169 lines
5.7 KiB
JavaScript
169 lines
5.7 KiB
JavaScript
/**
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* RdD system
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* Author: LeRatierBretonnien
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* Software License: GNU GPLv3
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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import { RdDActor } from "./actor.js";
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import { RdDItemSheet } from "./item-sheet.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
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import { RdDActorHumanoideSheet } from "./actor-humanoide-sheet.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDCalendrier } from "./rdd-calendrier.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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const _patch_initiative = () => {
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Combat.prototype.rollInitiative = async function (
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ids,
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formula = null,
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messageOptions = {}
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) {
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console.log(
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`${game.data.system.data.title} | Combat.rollInitiative()`,
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ids,
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formula,
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messageOptions
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);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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const currentId = this.combatant._id;
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// calculate initiative
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for ( let cId = 0; cId < ids.length; cId++) {
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const c = this.getCombatant( ids[cId] );
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//if (!c) return results;
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let armeCombat;
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for (const item of c.actor.data.items) {
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if (item.type == "arme" && item.data.equipe) {
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armeCombat = duplicate(item);
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}
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}
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//console.log("Combatat", c);
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let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
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let competence = RdDUtility.findCompetence( c.actor.data.items, compName );
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//const cf = formula || this._getInitiativeFormula(c);
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let rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(c.actor.data.data.carac[competence.data.defaut_carac].value/2);
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const roll = this._getInitiativeRoll(c, rollFormula);
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//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
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await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
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// Send a chat message
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let rollMode =
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messageOptions.rollMode || game.settings.get("core", "rollMode");
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let messageData = mergeObject(
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{
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speaker: {
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scene: canvas.scene._id,
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actor: c.actor ? c.actor._id : null,
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token: c.token._id,
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alias: c.token.name,
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sound: CONFIG.sounds.dice,
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},
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flavor: `${c.token.name} a fait son jet d'Initiative (Compétence ${competence.name})`,
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},
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messageOptions
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);
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roll.toMessage(messageData, { rollMode, create: true });
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}
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return this;
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};
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}
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/************************************************************************************/
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Hooks.once("init", async function() {
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console.log(`Initializing Reve de Dragon System`);
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// preload handlebars templates
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RdDUtility.preloadHandlebarsTemplates();
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// Create specific settings
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game.settings.register("foundryvtt-reve-de-dragon", "configuration", {
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name: "configuration",
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scope: "world",
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config: false,
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type: Object
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});
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//game.settings.get("<systemName>","<settingName>") to retrieve it and game.settings.set("<systemName>","<settingName>", <newValue>)
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/**
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* Set an initiative formula for the system
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* @type {String}
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*/
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CONFIG.Combat.initiative = {
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formula: "1d20",
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decimals: 2
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};
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game.socket.on("system.foundryvtt-reve-de-dragon", data => {
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RdDUtility.performSocketMesssage( data );
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});
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// Define custom Entity classes
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CONFIG.Actor.entityClass = RdDActor;
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CONFIG.RDD = {}
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CONFIG.RDD.resolutionTable = RdDUtility.buildResolutionTable();
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CONFIG.RDD.level_category = RdDUtility.getLevelCategory();
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CONFIG.RDD.carac_array = RdDUtility.getCaracArray();
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CONFIG.RDD.bonusmalus = RdDUtility.getBonusMalus();
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game.data.RdDUtility = RdDUtility;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, {
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types: ["personnage"],
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makeDefault: true }
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);
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Actors.registerSheet("wfrp4e", RdDActorCreatureSheet, {
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types: ["creature"],
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makeDefault: true
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});
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Actors.registerSheet("wfrp4e", RdDActorHumanoideSheet, {
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types: ["humanoide"],
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makeDefault: true
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});
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});
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// Patch the initiative formula
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_patch_initiative();
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});
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("ready", function() {
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ChatMessage.create( { title: "Bienvenu dans le Rêve !", content : "Bienvenu dans le Rêve des Dragons !<br> " +
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"Vous trouverez quelques infos pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}" } );
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/* Affiche le calendrier */
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let calendrier = new RdDCalendrier();
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let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
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let templateData = {};
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/* DISABLEDrenderTemplate(templatePath, templateData).then(html => {
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calendrier.render(true);
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} ); */
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});
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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let regExp;
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regExp = /(\S+)/g;
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let commands = content.match(regExp);
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return RdDUtility.processChatCommand( commands, content, msg );
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} );
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