que dans la
|
||
nature.</p>
|
||
|
||
<p>Érudit, il sait bien lire et écrire, il a des connaissances
|
||
de navigation, de cuisine, de serrurerie, de sciences et de zoologie.</p>
|
||
|
||
<p>Son seul défaut est de n’être spécialiste nulle
|
||
part.</p>
|
||
notes: Notes
|
||
notesmj: Notes du MJ
|
||
race: Humain
|
||
yeux: ''
|
||
cheveux: ''
|
||
taille: ''
|
||
poids: 69 kg
|
||
heure: poissonacrobate
|
||
sexe: Masculin
|
||
age: 20 ans
|
||
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