63770790b9
Arrêter d'utiliser le jQuery $(selector) qui cause des effets de bord si plusieurs élements de la page (ie: foundry) correspondent au selector. Stocker le html dans les Sheet/Dialogs lors de l'appel activateListeners afin de pouvoir s'y référer ensuite. Utiliser this.html.find pour chercher dans le html de la fenêtre courante. Eliminer les référence par id html car l'id est unique (donc ne marche pas en multi-fenêtres)
223 lines
8.0 KiB
JavaScript
223 lines
8.0 KiB
JavaScript
import { SYSTEM_RDD } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { Misc } from "./misc.js";
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import { CompendiumTableHelpers, CompendiumTable } from "./settings/system-compendiums.js";
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const RARETES = [
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{ name: 'Commune', frequence: 54, min: 27, max: 108 },
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{ name: 'Frequente', frequence: 18, min: 9, max: 36 },
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{ name: 'Rare', frequence: 6, min: 3, max: 12 },
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{ name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
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const DEFAULT_RARETE = 1;
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const SETTINGS_LISTE_MILIEUX = "liste-milieux";
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const MILIEUX = [
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"Collines",
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"Cours d'eau",
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"Déserts",
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"Forêts",
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"Marais",
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"Maritimes",
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"Montagnes",
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"Plaines",
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"Sous-sols"
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]
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const ITEM_ENVIRONNEMENT_TYPES = [
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'herbe', 'ingredient', 'faune'
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]
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export class Environnement {
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static init() {
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game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
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name: "Liste des milieux proposés",
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hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
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scope: "world",
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config: true,
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default: MILIEUX.reduce(Misc.joining(',')),
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type: String
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});
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game.system.rdd.environnement = new Environnement();
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}
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constructor() {
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this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
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}
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static getRarete(name = undefined) {
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return RARETES.find(it => it.name == name) ?? RARETES[DEFAULT_RARETE];
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}
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static getFrequenceRarete(rarete, field = undefined) {
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const selected = this.getRarete(rarete);
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return selected[field];
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}
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async milieux() {
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return Object.values(await this.mapMilieux());
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}
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async mapMilieux() {
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const compendiumItems = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
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return Misc.indexLowercase(this.getMilieuxSettings().concat(Environnement.listMilieux(compendiumItems)));
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}
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static listMilieux(items) {
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return Misc.concat(items.map(it => Environnement.$itemToMilieux(it).filter(m => m)));
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}
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async autresMilieux(item) {
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const mapMilieux = await this.mapMilieux();
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const milieuxExistants = Environnement.$itemToMilieux(item).map(it => Grammar.toLowerCaseNoAccent(it));
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return Object.keys(mapMilieux)
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.filter(it => !milieuxExistants.includes(it))
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.map(it => mapMilieux[it]);
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}
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static $itemToMilieux(item) {
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return item.system.environnement.map(env => env.milieu);
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}
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getMilieuxSettings() {
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return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',').map(it => it.trim()).filter(it => it != '');
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}
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async findEnvironnementsLike(search) {
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const milieux = await this.mapMilieux();
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const searchLower = Grammar.toLowerCaseNoAccent(search);
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const keys = Object.keys(milieux).filter(it => it.includes(searchLower));
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if (keys.length > 1) {
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const milieuExact = milieux[searchLower];
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if (milieuExact) {
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return [milieuExact];
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}
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}
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return keys.map(k => milieux[k]);
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}
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async searchToChatMessage(milieux, typeName) {
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const table = await this.buildEnvironnementTable(milieux);
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await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, typeName);
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return true
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}
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async getRandom(milieux, typeName) {
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const table = await this.buildEnvironnementTable(milieux);
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return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, typeName);
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}
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async buildEnvironnementTable(milieux) {
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const filterMilieux = item => item.system?.environnement.filter(env => milieux.includes(env.milieu));
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const itemRareteEnMilieu = item => {
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const raretes = filterMilieux(item);
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const frequenceMax = Math.max(raretes.map(env => env.frequence));
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return raretes.find(env => env.frequence == frequenceMax);
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}
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const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
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const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
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return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
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}
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async getElements(itemFrequence, filter) {
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return await this.table.getContent(itemFrequence, filter);
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}
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}
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export class EnvironmentSheetHelper {
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static defaultOptions(defaultOptions) {
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return mergeObject(defaultOptions, {
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
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});
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}
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static setPosition(sheet, superPosition) {
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const position = superPosition;
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const sheetHeader = sheet.element.find(".sheet-header");
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const sheetBody = sheet.element.find(".sheet-body");
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sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
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return position;
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}
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/* -------------------------------------------- */
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static async getData(sheet, formData) {
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return mergeObject(formData, {
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milieux: await game.system.rdd.environnement.autresMilieux(sheet.item)
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});
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}
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static activateListeners(sheet) {
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if (!sheet.options.editable) return;
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sheet.html.find("input.input-selection-milieu").keypress(event => {
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if (event.keyCode == '13') {
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EnvironmentSheetHelper.onAddMilieu(sheet, event);
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}
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event.stopPropagation();
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})
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sheet.html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(sheet, event));
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sheet.html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
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sheet.html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
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updated => EnvironmentSheetHelper.$changeRarete(sheet, event, updated)));
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sheet.html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
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updated => EnvironmentSheetHelper.$changeFrequence(sheet, event, updated)));
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}
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static $changeFrequence(sheet, event, updated) {
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updated.frequence = Number(sheet.html.find(event.currentTarget).val());
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}
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static $changeRarete(sheet, event, updated) {
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const name = sheet.html.find(event.currentTarget).val();
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const rarete = Environnement.getRarete(name);
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updated.rarete = rarete.name;
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updated.frequence = rarete.frequence;
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// updated.frequence = Math.min(
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// Math.max(rarete.min, updated.frequence ?? rarete.frequence),
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// rarete.max);
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}
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static async onAddMilieu(sheet, event) {
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const milieu = sheet.html.find('input.input-selection-milieu').val();
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if (!milieu) {
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ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
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return
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}
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const list = sheet.item.system.environnement;
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const exists = list.find(it => it.milieu == milieu);
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if (exists) {
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ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
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return
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}
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const rarete = Environnement.getRarete();
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const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
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await sheet.item.update({ 'system.environnement': newList })
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}
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static async onDeleteMilieu(sheet, event) {
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const milieu = EnvironmentSheetHelper.$getEventMilieu(event);
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if (milieu != undefined) {
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const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
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.sort(Misc.ascending(it => it.milieu));
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await sheet.item.update({ 'system.environnement': newList });
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}
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}
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static async onChange(sheet, event, doMutation) {
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const list = sheet.item.system.environnement;
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const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
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const updated = list.find(it => it.milieu == milieu);
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if (updated) {
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doMutation(updated);
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const newList = [...list.filter(it => it.milieu != milieu), updated]
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.sort(Misc.ascending(it => it.milieu));
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await sheet.item.update({ 'system.environnement': newList });
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}
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}
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static $getEventMilieu(sheet, event) {
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return sheet.html.find(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
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}
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} |