uberwald
eb029e8d66
La confusion entre les Item "objets" et le champ formData.objets rendait les Item "objets" indisponibles (par exemple, les vêtements)
39 lines
1.4 KiB
HTML
39 lines
1.4 KiB
HTML
<h4>Boutique</h4>
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<span class="item-name">
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{{#if options.isGM}}
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<a class="chat-card-button creer-un-objet">Nouvel objet</a>
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<a class="chat-card-button nettoyer-conteneurs">Tout vider</a>
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{{/if}}
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<span class="embed-inline">
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<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche" size="8" data-dtype="String" placeholder=""/>
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</span>
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{{#unless system.illimite}}
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{{#if calc.surEncombrementMessage}}<b>{{calc.surEncombrementMessage}}</b> ‐{{/if}}
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Encombrement: {{numberFormat calc.encTotal decimals=2}}
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{{#if (regle-optionnelle 'afficher-prix-joueurs')}}
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‐ Valeur: {{numberFormat calc.prixTotalEquipement decimals=2}} Sols
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{{/if}}
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{{/unless}}
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</span>
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<ul class="item-list alterne-list">
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<li class="competence-header flexrow">
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<span class="equipement-nom">Nom</span>
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{{#unless system.illimite}}
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<span class="equipement-detail">Quantité</span>
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{{/unless}}
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<span class="equipement-detail">Prix (sols)</span>
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<span class="equipement-actions">Actions</span>
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</li>
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{{#each (trier inventaires) as |item id|}}
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{{#unless item.estContenu}}
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{{#if (ne item.type 'conteneur')}}
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{{buildLigneInventaire item ../options}}
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{{/if}}
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{{/unless}}
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{{/each}}
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{{#each (trier conteneurs) as |conteneur id|}}
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{{buildLigneInventaire conteneur ../options}}
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{{/each}}
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</ul>
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