d743578f3f
- Passer par Misc.data/Misc.templateData pour les Item - Méthode getObjet pour obtenir un objet par id - Simplification du code sur les conteneurs On peut sortir un objet d'un conteneur # Conflicts: # module/actor.js
724 lines
31 KiB
JavaScript
724 lines
31 KiB
JavaScript
/* Common useful functions shared between objects */
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import { ChatUtility } from "./chat-utility.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { Misc } from "./misc.js";
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import { Grammar } from "./grammar.js";
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
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const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
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/* -------------------------------------------- */
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function _buildAllSegmentsFatigue(max) {
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const cycle = [5, 2, 4, 1, 3, 0];
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let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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for (let i = 0; i <= max; i++) {
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const ligneFatigue = duplicate(fatigue[i]);
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const caseIncrementee = cycle[i % 6];
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ligneFatigue[caseIncrementee]++;
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ligneFatigue[caseIncrementee + 6]++;
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ligneFatigue.fatigueMax = 2 * (i + 1);
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fatigue[i + 1] = ligneFatigue;
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}
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return fatigue;
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}
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/* -------------------------------------------- */
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function _cumulSegmentsFatigue(matrix) {
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let cumulMatrix = [];
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for (let line of matrix) {
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let cumul = duplicate(line);
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for (let i = 1; i < 12; i++) {
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cumul[i] += cumul[i - 1];
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}
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cumulMatrix.push(cumul);
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}
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return cumulMatrix;
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}
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/* -------------------------------------------- */
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const fatigueMatrix = _buildAllSegmentsFatigue(60);
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const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
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const fatigueMarche = {
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"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
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"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
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"difficile": { "4": 3, "6": 4, "8": 6 },
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"tresdifficile": { "4": 4, "6": 6 }
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}
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/* -------------------------------------------- */
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const definitionsBlessures = [
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{ type: "legere", facteur: 2 },
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{ type: "grave", facteur: 4 },
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{ type: "critique", facteur: 6 }
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]
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/* -------------------------------------------- */
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const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
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/* -------------------------------------------- */
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const definitionsEncaissement = {
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"mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
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],
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"non-mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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],
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"cauchemar": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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]
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};
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/* -------------------------------------------- */
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export class RdDUtility {
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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//Character Sheets
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
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'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
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// Dialogs
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
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// Calendrier
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'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
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'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
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'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
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// Conteneur/item in Actor sheet
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'systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html',
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'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html',
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// HUD
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
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// messages tchat
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'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-poesie.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html'
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];
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Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
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Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
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Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
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Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
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Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
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Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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static getNomEthylisme(niveauEthylisme) {
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let index = -niveauEthylisme;
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return index < 0 ? 'Aucun' : nomEthylisme[index];
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}
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/* -------------------------------------------- */
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static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide
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if (!this.afficheContenu)
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this.afficheContenu = {};
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}
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/* -------------------------------------------- */
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static toggleAfficheContenu(conteneurId) {
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this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
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}
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/* -------------------------------------------- */
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static getAfficheContenu(conteneurId) {
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if (conteneurId)
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return this.afficheContenu[conteneurId];
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return undefined;
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}
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/* -------------------------------------------- */
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static filterItemsPerTypeForSheet(formData, itemsByType) {
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formData.materiel = this.checkNull(formData.itemsByType['objet']);
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formData.conteneurs = this.checkNull(formData.itemsByType['conteneur']);
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formData.armes = this.checkNull(formData.itemsByType['arme']);
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formData.armures = this.checkNull(formData.itemsByType['armure']);
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formData.livres = this.checkNull(formData.itemsByType['livre']);
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formData.potions = this.checkNull(formData.itemsByType['potion']);
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formData.ingredients = this.checkNull(formData.itemsByType['ingredient']);
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formData.munitions = this.checkNull(formData.itemsByType['munition']);
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formData.herbes = this.checkNull(formData.itemsByType['herbe']);
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formData.sorts = this.checkNull(formData.itemsByType['sort']);
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formData.queues = this.checkNull(formData.itemsByType['queue']);
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formData.souffles = this.checkNull(formData.itemsByType['souffle']);
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formData.ombres = this.checkNull(formData.itemsByType['ombre']);
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formData.tetes = this.checkNull(formData.itemsByType['tete']);
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formData.taches = this.checkNull(formData.itemsByType['tache']);
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formData.monnaie = this.checkNull(formData.itemsByType['monnaie']);
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formData.meditations = this.checkNull(formData.itemsByType['meditation']);
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formData.chants = this.checkNull(formData.itemsByType['chant']);
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formData.danses = this.checkNull(formData.itemsByType['danse']);
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formData.musiques = this.checkNull(formData.itemsByType['musique']);
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formData.oeuvres = this.checkNull(formData.itemsByType['oeuvre']);
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formData.jeux = this.checkNull(formData.itemsByType['jeu']);
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formData.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']);
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formData.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']);
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formData.objets = formData.conteneurs.concat(formData.materiel)
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.concat(formData.armes)
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.concat(formData.armures)
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.concat(formData.munitions)
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.concat(formData.livres)
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.concat(formData.potions)
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.concat(formData.herbes)
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.concat(formData.ingredients);
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formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
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}
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/* -------------------------------------------- */
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static async processItemDropEvent(actorSheet, event) {
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let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
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console.log(dragData, actorSheet.actor.id);
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let objetId = dragData.id || dragData.data._id;
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console.log("DRAG", dragData);
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if (dragData.type == 'Item') {
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if (dragData.actorId) {
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if (dragData.actorId != actorSheet.actor.id) {
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console.log("Moving objects", dragData);
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actorSheet.actor.moveItemsBetweenActors(objetId, dragData.actorId);
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return false;
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}
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else {
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// rangement
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const destId = $(event.target).parents(".item").attr("data-item-id");
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const srcId = actorSheet.objetVersConteneur[objetId];
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if (srcId != destId && objetId != destId && actorSheet.actor.isConteneurSuffisant(objetId, destId)) {
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if (srcId) {
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await actorSheet.actor.enleverDeConteneur(objetId, srcId);
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}
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if (destId) { // Dropped over an item !!!
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await actorSheet.actor.ajouterAConteneur(objetId, destId);
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}
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}
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}
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}
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actorSheet.actor.computeEncombrementTotalEtMalusArmure();
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} else if (dragData.type == "Actor") {
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actorSheet.actor.addSubacteur(objetId);
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}
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return true;
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}
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/* -------------------------------------------- */
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static buildArbreDeConteneur(actorSheet, formData) {
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actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
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// Attribution des objets aux conteneurs
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for (let conteneur of formData.conteneurs) {
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conteneur.subItems = [];
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if (!conteneur.data.encTotal) conteneur.data.encTotal = 0;
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//conteneur.data.encTotal = ; Deja calculé
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if (conteneur.data.contenu) {
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for (let id of conteneur.data.contenu) {
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let objet = formData.objets.find(objet => (id == objet._id));
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if (objet) {
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if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix
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objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template
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actorSheet.objetVersConteneur[id] = conteneur._id;
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conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite) ? objet.data.quantite : 1));
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conteneur.subItems.push(objet);
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}
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}
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}
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}
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// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
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let newConteneurs = formData.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu });
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formData.conteneurs = newConteneurs;
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//console.log(newConteneurs);
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}
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/* -------------------------------------------- */
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/** Construit la structure récursive des conteneurs, avec imbrication potentielle
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*
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*/
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static buildConteneur(objet, niveau) {
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if (!niveau) niveau = 1;
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objet.niveau = niveau;
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//console.log("OBJ:", objet);
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let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet });
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if (objet.type == 'conteneur') {
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//console.log("ITEM DISPLAYED", objet );
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if (this.getAfficheContenu(objet._id)) {
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str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
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} else {
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str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
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}
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for (let subItem of objet.subItems) {
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str = str + this.buildConteneur(subItem, niveau + 1);
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}
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str = str + "</ul>";
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}
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return new Handlebars.SafeString(str);
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}
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/* -------------------------------------------- */
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static getCaracArray() {
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return carac_array;
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}
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static getDifficultesLibres() {
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return difficultesLibres;
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}
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static getAjustementsConditions() {
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return ajustementsConditions;
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}
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static getAjustementsEncaissement() {
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return ajustementsEncaissement;
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}
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static getDefinitionsBlessures() {
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return definitionsBlessures;
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}
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/* -------------------------------------------- */
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static getSegmentsFatigue(maxEnd) {
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maxEnd = Math.max(maxEnd, 1);
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maxEnd = Math.min(maxEnd, fatigueMatrix.length);
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return fatigueMatrix[maxEnd];
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}
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/* -------------------------------------------- */
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static calculMalusFatigue(fatigue, maxEnd) {
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maxEnd = Math.max(maxEnd, 1);
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maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
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let segments = cumulFatigueMatrix[maxEnd];
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for (let i = 0; i < 12; i++) {
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if (fatigue <= segments[i]) {
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return fatigueMalus[i]
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}
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}
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return -7;
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}
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/* -------------------------------------------- */
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// Build the nice (?) html table used to manage fatigue.
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// max should be the endurance max value
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static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
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let segments = this.getSegmentsFatigue(maxEndurance);
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return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
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}
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static makeHTMLfatigueMatrixForSegment(fatigue, segments) {
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fatigue = Math.max(fatigue, 0);
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fatigue = Math.min(fatigue, segments.fatigueMax);
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let table = $("<table/>").addClass('table-fatigue');
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let segmentIdx = 0;
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let fatigueCount = 0;
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for (var line = 0; line < fatigueLineSize.length; line++) {
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let row = $("<tr/>");
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let segmentsPerLine = fatigueLineSize[line];
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row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
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while (segmentIdx < segmentsPerLine) {
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let freeSize = segments[segmentIdx];
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for (let col = 0; col < 5; col++) {
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if (col < freeSize) {
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if (fatigueCount < fatigue)
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row.append("<td class='fatigue-used'>X</td>");
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else
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row.append("<td class='fatigue-free'/>");
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fatigueCount++;
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} else {
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row.append("<td class='fatigue-none'/>");
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}
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}
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row.append("<td class='fatigue-separator'/>");
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segmentIdx = segmentIdx + 1;
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}
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table.append(row);
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}
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return table;
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}
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/* -------------------------------------------- */
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static getLocalisation(type = 'personnage') {
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let result = new Roll("1d20").roll().total;
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let txt = ""
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if (type == 'personnage') {
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if (result <= 3) txt = "Jambe, genou, pied, jarret";
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else if (result <= 7) txt = "Hanche, cuisse, fesse";
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else if (result <= 9) txt = "Ventre, reins";
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else if (result <= 12) txt = "Poitrine, dos";
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else if (result <= 14) txt = "Avant-bras, main, coude";
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else if (result <= 18) txt = "Epaule, bras, omoplate";
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else if (result == 19) txt = "Tête";
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else if (result == 20) txt = "Tête (visage)";
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} else {
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if (result <= 7) txt = "Jambes/Pattes";
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else if (result <= 18) txt = "Corps";
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else if (result <= 20) txt = "Tête";
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}
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return { result: result, label: txt };
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}
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/* -------------------------------------------- */
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static selectEncaissement(degats, mortalite) {
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const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
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for (let encaissement of table) {
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if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
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&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
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return duplicate(encaissement);
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}
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}
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return duplicate(table[0]);
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}
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/* -------------------------------------------- */
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static _evaluatePerte(formula, over20) {
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console.log("_evaluatePerte", formula, over20);
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let perte = new Roll(formula, { over20: over20 });
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perte.evaluate();
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return perte.total;
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}
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/* -------------------------------------------- */
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static currentFatigueMalus(value, max) {
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max = Math.max(1, Math.min(max, 60));
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value = Math.min(max * 2, Math.max(0, value));
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let fatigueTab = fatigueMatrix[max];
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let fatigueRem = value;
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for (let idx = 0; idx < fatigueTab.length; idx++) {
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fatigueRem -= fatigueTab[idx];
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if (fatigueRem <= 0) {
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return fatigueMalus[idx];
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}
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}
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return -7; // This is the max !
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await RdDUtility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static async responseNombreAstral(data) {
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let actor = game.actors.get(data.id);
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actor.ajouteNombreAstral(data);
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}
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/* -------------------------------------------- */
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static onSocketMesssage(sockmsg) {
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console.log(">>>>> MSG RECV", sockmsg);
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switch (sockmsg.msg) {
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case "msg_gm_chat_message":
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return ChatUtility.handleGMChatMessage(sockmsg.data);
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case "msg_sync_time":
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return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data);
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case "msg_request_nombre_astral":
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return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
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case "msg_response_nombre_astral":
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return RdDUtility.responseNombreAstral(sockmsg.data);
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case "msg_tmr_move":
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if (game.user.isGM) {
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let actor = game.actors.get(sockmsg.data.actorId);
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actor.refreshTMRView(sockmsg.data.tmrPos);
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}
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}
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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RdDCombat.registerChatCallbacks(html);
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// Gestion spécifique message passeurs
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html.on("click", '.tmr-passeur-coord a', event => {
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let coord = event.currentTarget.attributes['data-tmr-coord'].value;
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let actorId = event.currentTarget.attributes['data-actor-id'].value;
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let actor = game.actors.get(actorId);
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actor.tmrApp.forceDemiRevePosition(coord);
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});
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// Gestion spécifique des sorts en réserve multiples (ie têtes)
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html.on("click", '#sort-reserve', event => {
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let coord = event.currentTarget.attributes['data-tmr-coord'].value;
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let sortId = event.currentTarget.attributes['data-sort-id'].value;
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let actorId = event.currentTarget.attributes['data-actor-id'].value;
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let actor = game.actors.get(actorId);
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actor.tmrApp.lancerSortEnReserve(coord, sortId);
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});
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// Gestion du bouton payer
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html.on("click", '#payer-button', event => {
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let sumdenier = event.currentTarget.attributes['data-somme-denier'].value;
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let quantite = 1;
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if (event.currentTarget.attributes['data-quantite']) {
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quantite = event.currentTarget.attributes['data-quantite'].value;
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}
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let jsondata = event.currentTarget.attributes['data-jsondata']
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let objData
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if (jsondata) {
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objData = JSON.parse(jsondata.value)
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}
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if (game.user.character) {
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game.user.character.payerDenier(sumdenier, objData, quantite);
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} else {
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let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement";
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ChatMessage.create({ content: msgPayer, whisper: [game.user] });
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}
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});
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}
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/* -------------------------------------------- */
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static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
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let piece = {
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name: name, type: 'monnaie', img: img, _id: randomID(16),
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data: {
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quantite: 0,
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valeur_deniers: valeur_deniers,
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encombrement: enc,
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description: ""
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}
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}
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return piece;
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}
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/* -------------------------------------------- */
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static afficherDemandePayer(som1, som2) {
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som1 = (som1) ? som1.toLowerCase() : "0d";
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som2 = (som2) ? som2.toLowerCase() : "0d";
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let regExp = /(\d+)(\w+)/g;
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let p1 = regExp.exec(som1);
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regExp = /(\d+)(\w+)/g;
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let p2 = regExp.exec(som2);
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let sumd = 0;
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let sums = 0;
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if (p1[2] == 'd') sumd += Number(p1[1]);
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if (p1[2] == 's') sums += Number(p1[1]);
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if (p2[2] == 'd') sumd += Number(p2[1]);
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if (p2[2] == 's') sums += Number(p2[1]);
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let sumtotald = sumd + (sums * 100);
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let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
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msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
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ChatMessage.create({ content: msgPayer });
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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|
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
|
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|
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return chatData;
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}
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|
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/* -------------------------------------------- */
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static confirmerSuppressionSubacteur(actorSheet, li) {
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let actorId = li.data("actor-id");
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let actor = game.actors.get(actorId);
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let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name + " ?</p>";
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let d = new Dialog({
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title: "Confirmer la suppression du lien",
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content: msgTxt,
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buttons: {
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delete: {
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icon: '<i class="fas fa-check"></i>',
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label: "Supprimer le lien",
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callback: () => {
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console.log("Delete : ", actorId);
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actorSheet.actor.removeSubacteur(actorId);
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li.slideUp(200, () => actorSheet.render(false));
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}
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|
},
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|
cancel: {
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|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Annuler"
|
|
}
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},
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default: "cancel"
|
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});
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d.render(true);
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}
|
|
|
|
/* -------------------------------------------- */
|
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static async confirmerSuppression(actorSheet, li) {
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let itemId = li.data("item-id");
|
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let objet = actorSheet.actor.getObjet(itemId);
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|
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
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let buttons = {
|
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delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
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label: "Supprimer l'objet",
|
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callback: () => {
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console.log("Delete : ", itemId);
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actorSheet.actor.deleteOwnedItem(itemId);
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li.slideUp(200, () => actorSheet.render(false));
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|
}
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|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Annuler"
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}
|
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}
|
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if (objet.data.type == 'conteneur' && objet.data.data.contenu.length > 0) {
|
|
msgTxt += "<br>Cet objet est aussi un conteneur avec du contenu : choisissez l'option de suppression";
|
|
buttons['deleteall'] = {
|
|
icon: '<i class="fas fa-check"></i>',
|
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label: "Supprimer le conteneur et tout son contenu",
|
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callback: () => {
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console.log("Delete : ", itemId);
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actorSheet.actor.deleteAllConteneur(itemId);
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li.slideUp(200, () => actorSheet.render(false));
|
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}
|
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}
|
|
}
|
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msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirmer la suppression",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static afficherHeuresChanceMalchance(heureNaissance) {
|
|
if (heureNaissance) {
|
|
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
|
ChatMessage.create({
|
|
content: `A l'heure ${game.system.rdd.calendrier.getCurrentHeure()}, le modificateur de Chance/Malchance pour l'heure de naissance ${heureNaissance} est de : ${ajustement}.`,
|
|
whisper: ChatMessage.getWhisperRecipients("MJ")
|
|
});
|
|
}
|
|
else {
|
|
ui.notifications.warn("Pas d'heure de naissance selectionnée")
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------- */
|
|
static checkThanatosXP(compName) {
|
|
if (compName.includes('Thanatos')) {
|
|
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
|
ChatMessage.create({
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
|
content: message
|
|
});
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------- */
|
|
static async onRenderChatMessage(app, html, msg) {
|
|
// TODO
|
|
//console.log(app, html, msg);
|
|
}
|
|
|
|
}
|