foundryvtt-reve-de-dragon/module/settings/options-avancees.js
Vincent Vandemeulebrouck 7e8f642d87 Export csv pour Scriptarium
Activable dans les options avancées du système
Un menu contextuel permet d'écrire dans les logs
2024-09-25 23:43:04 +02:00

92 lines
2.6 KiB
JavaScript

import { SYSTEM_RDD } from "../constants.js"
import { Misc } from "../misc.js"
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
const OPTIONS_AVANCEES = [
{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium (raffraichissement requis)" },
]
export class OptionsAvancees extends FormApplication {
static init() {
for (const regle of OPTIONS_AVANCEES) {
const name = regle.name
const id = OptionsAvancees._getId(name)
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean })
}
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", {
name: "Configurer les options avancées",
label: "Options avancées",
hint: "Ouvre la fenêtre de configuration des options avancées",
icon: "fas fa-bars",
type: OptionsAvancees
})
}
constructor(...args) {
super(...args)
}
static _getId(name) {
return `rdd-advanced-${name}`
}
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
id: "options-avancees",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs",
height: 650,
width: 550,
minimizable: false,
closeOnSubmit: true,
title: "Options avancées"
}, { inplace: false })
}
getData() {
let formData = super.getData()
const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client")
.map(it => {
it = foundry.utils.duplicate(it)
it.id = OptionsAvancees._getId(it.name)
it.active = OptionsAvancees.isSet(it.name)
return it
})
formData.regles = regles
formData.groups = Misc.classify(regles, it => it.group)
return formData
}
static getSettingKey(name){
return `${SYSTEM_RDD}.${this._getId(name)}`
}
static isUsing(name) {
return OptionsAvancees.isSet(name)
}
static isSet(name) {
return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
}
static set(name, value) {
return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false)
}
activateListeners(html) {
html.find(".select-option").click((event) => {
if (event.currentTarget.attributes.name) {
let id = event.currentTarget.attributes.name.value
let isChecked = event.currentTarget.checked
game.settings.set(SYSTEM_RDD, id, isChecked)
}
})
}
async _updateObject(event, formData) {
this.close()
}
}