394 lines
16 KiB
JavaScript
394 lines
16 KiB
JavaScript
/**
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* Extend the base Dialog entity by defining a custom window to perform spell.
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* @extends {Dialog}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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/** Helper functions */
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export class RdDTMRDialog extends Dialog {
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/* -------------------------------------------- */
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constructor( html, actor, tmrData) {
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// Common conf
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let dialogConf = {
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content: html,
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buttons:
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{
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closeButton:
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{
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label: "Fermer",
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callback: html => this.close(html)
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}
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},
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default: "closeButton"
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}
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let dialogOptions = { classes: [ "tmrdialog"] }
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dialogConf.title = "Terres Médianes de Rêve",
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dialogOptions.width = 920;
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dialogOptions.height = 960;
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dialogOptions['z-index'] = 20;
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super(dialogConf, dialogOptions);
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this.tmrdata = duplicate(tmrData);
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this.col1_y = 30;
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this.col2_y = 55;
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this.cellh = 55;
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this.cellw = 55;
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this.actor = actor;
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this.nbFatigue = 1; // 1 premier point de fatigue du à la montée
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this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
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this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list);
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//console.log(this.rencontresExistantes);
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this.pixiApp = new PIXI.Application( {width: 720, height: 860 } );
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}
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/* -------------------------------------------- */
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close() {
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this.actor.santeIncDec("fatigue", this.nbFatigue).then( super.close() ); // moving 1 cell costs 1 fatigue
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}
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/* -------------------------------------------- */
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displaySortReserve() {
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console.log(this.sortReserves);
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for (let sortReserve of this.sortReserves) {
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sortReserve.circle = new PIXI.Graphics();
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sortReserve.circle.beginFill(0x767610, 0.6);
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sortReserve.circle.drawCircle(0, 0, 6);
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sortReserve.circle.endFill();
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let coordXY = TMRUtility.convertToCellCoord( sortReserve.coord );
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let basey = (coordXY.x % 2 == 0) ? this.col1_y : this.col2_y;
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let myx = 28+(coordXY.x * this.cellw);
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let myy = basey+28+(coordXY.y * this.cellh);
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sortReserve.circle.x = myx - (this.cellw/2)+16;
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sortReserve.circle.y = myy - (this.cellh/2)+16;
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this.pixiApp.stage.addChild(sortReserve.circle);
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}
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}
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/* -------------------------------------------- */
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displayPreviousRencontres() {
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for (let rencontre of this.rencontresExistantes) {
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rencontre.circle = new PIXI.Graphics();
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rencontre.circle.beginFill(0x101010, 0.8);
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rencontre.circle.drawCircle(0, 0, 6);
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rencontre.circle.endFill();
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let coordXY = TMRUtility.convertToCellCoord( rencontre.coord );
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let basey = (coordXY.x % 2 == 0) ? this.col1_y : this.col2_y;
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let myx = 28+(coordXY.x * this.cellw);
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let myy = basey+28+(coordXY.y * this.cellh);
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rencontre.circle.x = myx - (this.cellw/2)+16;
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rencontre.circle.y = myy - (this.cellh/2)+16;
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this.pixiApp.stage.addChild(rencontre.circle);
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}
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}
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/* -------------------------------------------- */
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updatePreviousRencontres() {
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for (let rencontre of this.rencontresExistantes) {
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this.pixiApp.stage.removeChild( rencontre.circle );
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}
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this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
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this.displayPreviousRencontres();
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}
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/* -------------------------------------------- */
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updateSortReserve() {
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for (let sortReserve of this.sortReserves) { //cleanup pixi icons
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this.pixiApp.stage.removeChild( sortReserve.circle );
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}
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this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list); // Then do it again!
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this.displaySortReserve();
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}
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/* -------------------------------------------- */
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async derober() {
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await this.actor.addTMRRencontre( this.currentRencontre );
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console.log("-> derober", this.currentRencontre);
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ChatMessage.create( { title: "TMR", content: game.user.name + " s'est dérobé et quitte les TMR.", user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
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this.close();
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}
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/* -------------------------------------------- */
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async refouler(data) {
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ChatMessage.create( { title: "TMR", content: game.user.name + " a refoulé une rencontre.", user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
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await this.actor.deleteTMRRencontreAtPosition( ); // Remove the stored rencontre if necessary
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let result = await this.actor.ajouterRefoulement(1);
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this.updatePreviousRencontres();
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if (result == "souffle") {
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let souffle = TMRUtility.getSouffle();
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}
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console.log("-> refouler", this.currentRencontre)
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this.updateValuesDisplay();
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}
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/* -------------------------------------------- */
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async matriser(data) {
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this.actor.deleteTMRRencontreAtPosition( ); // Remove the stored rencontre if necessary
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this.updatePreviousRencontres();
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let draconic = this.actor.getBestDraconic();
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let carac = this.actor.getCurrentReve();
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let level = draconic.data.niveau - this.currentRencontre.force;
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console.log("Maitriser", carac, draconic.data.niveau, this.currentRencontre.force);
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let scoreDef = CONFIG.RDD.resolutionTable[carac][level+10];
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let result = new Roll("d100").roll().total;
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if ( result > scoreDef.score ) {
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TMRUtility.processRencontreEchec( this.actor, this.currentRencontre);
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ChatMessage.create( { title: "TMR", content: "Vous avez <strong>échoué</strong> à votre maîtrise d'un " . this.currentRencontre.name + " de force " +
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this.currentRencontre.force +
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"<br>Vous quittez brutalement les Terres Médianes !",
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user: game.user._id, whisper: [ game.user ] } );
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ChatMessage.create( { title: "TMR", content: game.user.name + " a perdu sa rencontre contre : " + this.currentRencontre.name + " de force " + this.currentRencontre.force, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
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this.close();
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} else {
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TMRUtility.processRencontreReussite( this.actor, this.rencontre);
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ChatMessage.create( { title: "TMR", content: "Vous avez <strong>réussi</strong> votre maîtrise d'un " + this.currentRencontre.name + " de force " + this.currentRencontre.force, user: game.user._id, whisper: [ game.user ] } );
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ChatMessage.create( { title: "TMR", content: game.user.name + " a gagné sa rencontre contre : " + this.currentRencontre.name + " de force " + this.currentRencontre.force, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
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}
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console.log("-> matriser", this.currentRencontre);
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this.updateValuesDisplay();
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}
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/* -------------------------------------------- */
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async manageRencontre(coordTMR, cellDescr)
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{
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// Roll until diffent than '8'
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let rencontre
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this.currentRencontre = undefined;
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for (let previousRencontre of this.rencontresExistantes ) {
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if ( previousRencontre.coord == coordTMR)
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rencontre = previousRencontre.rencontre;
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}
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if ( rencontre == undefined ) {
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let val = 8;
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while (val == 8) {
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let myroll = new Roll("d7");
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myroll.roll();
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val = myroll.total;
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if ( val == 7 ) {
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rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
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rencontre.force = new Roll(rencontre.data.force).roll().total;
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}
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}
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}
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if (rencontre) { // Manages it
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this.currentRencontre = duplicate(rencontre);
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let diag = new Dialog( { title: "Rencontre en TMR!",
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content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
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buttons: {
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derober: {
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icon: '<i class="fas fa-check"></i>',
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label: "Se dérober",
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callback: () => this.derober()
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},
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refouler: {
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icon: '<i class="fas fa-check"></i>',
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label: "Refouler",
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callback: () => this.refouler()
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},
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maitiser: {
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icon: '<i class="fas fa-check"></i>',
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label: "Maîtriser",
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callback: () => this.matriser()
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}
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}
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} );
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diag.render(true);
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}
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}
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/* -------------------------------------------- */
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performRoll (html) {
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this.actor.performRoll( this.rollData );
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}
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/* -------------------------------------------- */
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updateValuesDisplay() {
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let ptsreve = document.getElementById("pointsreve-value");
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ptsreve.innerHTML = this.actor.data.data.reve.reve.value;
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let tmrpos = document.getElementById("tmr-pos");
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let tmr = TMRUtility.getTMRDescription( this.actor.data.data.reve.tmrpos.coord );
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tmrpos.innerHTML = this.actor.data.data.reve.tmrpos.coord + " (" + tmr.label + ")";
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let etat = document.getElementById("etatgeneral-value");
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etat.innerHTML = this.actor.data.data.compteurs.etat.value;
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let refoulement = document.getElementById("refoulement-value");
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refoulement.innerHTML = this.actor.data.data.reve.refoulement.value;
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let fatigueItem = document.getElementById("fatigue-table");
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fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.actor.data.data.sante.fatigue.value, this.actor.data.data.sante.endurance.max ).html() + "</table>";
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}
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/* -------------------------------------------- */
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manageCaseHumideResult() {
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if ( this.toclose )
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this.close();
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}
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/* -------------------------------------------- */
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async manageCaseHumide( cellDescr ) {
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if ( cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais" ) {
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let draconic = this.actor.getBestDraconic();
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let carac = this.actor.getCurrentReve();
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let level = draconic.data.niveau - 7;
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let scoreDef = CONFIG.RDD.resolutionTable[carac][level+10];
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let result = new Roll("d100").roll().total;
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let content = "";
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let mycallback;
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console.log(">>>>", scoreDef);
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if ( result > scoreDef.score ) {
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content = "Vous êtes entré sur une case humide, et vous avez <strong>raté</strong> votre maîtrise ! Vous <strong>quittez les Terres Médianes</strong> ! ("+ draconic.name +") :" + carac + " / " + level + " -> " + result + " / " + scoreDef.score;
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if ( result >= scoreDef.etotal ) {
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let souffle = TMRUtility.getSouffle(true);
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content += "<br>Vous avez fait un Echec Total. Vous subissez un Souffle de Dragon : " + souffle.name ;
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this.actor.createOwnedItem( souffle );
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}
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this.toclose = true;
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} else {
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content = "Vous êtes entré sur une case humide, et vous avez <strong>réussi</strong> votre maîtrise ! ("+ draconic.name +") :" + carac + " / " + level + " -> " + result + " / " + scoreDef.score;
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if ( result <= scoreDef.part ) {
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content += "<br>Vous avez fait une Réussite Particulière";
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if ( level < 0 ) {
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let xpcarac = Math.floor( Math.abs(level) / 2);
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let xpcomp = (Math.abs(level) % 2 == 1) ? xpcarac+1 : xpcarac;
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content += "<br>Points d'expérience gagné ! " + xpcarac + " - " + xpcomp;
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}
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}
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}
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let humideDiag = new Dialog( {title: "Case humide",
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content: content,
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buttons: {
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choice: { icon: '<i class="fas fa-check"></i>',
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label: "Fermer",
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callback: () => this.manageCaseHumideResult()
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}
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}
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}
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);
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humideDiag.render(true);
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}
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}
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/* -------------------------------------------- */
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updateSprites( myself )
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{
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let coordTMR = myself.actor.data.data.reve.tmrpos.coord;
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let coordXY = TMRUtility.convertToCellCoord( coordTMR );
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let basey = (coordXY.x % 2 == 0) ? myself.col1_y : myself.col2_y;
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let myx = 28+(coordXY.x * myself.cellw);
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let myy = basey+28+(coordXY.y * myself.cellh);
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myself.circle.x = myx;
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myself.circle.y = myy;
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}
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/* -------------------------------------------- */
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async declencheSortEnReserve( coordTMR )
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{
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for (let sortReserve of this.sortReserves ) {
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if ( sortReserve.coord == coordTMR) {
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await this.actor.deleteSortReserve(coordTMR);
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this.updateSortReserve();
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ChatMessage.create( { title: "Sort en réserve", content: "Vous avez déclenché le sort en réserve " + sortReserve.sort.name, user: game.user._id } );
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this.close();
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}
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}
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}
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/* -------------------------------------------- */
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async getCursorPosition(event) {
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let origEvent = event.data.originalEvent;
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let myself = event.target.tmrObject;
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//console.log("EVENT:", event);
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let canvasRect = origEvent.target.getBoundingClientRect();
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let x = origEvent.clientX - canvasRect.left;
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let y = origEvent.clientY - canvasRect.top;
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let cellx = Math.floor( x / myself.cellw);// [From 0 -> 12]
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if (cellx % 2 == 0)
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y -= myself.col1_y;
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else
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y -= myself.col2_y;
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let celly = Math.floor( y / myself.cellh);// [From 0 -> 14]
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console.log(">>>>", cellx, celly );
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let currentPos = TMRUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord);
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if ( (Math.abs(cellx - currentPos.x) > 1 || Math.abs(celly - currentPos.y) > 1) ||
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(currentPos.y == 0 && celly > currentPos.y && cellx != currentPos.x && currentPos.x % 2 == 0) ||
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(celly == 0 && celly < currentPos.y && cellx != currentPos.x && currentPos.x % 2 == 1) ) {
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ui.notifications.error( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position, et pas en diagonale" );
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} else {
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let coordTMR = TMRUtility.convertToTMRCoord(cellx, celly);
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let cellDescr = TMRUtility.getTMRDescription( coordTMR );
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console.log("TMR column is", coordTMR, cellx, celly, cellDescr, this);
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let tmrPos = duplicate(myself.actor.data.data.reve.tmrpos);
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tmrPos.coord = coordTMR;
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await myself.actor.update( { "data.reve.tmrpos": tmrPos } );
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myself.updateSprites(myself);
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myself.nbFatigue += 1;
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myself.updateValuesDisplay();
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myself.manageRencontre(coordTMR, cellDescr);
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myself.manageCaseHumide( cellDescr );
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await myself.declencheSortEnReserve( coordTMR );
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}
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}
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/* -------------------------------------------- */
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async activateListeners(html) {
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super.activateListeners(html);
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var row = document.getElementById("tmrrow1");
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var cell1 = row.insertCell(1);
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cell1.append( this.pixiApp.view );
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// Roll Sort
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html.find('#lancer-sort').click((event) => {
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this.actor.rollUnSort(this.actor.data.data.reve.tmrpos.coord);
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});
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// load the texture we need
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await this.pixiApp.loader.add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp').load((loader, resources) => {
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// This creates a texture from a 'bunny.png' image
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const mytmr = new PIXI.Sprite(resources.tmr.texture);
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// Setup the position of the bunny
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mytmr.x = 0;
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mytmr.y = 0;
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mytmr.width = 720;
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mytmr.height = 860;
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// Rotate around the center
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mytmr.anchor.x = 0;
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mytmr.anchor.y = 0;
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mytmr.interactive = true;
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mytmr.buttonMode = true;
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mytmr.tmrObject = this;
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mytmr.on('pointerdown', this.getCursorPosition);
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this.circle = new PIXI.Graphics();
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this.circle.beginFill(0x9966FF, 0.6);
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this.circle.drawCircle(0, 0, 15);
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this.circle.endFill();
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this.updateSprites( this );
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// Add the bunny to the scene we are building
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this.pixiApp.stage.addChild(mytmr);
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this.pixiApp.stage.addChild(this.circle);
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this.displayPreviousRencontres();
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this.displaySortReserve();
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} );
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await this.actor.updatePointsDeReve( (this.tmrdata.isRapide) ? -2 : -1); // 1 point defatigue
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this.updateValuesDisplay();
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let cellDescr = TMRUtility.getTMRDescription(this.actor.data.data.reve.tmrpos.coord);
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this.manageRencontre( this.actor.data.data.reve.tmrpos.coord,cellDescr );
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this.manageCaseHumide( cellDescr );
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}
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}
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