169 lines
6.5 KiB
JavaScript
169 lines
6.5 KiB
JavaScript
import { RdDBaseActor } from "../actor/base-actor.js";
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import { ChatUtility } from "../chat-utility.js";
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import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
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const INFO_COEUR = 'info-coeur';
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export class RdDCoeur {
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static registerChatCallbacks(html) {
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html.on("click", 'a.accepter-tendre-moment', event => {
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RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event))
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})
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html.on("click", 'a.refuser-tendre-moment', event => {
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RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event))
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})
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html.on("click", 'a.perdre-point-coeur-douceur', event => {
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RdDCoeur.perdreEnDouceur(
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RdDCoeur.extractInfoCoeur(event),
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event.currentTarget.attributes['data-actor-id'].value)
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})
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}
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static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) {
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if (chatMessage) {
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infoCoeur.chatMessageId = chatMessage.id
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}
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else {
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chatMessage = game.messages.get(infoCoeur.chatMessageId)
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}
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ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur);
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}
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static extractInfoCoeur(event) {
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return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
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}
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static getInfoCoeur(sourceActorId, targetActorId) {
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const sourceActor = game.actors.get(sourceActorId)
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const targetActor = game.actors.get(targetActorId)
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if (sourceActor && targetActor) {
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return {
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source: {
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actor: RdDBaseActor.extractActorMin(sourceActor),
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coeur: sourceActor.getPointsCoeur(targetActorId),
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},
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target: {
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actor: RdDBaseActor.extractActorMin(targetActor),
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coeur: targetActor.getPointsCoeur(sourceActorId),
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}
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}
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}
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return {}
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}
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static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) {
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const actor = game.actors.get(actorId)
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const amoureux = actor.getSuivant(subActorId)
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if (toggleCoeur <= amoureux.coeur) {
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if (toggleCoeur > amoureux.prochainCoeur) {
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toggleCoeur = amoureux.coeur
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}
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else {
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toggleCoeur = amoureux.coeur - 1
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}
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}
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else if (toggleCoeur <= amoureux.prochainCoeur) {
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toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1)
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}
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actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4)))
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}
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static async applyCoeurChateauDormant(actor, message) {
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const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
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let count = 0
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newSuivants.forEach(async link => {
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const suivant = game.actors.get(link.id)
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const prochainCoeur = link.prochainCoeur ?? 0;
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const coeurCourant = link.coeur ?? 0;
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const diff = prochainCoeur - coeurCourant
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if (diff < 0) {
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await actor.moralIncDec(-4);
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link.coeur = Math.max(0, coeurCourant - 1)
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link.prochainCoeur = link.coeur
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message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de Cœur.`
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count++
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}
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else if (diff > 0) {
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link.coeur = Math.min(prochainCoeur, 4)
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message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.`
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link.prochainCoeur = link.coeur
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count++
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}
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}
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)
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if (count > 0) {
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await actor.update({ 'system.subacteurs.suivants': newSuivants });
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}
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}
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static async startSubActeurTendreMoment(actorId, subActeurId) {
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const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
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if (infoCoeur.target?.actor.id) {
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// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
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const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
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const chatMessage = await ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
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content: chatHtml
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})
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RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
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}
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}
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static async accepterTendreMoment(infoCoeur) {
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const target = game.actors.get(infoCoeur.target.actor.id)
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if (!target.isOwner) {
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ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`)
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return
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}
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ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
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infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
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infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
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const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
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for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
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const actorAmoureux = game.actors.get(amoureux.actor.id);
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amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre'
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amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
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}
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const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
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const chatMessage = await ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
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content: chatHtml
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})
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RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
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}
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static async refuserTendreMoment(infoCoeur) {
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const target = game.actors.get(infoCoeur.target.actor.id)
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if (!target.isOwner) {
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ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`)
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return
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}
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ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
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const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
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await ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
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content: chatHtml
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});
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}
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static async perdreEnDouceur(infoCoeur, actorId) {
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const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId
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? [infoCoeur.source, infoCoeur.target]
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: (infoCoeur.target.actor.id == actorId
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? [infoCoeur.target, infoCoeur.source]
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: [undefined, undefined]))
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if (amoureux.perteCoeur) {
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ui.notifications.warn(`Le point de cœur a déjà été perdu`)
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}
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else if (amoureux.coeur > 0) {
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const actor = game.actors.get(actorId)
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if (actor.isOwner) {
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await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true })
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amoureux.perteCoeur = true
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RdDCoeur.addTagsInfoCoeur(infoCoeur)
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}
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}
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}
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} |