Vincent Vandemeulebrouck
f34db764cb
Quand on fait un jet de chance pour la journée, permettre de ne pas utiliser l'ajustement astrologique
903 lines
41 KiB
JavaScript
903 lines
41 KiB
JavaScript
/* Common useful functions shared between objects */
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import { ChatUtility } from "./chat-utility.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { Misc } from "./misc.js";
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import { Grammar } from "./grammar.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDItem } from "./item.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { RdDNameGen } from "./rdd-namegen.js";
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import { RdDConfirm } from "./rdd-confirm.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDTimestamp } from "./time/rdd-timestamp.js";
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import { RdDRaretes } from "./item/raretes.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { ExperienceLog } from "./actor/experience-log.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const difficultesLibres = Misc.intArray(0, -11);
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const ajustementsConditions = Misc.intArray(-10, 11);
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const ajustementsEncaissement = Misc.intArray(-10, 26);
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/* -------------------------------------------- */
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function _buildAllSegmentsFatigue(max) {
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const cycle = [5, 2, 4, 1, 3, 0];
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const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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for (let i = 0; i <= max; i++) {
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const ligneFatigue = duplicate(fatigue[i]);
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const caseIncrementee = cycle[i % 6];
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ligneFatigue[caseIncrementee]++;
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ligneFatigue[caseIncrementee + 6]++;
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ligneFatigue.fatigueMax = 2 * (i + 1);
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fatigue[i + 1] = ligneFatigue;
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}
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return fatigue;
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}
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/* -------------------------------------------- */
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function _cumulSegmentsFatigue(matrix) {
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let cumulMatrix = [];
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for (let line of matrix) {
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let cumul = duplicate(line);
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for (let i = 1; i < 12; i++) {
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cumul[i] += cumul[i - 1];
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}
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cumulMatrix.push(cumul);
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}
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return cumulMatrix;
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}
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/* -------------------------------------------- */
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export const MAX_ENDURANCE_FATIGUE = 60;
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const fatigueMatrix = _buildAllSegmentsFatigue(MAX_ENDURANCE_FATIGUE);
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const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
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const fatigueMarche = {
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"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
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"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
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"difficile": { "4": 3, "6": 4, "8": 6 },
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"tresdifficile": { "4": 4, "6": 6 }
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}
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/* -------------------------------------------- */
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const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
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/* -------------------------------------------- */
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const definitionsEncaissement = {
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"mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 },
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],
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"non-mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
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],
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"entiteincarnee": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
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{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
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]
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};
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/* -------------------------------------------- */
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export class RdDUtility {
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// persistent handling of conteneur show/hide
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static afficheContenu = {}
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/* -------------------------------------------- */
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static async init() {
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Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
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Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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//Character Sheets
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
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// sous-parties de feuilles de personnages
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'systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/archetype.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
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"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
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'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html',
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'systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
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'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
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'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
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// partial enums
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'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-periode.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
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// Partials
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'systems/foundryvtt-reve-de-dragon/templates/coeur/chat-effet-tendre-moment.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-astrologique.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html',
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'systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/resolution-table.html',
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// Dialogs
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-gardien.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-joueur.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-theme.hbs',
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// HUD
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
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// messages tchat
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'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html'
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];
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Handlebars.registerHelper('either', (a, b) => a ?? b);
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Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
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Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
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Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
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Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
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Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
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Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
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Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
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Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
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Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
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Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
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Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
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Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
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Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
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Handlebars.registerHelper('calculerPrixCommercant', item => item.calculerPrixCommercant());
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Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
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Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
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Handlebars.registerHelper('typeTmr-name', type => TMRUtility.typeTmrName(type));
|
|
Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
|
|
|
|
Handlebars.registerHelper('timestamp-imgSigneHeure', (heure) => { return new Handlebars.SafeString(RdDTimestamp.imgSigneHeure(heure)) });
|
|
Handlebars.registerHelper('timestamp-imgSigne', (heure) => { return new Handlebars.SafeString(RdDTimestamp.imgSigne(heure)) });
|
|
Handlebars.registerHelper('timestamp-extract', timestamp => new RdDTimestamp(timestamp).toCalendrier());
|
|
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
|
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
|
|
|
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
|
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
|
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
|
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
|
Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name));
|
|
Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
|
|
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
|
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
|
|
|
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
|
|
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
|
|
|
return loadTemplates(templatePaths);
|
|
}
|
|
|
|
static getItem(itemId, actorId = undefined) {
|
|
return actorId ? game.actors.get(actorId)?.getItem(itemId) : game.items.get(itemId);
|
|
}
|
|
|
|
static linkCompendium(pack, id, name) {
|
|
return `@Compendium[${pack}.${id}]{${name}}`;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static buildListOptions(min, max) {
|
|
let options = ""
|
|
for (let i = min; i <= max; i++) {
|
|
options += `<option value="${i}">${i}</option>`
|
|
}
|
|
return options;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static arrayOrEmpty(items) {
|
|
if (items?.length) {
|
|
return items;
|
|
}
|
|
return [];
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getNomEthylisme(niveauEthylisme) { return niveauEthylisme > 0 ? 'Aucun' : nomEthylisme[-niveauEthylisme] }
|
|
|
|
/* -------------------------------------------- */
|
|
static toggleAfficheContenu(conteneurId) {
|
|
RdDUtility.afficheContenu[conteneurId] = !RdDUtility.afficheContenu[conteneurId];
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getAfficheContenu(conteneurId) {
|
|
if (conteneurId)
|
|
return RdDUtility.afficheContenu[conteneurId];
|
|
return undefined;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static buildArbreDeConteneurs(conteneurs, inventaires) {
|
|
let objetVersConteneur = {};
|
|
// Attribution des objets aux conteneurs
|
|
for (let conteneur of conteneurs) {
|
|
conteneur.subItems = [];
|
|
for (let id of conteneur.system.contenu ?? []) {
|
|
let objet = inventaires.find(objet => (id == objet._id));
|
|
if (objet) {
|
|
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
|
objetVersConteneur[id] = conteneur._id;
|
|
conteneur.subItems.push(objet);
|
|
}
|
|
}
|
|
}
|
|
for (let conteneur of conteneurs) {
|
|
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
|
|
}
|
|
return objetVersConteneur;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static calculEncContenu(conteneur, inventaires) {
|
|
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
|
|
.map(id => inventaires.find(it => (id == it.id)))
|
|
.filter(it => it);
|
|
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
|
|
for (let contenu of contenus) {
|
|
if (contenu.type == 'conteneur') {
|
|
enc += RdDUtility.calculEncContenu(contenu, inventaires);
|
|
}
|
|
else {
|
|
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
|
|
}
|
|
}
|
|
return enc
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
|
|
static conteneursRacine(conteneurs) {
|
|
return conteneurs.filter((conteneur, index, arr) => !conteneur.estContenu);
|
|
}
|
|
|
|
static prepareOptionsArbreInventaire(item, optionsArbre) {
|
|
if (!optionsArbre.profondeur) {
|
|
optionsArbre.profondeur = 1
|
|
};
|
|
if (!optionsArbre.templateItem) {
|
|
optionsArbre.templateItem = item.parent?.type == 'commerce'
|
|
? "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html"
|
|
: "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html";
|
|
}
|
|
item.niveau = optionsArbre.profondeur;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/**
|
|
* Construit la structure récursive des conteneurs, avec imbrication potentielle
|
|
*/
|
|
static buildLigneInventaire(item, options = {}, optionsArbre = { ouvert: false, profondeur: 1 }) {
|
|
RdDUtility.prepareOptionsArbreInventaire(item, optionsArbre);
|
|
|
|
const isConteneur = item.type == 'conteneur';
|
|
const inventaire = {
|
|
item: item,
|
|
vide: isConteneur && item.system.contenu.length == 0,
|
|
ouvert: isConteneur && RdDUtility.getAfficheContenu(item._id),
|
|
options: options
|
|
};
|
|
optionsArbre.ouvert = inventaire.ouvert
|
|
const ligneObjet = Handlebars.partials[optionsArbre.templateItem](inventaire);
|
|
if (isConteneur) {
|
|
return ligneObjet + RdDUtility.buildContenuConteneur(item, options, optionsArbre);
|
|
}
|
|
return ligneObjet;
|
|
}
|
|
|
|
static buildInventaireConteneur(actorId, itemId, options) {
|
|
const actor = game.actors.get(actorId)
|
|
const item = actor?.items.get(itemId)
|
|
if (item) {
|
|
return RdDUtility.buildContenuConteneur(item, options, { ouvert: true, profondeur: 1 });
|
|
}
|
|
return '';
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static buildContenuConteneur(conteneur, options = {}, optionsArbre = {}) {
|
|
RdDUtility.prepareOptionsArbreInventaire(conteneur, optionsArbre);
|
|
const display = optionsArbre.ouvert ? 'item-display-show' : 'item-display-hide';
|
|
const profondeur = optionsArbre.profondeur;
|
|
|
|
optionsArbre.profondeur++;
|
|
const lignesContenu = conteneur.subItems.sort(Misc.ascending(it => it.name))
|
|
.map(contenu => this.buildLigneInventaire(contenu, options, optionsArbre));
|
|
|
|
return `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur, 6)}'>`
|
|
+ lignesContenu.reduce(Misc.joining(''), '')
|
|
+ "</ul>";
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getCaracArray() {
|
|
return carac_array;
|
|
}
|
|
static getDifficultesLibres() {
|
|
return difficultesLibres;
|
|
}
|
|
static getAjustementsConditions() {
|
|
return ajustementsConditions;
|
|
}
|
|
static getAjustementsEncaissement() {
|
|
return ajustementsEncaissement;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getSegmentsFatigue(maxEndurance) {
|
|
return fatigueMatrix[Math.min(Math.max(maxEndurance, 1), fatigueMatrix.length)];
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static calculMalusFatigue(fatigue, endurance) {
|
|
endurance = Math.min(Math.max(endurance, 1), cumulFatigueMatrix.length);
|
|
let segments = cumulFatigueMatrix[endurance];
|
|
for (let i = 0; i < segments.length; i++) {
|
|
if (fatigue <= segments[i]) {
|
|
return fatigueMalus[i]
|
|
}
|
|
}
|
|
return -7;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static calculFatigueHtml(fatigue, endurance) {
|
|
return ReglesOptionnelles.isUsing("appliquer-fatigue") ? {
|
|
malus: RdDUtility.calculMalusFatigue(fatigue, endurance),
|
|
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(fatigue, endurance).html() + "</table>"
|
|
} : { malus: 0, html: '' };
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
// Build the nice (?) html table used to manage fatigue.
|
|
// max should be the endurance max value
|
|
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
|
const segments = this.getSegmentsFatigue(maxEndurance);
|
|
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static makeHTMLfatigueMatrixForSegment(fatigue, segments) {
|
|
fatigue = Math.max(fatigue, 0);
|
|
fatigue = Math.min(fatigue, segments.fatigueMax);
|
|
|
|
let table = $("<table/>").addClass('table-fatigue');
|
|
let segmentIdx = 0;
|
|
let fatigueCount = 0;
|
|
for (var line = 0; line < fatigueLineSize.length; line++) {
|
|
let row = $("<tr/>");
|
|
let segmentsPerLine = fatigueLineSize[line];
|
|
row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
|
|
while (segmentIdx < segmentsPerLine) {
|
|
let freeSize = segments[segmentIdx];
|
|
for (let col = 0; col < 5; col++) {
|
|
if (col < freeSize) {
|
|
if (fatigueCount < fatigue)
|
|
row.append("<td class='fatigue-used'>X</td>");
|
|
|
|
|
|
else
|
|
row.append("<td class='fatigue-free'/>");
|
|
fatigueCount++;
|
|
} else {
|
|
row.append("<td class='fatigue-none'/>");
|
|
}
|
|
}
|
|
row.append("<td class='fatigue-separator'/>");
|
|
segmentIdx = segmentIdx + 1;
|
|
}
|
|
table.append(row);
|
|
}
|
|
return table;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async getLocalisation(type = 'personnage') {
|
|
let result = await RdDDice.rollTotal("1d20");
|
|
let txt = ""
|
|
if (type == 'personnage') {
|
|
if (result <= 3) txt = "Jambe, genou, pied, jarret";
|
|
else if (result <= 7) txt = "Hanche, cuisse, fesse";
|
|
else if (result <= 9) txt = "Ventre, reins";
|
|
else if (result <= 12) txt = "Poitrine, dos";
|
|
else if (result <= 14) txt = "Avant-bras, main, coude";
|
|
else if (result <= 18) txt = "Epaule, bras, omoplate";
|
|
else if (result == 19) txt = "Tête";
|
|
else if (result == 20) txt = "Tête (visage)";
|
|
} else {
|
|
if (result <= 7) txt = "Jambes/Pattes";
|
|
else if (result <= 18) txt = "Corps";
|
|
else if (result <= 20) txt = "Tête";
|
|
}
|
|
|
|
return { result: result, label: txt };
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
|
let formula = "2d10";
|
|
|
|
// Chaque dé fait au minmum la difficulté libre
|
|
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
|
if (rollData.diffLibre < 0) {
|
|
let valeurMin = Math.abs(rollData.diffLibre);
|
|
formula += "min" + valeurMin;
|
|
}
|
|
}
|
|
// Chaque dé fait au minmum la difficulté libre
|
|
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
|
|
if (rollData.diffLibre < 0) {
|
|
let valeurMin = Math.abs(rollData.diffLibre);
|
|
formula += "+" + valeurMin;
|
|
}
|
|
}
|
|
|
|
let roll = await RdDDice.roll(formula, options);
|
|
|
|
// 1 dé fait au minmum la difficulté libre
|
|
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
|
if (rollData.diffLibre < 0) {
|
|
let valeurMin = Math.abs(rollData.diffLibre);
|
|
if (roll.terms[0].results[0].result < valeurMin) {
|
|
roll.terms[0].results[0].result = valeurMin;
|
|
} else if (roll.terms[0].results[1].result < valeurMin) {
|
|
roll.terms[0].results[1].result = valeurMin;
|
|
}
|
|
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
|
}
|
|
}
|
|
|
|
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async prepareEncaissement(rollData, roll, armure) {
|
|
const jetTotal = roll.total + rollData.dmg.total - armure;
|
|
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
|
let over20 = Math.max(jetTotal - 20, 0);
|
|
encaissement.dmg = rollData.dmg;
|
|
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
|
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
|
encaissement.roll = roll;
|
|
encaissement.armure = armure;
|
|
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
|
encaissement.total = jetTotal;
|
|
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
|
|
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
|
return encaissement;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _selectEncaissement(degats, mortalite) {
|
|
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
|
|
for (let encaissement of table) {
|
|
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
|
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
|
|
return duplicate(encaissement);
|
|
}
|
|
}
|
|
return duplicate(table[0]);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async _evaluatePerte(formula, over20) {
|
|
let perte = new Roll(formula, { over20: over20 });
|
|
await perte.evaluate({ async: true });
|
|
return perte.total;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async responseNombreAstral(callData) {
|
|
let actor = game.actors.get(callData.id);
|
|
actor.ajouteNombreAstral(callData);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static onSocketMessage(sockmsg) {
|
|
switch (sockmsg.msg) {
|
|
case "msg_gm_chat_message":
|
|
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
|
case "msg_request_nombre_astral":
|
|
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
|
case "msg_response_nombre_astral":
|
|
return RdDUtility.responseNombreAstral(sockmsg.data);
|
|
case "msg_tmr_move":
|
|
let actor = game.actors.get(sockmsg.data.actorId);
|
|
if (actor.isOwner || game.user.isGM) {
|
|
actor.refreshTMRView();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async chatListeners(html) {
|
|
RdDCombat.registerChatCallbacks(html)
|
|
RdDEmpoignade.registerChatCallbacks(html)
|
|
RdDCoeur.registerChatCallbacks(html)
|
|
|
|
// Gestion spécifique message passeurs
|
|
html.on("click", '.tmr-passeur-coord a', event => {
|
|
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
|
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
|
let actor = game.actors.get(actorId);
|
|
actor.tmrApp.positionnerDemiReve(coord);
|
|
});
|
|
// Gestion spécifique des sorts en réserve multiples (ie têtes)
|
|
html.on("click", '.declencher-sort-reserve', event => {
|
|
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
|
let sortId = event.currentTarget.attributes['data-sort-id'].value;
|
|
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
|
let actor = game.actors.get(actorId);
|
|
actor.tmrApp.lancerSortEnReserve(coord, sortId);
|
|
// TODO: supprimer le message?
|
|
});
|
|
|
|
// gestion bouton tchat Possession
|
|
html.on("click", '.defense-possession', event => {
|
|
let attackerId = event.currentTarget.attributes['data-attackerId'].value
|
|
let defenderId = event.currentTarget.attributes['data-defenderId'].value
|
|
let possessionId = event.currentTarget.attributes['data-possessionId'].value
|
|
RdDPossession.onDefensePossession(attackerId, defenderId, possessionId)
|
|
});
|
|
|
|
// gestion bouton tchat Acheter
|
|
html.on("click", '.button-acheter', event => {
|
|
const venteData = DialogItemAchat.preparerAchat(event.currentTarget);
|
|
if (venteData) {
|
|
DialogItemAchat.onAcheter(venteData);
|
|
}
|
|
});
|
|
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
|
|
|
|
// Gestion du bouton payer
|
|
html.on("click", '.payer-button', event => {
|
|
let sommeAPayer = Number(event.currentTarget.attributes['data-somme-a-payer']?.value ?? 0);
|
|
let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
|
|
if (actor) {
|
|
actor.payerSols(sommeAPayer);
|
|
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
|
|
}
|
|
});
|
|
html.on("click", '.rdd-world-content-link', async event => {
|
|
const htmlElement = html.find(event.currentTarget);
|
|
const id = htmlElement?.data("id");
|
|
const doctype = htmlElement?.data("doctype");
|
|
switch (doctype ?? 'Item') {
|
|
case 'Actor':
|
|
return game.actors.get(id)?.sheet.render(true);
|
|
case 'Item':
|
|
default:
|
|
return game.items.get(id)?.sheet.render(true);
|
|
}
|
|
});
|
|
}
|
|
|
|
static findChatMessageId(current) {
|
|
return RdDUtility.getChatMessageId(RdDUtility.findChatMessage(current));
|
|
}
|
|
|
|
static getChatMessageId(node) {
|
|
return node?.attributes.getNamedItem('data-message-id')?.value;
|
|
}
|
|
|
|
static findChatMessage(current) {
|
|
return RdDUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
|
|
}
|
|
|
|
static findNodeMatching(current, predicate) {
|
|
if (current) {
|
|
if (predicate(current)) {
|
|
return current;
|
|
}
|
|
return RdDUtility.findNodeMatching(current.parentElement, predicate);
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
static getSelectedActor(msgPlayer = undefined) {
|
|
if (canvas.tokens.controlled.length == 1) {
|
|
let token = canvas.tokens.controlled[0];
|
|
if (token.actor) {
|
|
return token.actor;
|
|
}
|
|
if (msgPlayer != undefined) {
|
|
msgPlayer += "<br>le token sélectionné doit être lié à un personnage";
|
|
}
|
|
}
|
|
if (game.user.character) {
|
|
return game.user.character;
|
|
}
|
|
if (msgPlayer != undefined) {
|
|
msgPlayer += "<br>vous pouvez sélectionner un seul token lié à un personnage";
|
|
msgPlayer += "<br>vous devez être connecté comme joueur avec un personnage sélectionné";
|
|
ui.notifications.warn(msgPlayer);
|
|
ChatMessage.create({ content: msgPlayer, whisper: [game.user] });
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
|
let piece = {
|
|
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
|
dasystemta: {
|
|
quantite: 0,
|
|
cout: cout,
|
|
encombrement: enc,
|
|
description: ""
|
|
}
|
|
}
|
|
return piece;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static afficherDemandePayer(som1, som2) {
|
|
som1 = (som1) ? som1.toLowerCase() : "0d";
|
|
som2 = (som2) ? som2.toLowerCase() : "0d";
|
|
let regExp1 = /(\d+)(\w+)/g;
|
|
let p1 = regExp1.exec(som1);
|
|
let regExp2 = /(\d+)(\w+)/g;
|
|
let p2 = regExp2.exec(som2);
|
|
let deniers = 0;
|
|
let sols = 0;
|
|
if (p1[2] == 'd') deniers += Number(p1[1]);
|
|
if (p1[2] == 's') sols += Number(p1[1]);
|
|
if (p2[2] == 'd') deniers += Number(p2[1]);
|
|
if (p2[2] == 's') sols += Number(p2[1]);
|
|
|
|
let sommeAPayer = sols + deniers / 100;
|
|
let msgPayer = `La somme de ${sols} Sols et ${deniers} Deniers est à payer<br>
|
|
<a class='payer-button chat-card-button' data-somme-a-payer='${sommeAPayer}'>Payer</a>`
|
|
ChatMessage.create({ content: msgPayer });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
|
|
let chatData = {
|
|
user: game.user.id,
|
|
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
|
content: content
|
|
};
|
|
|
|
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
|
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
|
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
|
|
|
if (forceWhisper) { // Final force !
|
|
chatData["speaker"] = ChatMessage.getSpeaker();
|
|
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
|
}
|
|
|
|
return chatData;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static confirmSubActeurDelete(sheet, subActor, htmlToDelete, onSuppression = () => { }) {
|
|
RdDConfirm.confirmer({
|
|
settingConfirmer: "confirmation-supprimer-lien-acteur",
|
|
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
|
|
title: 'Confirmer la suppression',
|
|
buttonLabel: 'Supprimer le lien',
|
|
onAction: onSuppression
|
|
})
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmActorItemDelete(sheet, item, htmlToDelete) {
|
|
const itemId = item.id;
|
|
const confirmationSuppression = {
|
|
settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(),
|
|
content: `<p>Etes vous certain de vouloir supprimer: ${item.name}?</p>`,
|
|
title: `Supprimer ${item.name}`,
|
|
buttonLabel: "Supprimer",
|
|
onAction: () => {
|
|
console.log('Delete : ', itemId);
|
|
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
|
|
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
|
}
|
|
};
|
|
if (item.isConteneurNonVide()) {
|
|
confirmationSuppression.content += `<p>Ce conteneur n'est pas vide. Que voulez vous supprimer?</p>`;
|
|
confirmationSuppression.settingConfirmer = undefined;
|
|
RdDConfirm.confirmer(confirmationSuppression,
|
|
{
|
|
'deleteall': {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Supprimer conteneur et contenu",
|
|
callback: () => {
|
|
console.log("Delete : ", itemId);
|
|
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
|
|
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
else {
|
|
RdDConfirm.confirmer(confirmationSuppression)
|
|
}
|
|
}
|
|
|
|
static slideOnDelete(sheet, htmlToDelete) {
|
|
return htmlToDelete?.slideUp(200, () => sheet.render(false));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static afficherHeuresChanceMalchance(heureNaissance) {
|
|
if (game.user.isGM) {
|
|
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
|
|
if (heureNaissance && heure) {
|
|
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
|
const current = game.system.rdd.calendrier.heureCourante();
|
|
ChatMessage.create({
|
|
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
|
whisper: ChatMessage.getWhisperRecipients("GM")
|
|
});
|
|
}
|
|
else if (heureNaissance) {
|
|
ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
|
|
}
|
|
else {
|
|
ui.notifications.warn("Pas d'heure de naissance selectionnée");
|
|
}
|
|
} else {
|
|
ui.notifications.warn("Vous n'avez pas accès à cette commande");
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------- */
|
|
static checkThanatosXP(compName) {
|
|
if (compName.includes('Thanatos')) {
|
|
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
|
ChatMessage.create({
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
|
content: message
|
|
});
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------- */
|
|
static async onRenderChatMessage(app, html, msg) {
|
|
// TODO
|
|
//console.log(app, html, msg);
|
|
}
|
|
|
|
}
|