7c54597a20
Ajout de la description au tchat, ajout de la référence/auteur à tous les types d'oeuvres Ajout de l'exotisme à la cuisine Jet de chant (qui ne marchait pas)
1026 lines
45 KiB
JavaScript
1026 lines
45 KiB
JavaScript
/* Common useful functions shared between objects */
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ChatUtility } from "./chat-utility.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { Misc } from "./misc.js";
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/* -------------------------------------------- */
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const categorieCompetences = {
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"generale": { level: "-4", label: "Générales" },
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"particuliere": { level: "-8", label: "Particulières" },
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"specialisee": { level: "-11", label: "Spécialisées" },
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"connaissance": { level: "-11", label: "Connaissances" },
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"draconic": { level: "-11", label: "Draconics" },
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"melee": { level: "-6", label: "Mêlée" },
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"tir": { level: "-8", label: "Tir" },
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"lancer": { level: "-8", label: "Lancer" }
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}
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
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const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
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const tableCaracDerivee = {
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// xp: coût pour passer du niveau inférieur à ce niveau
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1: { xp: 3, poids: "moins de 1kg", plusdom:-5, sconst: 0.5, sust: 0.1 },
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2: { xp: 3, poids: "1-5", plusdom:-4, sconst: 0.5, sust: 0.3 },
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3: { xp: 4, poids: "6-10", plusdom:-3, sconst: 1, sust: 0.5 , beaute:'hideux'},
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4: { xp: 4, poids: "11-20", plusdom:-3, sconst: 1, sust: 1 , beaute:'repoussant'},
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5: { xp: 5, poids: "21-30", plusdom:-2, sconst: 1, sust: 1 , beaute:'franchement très laid'},
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6: { xp: 5, poids: "31-40", plusdom:-1, sconst: 2, sust: 2 , beaute:'laid'},
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7: { xp: 6, poids: "41-50", plusdom:-1, sconst: 2, sust: 2 , beaute:'très désavantagé'},
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8: { xp: 6, poids: "51-60", plusdom:0, sconst: 2, sust: 2 , beaute:'désavantagé'},
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9: { xp: 7, poids: "61-65", plusdom:0, sconst: 3, sust: 2 , beaute:'pas terrible'},
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10: { xp: 7, poids: "66-70", plusdom:0, sconst: 3, sust: 3 , beaute:'commun'},
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11: { xp: 8, poids: "71-75", plusdom:0, sconst: 3, sust: 3 , beaute:'pas mal'},
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12: { xp: 8, poids: "76-80", plusdom:+1, sconst: 4, sust: 3 , beaute:'avantagé'},
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13: { xp: 9, poids: "81-90", plusdom:+1, sconst: 4, sust: 3 , beaute:'mignon'},
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14: { xp: 9, poids: "91-100", plusdom:+2, sconst: 4, sust: 4 , beaute:'beau'},
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15: { xp: 10, poids: "101-110", plusdom:+2, sconst: 5, sust: 4 , beaute:'très beau'},
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16: { xp: 20, poids: "111-120", plusdom:+3, sconst: 5, sust: 4 , beaute:'éblouissant'},
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17: { xp: 30, poids: "121-131", plusdom:+3, sconst: 5, sust: 5 },
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18: { xp: 40, poids: "131-141", plusdom:+4, sconst: 6, sust: 5 },
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19: { xp: 50, poids: "141-150", plusdom:+4, sconst: 6, sust: 5 },
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20: { xp: 60, poids: "151-160", plusdom:+4, sconst: 6, sust: 6 },
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21: { xp: 70, poids: "161-180", plusdom:+5, sconst: 7, sust: 6 },
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22: { xp: 80, poids: "181-200", plusdom:+5, sconst: 7, sust: 7 },
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23: { xp: 90, poids: "201-300", plusdom:+6, sconst: 7, sust: 8 },
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24: { xp: 100, poids: "301-400", plusdom:+6, sconst: 8, sust: 9 },
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25: { xp: 110, poids: "401-500", plusdom:+7, sconst: 8, sust: 10 },
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26: { xp: 120, poids: "501-600", plusdom:+7, sconst: 8, sust: 11 },
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27: { xp: 130, poids: "601-700", plusdom:+8, sconst: 9, sust: 12 },
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28: { xp: 140, poids: "701-800", plusdom:+8, sconst: 9, sust: 13 },
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29: { xp: 150, poids: "801-900", plusdom:+9, sconst: 9, sust: 14 },
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30: { xp: 160, poids: "901-1000", plusdom:+9, sconst: 10, sust: 15 },
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31: { xp: 170, poids: "1001-1500", plusdom:+10, sconst: 10, sust: 16 },
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32: { xp: 180, poids: "1501-2000", plusdom:+11, sconst: 10, sust: 17 }
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}
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/* -------------------------------------------- */
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const premierRoundInit = [
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{ pattern: 'hast', init: 3.90},
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{ pattern: 'lance', init: 3.85},
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{ pattern: 'baton', init: 3.80},
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{ pattern: 'doubledragonne', init: 3.75},
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{ pattern: 'esparlongue', init: 3.70},
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{ pattern: 'epeedragonne', init: 3.65},
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{ pattern: 'epeebatarde', init: 3.60},
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{ pattern: 'epeecyane', init: 3.55},
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{ pattern: 'epeesorde', init: 3.50},
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{ pattern: 'grandehache', init: 3.45},
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{ pattern: 'bataille', init: 3.40},
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{ pattern: 'epeegnome', init: 3.35},
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{ pattern: 'masse', init: 3.30},
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{ pattern: 'gourdin', init: 3.25},
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{ pattern: 'fléau', init: 3.20},
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{ pattern: 'dague', init: 3.15},
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{ pattern: 'autre', init: 3.10},
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];
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/* -------------------------------------------- */
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function _buildAllSegmentsFatigue(max) {
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const cycle = [5, 2, 4, 1, 3, 0];
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let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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for (let i = 0; i <= max; i++) {
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const ligneFatigue = duplicate(fatigue[i]);
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const caseIncrementee = cycle[i % 6];
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ligneFatigue[caseIncrementee]++;
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ligneFatigue[caseIncrementee + 6]++;
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ligneFatigue.fatigueMax = 2 * (i + 1);
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fatigue[i + 1] = ligneFatigue;
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}
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return fatigue;
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}
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/* -------------------------------------------- */
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function _cumulSegmentsFatigue(matrix) {
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let cumulMatrix = [];
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for (let line of matrix) {
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let cumul = duplicate(line);
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for (let i = 1; i < 12; i++) {
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cumul[i] += cumul[i - 1];
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}
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cumulMatrix.push(cumul);
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}
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return cumulMatrix;
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}
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/* -------------------------------------------- */
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const fatigueMatrix = _buildAllSegmentsFatigue(60);
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const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
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const fatigueMarche = {
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"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
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"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
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"difficile": { "4": 3, "6": 4, "8": 6 },
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"tresdifficile": { "4": 4, "6": 6 }
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}
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/* -------------------------------------------- */
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const definitionsBlessures = [
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{ type: "legere", facteur: 2 },
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{ type: "grave", facteur: 4 },
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{ type: "critique", facteur: 6 }
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]
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/* -------------------------------------------- */
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const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
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/* -------------------------------------------- */
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const definitionsEncaissement = {
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"mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
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],
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"non-mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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],
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"cauchemar": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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]
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};
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/* -------------------------------------------- */
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export class RdDUtility {
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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//Character Sheets
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
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'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
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// Dialogs
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
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// Calendrier
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'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
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'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
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'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
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// Conteneur/item in Actor sheet
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'systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html',
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'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html',
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// HUD
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
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// messages tchat
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'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html'
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];
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Handlebars.registerHelper('upperFirst', function (str) {
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return Misc.upperFirst(str ?? 'null')
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})
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Handlebars.registerHelper('upper', function (str) {
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return str?.toUpperCase() ?? 'NULL'
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})
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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static getNomEthylisme(niveauEthylisme) {
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let index = -niveauEthylisme;
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return index < 0 ? 'Aucun' : nomEthylisme[index];
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}
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/* -------------------------------------------- */
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static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide
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if (!this.afficheContenu)
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this.afficheContenu = {};
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}
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/* -------------------------------------------- */
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static toggleAfficheContenu(conteneurId) {
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this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
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}
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/* -------------------------------------------- */
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static getAfficheContenu(conteneurId) {
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if ( conteneurId )
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return this.afficheContenu[conteneurId];
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return undefined;
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}
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/* -------------------------------------------- */
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static filterItemsPerTypeForSheet(data) {
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data.data.materiel = this.checkNull(data.itemsByType['objet']);
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data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']);
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data.data.armes = this.checkNull(data.itemsByType['arme']);
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data.data.armures = this.checkNull(data.itemsByType['armure']);
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data.data.livres = this.checkNull(data.itemsByType['livre']);
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data.data.potions = this.checkNull(data.itemsByType['potion']);
|
|
data.data.ingredients = this.checkNull(data.itemsByType['ingredient']);
|
|
data.data.munitions = this.checkNull(data.itemsByType['munition']);
|
|
data.data.herbes = this.checkNull(data.itemsByType['herbe']);
|
|
data.data.sorts = this.checkNull(data.itemsByType['sort']);
|
|
data.data.queues = this.checkNull(data.itemsByType['queue']);
|
|
data.data.souffles = this.checkNull(data.itemsByType['souffle']);
|
|
data.data.ombres = this.checkNull(data.itemsByType['ombre']);
|
|
data.data.tetes = this.checkNull(data.itemsByType['tete']);
|
|
data.data.taches = this.checkNull(data.itemsByType['tache']);
|
|
data.data.monnaie = this.checkNull(data.itemsByType['monnaie']);
|
|
data.data.meditations = this.checkNull(data.itemsByType['meditation']);
|
|
data.data.chants = this.checkNull(data.itemsByType['chant']);
|
|
data.data.danses = this.checkNull(data.itemsByType['danse']);
|
|
data.data.musiques = this.checkNull(data.itemsByType['musique']);
|
|
data.data.oeuvres = this.checkNull(data.itemsByType['oeuvre']);
|
|
data.data.jeux = this.checkNull(data.itemsByType['jeu']);
|
|
data.data.recettescuisine = this.checkNull(data.itemsByType['recettecuisine']);
|
|
data.data.recettesAlchimiques = this.checkNull(data.itemsByType['recettealchimique']);
|
|
data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async processItemDropEvent(actorSheet, event) {
|
|
let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
|
|
console.log(dragData, actorSheet.actor._id);
|
|
let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
|
|
let objetId = dragData.id || dragData.data._id;
|
|
if ( dragData.type == 'Item') {
|
|
if ( dropID ) { // Dropped over an item !!!
|
|
if (actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) {
|
|
if (actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID)) {
|
|
await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]);
|
|
await actorSheet.actor.ajouterAConteneur(objetId, dropID);
|
|
}
|
|
}
|
|
}
|
|
if (dragData.actorId && dragData.actorId != actorSheet.actor._id ) { // Un acteur est à l'origine de l'item -> deplacement
|
|
console.log("Moving objects");
|
|
actorSheet.actor.moveItemsBetweenActors( objetId, dragData.actorId);
|
|
return false;
|
|
}
|
|
actorSheet.actor.computeEncombrementTotalEtMalusArmure();
|
|
} else if ( dragData.type == "Actor" ) {
|
|
actorSheet.actor.addSubacteur( objetId );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static buildArbreDeConteneur(actorSheet, data) {
|
|
actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
|
|
// Attribution des objets aux conteneurs
|
|
for (let conteneur of data.data.conteneurs) {
|
|
conteneur.subItems = [];
|
|
if (!conteneur.data.encTotal) conteneur.data.encTotal = 0;
|
|
//conteneur.data.encTotal = ; Deja calculé
|
|
if (conteneur.data.contenu) {
|
|
for (let id of conteneur.data.contenu) {
|
|
let objet = data.data.objets.find(objet => (id == objet._id));
|
|
if (objet) {
|
|
if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix
|
|
objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template
|
|
actorSheet.objetVersConteneur[id] = conteneur._id;
|
|
conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite) ? objet.data.quantite : 1));
|
|
conteneur.subItems.push(objet);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
|
|
let newConteneurs = data.data.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu });
|
|
data.data.conteneurs = newConteneurs;
|
|
//console.log(newConteneurs);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
|
|
*
|
|
*/
|
|
static buildConteneur(objet, niveau) {
|
|
if (!niveau) niveau = 1;
|
|
objet.niveau = niveau;
|
|
//console.log("OBJ:", objet);
|
|
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet });
|
|
if (objet.type == 'conteneur') {
|
|
//console.log("ITEM DISPLAYED", objet );
|
|
if (this.getAfficheContenu(objet._id)) {
|
|
str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
|
|
} else {
|
|
str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
|
|
}
|
|
for (let subItem of objet.subItems) {
|
|
str = str + this.buildConteneur(subItem, niveau + 1);
|
|
}
|
|
str = str + "</ul>";
|
|
}
|
|
return new Handlebars.SafeString(str);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getCategorieCompetences() {
|
|
return categorieCompetences;
|
|
}
|
|
static getLevelCategory(category) {
|
|
return categorieCompetences[category].level;
|
|
}
|
|
static getLabelCategory(category) {
|
|
return categorieCompetences[category].label;
|
|
}
|
|
static getCaracArray() {
|
|
return carac_array;
|
|
}
|
|
static getDifficultesLibres() {
|
|
return difficultesLibres;
|
|
}
|
|
static getAjustementsConditions() {
|
|
return ajustementsConditions;
|
|
}
|
|
static getAjustementsEncaissement() {
|
|
return ajustementsEncaissement;
|
|
}
|
|
|
|
static getDefinitionsBlessures() {
|
|
return definitionsBlessures;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getCaracNextXp(value) {
|
|
const nextValue = Number(value) + 1;
|
|
// xp est le coût pour atteindre cette valeur, on regarde donc le coût de la valeur+1
|
|
return RdDUtility.getCaracXp(nextValue);
|
|
}
|
|
|
|
static getCaracXp(targetValue) {
|
|
return tableCaracDerivee[targetValue]?.xp ?? 200 ;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
|
|
static _finalizeArmeList(armes, competences, carac) {
|
|
// Gestion des armes 1/2 mains
|
|
let armesEquipe = [];
|
|
for (const arme of armes) {
|
|
if (arme.data.equipe) {
|
|
armesEquipe.push(arme);
|
|
let comp = competences.find(c => c.name == arme.data.competence);
|
|
arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value);
|
|
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
|
|
if (arme.data.unemain && !arme.data.deuxmains) {
|
|
arme.data.mainInfo = "(1m)";
|
|
} else if (!arme.data.unemain && arme.data.deuxmains) {
|
|
arme.data.mainInfo = "(2m)";
|
|
} else if (arme.data.unemain && arme.data.deuxmains) {
|
|
arme.data.mainInfo = "(1m)";
|
|
let arme2main = duplicate(arme);
|
|
arme2main.data.mainInfo = "(2m)";
|
|
arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
|
|
arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
|
|
let comp = competences.find(c => c.name == arme2main.data.competence);
|
|
arme2main.data.niveau = comp.data.niveau;
|
|
arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
|
|
armesEquipe.push(arme2main);
|
|
}
|
|
}
|
|
}
|
|
return armesEquipe.sort((a, b) => {
|
|
const nameA = a.name + (a.data.mainInfo ?? '');
|
|
const nameB = b.name + (b.data.mainInfo ?? '');
|
|
if (nameA > nameB) return 1;
|
|
if (nameA < nameB) return -1;
|
|
return 0;
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
|
|
let base = niveau + Math.floor(caracValue / 2);
|
|
base += bonusEcaille;
|
|
return "1d6" + (base >= 0 ? "+" : "") + base;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static computeCarac(data) {
|
|
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
|
|
|
|
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
|
|
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
|
|
bonusDomKey = Math.min( Math.max(bonusDomKey, 0), 32); // Clamp de securite
|
|
|
|
let tailleData = tableCaracDerivee[bonusDomKey];
|
|
data.attributs.plusdom.value = tailleData.plusdom;
|
|
|
|
data.attributs.sconst.value = RdDUtility.calculSConst(data.carac.constitution.value);
|
|
data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust;
|
|
|
|
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
|
|
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
|
|
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
|
|
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
|
|
|
|
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
|
|
|
|
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
|
|
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
|
|
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
|
|
data.sante.fatigue.max = data.sante.endurance.max * 2;
|
|
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
|
|
|
|
//Compteurs
|
|
data.reve.reve.max = data.carac.reve.value;
|
|
data.compteurs.chance.max = data.carac.chance.value;
|
|
}
|
|
|
|
static calculSConst(constitution) {
|
|
return Number(tableCaracDerivee[Number(constitution)].sconst);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getSegmentsFatigue(maxEnd) {
|
|
maxEnd = Math.max(maxEnd, 1);
|
|
maxEnd = Math.min(maxEnd, fatigueMatrix.length);
|
|
return fatigueMatrix[maxEnd];
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static calculMalusFatigue(fatigue, maxEnd) {
|
|
maxEnd = Math.max(maxEnd, 1);
|
|
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
|
|
let segments = cumulFatigueMatrix[maxEnd];
|
|
for (let i = 0; i < 12; i++) {
|
|
if (fatigue <= segments[i]) {
|
|
return fatigueMalus[i]
|
|
}
|
|
}
|
|
return -7;
|
|
}
|
|
/* -------------------------------------------- */
|
|
// Build the nice (?) html table used to manage fatigue.
|
|
// max should be the endurance max value
|
|
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
|
let segments = this.getSegmentsFatigue(maxEndurance);
|
|
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
|
}
|
|
|
|
static makeHTMLfatigueMatrixForSegment(fatigue, segments) {
|
|
fatigue = Math.max(fatigue, 0);
|
|
fatigue = Math.min(fatigue, segments.fatigueMax);
|
|
|
|
let table = $("<table/>").addClass('table-fatigue');
|
|
let segmentIdx = 0;
|
|
let fatigueCount = 0;
|
|
for (var line = 0; line < fatigueLineSize.length; line++) {
|
|
let row = $("<tr/>");
|
|
let segmentsPerLine = fatigueLineSize[line];
|
|
row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
|
|
while (segmentIdx < segmentsPerLine) {
|
|
let freeSize = segments[segmentIdx];
|
|
for (let col = 0; col < 5; col++) {
|
|
if (col < freeSize) {
|
|
if (fatigueCount < fatigue)
|
|
row.append("<td class='fatigue-used'>X</td>");
|
|
|
|
|
|
else
|
|
row.append("<td class='fatigue-free'/>");
|
|
fatigueCount++;
|
|
} else {
|
|
row.append("<td class='fatigue-none'/>");
|
|
}
|
|
}
|
|
row.append("<td class='fatigue-separator'/>");
|
|
segmentIdx = segmentIdx + 1;
|
|
}
|
|
table.append(row);
|
|
}
|
|
return table;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getLocalisation() {
|
|
// TODO: bouger dans une RollTable du compendium et chercher dans les RoolTable puis compendium pour permettre le changement?
|
|
let result = new Roll("1d20").roll().total;
|
|
let txt = ""
|
|
if (result <= 3) txt = "Jambe, genou, pied, jarret";
|
|
else if (result <= 7) txt = "Hanche, cuisse, fesse";
|
|
else if (result <= 9) txt = "Ventre, reins";
|
|
else if (result <= 12) txt = "Poitrine, dos";
|
|
else if (result <= 14) txt = "Avant-bras, main, coude";
|
|
else if (result <= 18) txt = "Epaule, bras, omoplate";
|
|
else if (result == 19) txt = "Tête";
|
|
else if (result == 20) txt = "Tête (visage)";
|
|
|
|
return { result: result, label: txt };
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static selectEncaissement(degats, mortalite) {
|
|
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
|
|
for (let encaissement of table) {
|
|
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
|
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
|
|
return duplicate(encaissement);
|
|
}
|
|
}
|
|
return duplicate(table[0]);
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
static _evaluatePerte(formula, over20) {
|
|
console.log("_evaluatePerte", formula, over20);
|
|
let perte = new Roll(formula, { over20: over20 });
|
|
perte.evaluate();
|
|
return perte.total;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static currentFatigueMalus(value, max) {
|
|
max = Math.max(1, Math.min(max, 60));
|
|
value = Math.min(max * 2, Math.max(0, value));
|
|
|
|
let fatigueTab = fatigueMatrix[max];
|
|
let fatigueRem = value;
|
|
for (let idx = 0; idx < fatigueTab.length; idx++) {
|
|
fatigueRem -= fatigueTab[idx];
|
|
if (fatigueRem <= 0) {
|
|
return fatigueMalus[idx];
|
|
}
|
|
}
|
|
return -7; // This is the max !
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async loadCompendiumNames(compendium) {
|
|
const pack = game.packs.get(compendium);
|
|
let competences;
|
|
await pack.getIndex().then(index => competences = index);
|
|
return competences;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async loadCompendium(compendium, filter = item => true) {
|
|
let compendiumItems = await RdDUtility.loadCompendiumNames(compendium);
|
|
|
|
const pack = game.packs.get(compendium);
|
|
let list = [];
|
|
for (let compendiumItem of compendiumItems) {
|
|
await pack.getEntity(compendiumItem._id).then(it => {
|
|
const item = it.data;
|
|
if (filter(item)) {
|
|
list.push(item);
|
|
}
|
|
});
|
|
};
|
|
return list;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async responseNombreAstral(data) {
|
|
let actor = game.actors.get(data.id);
|
|
actor.ajouteNombreAstral(data);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static onSocketMesssage(sockmsg) {
|
|
console.log(">>>>> MSG RECV", sockmsg);
|
|
switch (sockmsg.msg) {
|
|
case "msg_gm_chat_message":
|
|
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
|
case "msg_sync_time":
|
|
return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data);
|
|
case "msg_request_nombre_astral":
|
|
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
|
case "msg_response_nombre_astral":
|
|
return RdDUtility.responseNombreAstral(sockmsg.data);
|
|
case "msg_tmr_move":
|
|
if ( game.user.isGM ) {
|
|
let actor = game.actors.get( sockmsg.data.actorId);
|
|
actor.refreshTMRView( sockmsg.data.tmrPos );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static processPremierRoundInit() {
|
|
// Check if we have the whole init !
|
|
if ( game.user.isGM) {
|
|
let initDone = true;
|
|
for( let combatant of game.combat.data.combatants) {
|
|
if ( !combatant.initiative ) initDone = false;
|
|
}
|
|
if (initDone && game.combat.current.round == 1) { // Premier round !
|
|
for( let combatant of game.combat.data.combatants) {
|
|
let arme = combatant.initiativeData.arme;
|
|
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
|
|
if ( arme && arme.type == "arme" ) {
|
|
for (let initData of premierRoundInit) {
|
|
if ( arme.data.initpremierround.toLowerCase().includes(initData.pattern) ) {
|
|
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
|
|
<hr>
|
|
<div>
|
|
Etant donné son ${arme.name}, son initative pour ce premier round est désormais de ${initData.init}.
|
|
</div>`
|
|
ChatMessage.create( { content: msg } );
|
|
game.combat.setInitiative(combatant._id, initData.init);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static rollInitiativeCompetence(combatantId, arme) {
|
|
const combatant = game.combat.getCombatant(combatantId);
|
|
const actor = combatant.actor;
|
|
|
|
let initOffset = 0;
|
|
let caracForInit = 0;
|
|
let compNiveau = 0;
|
|
if ( actor.getSurprise() == "totale") {
|
|
initOffset = -1; // To force 0
|
|
} else if ( actor.getSurprise() == "demi") {
|
|
initOffset = 0;
|
|
} else if (arme.name == "Autre action") {
|
|
initOffset = 2;
|
|
} else if (arme.name == "Draconic") {
|
|
initOffset = 7;
|
|
} else {
|
|
initOffset = 3; // Melée = 3.XX
|
|
let competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
|
|
compNiveau = competence.data.niveau;
|
|
|
|
if (actor.data.type == 'creature' || actor.data.type == 'entite') {
|
|
caracForInit = competence.data.carac_value;
|
|
if ( competence.data.categorie == "lancer") {
|
|
initOffset = 5;
|
|
}
|
|
} else {
|
|
caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
|
|
if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet
|
|
initOffset = 4;
|
|
}
|
|
if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet
|
|
initOffset = 5;
|
|
}
|
|
if (competence.data.categorie == "melee") { // Offset de principe pour les armes de jet
|
|
initOffset = 3;
|
|
}
|
|
}
|
|
}
|
|
let malus = actor.getEtatGeneral(); // Prise en compte état général
|
|
// Cas des créatures et entités vs personnages
|
|
let rollFormula = initOffset + "+ ( (" + RdDUtility.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)";
|
|
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
|
combatant.initiativeData = { arme: arme } // pour reclasser l'init au round 0
|
|
game.combat.rollInitiative(combatantId, rollFormula);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static buildListeActionsCombat(combatant) {
|
|
const actor = combatant.actor; // Easy access
|
|
let items = actor.data.items;
|
|
let actions = []
|
|
if (actor.isCreature()) {
|
|
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
|
.map(competence => RdDItemCompetenceCreature.toArme(competence)));
|
|
} else {
|
|
// Recupération des items 'arme'
|
|
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
|
|
.map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */
|
|
.concat(RdDItemArme.mainsNues());
|
|
|
|
let competences = items.filter(it => it.type == 'competence');
|
|
actions = actions.concat(this._finalizeArmeList(armes, competences, actor.data.data.carac));
|
|
|
|
actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
|
|
}
|
|
|
|
actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
|
|
for (let index = 0; index < actions.length; index++) {
|
|
actions[index].index = index;
|
|
}
|
|
return actions;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static displayInitiativeMenu(html, combatantId) {
|
|
const combatant = game.combat.getCombatant(combatantId);
|
|
let armesList = this.buildListeActionsCombat(combatant);
|
|
|
|
// Build the relevant submenu
|
|
if (armesList) {
|
|
let menuItems = [];
|
|
for (let arme of armesList) {
|
|
menuItems.push({
|
|
name: arme.data.competence,
|
|
icon: "<i class='fas fa-dice-d6'></i>",
|
|
callback: target => { RdDUtility.rollInitiativeCompetence(combatantId, arme) }
|
|
});
|
|
}
|
|
new ContextMenu(html, ".directory-list", menuItems).render();
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static incDecInit(combatantId, incDecValue ) {
|
|
const combatant = game.combat.getCombatant(combatantId);
|
|
let initValue = combatant.initiative + incDecValue;
|
|
game.combat.setInitiative( combatantId, initValue );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static pushInitiativeOptions(html, options) {
|
|
for (let i =0; i<options.length; i++) {
|
|
let option = options[i];
|
|
if ( option.name == 'COMBAT.CombatantReroll') { // Replace !
|
|
option.name = "Sélectionner l'initiative...";
|
|
option.condition = true;
|
|
option.icon = '<i class="far fa-question-circle"></i>';
|
|
option.callback = target => {
|
|
RdDUtility.displayInitiativeMenu(html, target.data('combatant-id'));
|
|
}
|
|
}
|
|
}
|
|
options.push( {
|
|
name: "Incrémenter initiative",
|
|
condition: true,
|
|
icon: '<i class="fas fa-plus"></i>',
|
|
callback: target => {
|
|
RdDUtility.incDecInit(target.data('combatant-id'), +0.01);
|
|
}
|
|
} );
|
|
options.push( {
|
|
name: "Décrémenter initiative",
|
|
condition: true,
|
|
icon: '<i class="fas fa-minus"></i>',
|
|
callback: target => {
|
|
RdDUtility.incDecInit(target.data('combatant-id'), -0.01);
|
|
}
|
|
} );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async chatListeners(html) {
|
|
RdDCombat.registerChatCallbacks(html);
|
|
|
|
// Gestion spécifique message passeurs
|
|
html.on("click", '.tmr-passeur-coord a', event => {
|
|
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
|
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
|
let actor = game.actors.get(actorId);
|
|
actor.tmrApp.forceDemiRevePosition(coord);
|
|
});
|
|
// Gestion spécifique des sorts en réserve multiples (ie têtes)
|
|
html.on("click", '#sort-reserve', event => {
|
|
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
|
let sortId = event.currentTarget.attributes['data-sort-id'].value;
|
|
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
|
let actor = game.actors.get(actorId);
|
|
actor.tmrApp.lancerSortEnReserve(coord, sortId);
|
|
});
|
|
// Gestion du bouton payer
|
|
html.on("click", '#payer-button', event => {
|
|
let sumdenier = event.currentTarget.attributes['data-somme-denier'].value;
|
|
let quantite = event.currentTarget.attributes['data-quantite'].value;
|
|
let jsondata = event.currentTarget.attributes['data-jsondata']
|
|
let objData
|
|
if (jsondata) {
|
|
objData = JSON.parse(jsondata.value)
|
|
}
|
|
if (game.user.character) {
|
|
game.user.character.payerDenier(sumdenier, objData, quantite);
|
|
} else {
|
|
let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement";
|
|
ChatMessage.create({ content: msgPayer, whisper: [game.user] });
|
|
}
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
|
|
let piece = {
|
|
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
|
data: {
|
|
quantite: 0,
|
|
valeur_deniers: valeur_deniers,
|
|
encombrement: enc,
|
|
description: ""
|
|
}
|
|
}
|
|
return piece;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static afficherDemandePayer(som1, som2) {
|
|
som1 = (som1) ? som1.toLowerCase() : "0d";
|
|
som2 = (som2) ? som2.toLowerCase() : "0d";
|
|
let regExp = /(\d+)(\w+)/g;
|
|
let p1 = regExp.exec(som1);
|
|
regExp = /(\d+)(\w+)/g;
|
|
let p2 = regExp.exec(som2);
|
|
let sumd = 0;
|
|
let sums = 0;
|
|
if (p1[2] == 'd') sumd += Number(p1[1]);
|
|
if (p1[2] == 's') sums += Number(p1[1]);
|
|
if (p2[2] == 'd') sumd += Number(p2[1]);
|
|
if (p2[2] == 's') sums += Number(p2[1]);
|
|
|
|
let sumtotald = sumd + (sums * 100);
|
|
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
|
|
msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
|
|
ChatMessage.create({ content: msgPayer });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
|
|
let chatData = {
|
|
user: game.user._id,
|
|
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
|
content: content
|
|
};
|
|
|
|
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
|
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
|
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
|
|
|
if (forceWhisper) { // Final force !
|
|
chatData["speaker"] = ChatMessage.getSpeaker();
|
|
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
|
}
|
|
|
|
return chatData;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static confirmerSuppressionSubacteur(actorSheet, li ) {
|
|
let actorId = li.data("actor-id");
|
|
let actor = game.actors.get( actorId );
|
|
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name +" ?</p>";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Supprimer le lien",
|
|
callback: () => {
|
|
console.log("Delete : ", actorId);
|
|
actorSheet.actor.removeSubacteur( actorId );
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Annuler"
|
|
}
|
|
}
|
|
let d = new Dialog({
|
|
title: "Confirmer la suppression du lien",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmerSuppression(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let objet = actorSheet.actor.items.find( item => item._id == itemId );
|
|
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
|
|
let buttons = { delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Supprimer l'objet",
|
|
callback: () => {
|
|
console.log("Delete : ", itemId);
|
|
actorSheet.actor.deleteOwnedItem( itemId );
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Annuler"
|
|
}
|
|
}
|
|
if ( objet.data.type == 'conteneur' && objet.data.data.contenu.length > 0) {
|
|
msgTxt += "<br>Cet objet est aussi un conteneur avec du contenu : choisissez l'option de suppression";
|
|
buttons['deleteall'] = {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Supprimer le conteneur et tout son contenu",
|
|
callback: () => {
|
|
console.log("Delete : ", itemId);
|
|
actorSheet.actor.deleteAllConteneur( itemId );
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirmer la suppression",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static afficherHeuresChanceMalchance( heureNaissance ) {
|
|
if (heureNaissance) {
|
|
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
|
ChatMessage.create( {
|
|
content: `A l'heure ${game.system.rdd.calendrier.getCurrentHeure()}, le modificateur de Chance/Malchance pour l'heure de naissance ${heureNaissance} est de : ${ajustement}.`,
|
|
whisper: ChatMessage.getWhisperRecipients("MJ")
|
|
} );
|
|
}
|
|
else{
|
|
ui.notifications.warn("Pas d'heure de naissance selectionnée")
|
|
}
|
|
}
|
|
|
|
}
|