foundryvtt-reve-de-dragon/module/sommeil/dialog-chateau-dormant.js

105 lines
3.5 KiB
JavaScript

export class DialogChateauDormant extends Dialog {
static async create() {
const date = game.system.rdd.calendrier.dateCourante();
const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
const dialogData = {
actors: actors,
date: date,
motifStress: `Nuit du ${date}`,
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs",
dialogData);
new DialogChateauDormant(dialogData, html)
.render(true);
}
constructor(dialogData, html) {
const options = {
classes: ["rdd-dialog-chateau-dormant"],
width: 600,
height: 'fit-content',
'z-index': 99999
};
const conf = {
title: "De Chateau dormant à Vaisseau",
content: html,
buttons: {
chateauDormant: { label: "Passer à Vaisseau!", callback: it => { this.onChateauDormant(); } }
}
};
super(conf, options);
this.dialogData = dialogData;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('input.sommeil-insomnie').change(event => this.onInsomnie(event));
this._activateListenerOnActorMoral(this.html);
}
_activateListenerOnActorMoral(html) {
html.find(`span.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
}
onInsomnie(event) {
const sommeilInsomnie = this.html.find(event.currentTarget);
const isInsomnie = sommeilInsomnie.is(':checked');
const sommeilHeures = sommeilInsomnie.parents('.set-sommeil-actor').find('input.sommeil-heures');
sommeilHeures.prop('disabled', isInsomnie);
if (isInsomnie) {
sommeilHeures.val('0');
}
}
async onActorMoral(event) {
const selected = this.html.find(event.currentTarget);
const actorRow = selected.parents('.set-sommeil-actor');
const actorId = actorRow.data('actor-id');
const actor = this.getActor(actorId);
actor.system.sommeil.moral = selected.data('moral');
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', actor.system.sommeil)
actorRow.find('.sommeil-actor-moral').html(htmlMoral);
// re-attach listeners for actor row
this._activateListenerOnActorMoral(actorRow);
}
getActor(actorId) {
return this.dialogData.actors.find(it => it.id == actorId);
}
async onChateauDormant() {
const motifStress = this.html.find("form input[name='motifStress']").val();
jQuery.map(
this.html.find('li.set-sommeil-actor'),
it => this.extractConsigneActor(this.html.find(it), motifStress)
).forEach(async consigne => await consigne.actor.prepareChateauDormant(consigne))
}
extractConsigneActor(actorRow, motifStress) {
const actorId = actorRow.data('actor-id');
const actor = this.getActor(actorId);
const insomnie = actorRow.find('input.sommeil-insomnie').is(':checked');
return {
actor,
ignorer: actorRow.find('input.sommeil-ignorer').is(':checked'),
stress: {
motif: motifStress,
valeur: Number.parseInt(actorRow.find('input.sommeil-stress').val()),
},
sommeil: {
nouveaujour: true,
date: this.dialogData.finChateauDormant,
insomnie: insomnie,
heures: insomnie ? 0 : Number.parseInt(actorRow.find('input.sommeil-heures').val()),
moral: actor.system.sommeil.moral ?? 'neutre',
}
};
}
}