220 lines
8.2 KiB
JavaScript
220 lines
8.2 KiB
JavaScript
import { ITEM_TYPES } from "../item.js"
|
|
import { RdDItemCompetence } from "../item-competence.js"
|
|
import { ChatUtility } from "../chat-utility.js"
|
|
import { Misc } from "../misc.js"
|
|
|
|
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
|
|
const TABLEAU_FATIGUE_MARCHE = [
|
|
{
|
|
code: "aise", label: "Aisé", description: "Route ou chemin",
|
|
survies: ['Extérieur', 'Equitation'],
|
|
vitesses: [{ vitesse: 4, fatigue: 1 }, { vitesse: 6, fatigue: 2 }, { vitesse: 8, fatigue: 3 }, { vitesse: 10, fatigue: 4 }, { vitesse: 12, fatigue: 6 }],
|
|
},
|
|
{
|
|
code: "malaise", label: "Malaisé", description: "Hors piste (herbes et buissons)",
|
|
survies: ['Extérieur', 'Equitation'],
|
|
vitesses: [{ vitesse: 4, fatigue: 2 }, { vitesse: 6, fatigue: 3 }, { vitesse: 8, fatigue: 4 }, { vitesse: 10, fatigue: 6 }],
|
|
},
|
|
{
|
|
code: "difficile", label: "Difficile", description: "Hors piste (collines, forêt)",
|
|
survies: ['Extérieur', 'Forêt', 'Glace', 'Equitation'],
|
|
vitesses: [{ vitesse: 4, fatigue: 3 }, { vitesse: 6, fatigue: 4 }, { vitesse: 8, fatigue: 6 }],
|
|
},
|
|
{
|
|
code: "tresdifficile", label: "Très difficile", description: "Hors piste (montagne, jungle, marais)",
|
|
survies: ['Forêt', 'Montagne', 'Marais', 'Glace'],
|
|
vitesses: [{ vitesse: 4, fatigue: 4 }, { vitesse: 6, fatigue: 6 }],
|
|
},
|
|
]
|
|
|
|
export class DialogFatigueVoyage extends Dialog {
|
|
static dialog = undefined
|
|
static async create() {
|
|
if (!game.user.isGM) {
|
|
return
|
|
}
|
|
if (!DialogFatigueVoyage.dialog) {
|
|
const parameters = {
|
|
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
|
|
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
|
.map(actor => DialogFatigueVoyage.prepareActorParameters(actor)),
|
|
nombreHeures: 1,
|
|
}
|
|
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
|
|
|
|
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/dialog-fatigue-voyage.hbs", parameters);
|
|
DialogFatigueVoyage.dialog = new DialogFatigueVoyage(html, parameters);
|
|
}
|
|
DialogFatigueVoyage.dialog.render(true);
|
|
}
|
|
|
|
static setModeDeplacement(parameters, code, vitesse) {
|
|
const ligneFatigueMarche = TABLEAU_FATIGUE_MARCHE.find(it => it.code == code) ?? TABLEAU_FATIGUE_MARCHE[0]
|
|
const rythme = ligneFatigueMarche.vitesses.find(it => it.vitesse == vitesse) ?? ligneFatigueMarche.vitesses[0]
|
|
parameters.typeTerrain = ligneFatigueMarche
|
|
parameters.vitesseDeplacement = rythme.vitesse
|
|
parameters.fatigueHoraire = rythme.fatigue
|
|
parameters.playerActors.forEach(voyageur =>
|
|
DialogFatigueVoyage.selectSurvie(voyageur, parameters.typeTerrain.code)
|
|
)
|
|
}
|
|
|
|
static prepareActorParameters(actor) {
|
|
const actorParameters = {
|
|
id: actor.id,
|
|
actor: actor,
|
|
selected: true,
|
|
ajustementFatigue: 0,
|
|
survies: {}
|
|
}
|
|
const competencesVoyage = {}
|
|
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
|
|
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[ITEM_TYPES.competence], codeSurvie, { onMessage: () => { } })
|
|
})
|
|
TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
|
|
actorParameters.survies[terrain.code] = Misc.join(
|
|
terrain.survies.map(survie => {
|
|
const niveau = competencesVoyage[survie]?.system.niveau
|
|
return `${survie}: ${niveau}`
|
|
}),
|
|
', ')
|
|
})
|
|
return actorParameters
|
|
}
|
|
|
|
static selectSurvie(actorParameters, code) {
|
|
actorParameters.survieCourante = actorParameters.survies[code]
|
|
}
|
|
|
|
constructor(html, parameters) {
|
|
const options = {
|
|
classes: ["dialog-fatigue-voyage"],
|
|
width: 600,
|
|
height: 'fit-content',
|
|
'max-height': 900,
|
|
'z-index': 99999
|
|
}
|
|
const conf = {
|
|
title: "Fatigue de voyage",
|
|
content: html,
|
|
buttons: {}
|
|
}
|
|
super(conf, options);
|
|
this.parameters = parameters
|
|
this.controls = {}
|
|
}
|
|
|
|
activateListeners(html) {
|
|
if (this.html == undefined) {
|
|
html.find('select[name="code-terrain"]').trigger("focus")
|
|
}
|
|
this.html = html;
|
|
super.activateListeners(html);
|
|
|
|
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
|
|
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
|
|
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
|
|
this.html.find('.list-item input[name="ajustement-fatigue"]').change(event => this.changeParameters())
|
|
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
|
|
}
|
|
|
|
changeParameters() {
|
|
this.changeTerrain(this.html.find('select[name="code-terrain"]').val())
|
|
this.changeVitesse(this.html.find('select[name="vitesse-deplacement"]').val())
|
|
this.changeNombreHeures(this.html.find('input[name="nombre-heures"]').val())
|
|
this.setFatigue()
|
|
}
|
|
|
|
async changeTerrain(codeTerrain) {
|
|
if (this.parameters.typeTerrain.code != codeTerrain) {
|
|
const selectVitesseDeplacement = this.html.find('select[name="vitesse-deplacement"]')
|
|
const vitesse = selectVitesseDeplacement.val()
|
|
selectVitesseDeplacement.empty()
|
|
|
|
DialogFatigueVoyage.setModeDeplacement(this.parameters, codeTerrain, vitesse)
|
|
this.parameters.typeTerrain.vitesses.forEach(async rythme => {
|
|
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
|
|
})
|
|
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
|
|
|
|
Promise.all(this.getActorRows()
|
|
.map(async row => row.find('label.voyage-liste-survies').text(this.$extractActorParameters(row).survieCourante)
|
|
))
|
|
}
|
|
}
|
|
|
|
async changeVitesse(vitesse) {
|
|
if (this.parameters.vitesseDeplacement != vitesse) {
|
|
DialogFatigueVoyage.setModeDeplacement(this.parameters, this.parameters.typeTerrain.code, vitesse)
|
|
}
|
|
}
|
|
|
|
async changeNombreHeures(nombreHeures) {
|
|
this.parameters.nombreHeures = parseInt(nombreHeures)
|
|
}
|
|
|
|
async setFatigue() {
|
|
const baseFatigue = this.parameters.nombreHeures * this.parameters.fatigueHoraire
|
|
this.html.find('input[name="base-fatigue"]').val(baseFatigue)
|
|
this.updateActorTotalFatigue(baseFatigue)
|
|
}
|
|
|
|
async updateActorTotalFatigue(baseFatigue) {
|
|
Promise.all(this.getActorRows()
|
|
.map(async row => {
|
|
const actor = this.$extractActorParameters(row)
|
|
row.find('input[name="total-fatigue"]').val(actor.ajustement + baseFatigue)
|
|
}))
|
|
}
|
|
|
|
async appliquerFatigue() {
|
|
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
|
|
this.getActorRows()
|
|
.map(row => this.$extractActorParameters(row))
|
|
.filter(it => it.selected)
|
|
.forEach(async it => {
|
|
const perteFatigue = fatigueBase + it.ajustement
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
|
|
content: await renderTemplate(
|
|
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
|
|
foundry.utils.mergeObject(it,
|
|
{
|
|
parameters: this.parameters,
|
|
fatigueBase: fatigueBase,
|
|
perteFatigue: perteFatigue,
|
|
isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
|
|
}, { inplace: false })
|
|
),
|
|
})
|
|
await it.actor.santeIncDec("fatigue", perteFatigue)
|
|
})
|
|
}
|
|
|
|
getActorRows() {
|
|
return jQuery.map(
|
|
this.html.find('div.fatigue-actors-list li.list-item'),
|
|
it => this.html.find(it))
|
|
}
|
|
|
|
|
|
$extractActorParameters(actorRow) {
|
|
const actorId = actorRow.data('actor-id')
|
|
const actorParameters = this.parameters.playerActors.find(it => it.id == actorId)
|
|
const actor = game.actors.get(actorId)
|
|
if (!actor) {
|
|
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
|
|
return {}
|
|
}
|
|
actorParameters.ajustement = parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0)
|
|
actorParameters.selected = actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
|
|
return actorParameters
|
|
}
|
|
|
|
async close() {
|
|
DialogFatigueVoyage.dialog = undefined
|
|
await super.close()
|
|
}
|
|
|
|
|
|
} |