47 lines
1.6 KiB
JavaScript
47 lines
1.6 KiB
JavaScript
/**
|
|
* A simple and flexible system for world-building using an arbitrary collection of character and item attributes
|
|
* Author: Atropos
|
|
* Software License: GNU GPLv3
|
|
*/
|
|
|
|
// Import Modules
|
|
import { RdDActor } from "./actor.js";
|
|
import { RdDItemSheet } from "./item-sheet.js";
|
|
import { RdDActorSheet } from "./actor-sheet.js";
|
|
|
|
/* -------------------------------------------- */
|
|
/* Foundry VTT Initialization */
|
|
/* -------------------------------------------- */
|
|
|
|
Hooks.once("init", async function() {
|
|
console.log(`Initializing Reve de Dragon System`);
|
|
|
|
/**
|
|
* Set an initiative formula for the system
|
|
* @type {String}
|
|
*/
|
|
CONFIG.Combat.initiative = {
|
|
formula: "1d20",
|
|
decimals: 2
|
|
};
|
|
|
|
// Define custom Entity classes
|
|
CONFIG.Actor.entityClass = RdDActor;
|
|
|
|
// Register sheet application classes
|
|
Actors.unregisterSheet("core", ActorSheet);
|
|
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { makeDefault: true });
|
|
Items.unregisterSheet("core", ItemSheet);
|
|
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});
|
|
|
|
// Register system settings
|
|
game.settings.register("foundryvtt-reve-de-dragon", "macroShorthand", {
|
|
name: "Shortened Macro Syntax",
|
|
hint: "Enable a shortened macro syntax which allows referencing attributes directly, for example @str instead of @attributes.str.value. Disable this setting if you need the ability to reference the full attribute model, for example @attributes.str.label.",
|
|
scope: "world",
|
|
type: Boolean,
|
|
default: true,
|
|
config: true
|
|
});
|
|
});
|