Vincent Vandemeulebrouck
90d46c6a78
Eviter que le chargement d'acteurs ait lieu avant le chargement des settings
92 lines
2.6 KiB
JavaScript
92 lines
2.6 KiB
JavaScript
import { SYSTEM_RDD } from "../constants.js"
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import { Misc } from "../misc.js"
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export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
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const OPTIONS_AVANCEES = [
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{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" },
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]
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export class OptionsAvancees extends FormApplication {
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static initSettings() {
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for (const regle of OPTIONS_AVANCEES) {
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const name = regle.name
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const id = OptionsAvancees._getId(name)
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game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean })
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}
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game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", {
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name: "Configurer les options avancées",
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label: "Options avancées",
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hint: "Ouvre la fenêtre de configuration des options avancées",
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icon: "fas fa-bars",
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type: OptionsAvancees
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})
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}
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constructor(...args) {
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super(...args)
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}
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static _getId(name) {
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return `rdd-advanced-${name}`
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}
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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id: "options-avancees",
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template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs",
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height: 650,
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width: 550,
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minimizable: false,
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closeOnSubmit: true,
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title: "Options avancées"
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}, { inplace: false })
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}
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getData() {
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let formData = super.getData()
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const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client")
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.map(it => {
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it = foundry.utils.duplicate(it)
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it.id = OptionsAvancees._getId(it.name)
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it.active = OptionsAvancees.isSet(it.name)
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return it
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})
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formData.regles = regles
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formData.groups = Misc.classify(regles, it => it.group)
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return formData
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}
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static getSettingKey(name){
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return `${SYSTEM_RDD}.${this._getId(name)}`
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}
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static isUsing(name) {
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return OptionsAvancees.isSet(name)
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}
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static isSet(name) {
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return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
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}
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static set(name, value) {
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return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false)
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}
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activateListeners(html) {
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html.find(".select-option").click((event) => {
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if (event.currentTarget.attributes.name) {
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let id = event.currentTarget.attributes.name.value
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let isChecked = event.currentTarget.checked
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game.settings.set(SYSTEM_RDD, id, isChecked)
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}
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})
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}
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async _updateObject(event, formData) {
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this.close()
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}
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}
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