Vincent Vandemeulebrouck
306d7c2150
Lorsqu'une blessure critique/grave rétrograde naturellement, le délai avant le jet de récupération suivant est correctement augmenté.
203 lines
7.1 KiB
JavaScript
203 lines
7.1 KiB
JavaScript
import { RdDItem } from "../item.js";
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import { Misc } from "../misc.js";
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import { RdDTimestamp } from "../time/rdd-timestamp.js";
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const BASE_TACHE_SOIN_BLESSURE = {
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type: "tache",
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img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
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system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
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}
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const TACHES_SOIN_BLESSURE = {
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6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
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4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
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2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
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}
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const definitionsBlessures = [
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{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
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{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
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]
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export class RdDItemBlessure extends RdDItem {
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static get defaultIcon() {
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return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
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}
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prepareDerivedData() {
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super.prepareDerivedData();
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this.system.label = this.getLabelGravite()
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}
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static prepareTacheSoin(gravite) {
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const tache = TACHES_SOIN_BLESSURE[gravite]
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if (!tache) {
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ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
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return undefined;
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}
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
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}
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static async createBlessure(actor, gravite, localisation = '', attacker) {
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const definition = RdDItemBlessure.getDefinition(gravite)
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const blessure = {
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name: definition.label,
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type: 'blessure',
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img: definition.icon,
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system: {
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gravite: gravite,
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difficulte: - gravite,
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localisation: localisation,
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origine: attacker?.name ?? ""
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}
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}
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const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
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return blessures[0]
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}
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static async createTacheSoinBlessure(actor, gravite) {
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const tache = RdDItemBlessure.prepareTacheSoin(gravite)
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if (tache) {
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const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
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return taches[0];
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}
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return undefined
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}
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async updateTacheSoinBlessure(tache) {
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if (tache) {
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await tache.update({
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system: {
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itemId: this.id,
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difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
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points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
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}
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});
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}
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}
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async setSoinsBlessure(systemUpdate = {}) {
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systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
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systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
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await this.update({
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img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
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system: systemUpdate
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});
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}
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async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
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if (this.parent != actor || actor == undefined) {
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return
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}
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if (new RdDTimestamp(this.system.temporel.fin).compare(timestamp) > 0) {
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// attente periode
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return
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}
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if (this.system.gravite > 0) {
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const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
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const gravite = this.system.gravite;
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const graviteMoindre = gravite - 2;
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const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
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const label = this.getLabelGravite();
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let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
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if (rolled.isETotal) {
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message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
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await actor.santeIncDec("vie", -1);
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mergeObject(update, {
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system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
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});
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}
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else {
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if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
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message.content += ` -- une blessure ${label} cicatrise`;
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mergeObject(update, {
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system: {
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gravite: graviteMoindre,
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temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
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}
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});
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}
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else {
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message.content += ` -- une blessure ${label} reste stable`;
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}
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}
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await this.update(update);
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}
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}
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peutRetrograder(graviteMoindre, moindres) {
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return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
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}
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async calculerFinPeriodeTemporel(debut) {
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return await debut.nouveauJour().addJours(this.system.gravite);
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}
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async onFinPeriode(oldTimestamp, newTimestamp) {
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if (this.system.gravite <= 0) {
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await super.onFinPeriode(oldTimestamp, newTimestamp)
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}
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}
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getImgSoins(gravite, soins) {
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let img = 'blessure'
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if (gravite > 6) {
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img = 'mort'
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}
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if (gravite <= 0) {
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img = 'eraflure'
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}
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return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
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}
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getLabelGravite() {
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return RdDItemBlessure.getDefinition(this.system.gravite).label
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}
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static getDefinition(gravite) {
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return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
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.find(it => it.gravite >= gravite);
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}
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static maxBlessures(gravite) {
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return RdDItemBlessure.getDefinition(gravite).max
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}
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isContusion() {
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return this.system.gravite <= 0
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}
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isLegere() {
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return this.system.gravite > 0 && this.system.gravite <= 2
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}
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isGrave() {
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return this.system.gravite > 2 && this.system.gravite <= 4
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}
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isCritique() {
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return this.system.gravite > 4 && this.system.gravite <= 6
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}
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isMort() {
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return this.system.gravite > 6
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}
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getProprietes() {
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return [
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RdDItem.propertyIfDefined('Causée par', this.system.origine, this.system.origine),
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`<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`,
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RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent),
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`<b>Localisation</b>: ${this.system.localisation}`,
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`<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`,
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`<b>Difficulté des soins</b>: ${this.system.difficulte}`,
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(this.system.soinscomplets.done ?
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`<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` :
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(this.system.premierssoins.done ?
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`<b>Bonus premiers soins</b>: ${this.system.premierssoins.bonus}` :
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`<b>Points de tâche</b>: ${this.system.premierssoins.tache}`
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)
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),
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];
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}
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}
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