Vincent Vandemeulebrouck
582df7e290
Les messages dans les TMRs sont envoyés au GM Simplification des messages de tchat liés à un actor: on peut utiliser les Owners (car les GMs sont owner). Au lieu de passer le name de l'Actor (qui peut être incorrect si deux actors ont le même, mais pas les mêmes propriétaires), on passe directement l'actor pour déterminer mles destinataires de messages
1332 lines
54 KiB
JavaScript
1332 lines
54 KiB
JavaScript
import { ChatUtility } from "./chat-utility.js";
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import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { Misc } from "./misc.js";
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import { RdDBonus } from "./rdd-bonus.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { Targets } from "./targets.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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/* -------------------------------------------- */
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const premierRoundInit = [
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{ pattern: 'hast', init: 5.90 },
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{ pattern: 'lance', init: 5.85 },
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{ pattern: 'baton', init: 5.80 },
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{ pattern: 'doubledragonne', init: 5.75 },
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{ pattern: 'esparlongue', init: 5.70 },
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{ pattern: 'epeedragonne', init: 5.65 },
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{ pattern: 'epeebatarde', init: 5.60 },
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{ pattern: 'epeecyane', init: 5.55 },
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{ pattern: 'epeesorde', init: 5.50 },
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{ pattern: 'grandehache', init: 5.45 },
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{ pattern: 'bataille', init: 5.40 },
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{ pattern: 'epeegnome', init: 5.35 },
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{ pattern: 'masse', init: 5.30 },
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{ pattern: 'gourdin', init: 5.25 },
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{ pattern: 'fleau', init: 5.20 },
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{ pattern: 'dague', init: 5.15 },
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{ pattern: 'autre', init: 5.10 },
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];
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/* -------------------------------------------- */
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export class RdDCombatManager extends Combat {
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static init() {
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/* -------------------------------------------- */
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Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
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Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
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Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
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}
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/* -------------------------------------------- */
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async nextRound() {
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await this.finDeRound();
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return await super.nextRound();
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}
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/* -------------------------------------------- */
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async onPreDeleteCombat() {
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if (Misc.isUniqueConnectedGM()) {
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await this.finDeRound({ terminer: true })
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ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
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game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
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.forEach(it => it.delete())
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RdDEmpoignade.deleteAllEmpoignades()
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}
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}
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/* -------------------------------------------- */
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async finDeRound(options = { terminer: false }) {
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this.turns.forEach(turn => turn.actor.resetItemUse());
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for (let combatant of this.combatants) {
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if (combatant.actor) {
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await combatant.actor.finDeRound(options);
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}
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else {
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ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
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}
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}
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}
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static calculAjustementInit(actor, arme) {
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const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
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const etatGeneral = actor.getEtatGeneral() ?? 0
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return efficacite + etatGeneral
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}
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/************************************************************************************/
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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ids = typeof ids === "string" ? [ids] : ids;
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// calculate initiative
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId]);
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const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined);
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let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
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if (!formula) {
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if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
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const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
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if (competence) {
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rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
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}
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} else {
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const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
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let compName = "Corps à corps"
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if (armeCombat) {
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if (armeCombat.system.competence != "") {
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compName = armeCombat.system.competence
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}
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if (armeCombat.system.lancer != "") {
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compName = armeCombat.system.lancer
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}
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if (armeCombat.system.tir != "") {
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compName = armeCombat.system.tir
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}
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}
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const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
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if (competence && competence.system.defaut_carac) {
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const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
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const niveau = competence.system.niveau;
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const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
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rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
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} else {
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ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
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}
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}
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}
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//console.log("Combatat", c);
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const roll = combatant.getInitiativeRoll(rollFormula);
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if (!roll.total) {
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await roll.evaluate();
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}
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const total = Math.max(roll.total, 0.00);
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console.log("Compute init for", rollFormula, roll, total, combatant);
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let id = combatant._id || combatant.id;
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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let messageData = foundry.utils.mergeObject({
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speaker: {
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scene: canvas.scene._id,
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actor: combatant.actor?._id,
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token: combatant.token._id,
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alias: combatant.token.name,
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sound: CONFIG.sounds.dice,
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},
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flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
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},
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messageOptions);
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roll.toMessage(messageData, { rollMode, create: true });
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RdDCombatManager.processPremierRoundInit();
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}
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return this;
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};
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static formuleInitiative(rang, carac, niveau, bonusMalus) {
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return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
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}
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/* -------------------------------------------- */
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static calculInitiative(niveau, caracValue, bonus = 0) {
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let base = niveau + Math.floor(caracValue / 2) + bonus;
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return "1d6" + (base >= 0 ? "+" : "") + base;
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}
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/* -------------------------------------------- */
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/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
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static listActionsArmes(armes, competences, carac) {
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let actions = [];
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for (const arme of armes) {
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if (arme.system.equipe) {
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const dommages = arme.system.dommages.toString();
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const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
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if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
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ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
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}
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if (arme.system.unemain && arme.system.competence) {
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actions.push(RdDCombatManager.$prepareAttaqueArme({
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arme: arme,
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infoMain: "(1 main)",
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dommagesReel: Number(tableauDommages[0]),
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competence: arme.system.competence,
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carac: carac,
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competences: competences
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}));
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}
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if (arme.system.deuxmains && arme.system.competence) {
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actions.push(RdDCombatManager.$prepareAttaqueArme({
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arme: arme,
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infoMain: "(2 mains)",
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dommagesReel: Number(tableauDommages[1]),
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competence: RdDItemArme.competence2Mains(arme),
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carac: carac,
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competences: competences
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}));
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}
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if (arme.system.lancer) {
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actions.push(RdDCombatManager.$prepareAttaqueArme({
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arme: arme,
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infoMain: "(lancer)",
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dommagesReel: Number(tableauDommages[0]),
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competence: arme.system.lancer,
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carac: carac,
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competences: competences
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}));
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}
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if (arme.system.tir) {
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actions.push(RdDCombatManager.$prepareAttaqueArme({
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arme: arme,
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infoMain: "(tir)",
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dommagesReel: Number(tableauDommages[0]),
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competence: arme.system.tir,
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carac: carac,
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competences: competences
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}));
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}
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}
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}
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return actions.sort(Misc.ascending(action => action.name + (action.system.infoMain ?? '')));
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}
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static $prepareAttaqueArme(infoAttaque) {
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const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
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const arme = infoAttaque.arme;
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const attaque = foundry.utils.duplicate(arme);
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attaque.action = 'attaque';
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attaque.system.competence = infoAttaque.competence;
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attaque.system.dommagesReels = infoAttaque.dommagesReel;
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attaque.system.infoMain = infoAttaque.infoMain;
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attaque.system.niveau = comp.system.niveau;
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const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0;
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attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement);
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return attaque;
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}
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static listActionsCreature(competences) {
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return competences
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.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
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.map(it => RdDItemCompetenceCreature.armeCreature(it))
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.filter(it => it != undefined);
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}
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static listActionsPossessions(actor) {
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return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
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return {
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name: p.name,
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action: 'possession',
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system: {
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competence: p.name,
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possessionid: p.system.possessionid,
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}
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}
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}));
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}
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/* -------------------------------------------- */
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static listActionsCombat(combatant) {
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const actor = combatant.actor;
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let actions = RdDCombatManager.listActionsPossessions(actor);
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if (actions.length > 0) {
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return actions;
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}
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if (actor.isCreatureEntite()) {
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actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
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} else if (actor.isPersonnage()) {
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// Recupération des items 'arme'
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const competences = actor.itemTypes['competence'];
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const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
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.concat(RdDItemArme.empoignade(actor))
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.concat(RdDItemArme.mainsNues(actor));
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actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
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if (actor.system.attributs.hautrevant.value) {
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actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
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}
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}
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return RdDCombatManager._indexActions(actions);
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}
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static _indexActions(actions) {
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for (let index = 0; index < actions.length; index++) {
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actions[index].index = index;
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}
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return actions;
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}
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/* -------------------------------------------- */
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static processPremierRoundInit() {
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// Check if we have the whole init !
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if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
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let initMissing = game.combat.combatants.find(it => !it.initiative);
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if (!initMissing) { // Premier round !
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for (let combatant of game.combat.combatants) {
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let action = combatant.initiativeData?.arme;
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//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
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if (action && action.type == "arme") {
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for (let initData of premierRoundInit) {
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if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
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let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
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<hr>
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<div>
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Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
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</div>`
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ChatMessage.create({ content: msg });
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game.combat.setInitiative(combatant._id, initData.init);
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}
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}
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}
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}
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}
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}
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}
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/* -------------------------------------------- */
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static incDecInit(combatantId, incDecValue) {
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const combatant = game.combat.combatants.get(combatantId);
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let initValue = combatant.initiative + incDecValue;
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game.combat.setInitiative(combatantId, initValue);
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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for (let i = 0; i < options.length; i++) {
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let option = options[i];
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if (option.name == 'COMBAT.CombatantReroll') { // Replace !
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option.name = "Sélectionner l'initiative...";
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option.condition = true;
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option.icon = '<i class="far fa-question-circle"></i>';
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option.callback = target => {
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RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
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}
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}
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}
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options = [
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{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
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{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
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].concat(options);
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}
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/* -------------------------------------------- */
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static rollInitiativeAction(combatantId, action) {
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const combatant = game.combat.combatants.get(combatantId);
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if (combatant.actor == undefined) {
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ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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return [];
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}
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let initInfo = "";
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let initOffset = 0;
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let caracForInit = 0;
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let compNiveau = 0;
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let compData = { name: "Aucune" };
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if (combatant.actor.getSurprise() == "totale") {
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initOffset = -1; // To force 0
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initInfo = "Surprise Totale"
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} else if (combatant.actor.getSurprise() == "demi") {
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initOffset = 0;
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initInfo = "Demi Surprise"
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} else if (action.action == 'possession') {
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initOffset = 10;
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caracForInit = combatant.actor.getReveActuel();
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initInfo = "Possession"
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} else if (action.action == 'autre') {
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initOffset = 2;
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initInfo = "Autre Action"
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} else if (action.action == 'haut-reve') {
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initOffset = 9;
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initInfo = "Draconic"
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} else {
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compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
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compNiveau = compData.system.niveau;
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initInfo = action.name + " / " + action.system.competence;
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if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
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caracForInit = compData.system.carac_value;
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} else {
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caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
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}
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initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
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}
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// Cas des créatures et entités vs personnages
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const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
|
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let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
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// Garder la trace de l'arme/compétence utilisée pour l'iniative
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combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
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game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
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}
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/* -------------------------------------------- */
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static _baseInitOffset(categorie, arme) {
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if (categorie == "tir") { // Offset de principe pour les armes de jet
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return 8;
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}
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if (categorie == "lancer") { // Offset de principe pour les armes de jet
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return 7;
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}
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switch (arme.system.cac) {
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case "empoignade":
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return 3;
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case "pugilat":
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||
case "naturelle":
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return 4;
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}
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return 5;
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}
|
||
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/* -------------------------------------------- */
|
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static displayInitiativeMenu(html, combatantId) {
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||
console.log("Combatant ; ", combatantId);
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const combatant = game.combat.combatants.get(combatantId);
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if (!(combatant?.actor)) {
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ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
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return;
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}
|
||
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let actions = RdDCombatManager.listActionsCombat(combatant);
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||
|
||
// Build the relevant submenu
|
||
if (actions) {
|
||
let menuItems = [];
|
||
for (let action of actions) {
|
||
menuItems.push({
|
||
name: action.system.competence,
|
||
icon: "<i class='fas fa-dice-d6'></i>",
|
||
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
||
});
|
||
}
|
||
new ContextMenu(html, ".directory-list", menuItems).render();
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
export class RdDCombat {
|
||
|
||
/* -------------------------------------------- */
|
||
static onSocketMessage(sockmsg) {
|
||
switch (sockmsg.msg) {
|
||
case "msg_encaisser": return RdDCombat.onMsgEncaisser(sockmsg.data);
|
||
case "msg_defense": return RdDCombat.onMsgDefense(sockmsg.data);
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static onUpdateCombat(combat, change, options, userId) {
|
||
if (combat.round != 0 && combat.turns && combat.active) {
|
||
RdDCombat.combatNouveauTour(combat);
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static combatNouveauTour(combat) {
|
||
if (Misc.isUniqueConnectedGM()) {
|
||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||
if (turn?.actor) {
|
||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
||
// TODO Playaudio for player??
|
||
}
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static isActive() {
|
||
return true;
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static rddCombatTarget(target, attacker) {
|
||
const defender = target?.actor;
|
||
const defenderTokenId = target?.id;
|
||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
||
const attacker = game.actors.get(attackerId);
|
||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
||
let target = undefined
|
||
if (!defenderTokenId || !defender) {
|
||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||
target = Targets.getTarget()
|
||
if (!target) {
|
||
return;
|
||
}
|
||
defenderTokenId = target.id;
|
||
defender = target.actor;
|
||
if (!defenderTokenId || !defender) {
|
||
return;
|
||
}
|
||
}
|
||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static onMsgEncaisser(msg) {
|
||
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
|
||
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
||
let attackerRoll = msg.attackerRoll;
|
||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||
|
||
defender.encaisserDommages(attackerRoll, attacker);
|
||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static onMsgDefense(msg) {
|
||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static _callJetDeVie(event) {
|
||
let actorId = event.currentTarget.attributes['data-actorId'].value;
|
||
let tokenId = event.currentTarget.attributes['data-tokenId'].value;
|
||
let token = canvas.tokens.get(tokenId)
|
||
const actor = token?.actor ?? game.actors.get(actorId);
|
||
if (actor?.isOwner) {
|
||
actor.jetDeVie();
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static registerChatCallbacks(html) {
|
||
for (let button of [
|
||
'#parer-button',
|
||
'#esquiver-button',
|
||
'#particuliere-attaque',
|
||
'#encaisser-button',
|
||
'#appel-chance-defense',
|
||
'#appel-destinee-defense',
|
||
'#appel-chance-attaque',
|
||
'#appel-destinee-attaque',
|
||
'#echec-total-attaque',
|
||
]) {
|
||
html.on("click", button, event => {
|
||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||
event.currentTarget.attributes['data-attackerId']?.value,
|
||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||
if (rddCombat) {
|
||
rddCombat.onEvent(button, event);
|
||
event.preventDefault();
|
||
}
|
||
});
|
||
}
|
||
html.on("click", 'a.chat-jet-vie', event => {
|
||
event.preventDefault();
|
||
RdDCombat._callJetDeVie(event);
|
||
});
|
||
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
constructor(attacker, defender, defenderTokenId, target) {
|
||
this.attacker = attacker
|
||
this.defender = defender
|
||
this.target = target
|
||
this.attackerId = this.attacker.id
|
||
this.defenderId = this.defender.id
|
||
this.defenderTokenId = defenderTokenId
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async onEvent(button, event) {
|
||
const chatMessage = ChatUtility.getChatMessage(event);
|
||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||
|
||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||
const competence = event.currentTarget.attributes['data-competence']?.value;
|
||
const compId = event.currentTarget.attributes['data-compid']?.value;
|
||
|
||
switch (button) {
|
||
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
||
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
|
||
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||
|
||
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
||
() => this.attaqueChanceuse(attackerRoll),
|
||
() => this._onEchecTotal(attackerRoll));
|
||
case '#appel-chance-defense': return this.defender.rollAppelChance(
|
||
() => this.defenseChanceuse(attackerRoll, defenderRoll),
|
||
() => this.afficherOptionsDefense(attackerRoll, defenderRoll, { defenseChance: true }));
|
||
case '#appel-destinee-attaque': return this.attacker.appelDestinee(
|
||
() => this.attaqueSignificative(attackerRoll),
|
||
() => { });
|
||
case '#appel-destinee-defense': return this.defender.appelDestinee(
|
||
() => this.defenseDestinee(defenderRoll),
|
||
() => { });
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
attaqueChanceuse(attackerRoll) {
|
||
ui.notifications.info("L'attaque est rejouée grâce à la chance")
|
||
attackerRoll.essais.attaqueChance = true;
|
||
this.attaque(attackerRoll, attackerRoll.arme);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
attaqueDestinee(attackerRoll) {
|
||
ui.notifications.info('Attaque significative grâce à la destinée')
|
||
RdDResolutionTable.significativeRequise(attackerRoll.rolled);
|
||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||
this._onAttaqueNormale(attackerRoll);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
defenseChanceuse(attackerRoll, defenderRoll) {
|
||
ui.notifications.info("La défense est rejouée grâce à la chance")
|
||
attackerRoll.essais.defenseChance = true;
|
||
attackerRoll.essais.defense = false;
|
||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||
this._sendMessageDefense(attackerRoll, defenderRoll, attackerRoll.essais);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
defenseDestinee(defenderRoll) {
|
||
if (defenderRoll) {
|
||
ui.notifications.info('Défense significative grâce à la destinée')
|
||
RdDResolutionTable.significativeRequise(defenderRoll.rolled);
|
||
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||
if (defenderRoll.arme) {
|
||
this._onParadeNormale(defenderRoll);
|
||
}
|
||
else {
|
||
this._onEsquiveNormale(defenderRoll);
|
||
}
|
||
}
|
||
else {
|
||
ui.notifications.warn("Appel à la destinée impossible, la passe d'armes est déjà terminée!")
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
afficherOptionsDefense(attackerRoll, defenderRoll, essais) {
|
||
ui.notifications.info("La chance n'est pas avec vous");
|
||
this._sendMessageDefense(attackerRoll, defenderRoll, essais);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
removeChatMessageActionsPasseArme(passeArme) {
|
||
if (game.settings.get(SYSTEM_RDD, "supprimer-dialogues-combat-chat")) {
|
||
ChatUtility.removeChatMessageContaining(`<div data-passearme="${passeArme}">`);
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static isEchec(rollData) {
|
||
switch (rollData.ajustements.surprise.used) {
|
||
case 'totale': return true;
|
||
case 'demi': return !rollData.rolled.isSign;
|
||
}
|
||
return rollData.rolled.isEchec;
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static isEchecTotal(rollData) {
|
||
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
|
||
return rollData.rolled.isEchec && rollData.rolled.code != 'notSign';
|
||
}
|
||
return rollData.rolled.isETotal;
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static isParticuliere(rollData) {
|
||
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
|
||
return false;
|
||
}
|
||
return rollData.rolled.isPart;
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static isReussite(rollData) {
|
||
switch (rollData.ajustements.surprise.used) {
|
||
case 'totale': return false;
|
||
case 'demi': return rollData.rolled.isSign;
|
||
}
|
||
return rollData.rolled.isSuccess;
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async proposerAjustementTirLancer(rollData) {
|
||
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
|
||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||
ChatMessage.create({
|
||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||
whisper: ChatUtility.getGMs()
|
||
})
|
||
}
|
||
else {
|
||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
||
const dist = this.distance(_token, defenderToken)
|
||
const isVisible = this.isVisible(_token, defenderToken)
|
||
const portee = this._ajustementPortee(dist, rollData.arme)
|
||
const taille = this._ajustementTaille(this.defender)
|
||
const activite = this._ajustementMouvement(this.defender)
|
||
const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
||
ChatMessage.create({
|
||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
|
||
rollData: rollData,
|
||
attacker: _token,
|
||
isVisible: isVisible,
|
||
defender: defenderToken,
|
||
distance: dist,
|
||
portee: portee,
|
||
taille: taille,
|
||
activite: activite,
|
||
total: total
|
||
}),
|
||
whisper: ChatUtility.getGMs()
|
||
})
|
||
}
|
||
}
|
||
}
|
||
|
||
isVisible(token, defenderToken) {
|
||
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
|
||
}
|
||
|
||
distance(token, defenderToken) {
|
||
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
|
||
}
|
||
|
||
_ajustementPortee(dist, arme) {
|
||
if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
|
||
if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
|
||
if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
|
||
return { msg: "inatteignable", diff: -10 };
|
||
}
|
||
|
||
_ajustementTaille(actor) {
|
||
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
|
||
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
|
||
if (taille <= 1) return { msg: "souris", diff: -8 };
|
||
if (taille <= 3) return { msg: "chat", diff: -4 };
|
||
if (taille <= 5) return { msg: "chien", diff: -2 };
|
||
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
|
||
if (taille <= 20) return { msg: "ogre", diff: 2 };
|
||
return { msg: "gigantesque", diff: 4 };
|
||
}
|
||
_ajustementMouvement(defender) {
|
||
if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
|
||
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
|
||
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async attaque(competence, arme) {
|
||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||
return
|
||
}
|
||
if (arme.system.cac == 'empoignade') {
|
||
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||
return
|
||
}
|
||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||
|
||
let rollData = this._prepareAttaque(competence, arme);
|
||
console.log("RdDCombat.attaque >>>", rollData);
|
||
if (arme) {
|
||
this.attacker.verifierForceMin(arme);
|
||
}
|
||
await this.proposerAjustementTirLancer(rollData)
|
||
|
||
const dialog = await RdDRoll.create(this.attacker, rollData,
|
||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||
{
|
||
name: 'jet-attaque',
|
||
label: 'Attaque: ' + (arme?.name ?? competence.name),
|
||
callbacks: [
|
||
this.attacker.createCallbackExperience(),
|
||
this.attacker.createCallbackAppelAuMoral(),
|
||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
|
||
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
|
||
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
|
||
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
|
||
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
|
||
]
|
||
});
|
||
dialog.render(true);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_prepareAttaque(competence, arme) {
|
||
let rollData = {
|
||
passeArme: foundry.utils.randomID(16),
|
||
mortalite: arme?.system.mortalite,
|
||
competence: competence,
|
||
surprise: this.attacker.getSurprise(true),
|
||
surpriseDefenseur: this.defender.getSurprise(true),
|
||
targetToken: Targets.extractTokenData(this.target),
|
||
essais: {}
|
||
};
|
||
|
||
if (this.attacker.isCreatureEntite()) {
|
||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||
}
|
||
else if (arme) {
|
||
// Usual competence
|
||
rollData.arme = RdDItemArme.armeUneOuDeuxMains(arme, RdDItemCompetence.isArmeUneMain(competence));
|
||
}
|
||
else {
|
||
// sans armes: à mains nues
|
||
const niveau = competence.system.niveau;
|
||
const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value);
|
||
rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
|
||
}
|
||
return rollData;
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _onAttaqueParticuliere(rollData) {
|
||
|
||
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
|
||
// force toujours, sauf empoignade
|
||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
||
const isForce = !rollData.arme.system.empoignade;
|
||
const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative);
|
||
const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
||
// si un seul choix possible, le prendre
|
||
if (isForce && !isFinesse && !isRapide) {
|
||
return await this.choixParticuliere(rollData, "force");
|
||
}
|
||
else if (!isForce && isFinesse && !isRapide) {
|
||
return await this.choixParticuliere(rollData, "finesse");
|
||
}
|
||
else if (!isForce && !isFinesse && isRapide) {
|
||
return await this.choixParticuliere(rollData, "rapidite");
|
||
}
|
||
|
||
const choixParticuliere = await ChatMessage.create({
|
||
alias: this.attacker.name,
|
||
whisper: ChatUtility.getOwners(this.attacker),
|
||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||
alias: this.attacker.name,
|
||
attackerId: this.attackerId,
|
||
defenderTokenId: this.defenderTokenId,
|
||
isForce: isForce,
|
||
isFinesse: isFinesse,
|
||
isRapide: isRapide,
|
||
passeArme: rollData.passeArme
|
||
})
|
||
});
|
||
ChatUtility.setMessageData(choixParticuliere, 'attacker-roll', rollData);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _onAttaqueNormale(attackerRoll) {
|
||
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
||
|
||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||
attackerRoll.show = {
|
||
cible: this.target ? this.defender.name : 'la cible',
|
||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||
}
|
||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||
|
||
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
|
||
return;
|
||
}
|
||
|
||
if (this.target) {
|
||
await this._sendMessageDefense(attackerRoll, defenderRoll);
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
isPossession(attackerRoll) {
|
||
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
|
||
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.system.categorie);
|
||
|
||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||
if (essaisPrecedents) {
|
||
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
||
}
|
||
|
||
// # utilisation esquive
|
||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||
|
||
const paramChatDefense = {
|
||
passeArme: attackerRoll.passeArme,
|
||
essais: attackerRoll.essais,
|
||
isPossession: this.isPossession(attackerRoll),
|
||
defender: this.defender,
|
||
attacker: this.attacker,
|
||
attackerId: this.attackerId,
|
||
esquives: esquives,
|
||
defenderTokenId: this.defenderTokenId,
|
||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||
attaqueParticuliere: attackerRoll.particuliere,
|
||
attaqueCategorie: attackerRoll.competence.system.categorie,
|
||
attaqueArme: attackerRoll.arme,
|
||
surprise: this.defender.getSurprise(true),
|
||
dmg: attackerRoll.dmg,
|
||
};
|
||
|
||
if (Misc.isUniqueConnectedGM()) {
|
||
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
||
}
|
||
else {
|
||
this._socketSendMessageDefense(paramChatDefense, defenderRoll);
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _chatMessageDefense(paramDemandeDefense, defenderRoll) {
|
||
const choixDefense = await ChatMessage.create({
|
||
// message privé: du défenseur à lui même (et aux GMs)
|
||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||
alias: this.attacker.name,
|
||
whisper: ChatUtility.getOwners(this.defender),
|
||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||
});
|
||
// flag pour garder les jets d'attaque/defense
|
||
ChatUtility.setMessageData(choixDefense, 'defender-roll', defenderRoll);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_socketSendMessageDefense(paramChatDefense, defenderRoll) {
|
||
// envoyer le message au destinataire
|
||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||
msg: "msg_defense", data: {
|
||
attackerId: this.attacker?.id,
|
||
defenderId: this.defender?.id,
|
||
defenderTokenId: this.defenderTokenId,
|
||
defenderRoll: defenderRoll,
|
||
paramChatDefense: paramChatDefense,
|
||
rollMode: true
|
||
}
|
||
});
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_filterArmesParade(defender, competence) {
|
||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
|
||
|
||
switch (competence.system.categorie) {
|
||
case 'tir':
|
||
case 'lancer':
|
||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||
default:
|
||
// Le fléau ne peut être paré qu’au bouclier p115
|
||
if (competence.name == "Fléau") {
|
||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||
}
|
||
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _onAttaqueEchecTotal(attackerRoll) {
|
||
const choixEchecTotal = await ChatMessage.create({
|
||
whisper: ChatUtility.getOwners(this.attacker),
|
||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
||
attackerId: this.attackerId,
|
||
attacker: this.attacker,
|
||
defenderTokenId: this.defenderTokenId,
|
||
essais: attackerRoll.essais
|
||
})
|
||
});
|
||
ChatUtility.setMessageData(choixEchecTotal, 'attacker-roll', attackerRoll);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _onEchecTotal(rollData) {
|
||
console.log("RdDCombat._onEchecTotal >>>", rollData);
|
||
|
||
const arme = rollData.arme;
|
||
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
||
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
||
ChatUtility.createChatWithRollMode(
|
||
{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
|
||
this.defender)
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _onAttaqueEchec(rollData) {
|
||
console.log("RdDCombat.onAttaqueEchec >>>", rollData);
|
||
await RdDResolutionTable.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.html');
|
||
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async choixParticuliere(rollData, choix) {
|
||
console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
|
||
|
||
if (choix != "rapidite") {
|
||
this.attacker.incDecItemUse(rollData.arme.id);
|
||
}
|
||
|
||
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
||
rollData.particuliere = choix;
|
||
await this._onAttaqueNormale(rollData);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async parade(attackerRoll, armeParadeId) {
|
||
const arme = this.defender.getArmeParade(armeParadeId);
|
||
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
||
const competence = arme?.system?.competence;
|
||
if (competence == undefined) {
|
||
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
|
||
return;
|
||
}
|
||
|
||
let rollData = this._prepareParade(attackerRoll, arme, competence);
|
||
|
||
const dialog = await RdDRoll.create(this.defender, rollData,
|
||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||
{
|
||
name: 'jet-parade',
|
||
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
|
||
callbacks: [
|
||
this.defender.createCallbackExperience(),
|
||
this.defender.createCallbackAppelAuMoral(),
|
||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
|
||
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
|
||
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
|
||
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
|
||
]
|
||
});
|
||
dialog.render(true);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||
let defenderRoll = {
|
||
passeArme: attackerRoll.passeArme,
|
||
diffLibre: attackerRoll.diffLibre,
|
||
attackerRoll: attackerRoll,
|
||
competence: this.defender.getCompetence(competenceParade),
|
||
arme: armeParade,
|
||
surprise: this.defender.getSurprise(true),
|
||
needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||
needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
|
||
carac: this.defender.system.carac,
|
||
show: {}
|
||
};
|
||
|
||
if (this.defender.isCreatureEntite()) {
|
||
RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
|
||
}
|
||
|
||
return defenderRoll;
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_onParadeParticuliere(defenderRoll) {
|
||
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
||
if (!defenderRoll.attackerRoll.isPart) {
|
||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||
ChatUtility.createChatWithRollMode(
|
||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||
this.defender)
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _onParadeNormale(defenderRoll) {
|
||
console.log("RdDCombat._onParadeNormale >>>", defenderRoll);
|
||
|
||
await this.computeRecul(defenderRoll);
|
||
await this.computeDeteriorationArme(defenderRoll);
|
||
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
|
||
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _onParadeEchec(defenderRoll) {
|
||
console.log("RdDCombat._onParadeEchec >>>", defenderRoll);
|
||
|
||
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
|
||
|
||
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||
this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true });
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async esquive(attackerRoll, compId, compName) {
|
||
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
|
||
if (esquive == undefined) {
|
||
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
|
||
return;
|
||
}
|
||
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
|
||
let rollData = this._prepareEsquive(attackerRoll, esquive);
|
||
|
||
const dialog = await RdDRoll.create(this.defender, rollData,
|
||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||
{
|
||
name: 'jet-esquive',
|
||
label: 'Esquiver',
|
||
callbacks: [
|
||
this.defender.createCallbackExperience(),
|
||
this.defender.createCallbackAppelAuMoral(),
|
||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
|
||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
|
||
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
|
||
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
|
||
]
|
||
});
|
||
dialog.render(true);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_prepareEsquive(attackerRoll, competence) {
|
||
let rollData = {
|
||
passeArme: attackerRoll.passeArme,
|
||
diffLibre: attackerRoll.diffLibre,
|
||
attackerRoll: attackerRoll,
|
||
competence: competence,
|
||
surprise: this.defender.getSurprise(true),
|
||
surpriseDefenseur: this.defender.getSurprise(true),
|
||
carac: this.defender.system.carac,
|
||
show: {}
|
||
};
|
||
|
||
if (this.defender.isCreatureEntite()) {
|
||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||
}
|
||
return rollData;
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_onEsquiveParticuliere(rollData) {
|
||
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
||
ChatUtility.createChatWithRollMode(
|
||
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||
this.defender);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _onEsquiveNormale(defenderRoll) {
|
||
console.log("RdDCombat._onEsquiveNormal >>>", defenderRoll);
|
||
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
|
||
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _onEsquiveEchec(defenderRoll) {
|
||
console.log("RdDCombat._onEsquiveEchec >>>", defenderRoll);
|
||
|
||
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
|
||
|
||
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||
this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true })
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async computeDeteriorationArme(defenderRoll) {
|
||
if (!ReglesOptionnelles.isUsing('resistanceArmeParade')) {
|
||
return;
|
||
}
|
||
const attackerRoll = defenderRoll.attackerRoll;
|
||
// Est-ce une parade normale?
|
||
if (defenderRoll.arme && attackerRoll && !defenderRoll.rolled.isPart) {
|
||
// Est-ce que l'attaque est une particulière en force ou une charge
|
||
if (defenderRoll.needResist || this._isForceOuCharge(attackerRoll)) {
|
||
|
||
defenderRoll.show = defenderRoll.show || {}
|
||
|
||
const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
|
||
let arme = defenderRoll.arme;
|
||
let resistance = Misc.toInt(arme.system.resistance);
|
||
if (arme.system.magique) {
|
||
defenderRoll.show.deteriorationArme = 'resiste'; // Par défaut
|
||
if (arme.system.resistance_magique == undefined) arme.system.resistance_magique = 0; // Quick fix
|
||
if (dmg > arme.system.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274)
|
||
// Jet de résistance de l'arme de parade (p.132)
|
||
let resistRoll = await RdDResolutionTable.rollData({
|
||
caracValue: resistance,
|
||
finalLevel: - dmg,
|
||
showDice: HIDE_DICE
|
||
});
|
||
if (!resistRoll.rolled.isSuccess) {
|
||
let perteResistance = (dmg - arme.system.resistance_magique)
|
||
resistance -= perteResistance;
|
||
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
|
||
defenderRoll.show.perteResistance = perteResistance;
|
||
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
|
||
}
|
||
}
|
||
} else {
|
||
// Jet de résistance de l'arme de parade (p.132)
|
||
let resistRoll = await RdDResolutionTable.rollData({
|
||
caracValue: resistance,
|
||
finalLevel: - dmg,
|
||
showDice: HIDE_DICE
|
||
});
|
||
if (resistRoll.rolled.isSuccess) { // Perte de résistance
|
||
defenderRoll.show.deteriorationArme = 'resiste';
|
||
} else {
|
||
resistance -= dmg;
|
||
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
|
||
defenderRoll.show.perteResistance = dmg;
|
||
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
|
||
}
|
||
}
|
||
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
|
||
if (ReglesOptionnelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
|
||
let desarme = await RdDResolutionTable.rollData({
|
||
caracValue: this.defender.getForce(),
|
||
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
|
||
showDice: HIDE_DICE
|
||
});
|
||
defenderRoll.show.desarme = desarme.rolled.isEchec;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
|
||
const attackerRoll = defenderRoll.attackerRoll;
|
||
if (ReglesOptionnelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
|
||
const impact = this._computeImpactRecul(attackerRoll);
|
||
const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
|
||
if (rollRecul.rolled.isSuccess) {
|
||
defenderRoll.show.recul = 'encaisse';
|
||
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
|
||
defenderRoll.show.recul = 'chute';
|
||
await this.defender.setEffect(STATUSES.StatusProne, true);
|
||
}
|
||
else {
|
||
defenderRoll.show.recul = 'recul';
|
||
}
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async _isReculCauseChute(impact) {
|
||
const agilite = this.defender.getAgilite();
|
||
const chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impact });
|
||
return chute.rolled.isEchec;
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_isForceOuCharge(attaque) {
|
||
return attaque.particuliere == 'force' || attaque.tactique == 'charge';
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_computeImpactRecul(attaque) {
|
||
const taille = this.defender.getTaille();
|
||
const force = this.attacker.getForce();
|
||
const dommages = attaque.arme.system.dommagesReels ?? attaque.arme.system.dommages;
|
||
return taille - (force + dommages);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
|
||
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
||
|
||
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
||
this._onEchecTotal(defenderRoll);
|
||
}
|
||
|
||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
||
attackerRoll.attackerId = this.attackerId;
|
||
attackerRoll.defenderTokenId = defenderTokenId;
|
||
|
||
await this.computeRecul(defenderRoll);
|
||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||
}
|
||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||
msg: "msg_encaisser",
|
||
data: {
|
||
attackerId: this.attackerId,
|
||
defenderTokenId: defenderTokenId,
|
||
attackerRoll: attackerRoll
|
||
}
|
||
});
|
||
}
|
||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
||
let formData = {
|
||
combatId: combat._id,
|
||
alias: actor.name,
|
||
etatGeneral: actor.getEtatGeneral(),
|
||
isSonne: actor.getSonne(),
|
||
blessuresStatus: actor.computeResumeBlessure(),
|
||
SConst: actor.getSConst(),
|
||
actorId: actor.id,
|
||
actor: actor,
|
||
tokenId: tokenId,
|
||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||
}
|
||
await ChatMessage.create({
|
||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||
alias: actor.name
|
||
})
|
||
await ChatMessage.create({
|
||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||
whisper: ChatUtility.getOwners(actor),
|
||
alias: actor.name
|
||
});
|
||
}
|
||
} |