67b0555b11
Il y en avait partout dans des dialogues, des options, le drag&drop d'acteur sur acteur, l'empilage d'objet...
52 lines
1.3 KiB
JavaScript
52 lines
1.3 KiB
JavaScript
import { Misc } from "./misc.js";
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export class DialogSplitItem extends Dialog {
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static async create(item, callback) {
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const itemData = item
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const splitData = {
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item: itemData,
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choix: { quantite: 1, max: itemData.system.quantite - 1 }
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};
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const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
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return new DialogSplitItem(item, splitData, html, callback)
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}
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constructor(item, splitData, html, callback) {
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let options = { classes: ["dialogsplit"], width: 300, height: 160, 'z-index': 99999 };
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let conf = {
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title: "Séparer en deux",
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content: html,
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default: "separer",
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buttons: {
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"separer": {
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label: "Séparer", callback: it => {
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this.onSplit();
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}
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}
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}
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};
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super(conf, options);
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this.callback = callback;
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this.item = item;
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this.splitData = splitData;
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}
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async onSplit(){
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await $(".choix-quantite").change();
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this.callback(this.item, this.splitData.choix.quantite);
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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html.find(".choix-quantite").change(event => {
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this.splitData.choix.quantite = Number(event.currentTarget.value);
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});
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}
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} |