303 lines
13 KiB
JavaScript
303 lines
13 KiB
JavaScript
/* Common useful functions shared between objects */
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const level_category = {
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"generale": "-4",
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"particuliere": "-8",
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"speciale": "-11",
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"connaissance": "-11",
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"draconic": "-11",
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"melee": "-6",
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"tir": "-8",
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"lancer": "-8"
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}
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const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const bonusmalus = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const specialResults = [ { "part": 0, "epart": 0, "etotal": 0 }, // 0
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{ "part": 1, "epart": 81, "etotal": 92 }, // 01-05
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{ "part": 2, "epart": 82, "etotal": 92 }, // 06-10
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{ "part": 3, "epart": 83, "etotal": 93 }, // 11-15
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{ "part": 4, "epart": 84, "etotal": 93 }, // 16-20
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{ "part": 5, "epart": 85, "etotal": 94 }, // 21-25
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{ "part": 6, "epart": 86, "etotal": 94 }, // 26-30
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{ "part": 7, "epart": 87, "etotal": 95 }, // 31-35
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{ "part": 8, "epart": 88, "etotal": 95 }, // 36-40
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{ "part": 9, "epart": 89, "etotal": 96 }, // 41-45
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{ "part": 10, "epart": 90, "etotal": 96 }, // 46-50
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{ "part": 11, "epart": 91, "etotal": 97 }, // 51-55
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{ "part": 12, "epart": 92, "etotal": 97 }, // 56-60
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{ "part": 13, "epart": 93, "etotal": 98 }, // 61-65
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{ "part": 14, "epart": 94, "etotal": 98 }, // 65-70
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{ "part": 15, "epart": 95, "etotal": 99 }, // 71-75
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{ "part": 16, "epart": 96, "etotal": 99 }, // 76-80
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{ "part": 17, "epart": 97, "etotal": 100 }, // 81-85
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{ "part": 18, "epart": 98, "etotal": 100 }, // 86-90
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{ "part": 19, "epart": 99, "etotal": 100 }, // 81-95
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{ "part": 20, "epart": 100, "etotal": 100 } // 96-00
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];
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const levelDown = [ { "level": -11, "score": 1, "part": 0, "epart": 2, "etotal": 90 },
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{ "level": -12, "score": 1, "part": 0, "epart": 2, "etotal": 70 },
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{ "level": -13, "score": 1, "part": 0, "epart": 2, "etotal": 50 },
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{ "level": -14, "score": 1, "part": 0, "epart": 2, "etotal": 30 },
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{ "level": -15, "score": 1, "part": 0, "epart": 2, "etotal": 10 },
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{ "level": -16, "score": 1, "part": 0, "epart": 2, "etotal": 2 }
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];
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const fatigueMatrix = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // Dummy filler for the array.
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[2, 3, 3, 2, 3, 3, 2, 3, 3, 2, 3, 3 ],
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[2, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3 ],
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[3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ],
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[3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 4 ],
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[3, 3, 4, 3, 3, 4, 3, 3, 4, 3, 3, 4 ],
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[3, 3, 4, 3, 4, 4, 3, 3, 4, 3, 4, 4 ],
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[3, 4, 4, 3, 4, 4, 3, 4, 4, 3, 4, 4 ],
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[3, 4, 4, 4, 4, 4, 3, 4, 4, 4, 4, 4 ],
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[4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ],
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[4, 4, 4, 4, 4, 5, 4, 4, 4, 4, 4, 5 ],
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[4, 4, 5, 4, 4, 5, 4, 4, 5, 4, 4, 5 ],
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[4, 4, 5, 4, 5, 5, 4, 4, 5, 4, 5, 5 ],
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[4, 5, 5, 4, 5, 5, 4, 5, 5, 4, 5, 5 ],
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[4, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5 ],
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[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 ] ];
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const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
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const fatigueTemplate = "<table>\
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<th><tdid=1><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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</table>"
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export class RdDUtility {
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates( ) {
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const templatePaths = [
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//Character Sheets
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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// Dialogs
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'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'
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];
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static buildResolutionTable( ) {
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let tableRes = []
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for (var j=0; j<=21; j++) {
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let subtab = [];
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for (var i=-10; i<=22; i++) {
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var m = (i + 10) * 0.5;
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var v;
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if (i == -9) {
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v = Math.floor(j / 2);
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} else if (i == -10) {
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v = Math.floor(j / 4);
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} else {
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if (j % 2 == 0) {
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var v = Math.ceil(j * m);
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} else {
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var v = Math.floor(j * m);
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}
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}
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if (v < 1) v = 1;
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let specResults
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if ( v > 100 )
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specResults = { "part": Math.ceil(v / 5), "epart": 1000, "etotal": 1000 };
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else
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specResults = specialResults[Math.ceil(v / 5 )];
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let tabIndex = i+10;
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subtab[tabIndex] = { "niveau": i, "score": v, "part": specResults.part, "epart": specResults.epart, "etotal": specResults.etotal }
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}
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tableRes[j] = subtab;
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}
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return tableRes;
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}
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/* -------------------------------------------- */
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static getLevelCategory( )
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{
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return level_category;
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}
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static getCaracArray()
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{
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return carac_array;
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}
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static getBonusMalus()
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{
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return bonusmalus;
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}
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/* -------------------------------------------- */
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static __buildHTMLResolutionHead( dataRow, minLevel=0, maxLevel=32 ) {
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let r = dataRow;
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var row = $("<tr/>");
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for (var colIndex=minLevel; colIndex <= maxLevel; colIndex++) {
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let c = dataRow[colIndex];
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let txt = (c.niveau > 0) ? "+"+c.niveau : c.niveau;
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row.append($("<th class='table-resolution-level'/>").text(txt) );
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}
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return row;
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}
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/* -------------------------------------------- */
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static __buildHTMLResolutionRow( dataRow, minLevel=0, maxLevel=32, rowIndex, caracValue, levelValue ) {
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let r = dataRow;
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var row = $("<tr/>");
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for (var colIndex=minLevel; colIndex <= maxLevel; colIndex++) {
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let c = dataRow[colIndex];
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if (rowIndex == caracValue && levelValue+10 == colIndex) {
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row.append($("<td class='table-resolution-target'/>").text(c.score));
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} else {
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if ( colIndex == 2 )
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row.append($("<td class='table-resolution-carac'/>").text(c.score));
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else
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row.append($("<td/>").text(c.score));
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}
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}
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return row;
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}
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/* -------------------------------------------- */
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static makeHTMLResolutionTable(container, minCarac = 1, maxCarac = 21, minLevel=-10, maxLevel=22, caracValue, levelValue) {
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minCarac = (minCarac < 1) ? 1 : minCarac;
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maxCarac = (maxCarac > 21) ? 21 : maxCarac;
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let data = CONFIG.RDD.resolutionTable;
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var table = $("<table/>").addClass('table-resolution');
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// Build first row of levels
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minLevel = (minLevel < -10) ? 0 : minLevel+10;
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maxLevel = (maxLevel > 22) ? 32 : maxLevel+10;
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let row = this.__buildHTMLResolutionHead( data[0], minLevel, maxLevel );
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table.append(row);
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// Then the rest...
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for (var rowIndex=minCarac; rowIndex <= maxCarac; rowIndex++) {
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let row = this.__buildHTMLResolutionRow( data[rowIndex], minLevel, maxLevel, rowIndex, caracValue, levelValue );
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table.append(row);
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}
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return container.append(table);
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}
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/* -------------------------------------------- */
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static getResolutionField(caracValue, levelValue )
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{
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if ( levelValue < -16 ) {
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return { "score": 0, "part": 0, "epart": 1, "etotal": 1};
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} if ( levelValue < -10 ) {
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return levelDown.find(levelData => levelData.level == levelValue);
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}
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return CONFIG.RDD.resolutionTable[caracValue][levelValue+10];
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}
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/* -------------------------------------------- */
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static computeCarac( data)
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{
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let fmax = parseInt(data.carac.taille.value) + 4;
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if ( data.carac.force.value > fmax )
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data.carac.force.value = fmax;
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data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
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let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
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data.attributs.plusdom.value = 2
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if (bonusDomKey < 8)
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data.attributs.plusdom.value = -1;
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else if (bonusDomKey < 12)
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data.attributs.plusdom.value = 0;
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else if (bonusDomKey < 14)
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data.attributs.plusdom.value = 1;
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data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
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data.carac.melee.value = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
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data.carac.tir.value = Math.floor( (parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
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data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
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data.sante.vie.max = Math.ceil( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value) /2 );
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data.sante.vie.value = data.sante.vie.max;
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let endurance = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
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data.sante.endurance.max = endurance;
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data.sante.endurance.value = endurance;
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data.sante.fatigue.max = endurance;
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data.sante.fatigue.value = endurance;
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data.attributs.sconst.value = 5; // Max !
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if ( data.carac.constitution.value < 9 )
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data.attributs.sconst.value = 2;
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else if (data.carac.constitution.value < 12 )
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data.attributs.sconst.value = 3;
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else if (data.carac.constitution.value < 15 )
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data.attributs.sconst.value = 4;
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data.attributs.sust.value = 4; // Max !
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if ( data.carac.taille.value < 10 )
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data.attributs.sust.value = 2;
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else if (data.carac.taille.value < 14 )
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data.attributs.sust.value = 3;
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}
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/* -------------------------------------------- */
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static makeHTMLfatigueMatrix( value, max )
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{
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max = (max < 16) ? 16 : max;
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max = (max > 30) ? 30 : max;
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value = (value > max) ? max : value;
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value = (value < 0) ? 0 : value;
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let fatigueTab = fatigueMatrix[max];
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let idx = 0; // Current fatigue slot
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let remFatigue = value;
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while ( remFatigue >= fatigueTab[idx] ) { // computes the fatigue segment consumed
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remFatigue = remFatigue - fatigueTab[idx];
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idx = idx + 1;
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}
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// At this point, we have the segment id in idx and the remaing fatigue points for the next segment in remFatigue
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let table = $("<table/>").addClass('table-fatigue');
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let segmentIdx = 0;
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let fatigueCount = 0;
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for (var line=0; line < fatigueLineSize.length; line++) {
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let row = $("<tr/>");
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let segmentsPerLine = fatigueLineSize[line];
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row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
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while (segmentIdx < segmentsPerLine) {
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let freeSize = fatigueTab[segmentIdx];
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for (let col=0; col <5; col++) {
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if ( col < freeSize ) {
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if (fatigueCount < value )
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row.append("<td class='fatigue-used'/>");
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else
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row.append("<td class='fatigue-free'/>");
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fatigueCount++;
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} else {
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row.append("<td class='fatigue-none'/>");
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}
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}
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row.append("<td class='fatigue-separator'/>");
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segmentIdx = segmentIdx + 1;
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}
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table.append(row);
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}
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//console.log("fatigue", table);
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return table;
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}
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/* -------------------------------------------- */
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static findCompetence(compList, compName)
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{
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for (const item of compList) {
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if (item.name == compName) {
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console.log("Found item !", item);
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return item;
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}
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}
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}
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}
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