Vincent Vandemeulebrouck
ed9c574cd2
En cours de round en atteignant 2 points d'empoignade, on peut uniquement entraîner au sol. En fin de round, si la victime est immobilisée, on peut projeter, ou faire perdre de l'endurance
436 lines
17 KiB
JavaScript
436 lines
17 KiB
JavaScript
/* -------------------------------------------- */
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { ChatUtility } from "./chat-utility.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { ReglesOptionelles } from "./settings/regles-optionelles.js";
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import { TYPES } from "./item.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class RdDEmpoignade {
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/* -------------------------------------------- */
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static init() {
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}
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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html.on("click", '.defense-empoignade-cac', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
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RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
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});
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html.on("click", '.defense-empoignade-esquive', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
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RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
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});
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html.on("click", '.empoignade-poursuivre', event => {
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let attackerId = event.currentTarget.attributes['data-attackerId'].value
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let defenderId = event.currentTarget.attributes['data-defenderId'].value
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RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
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});
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html.on("click", '.empoignade-entrainer-sol', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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RdDEmpoignade.entrainerAuSol(rollData)
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ChatUtility.removeChatMessageId(chatMessage.id)
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});
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html.on("click", '.empoignade-projeter-sol', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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RdDEmpoignade.projeterAuSol(rollData)
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ChatUtility.removeChatMessageId(chatMessage.id)
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});
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html.on("change", '.empoignade-perte-endurance', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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if (event.currentTarget.value && event.currentTarget.value != "none") {
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RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
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ChatUtility.removeChatMessageId(chatMessage.id)
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}
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});
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}
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/* -------------------------------------------- */
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static checkEmpoignadeEnCours(actor) {
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// TODO: autoriser la perception? la comédie/séduction?
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if (RdDEmpoignade.isEmpoignadeEnCours(actor)) {
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ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.")
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return true;
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}
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return false;
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}
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/* -------------------------------------------- */
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static $storeRollEmpoignade(msg, rollData) {
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RdDEmpoignade.$reduceActorToIds(rollData);
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ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
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}
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static $reduceActorToIds(rollData) {
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rollData.attacker = { id: rollData.attacker.id };
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rollData.defender = { id: rollData.defender.id };
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}
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/* -------------------------------------------- */
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static $readRollEmpoignade(msg) {
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const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
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RdDEmpoignade.$replaceIdsWithActors(rollData);
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return rollData
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}
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static $replaceIdsWithActors(rollData) {
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rollData.attacker = game.actors.get(rollData.attacker.id);
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rollData.defender = game.actors.get(rollData.defender.id);
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}
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/* -------------------------------------------- */
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static isEmpoignadeEnCours(actor) {
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return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
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}
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/* -------------------------------------------- */
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static getEmpoignadeById(actor, id) {
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let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
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return emp && duplicate(emp) || undefined;
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}
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/* -------------------------------------------- */
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static getEmpoignade(attacker, defender) {
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let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
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(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
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(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
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)
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if (emp) {
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return duplicate(emp);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getMalusTaille(emp, attacker, defender) {
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// Si pas empoigné, alors 0
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if (emp.system.pointsemp == 0) {
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return 0
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}
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// p135: Malus de -1 par point de taille de différence de taille au delà de 1 (donc -2 pour une différence de 3, ...)
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const diffTaille = attacker.system.carac.taille.value - defender.system.carac.taille.value;
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const diffTailleAbs = Math.abs(diffTaille)
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const signDiff = diffTaille > 0 ? 1 : -1
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if (diffTailleAbs > 2) {
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return signDiff * (diffTailleAbs - 1)
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}
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return 0
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}
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static isActionAutorisee(mode, attacker, defender) {
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const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
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if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
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ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
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return false;
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}
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return true
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}
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static isActionDefenseur(mode) {
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switch (mode) {
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case "liberer":
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case "contrer-empoigner":
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return true;
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}
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return false;
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}
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/* -------------------------------------------- */
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static async onAttaqueEmpoignade(attacker, defender) {
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if (!RdDEmpoignade.isActionAutorisee("empoigner", attacker, defender)) {
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return
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}
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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const isNouvelle = empoignade == undefined;
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empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
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//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
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if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
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ChatUtility.createChatWithRollMode(attacker.name, {
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
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})
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} else {
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await this.onAttaqueEmpoignadeValidee(attacker, defender)
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}
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}
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/* -------------------------------------------- */
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static async onAttaqueEmpoignadeValidee(attacker, defender) {
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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const isNouvelle = empoignade == undefined;
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empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
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let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
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if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
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return
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}
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let rollData = {
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mode, empoignade, attacker, defender,
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isEmpoignade: true,
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competence: attacker.getCompetence("Corps à corps").clone(),
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selectedCarac: attacker.system.carac.melee,
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malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
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}
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if (attacker.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
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}
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if (empoignade.system.pointsemp >= 2) {
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if (!empoignade.system.ausol) {
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.html');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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} else {
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await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
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}
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}
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/* -------------------------------------------- */
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static async onAttaqueEmpoignadeFromItem(empoignade) {
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let attacker = game.actors.get(empoignade.system.empoigneurid)
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let defender = game.actors.get(empoignade.system.empoigneid)
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await this.onAttaqueEmpoignadeValidee(attacker, defender)
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}
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static async onImmobilisation(attacker, defender, empoignade) {
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const rollData = {
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mode: "immobilise",
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empoignade, attacker, defender,
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isEmpoignade: true,
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competence: attacker.getCompetence("Corps à corps").clone()
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}
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const msg = await ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
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})
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
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const dialog = await RdDRoll.create(attacker, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
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{
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name: 'jet-empoignade',
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label: 'Empoigner',
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callbacks: [{ action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, isNouvelle) },]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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static async $onRollEmpoignade(rollData, isNouvelle = false) {
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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if (rollData.rolled.isSuccess && isNouvelle) {
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const objectEmpoignade = rollData.empoignade.toObject();
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// Creer l'empoignade sur attaquant/defenseur
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attacker.creerObjetParMJ(objectEmpoignade);
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defender.creerObjetParMJ(objectEmpoignade);
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}
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rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
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if (rollData.rolled.isPart) {
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rollData.particuliere = "finesse";
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}
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
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let attacker = game.actors.get(attackerRoll.attacker.id)
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let defender = game.actors.get(attackerRoll.defender.id)
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if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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if (!empoignade) {
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ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
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return
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}
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empoignade = duplicate(empoignade)
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let defenderRoll = {
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mode, attacker, defender, empoignade, attackerRoll,
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diffLibre: attackerRoll.diffLibre,
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attaqueParticuliere: attackerRoll.particuliere,
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competence: defender.getCompetence(competenceName).clone(),
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surprise: defender.getSurprise(true),
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carac: defender.system.carac,
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selectedCarac: defender.system.carac[carac],
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malusTaille: RdDEmpoignade.getMalusTaille(empoignade, defender, attacker),
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show: {}
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};
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await RdDEmpoignade.$rollDefenseEmpoignade(defender, defenderRoll);
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}
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/* -------------------------------------------- */
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static async $rollDefenseEmpoignade(defender, defenderRoll) {
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const dialog = await RdDRoll.create(defender, defenderRoll,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
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{
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name: 'empoignade',
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label: 'Contrer',
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callbacks: [
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{ action: async (r) => await RdDEmpoignade.$onRollContrerLiberer(r) }
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]
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}
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);
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dialog.render(true);
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}
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/* -------------------------------------------- */
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static async $onRollContrerLiberer(rollData) {
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let empoignade = rollData.empoignade
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if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
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empoignade.system.pointsemp++
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RdDEmpoignade.$updateEtatEmpoignade(empoignade)
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}
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if (rollData.mode == "contrer-liberer" && !rollData.rolled.isSuccess) {
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empoignade.system.pointsemp--
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RdDEmpoignade.$updateEtatEmpoignade(empoignade)
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}
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await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
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if (empoignade.system.pointsemp >= 2) {
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let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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}
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/* -------------------------------------------- */
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static async $updateEtatEmpoignade(empoignade) {
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console.log("UPDATE Empoignade", empoignade)
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let defender = game.actors.get(empoignade.system.empoigneid)
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let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
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let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
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await defender.updateEmbeddedDocuments('Item', [update])
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let attacker = game.actors.get(empoignade.system.empoigneurid)
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emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
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update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
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await attacker.updateEmbeddedDocuments('Item', [update])
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}
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/* -------------------------------------------- */
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static async $deleteEmpoignade(empoignade) {
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console.log("DELETE Empoignade", empoignade)
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let defender = game.actors.get(empoignade.system.empoigneid)
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let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
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await defender.deleteEmbeddedDocuments('Item', [emp._id])
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}
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/* -------------------------------------------- */
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static async entrainerAuSol(rollData) {
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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empoignade.system.ausol = true
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await this.$updateEtatEmpoignade(empoignade)
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await attacker.setEffect(STATUSES.StatusProne, true);
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await defender.setEffect(STATUSES.StatusProne, true);
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async projeterAuSol(rollData) {
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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await defender.setEffect(STATUSES.StatusProne, true);
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await this.$deleteEmpoignade(empoignade)
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async perteEndurance(rollData, perteMode) {
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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//console.log("Perte d'endurance :!!!", perteMode)
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let endValue = defender.system.sante.endurance.value
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if (perteMode == "end0") {
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await defender.santeIncDec("endurance", -endValue);
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}
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if (perteMode == "end1") {
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await defender.santeIncDec("endurance", -(endValue - 1));
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}
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if (perteMode == "endmoitie") {
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await defender.santeIncDec("endurance", -Math.floor(endValue / 2));
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}
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if (perteMode == "endquart") {
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await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
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}
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async deleteAllEmpoignades() {
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for (let actor of game.actors) {
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let empIds = actor.itemTypes["empoignade"].map(it => it.id)
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await actor.deleteEmbeddedDocuments('Item', empIds)
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}
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}
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/* -------------------------------------------- */
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static async deleteLinkedEmpoignade(actorId, empoignade) {
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let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
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let actor = game.actors.get(actorDeleteId)
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let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
|
|
if (emp) {
|
|
await actor.deleteEmbeddedDocuments('Item', [emp._id])
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async createEmpoignade(attacker, defender) {
|
|
return await Item.create({
|
|
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
|
type: 'empoignade',
|
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
|
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
|
},
|
|
{
|
|
temporary: true
|
|
})
|
|
}
|
|
} |