37 lines
1.1 KiB
JavaScript
37 lines
1.1 KiB
JavaScript
import { ENTITE_INCARNE } from "../constants.js";
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import { ITEM_TYPES } from "../item.js";
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import { STATUSES } from "../settings/status-effects.js";
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import { RdDBaseActorSang } from "./base-actor-sang.js";
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export class RdDCreature extends RdDBaseActorSang {
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static get defaultIcon() {
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return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
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}
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isCreature() { return true }
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canReceive(item) {
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return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
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}
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async remiseANeuf() {
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await this.removeEffects(e => true);
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await this.supprimerBlessures(it => true);
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await this.update({
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'system.sante.endurance.value': this.system.sante.endurance.max,
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'system.sante.vie.value': this.system.sante.vie.max,
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'system.sante.fatigue.value': 0
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});
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}
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async finDeRoundBlessures() {
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const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
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if (nbGraves > 0) {
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// Gestion blessure graves : -1 pt endurance par blessure grave
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await this.santeIncDec("endurance", -nbGraves);
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}
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}
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}
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