foundryvtt-reve-de-dragon/packs/invocations.db
Vincent Vandemeulebrouck f953348f4e Séparation des tir/mêlée/lancer
Migration automatique des objets du monde et de ses acteurs
Migration des objets des compendiums
2022-11-19 01:38:29 +01:00

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Ce sont de grands chevaux blancs &agrave; crini&egrave;re blond dor&eacute;, se pr&eacute;sentant sans selle ni bride. Ils n&rsquo;ont pas de caract&eacute;ristiques, mais leur utilisation ob&eacute;it aux r&egrave;gles suivantes :</p>\n<ul style=\"box-sizing: border-box; user-select: text; margin-top: 0px; margin-bottom: 0px; padding-left: 0px; list-style-type: none; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">\n<li style=\"box-sizing: border-box; user-select: text; list-style-type: none; margin: 0.125rem; padding: 0.25rem;\">Les coursiers doivent &ecirc;tre mont&eacute;s &agrave; cru, le cavalier s&rsquo;agrippant &agrave; leur crini&egrave;re et les dirigeant avec la voix. Ils ne supportent aucune forme d&rsquo;entrave et n&rsquo;acceptent strictement de porter qu&rsquo;un (seul) cavalier. Ce dernier doit porter sur lui ses propres bagages, lesquels constituent son&nbsp;<em style=\"box-sizing: border-box; user-select: text;\">encombrement&nbsp;</em>tout comme s&rsquo;il &eacute;tait pi&eacute;ton. Il n&rsquo;y a aucune limite au poids total que peut porter un coursier, mais plus le cavalier est personnellement encombr&eacute;, plus ses jets d&rsquo;&Eacute;quitation sont difficiles.</li>\n<li style=\"box-sizing: border-box; user-select: text; list-style-type: none; margin: 0.125rem; padding: 0.25rem;\">Vouloir entraver un coursier ou lui faire porter un bagage directement le d&eacute;mat&eacute;rialise aussit&ocirc;t. M&ecirc;me chose si on veut lui adjoindre un second cavalier. Les coursiers se d&eacute;mat&eacute;rialisent pareillement &agrave; la moindre agression.</li>\n<li style=\"box-sizing: border-box; user-select: text; list-style-type: none; margin: 0.125rem; padding: 0.25rem;\">Chaque coursier doit recevoir un cavalier dans les deux minutes (20 rounds) qui suivent l&rsquo;invocation, faute de quoi les coursiers non pourvus se d&eacute;mat&eacute;rialisent. Ils disparaissent dans tous les cas d&egrave;s que leur t&acirc;che est accomplie, c&rsquo;est-&agrave;-dire au plus tard &agrave; la fin de la prochaine heure de naissance de leur invocateur, et au plus t&ocirc;t d&egrave;s qu&rsquo;ils se retrouvent sans cavalier, que celui-ci d&eacute;monte volontairement ou accidentellement.</li>\n<li style=\"box-sizing: border-box; user-select: text; list-style-type: none; margin: 0.125rem; padding: 0.25rem;\">Chaque coursier ne peut se trouver &eacute;loign&eacute; de&nbsp;<em style=\"box-sizing: border-box; user-select: text;\">chacun&nbsp;</em>de ses cong&eacute;n&egrave;res d&rsquo;une distance sup&eacute;rieure &agrave; E3 m&egrave;tres (3 fois l&rsquo;EMPATHIE du haut-r&ecirc;vant). Il respecte de lui-m&ecirc;me cette limite, mais se d&eacute;mat&eacute;rialise si son cavalier l&rsquo;oblige &agrave; la d&eacute;passer.</li>\n<li style=\"box-sizing: border-box; user-select: text; list-style-type: none; margin: 0.125rem; padding: 0.25rem;\">Les coursiers peuvent franchir des obstacles en sautant, s&rsquo;ils sentent que c&rsquo;est possible. C&rsquo;est au gardien des r&ecirc;ves de d&eacute;terminer si tel obstacle est ou non franchissable. Dans l&rsquo;affirmative, le coursier r&eacute;ussit toujours sans jet de d&eacute;s. Dans la n&eacute;gative, il refuse tout bonnement de sauter. Si son cavalier tente de l&rsquo;y obliger, il s&rsquo;estime agress&eacute; et se d&eacute;mat&eacute;rialise. 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Cette apparence est chaque fois laiss&eacute;e aux soins du gardien des r&ecirc;ves et n&rsquo;a aucune importance r&eacute;elle.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">Le Kanaillou est extr&ecirc;mement bricoleur et poss&egrave;de dans ses myst&eacute;rieuses poches d&rsquo;insoup&ccedil;onnables ressources : outils, mat&eacute;riel de chirurgie, rem&egrave;des, antidotes, etc. Il conna&icirc;t virtuellement toutes les comp&eacute;tences &agrave; un niveau tr&egrave;s &eacute;lev&eacute;. Son d&eacute;faut est qu&rsquo;il ne fait jamais rien gratuitement et qu&rsquo;il est exigeant.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">L&rsquo;ayant invoqu&eacute; et le Kanaillou se retrouvant devant lui, le haut-r&ecirc;vant lui indique le service qu&rsquo;il en attend, et le Kanaillou propose son prix. Si le haut-r&ecirc;vant accepte et paie, le Kanaillou accomplit la chose demand&eacute;e, qui peut &ecirc;tre virtuellement n&rsquo;importe quoi, &agrave; l&rsquo;exception d&rsquo;utiliser une comp&eacute;tence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, d&eacute;chiffrer une inscription, accomplir des soins, fournir un antidote dont il poss&egrave;de (quel heureux hasard !) une fiole dans sa poche, d&eacute;samorcer un pi&egrave;ge, etc. Il est toujours cens&eacute; r&eacute;ussir dans le temps le plus bref possible permis par les r&egrave;gles (une blessure critique est soign&eacute;e en 2 rounds).</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">Le prix qu&rsquo;il demande n&rsquo;est pas forc&eacute;ment de l&rsquo;argent : ce peut &ecirc;tre un objet (il a la connaissance infuse de tout ce qui se trouve dans les affaires du haut-r&ecirc;vant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-r&ecirc;vant ou ses compagnons : manger son chapeau, jouer &agrave; saute-mouton, hurler des gros mots, etc. Il ne fait jamais cr&eacute;dit et ne travaille qu&rsquo;une fois pay&eacute;. Cela fait, il se d&eacute;mat&eacute;rialise, ne laissant d&rsquo;&eacute;ventuel souvenir physique que le mat&eacute;riel utilis&eacute;, des pansements par exemple.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">Si le haut-r&ecirc;vant refuse son prix, il dispara&icirc;t. M&ecirc;me chose si on l&rsquo;agresse, &agrave; commencer par vouloir lui d&eacute;rober son mat&eacute;riel. Ses caract&eacute;ristiques sont donc sans importance, et aucune magie n&rsquo;a le temps de faire effet sur lui.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">En termes de jeu, le Kanaillou est une sorte de joker pouvant &ecirc;tre utilis&eacute; dans les moments les plus cruciaux. C&rsquo;est de cela que doit juger le gardien des r&ecirc;ves pour d&eacute;cider du prix ou du gage exig&eacute;. S&rsquo;il estime que les joueurs pourraient fort bien se d&eacute;brouiller autrement, le prix est exorbitant ; s&rsquo;il estime par contre que seul un Kanaillou peut en effet les tirer d&rsquo;affaire, le prix est plus modique. Mais cela ne doit jamais &ecirc;tre gratuit. Ce n&rsquo;est pas pour rien que cette invocation est plus facile que les autres : la v&eacute;ritable difficult&eacute; commence une fois qu&rsquo;elle est lanc&eacute;e.</p>\n<p>&nbsp;</p>","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Kanaillou","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/kanaillou.webp","tint":null,"scaleX":0.9,"scaleY":0.9,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808512436,"modifiedTime":1668808720959,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Pour en supporter le go&ucirc;t \"&eacute;trange et venu d&rsquo;ailleurs\", les convives doivent r&eacute;ussir un jet de :</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\"><strong style=\"box-sizing: border-box; user-select: text;\">VOLONT&Eacute;/moral &agrave; - (degr&eacute; d&rsquo;exotisme) + (Cuisine)</strong></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">Si le jet est r&eacute;ussi, le personnage n&rsquo;est pas choqu&eacute; par l&rsquo;exotisme et peut m&ecirc;me en appr&eacute;cier la gastronomie. Pour tout &eacute;chec, le personnage est choqu&eacute;. Il peut alors soit renoncer &agrave; manger, soit se forcer &agrave; avaler. S&rsquo;il se force, il peut manger autant de sust qu&rsquo;il le veut, mais accompagne son repas d&rsquo;un jet de moral malheureux.</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">Les Marmitons assistent au repas, jusqu&rsquo;&agrave; ce qu&rsquo;on leur donne l&rsquo;ordre de desservir, moment auquel tout se d&eacute;mat&eacute;rialise, marmitons, nappe, vaisselle&hellip; Seule la nourriture ing&eacute;r&eacute;e demeure pr&eacute;sente (dans les estomacs).</p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">Les Marmitons sont tr&egrave;s susceptibles, et le moindre commentaire p&eacute;joratif sufit &agrave; les faire se d&eacute;mat&eacute;rialiser instantan&eacute;ment. La diff&eacute;rence alors est que m&ecirc;me la nourriture ing&eacute;r&eacute;e dispara&icirc;t des estomacs.</p>","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Marmiton de Pavois","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"randomImg":false,"alpha":1,"light":{"alpha":1,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"darkness":{"min":0,"max":1},"attenuation":0.5,"color":null},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/marmiton.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808512444,"modifiedTime":1668808720963,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Durant le d&eacute;lai, il peut accompagner le haut-r&ecirc;vant o&ugrave; qu&rsquo;il aille, mais sans pouvoir s&rsquo;&eacute;loigner de lui de plus de E1 m&egrave;tres. Sa vitesse est limit&eacute;e &agrave; 12 m/round, il ne court, n&rsquo;escalade ni ne nage jamais. Il n&rsquo;ob&eacute;it qu&rsquo;au haut-r&ecirc;vant qui l&rsquo;a invoqu&eacute;. Le rituel peut &ecirc;tre r&eacute;p&eacute;t&eacute; pour invoquer plusieurs Guerriers Sordes dans un m&ecirc;me combat. Tous ont les m&ecirc;mes caract&eacute;ristiques. La PERCEPTION indiqu&eacute;e tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affect&eacute;s par les suggestions et illusions d&rsquo;Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.</span></p>","notes":"<p>Notes</p>","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Guerrier Sorde","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp","tint":null,"scaleX":1.1,"scaleY":1.1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808512451,"modifiedTime":1668808720948,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme. </span></p>\n<p><span style=\"background-color: #f5f5f0; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify;\">La seule t&acirc;che qu&rsquo;il puisse accomplir est de veiller sur le sommeil du haut-r&ecirc;vant. Il n&rsquo;y a pas m&ecirc;me besoin de le lui demander : il ne peut et ne sait faire que cela. </span></p>\n<p><span style=\"background-color: #f5f5f0; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify;\">Dot&eacute; d&rsquo;une forte perception empathique, il est capable de d&eacute;celer tout danger r&eacute;el &agrave; l&rsquo;&eacute;gard de son invocateur, qui se manifeste ou s&rsquo;approche dans un rayon de E4 m&egrave;tres. Il sonne alors du cor et continue &agrave; sonner jusqu&rsquo;&agrave; ce que le haut-r&ecirc;vant soit pleinement r&eacute;veill&eacute;. Puis estimant sa t&acirc;che accomplie, il se d&eacute;mat&eacute;rialise. Sa dague ne lui sert qu&rsquo;&agrave; se d&eacute;fendre s&rsquo;il est agress&eacute; avant le r&eacute;veil du haut-r&ecirc;vant. </span></p>\n<p><span style=\"background-color: #f5f5f0; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify;\">Ayant invoqu&eacute; le Guerrier Turme, le haut-r&ecirc;vant doit s&rsquo;endormir avant la fin de l&rsquo;heure en cours, faute de quoi le guerrier se d&eacute;mat&eacute;rialise, s&rsquo;estimant d&eacute;rang&eacute; pour rien. </span></p>\n<p><span style=\"background-color: #f5f5f0; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify;\">L</span><span style=\"background-color: #f5f5f0; color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify;\">es Guerriers Turmes ont tous les m&ecirc;mes caract&eacute;ristiques et sont affect&eacute;s </span><span style=\"color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">par les suggestions et illusions d&rsquo;Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.</span></p>","notes":"<p>Notes</p>","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Guerrier Turme","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"color":null,"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808512458,"modifiedTime":1668808720954,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}