43763dbe3a
* ajout d'une option pour activer la validation par le MJ * lors d'un jet d'encaissement, une fenêtre s'ouvre chez le MJ avec le résultat d'encaissement * le MJ peut changer le jet d'encaissement * si le MJ annule, l'encaissement n'a pas lieu * Attention, si plusieurs MJ, un seul doit valider, sinon encaissements multiples
262 lines
6.4 KiB
JavaScript
262 lines
6.4 KiB
JavaScript
import { ChatUtility } from "./chat-utility.js";
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import { HIDE_DICE, SHOW_DICE } from "./constants.js";
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import { Misc } from "./misc.js";
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function img(src) {
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return `<img src="${src}" class="dice-img" />`
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}
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function iconHeure(heure) {
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if (heure < 10) {
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heure = '0' + heure;
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}
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return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
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}
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const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
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const imgSigneDragon = img(imagesHeures[4]);
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/** De pour les jets de rencontre */
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export class DeTMR extends Die {
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/** @override */
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static DENOMINATION = "t";
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static diceSoNiceData(system) {
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return {
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type: "dt",
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font: "HeuresDraconiques",
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fontScale: 0.7,
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labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
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system: system
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}
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}
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constructor(termData) {
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termData.faces = 8;
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super(termData);
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}
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async evaluate() {
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super.evaluate();
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this.explode("x=8");
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return this;
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}
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get total() {
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return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
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}
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getResultLabel(diceTerm) {
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switch (diceTerm.result) {
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case 7: return imgSigneDragon;
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}
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return diceTerm.result.toString();
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}
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}
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/** DeDraconique pour le D8 sans limite avec 8=>0 */
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export class DeDraconique extends Die {
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static DENOMINATION = "r";
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static diceSoNiceData(system) {
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return {
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type: "dr",
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font: "HeuresDraconiques",
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fontScale: 0.7,
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labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
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system: system
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}
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}
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constructor(termData) {
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termData.faces = 8;
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super(termData);
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}
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async evaluate() {
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super.evaluate();
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this.explode("x=7");
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return this;
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}
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get total() {
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return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
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}
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getResultLabel(diceTerm) {
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switch (diceTerm.result) {
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case 7: return imgSigneDragon;
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case 8: return '0';
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}
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return diceTerm.result.toString();
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}
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}
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/** De 12 avec les heures */
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export class DeHeure extends Die {
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/** @override */
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static DENOMINATION = "h";
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static diceSoNiceData(system) {
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return {
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type: "dh",
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font: "HeuresDraconiques",
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labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
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system: system
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}
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}
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constructor(termData) {
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termData.faces = 12;
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super(termData);
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}
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getResultLabel(diceTerm) {
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return img(imagesHeures[diceTerm.result - 1]);
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}
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}
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export class RdDDice {
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static init() {
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CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
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CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
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CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
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}
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static onReady() {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.settings.get("core", "noCanvas")) {
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ui.notifications.warn("Dice So Nice! n'affichera pas de dés car vous avez coché l'option de Foundry 'Scène de jeu désactivé' 'Disable Game Canvas' ");
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}
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}
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}
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static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
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return (await RdDDice.roll(formula, options)).total;
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}
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static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
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const roll = new Roll(RdDDice._formulaOrFake(formula, options));
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await roll.evaluate({ async: true });
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await this.showDiceSoNice(roll, options);
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return roll;
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}
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static async rollOneOf(array) {
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const roll = await RdDDice.rollTotal(`1d${array.length}`);
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return array[roll - 1];
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}
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static diceSoNiceReady(dice3d) {
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for (const system of Object.keys(dice3d.DiceFactory.systems)) {
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dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
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dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
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dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
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}
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, options) {
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if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
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return;
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}
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let { whisper, blind } = RdDDice._getWhisperBlind(options);
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if (options.forceDiceResult?.total) {
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let terms = await RdDDice._getForcedTerms(options);
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if (terms) {
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await game.dice3d.show({ throws: [{ dice: terms }] })
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return;
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}
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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static _formulaOrFake(formula, options) {
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if (options?.forceDiceResult?.total) {
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options.forceDiceResult.formula = formula;
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return options.forceDiceResult.total.toString()
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}
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return formula;
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}
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static async _getForcedTerms(options) {
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const total = options.forceDiceResult.total;
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switch (options.forceDiceResult.formula) {
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case '1d100':
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return terms1d100(total);
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case "2d10":
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return await terms2d10(total);
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}
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return undefined;
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function terms1d100(total) {
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const unites = total % 10;
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const dizaines = Math.floor(total / 10);
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return [{
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resultLabel: dizaines * 10,
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d100Result: total,
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result: dizaines,
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type: "d100",
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vectors: [],
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options: {}
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},
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{
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resultLabel: unites,
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d100Result: total,
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result: unites,
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type: "d10",
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vectors: [],
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options: {}
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}];
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}
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async function terms2d10(total) {
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if (total>20 || total<2) { return undefined }
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let first = await RdDDice.d10();
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let second = Math.min(total-first, 10);
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first = Math.max(first, total-second);
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return [{
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resultLabel:first,
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result: first,
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type: "d10",
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vectors: [],
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options: {}
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},
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{
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resultLabel: second,
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result: second,
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type: "d10",
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vectors: [],
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options: {}
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}];
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}
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}
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static async d10() {
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let roll = new Roll('1d10');
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await roll.evaluate({ async: true });
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return roll.total;
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}
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static _getWhisperBlind(options) {
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let whisper = null;
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let blind = false;
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let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = ChatUtility.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = ChatUtility.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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return { whisper, blind };
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}
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} |