43 lines
1.4 KiB
JavaScript
43 lines
1.4 KiB
JavaScript
export class RdDDice {
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/* -------------------------------------------- */
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static async deDraconique(rollMode="selfroll") {
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let roll = new Roll("1d8x8").evaluate();
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await this.show(roll, rollMode);
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return roll.total - Math.ceil(roll.total / 8);
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}
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/* -------------------------------------------- */
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static async show(roll, rollMode = "roll") {
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if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) {
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await this.showDiceSoNice(roll, rollMode);
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}
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return roll;
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode = "roll") {
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if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
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let whisper = null;
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let blind = false;
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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let gmList = game.users.filter(user => user.isGM);
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let gmIDList = [];
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gmList.forEach(gm => gmIDList.push(gm.data._id));
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whisper = gmIDList;
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break;
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case "roll": //everybody
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let userList = game.users.filter(user => user.active);
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let userIDList = [];
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userList.forEach(user => userIDList.push(user.data._id));
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whisper = userIDList;
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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} |