Vincent Vandemeulebrouck
d2d1891838
Utilisation de itemTypes plutôt que de méthode listItems ou de filtrer les items par type. Potentiellement, itemTypes peut être précalculé par Foundry C'est aussi un peu plus lisibles (conditions du filter moins longues, et le filtrage par type est mis en avant en premier)
206 lines
7.1 KiB
JavaScript
206 lines
7.1 KiB
JavaScript
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
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import { Misc } from "../misc.js";
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import { RdDTimestamp } from "../time/rdd-timestamp.js";
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export const APP_ASTROLOGIE_REFRESH = `${SYSTEM_RDD}-refresh-astrologie`
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export class AppAstrologie extends Application {
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static async create(actor = undefined, options = {}) {
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if (actor == undefined && !game.user.isGM) {
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actor = game.user.character
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}
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if (!actor && !game.user.isGM) {
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console.error("AppAstrologie uniquement accessible pour le MJ, ou depuis un personnage pour un joueur")
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}
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new AppAstrologie(actor, options).render(true);
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}
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
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title: "Astrologie",
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width: 'fit-content',
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height: 'fit-content',
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classes: ['calendar-astrologie'],
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popOut: true,
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resizable: false
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});
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}
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constructor(actor, options = {}) {
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super(options);
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this.actor = actor;
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this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
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}
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getData(options) {
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this.appData = super.getData(options)
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const calendrier = game.system.rdd.calendrier;
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mergeObject(this.appData, {
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isGM: game.user.isGM,
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isActor: this.actor != undefined,
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calendrier: calendrier.getTimestamp().toCalendrier(),
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dates: calendrier.getJoursSuivants(10),
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heures: RdDTimestamp.definitions(),
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actorAstrologie: this.getActorAstrologie(),
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gmAstrologie: this.getGMAstrologie(calendrier),
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theme: {
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signeAstral: RdDTimestamp.definition(0),
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signeNaissance: RdDTimestamp.definition(0)
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}
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})
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return this.appData;
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}
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getActorAstrologie() {
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if (this.actor) {
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return {
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actor: this.actor,
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nombres: this._organizeNombresAstraux(this.actor.itemTypes['nombreastral']),
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ajustements: CONFIG.RDD.difficultesLibres,
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etat: this.actor.getEtatGeneral(),
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astrologie: this.actor.getCompetence('Astrologie')
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}
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}
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return {}
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}
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_organizeNombresAstraux(nombresAstraux) {
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let organized = {};
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nombresAstraux.forEach(na => {
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if (!organized[na.system.jourindex]) {
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organized[na.system.jourindex] = {
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listValues: [],
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jourlabel: na.system.jourlabel
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}
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}
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organized[na.system.jourindex].listValues.push(na.system.value);
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})
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return organized;
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}
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getGMAstrologie(calendrier) {
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if (game.user.isGM) {
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const nbAstral = calendrier.getNombreAstral()
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const heures = RdDTimestamp.heures();
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return {
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ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
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.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
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nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
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}
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}
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return {}
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}
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getAjustementActor(actor, nbAstral, heures) {
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const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure ?? 0;
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return {
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actor,
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ajustements: heures.map(heure => {
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return { heure, ajustement: RdDTimestamp.ajustementAstrologiqueHeure(hn, nbAstral, heure) };
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})
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}
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}
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getDetailNombreAstral(nombreAstral) {
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const detail = duplicate(nombreAstral);
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const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
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detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
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detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
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return detail;
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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this.html = html;
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this.html.find('select[name="signe-astral"]').change(event => {
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this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
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})
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this.html.find('select[name="signe-naissance"]').change(event => {
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this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
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})
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this.html.find('td.nombre-astral').click(event => {
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this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
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})
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this.html.find('tr.heure-naissance').click(event => {
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this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
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})
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this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
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this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.rebuildNombresAstraux());
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this.onCalculThemeAstral();
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}
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selectHeureNaissance(heureNaissance) {
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this.appData.theme.signeNaissance = RdDTimestamp.definition(heureNaissance);
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this.onCalculThemeAstral();
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}
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selectNombreAstral(nombreAstral) {
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this.appData.theme.signeAstral = RdDTimestamp.definition(nombreAstral);
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this.onCalculThemeAstral();
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}
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/* -------------------------------------------- */
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async rebuildNombresAstraux() {
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game.system.rdd.calendrier.resetNombresAstraux();
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await game.system.rdd.calendrier.rebuildNombresAstraux();
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}
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onCalculThemeAstral() {
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const chiffreAstral = this.appData.theme.signeAstral.heure + 1;
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const heureNaissance = this.appData.theme.signeNaissance.heure + 1;
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RdDTimestamp.definitions().forEach(dh => {
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const ajustement = RdDTimestamp.ajustementAstrologiqueHeure(heureNaissance, chiffreAstral, dh.heure + 1);
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const txtAjustement = ajustement == 0 ? '' : Misc.toSignedString(ajustement);
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this.html.find(`div.horloge-ajustement.heure-${dh.hh}`).text(txtAjustement)
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});
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this.html.find(`select[name="signe-astral"]`).val(this.appData.theme.signeAstral.key)
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this.html.find(`select[name="signe-naissance"]`).val(this.appData.theme.signeNaissance.key)
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const angleAstrologie = ((chiffreAstral + heureNaissance) * 30) % 360 - 45;
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this.html.find(`div.horloge-roue div.disque-astro img`).css(Misc.cssRotation(angleAstrologie));
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const timestamp = game.system.rdd.calendrier.getTimestamp();
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this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
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this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
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}
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requestJetAstrologie() {
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if (!this.appData?.isActor) {
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return
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}
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let socketData = {
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id: this.appData.actorAstrologie.actor.id,
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carac_vue: this.actor.system.carac['vue'].value,
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etat: this.actor.getEtatGeneral(),
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astrologie: this.actor.getCompetence('Astrologie'),
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conditions: this.html.find('[name="diffConditions"]').val(),
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date: this.html.find('[name="joursAstrologie"]').val(),
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userId: game.user.id
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}
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if (Misc.isUniqueConnectedGM()) {
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game.system.rdd.calendrier.requestNombreAstral(socketData);
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} else {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_request_nombre_astral",
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data: socketData
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});
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}
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}
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refreshAstrologie() {
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this.render(true)
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}
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async close(options) {
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Hooks.off(APP_ASTROLOGIE_REFRESH, this.hookReference);
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this.hookReference = undefined
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await super.close(options)
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}
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} |