108 lines
3.4 KiB
JavaScript
108 lines
3.4 KiB
JavaScript
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { HtmlUtility } from "./html-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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/* -------------------------------------------- */
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export class RdDActorCreatureSheet extends RdDActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
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width: 640,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
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});
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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console.log("Creature : ", data);
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data.itemsByType = {};
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for (const item of data.items) {
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let list = data.itemsByType[item.type];
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if (!list) {
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list = [];
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data.itemsByType[item.type] = list;
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}
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list.push(item);
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}
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// Compute current carac sum
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let sum = 0;
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Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } });
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data.data.caracSum = sum;
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
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data.data.isGM = game.user.isGM;
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data.data.competencecreature = data.itemsByType["competencecreature"];
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this.actor.computeEncombrementTotalEtMalusArmure();
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RdDUtility.filterItemsPerTypeForSheet(data);
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RdDUtility.buildArbreDeConteneur(this, data);
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data.data.encTotal = this.actor.encTotal;
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data.data.isGM = game.user.isGM;
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console.log("Creature : ", this.objetVersConteneur, data);
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// On competence change
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html.find('.creature-carac').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
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});
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html.find('.creature-niveau').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
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});
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html.find('.creature-dommages').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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