141 lines
4.5 KiB
JavaScript
141 lines
4.5 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { HtmlUtility } from "./html-utility.js";
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import { Misc } from "./misc.js";
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/* -------------------------------------------- */
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export class RdDActorVehiculeSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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RdDUtility.initAfficheContenu();
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
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width: 640,
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height: 720,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
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});
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}
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/* -------------------------------------------- */
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_checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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async getData() {
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const objectData = Misc.data(this.object);
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let formData = {
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title: this.title,
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id: objectData.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: foundry.utils.deepClone(Misc.templateData(this.object)),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
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};
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RdDUtility.filterItemsPerTypeForSheet(formData);
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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formData.options.isGM = game.user.isGM;
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formData.calc ={
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encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
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}
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formData.calc.surEncombrementMessage = formData.calc.encTotal > formData.data.capacite_encombrement ? "Sur-Encombrement!" : "",
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console.log("DATA", formData);
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return formData;
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}
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/* -------------------------------------------- */
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async _onDropItem(event, dragData) {
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const callSuper = await this.actor.processDropItem(event, dragData, this.objetVersConteneur);
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if (callSuper) {
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await super._onDropItem(event, dragData)
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}
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}
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/* -------------------------------------------- */
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async createItem(name, type) {
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await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getEmbeddedDocument('Item', li.data("itemId"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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RdDUtility.confirmerSuppression(this, li);
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});
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html.find('.creer-un-objet').click(async event => {
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RdDUtility.selectObjetType( this );
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});
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html.find('#nettoyer-conteneurs').click(async event => {
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this.actor.nettoyerConteneurs();
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});
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// Display info about queue
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html.find('.conteneur-name a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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RdDUtility.toggleAfficheContenu(myID);
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetHeader = this.element.find(".sheet-header");
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const sheetTabs = this.element.find(".sheet-tabs");
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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