Vincent Vandemeulebrouck
df5954bf75
La méthode rollData fait le jet fourni dans rollData et l'ajoute dans rollData.rolled. Pas besoin de retourner rollData, la tentation est forte de mettre le résultat dans "rolled"
274 lines
11 KiB
JavaScript
274 lines
11 KiB
JavaScript
import { Misc } from "./misc.js";
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import { RdDDice } from "./rdd-dice.js";
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/**
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* difficultés au delà de -10
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*/
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const levelDown = [
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{ level: -11, score: 1, sign: 0, part: 0, epart: 2, etotal: 90 },
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{ level: -12, score: 1, sign: 0, part: 0, epart: 2, etotal: 70 },
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{ level: -13, score: 1, sign: 0, part: 0, epart: 2, etotal: 50 },
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{ level: -14, score: 1, sign: 0, part: 0, epart: 2, etotal: 30 },
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{ level: -15, score: 1, sign: 0, part: 0, epart: 2, etotal: 10 },
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{ level: -16, score: 1, sign: 0, part: 0, epart: 0, etotal: 2 }
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];
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const levelImpossible = { score: 0, sign: 0, part: 0, epart: 0, etotal: 1 };
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/**
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* Table des résultats spéciaux - inutilisée, conservée si on veut afficher la table
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*/
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const specialResults = [
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{ part: 0, epart: 0, etotal: 0, min: 0, max: 0 },
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{ part: 1, epart: 81, etotal: 92, min: 1, max: 5 },
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{ part: 2, epart: 82, etotal: 92, min: 6, max: 10 },
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{ part: 3, epart: 83, etotal: 93, min: 11, max: 15 },
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{ part: 4, epart: 84, etotal: 93, min: 16, max: 20 },
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{ part: 5, epart: 85, etotal: 94, min: 21, max: 25 },
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{ part: 6, epart: 86, etotal: 94, min: 26, max: 30 },
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{ part: 7, epart: 87, etotal: 95, min: 31, max: 35 },
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{ part: 8, epart: 88, etotal: 95, min: 36, max: 40 },
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{ part: 9, epart: 89, etotal: 96, min: 41, max: 45 },
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{ part: 10, epart: 90, etotal: 96, min: 46, max: 50 },
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{ part: 11, epart: 91, etotal: 97, min: 51, max: 55 },
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{ part: 12, epart: 92, etotal: 97, min: 56, max: 60 },
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{ part: 13, epart: 93, etotal: 98, min: 61, max: 65 },
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{ part: 14, epart: 94, etotal: 98, min: 65, max: 70 },
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{ part: 15, epart: 95, etotal: 99, min: 71, max: 75 },
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{ part: 16, epart: 96, etotal: 99, min: 76, max: 80 },
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{ part: 17, epart: 97, etotal: 100, min: 81, max: 85 },
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{ part: 18, epart: 98, etotal: 100, min: 86, max: 90 },
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{ part: 19, epart: 99, etotal: 100, min: 81, max: 95 },
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{ part: 20, epart: 100, etotal: 100, min: 96, max: 100 }
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];
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const reussites = [
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{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
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{ code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
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{ code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.score && roll < target.etotal) },
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{ code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.score) },
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{ code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
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{ code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
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{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
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];
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/* -------------------------------------------- */
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const reussiteSignificative = reussites.find(r => r.code == "sign");
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const reussiteNormale = reussites.find(r => r.code == "norm");
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const echecNormal = reussites.find(r => r.code == "echec");
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const caracMaximumResolution = 60;
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/* -------------------------------------------- */
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export class RdDResolutionTable {
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static resolutionTable = this.build()
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/* -------------------------------------------- */
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static build() {
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let table = []
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for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
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table[caracValue] = this._computeRow(caracValue);
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}
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return table;
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}
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/* -------------------------------------------- */
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static getResultat(code) {
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let resultat = reussites.filter(r => code == r.code);
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if (resultat == undefined) {
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resultat = reussites.find(r => r.code == "error");
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}
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return resultat;
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}
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/* -------------------------------------------- */
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static explain(rolled) {
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let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
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if (rolled.caracValue != null && rolled.finalLevel!= null) {
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message += "(" + rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
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}
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message += '<strong>' + rolled.quality + '</strong>'
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return message;
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}
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/* -------------------------------------------- */
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static updateChancesWithBonus( chances, bonus ) {
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if (bonus) {
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let newScore = Number(chances.score) + Number(bonus);
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mergeObject(chances, this._computeCell(null, newScore), {overwrite: true});
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}
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}
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/* -------------------------------------------- */
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static async rollData(rollData ) {
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rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus);
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}
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/* -------------------------------------------- */
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static async roll(caracValue, finalLevel, bonus = undefined ) {
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let chances = this.computeChances(caracValue, finalLevel);
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chances.showDice = true;
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this.updateChancesWithBonus( chances, bonus);
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let rolled = await this.rollChances(chances);
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rolled.caracValue = caracValue;
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rolled.finalLevel = finalLevel;
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rolled.bonus = bonus;
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return rolled;
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}
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/* -------------------------------------------- */
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static async rollChances(chances) {
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let myRoll = new Roll("1d100").roll();
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myRoll.showDice = chances.showDice;
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await RdDDice.show(myRoll);
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chances.roll = myRoll.total;
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mergeObject(chances, this._computeReussite(chances, chances.roll));
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return chances;
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}
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/* -------------------------------------------- */
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static computeChances(caracValue, difficulte) {
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if (difficulte < -16) {
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return duplicate(levelImpossible);
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}
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if (difficulte < -10) {
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return duplicate(levelDown.find(levelData => levelData.level == difficulte));
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}
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return duplicate(this.resolutionTable[caracValue][difficulte + 10]);
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}
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/* -------------------------------------------- */
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static buildXpMessage(rolled, level) {
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if (rolled.isPart && level < 0) {
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const xp = Math.abs(level);
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const xpcarac = Math.floor(xp / 2);
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const xpcomp = xp - xpcarac;
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return "<br>Points d'expérience gagnés ! Carac: " + xpcarac + ", Comp: " + xpcomp;
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}
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return "";
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}
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/* -------------------------------------------- */
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static _computeReussite(chances, roll) {
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const reussite = reussites.find(x => x.condition(chances, roll));
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if (chances.needSignificative) {
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if (reussite.isSign) {
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return reussiteNormale;
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}
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if (reussite.isSuccess) {
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return echecNormal;
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}
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}
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return reussite;
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}
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/* -------------------------------------------- */
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static _computeRow(caracValue) {
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let dataRow = [
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this._computeCell(-10, Math.max(Math.floor(caracValue / 4), 1)),
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this._computeCell(-9, Math.max(Math.floor(caracValue / 2), 1))
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]
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for (var diff = -8; diff <= 22; diff++) {
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dataRow[diff + 10] = this._computeCell(diff, Math.max(Math.floor(caracValue * (diff + 10) / 2), 1));
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}
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return dataRow;
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}
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/* -------------------------------------------- */
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static _computeCell(niveau, percentage) {
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return {
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niveau: niveau,
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score: percentage,
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sign: this._reussiteSignificative(percentage),
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part: this._reussitePart(percentage),
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epart: this._echecParticulier(percentage),
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etotal: this._echecTotal(percentage)
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}
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}
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/* -------------------------------------------- */
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static _reussiteSignificative(score) {
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return Math.floor(score / 2);
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}
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/* -------------------------------------------- */
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static _reussitePart(score) {
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return Math.ceil(score / 5);
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}
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/* -------------------------------------------- */
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static _echecParticulier(score) {
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return Math.ceil(score / 5) + 80;
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}
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/* -------------------------------------------- */
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static _echecTotal(score) {
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return Math.ceil(score / 10) + 91;
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}
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/* -------------------------------------------- */
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static buildHTMLTableExtract(caracValue, levelValue) {
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return this.buildHTMLTable(caracValue, levelValue, caracValue - 2, caracValue + 2, levelValue - 5, levelValue + 5)
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}
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static buildHTMLTable(caracValue, levelValue, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11) {
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return this._buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel)
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}
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/* -------------------------------------------- */
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static _buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel) {
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let countColonnes = maxLevel - minLevel;
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minCarac = Math.max(minCarac, 1);
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maxCarac = Math.min(maxCarac, caracMaximumResolution);
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minLevel = Math.max(minLevel, -10);
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maxLevel = Math.max(Math.min(maxLevel, 22), minLevel + countColonnes);
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let table = $("<table class='table-resolution'/>")
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.append(this._buildHTMLHeader(this.resolutionTable[0], minLevel, maxLevel));
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for (var rowIndex = minCarac; rowIndex <= maxCarac; rowIndex++) {
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table.append(this._buildHTMLRow(this.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel));
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}
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return table;
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}
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/* -------------------------------------------- */
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static _buildHTMLHeader(dataRow, minLevel, maxLevel) {
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let tr = $("<tr/>");
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if (minLevel > -8) {
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tr.append($("<th class='table-resolution-level'/>").text("-8"))
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}
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if (minLevel > -7) {
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tr.append($("<th class='table-resolution-level'/>").text("..."));
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}
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for (let difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
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tr.append($("<th class='table-resolution-level'/>").text(Misc.toSignedString(difficulte)));
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}
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return tr;
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}
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/* -------------------------------------------- */
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static _buildHTMLRow(dataRow, rowIndex, caracValue, levelValue, minLevel, maxLevel) {
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let tr = $("<tr/>");
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let max = maxLevel;
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if (minLevel > -8) {
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let score = dataRow[-8 + 10].score;
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tr.append($("<td class='table-resolution-carac'/>").text(score))
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}
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if (minLevel > -7) {
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tr.append($("<td/>"))
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}
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for (let difficulte = minLevel; difficulte <= max; difficulte++) {
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let td = $("<td/>");
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let score = dataRow[difficulte + 10].score;
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if (rowIndex == caracValue && levelValue == difficulte) {
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td.addClass('table-resolution-target');
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} else if (difficulte == -8) {
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td.addClass('table-resolution-carac');
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}
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tr.append(td.text(score));
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}
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return tr;
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}
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} |