850 lines
37 KiB
JavaScript
850 lines
37 KiB
JavaScript
/* Common useful functions shared between objects */
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import { ChatUtility } from "./chat-utility.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { Misc } from "./misc.js";
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import { Grammar } from "./grammar.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { RdDDice } from "./rdd-dice.js";
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
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const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
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/* -------------------------------------------- */
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function _buildAllSegmentsFatigue(max) {
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const cycle = [5, 2, 4, 1, 3, 0];
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let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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for (let i = 0; i <= max; i++) {
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const ligneFatigue = duplicate(fatigue[i]);
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const caseIncrementee = cycle[i % 6];
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ligneFatigue[caseIncrementee]++;
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ligneFatigue[caseIncrementee + 6]++;
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ligneFatigue.fatigueMax = 2 * (i + 1);
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fatigue[i + 1] = ligneFatigue;
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}
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return fatigue;
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}
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/* -------------------------------------------- */
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function _cumulSegmentsFatigue(matrix) {
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let cumulMatrix = [];
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for (let line of matrix) {
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let cumul = duplicate(line);
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for (let i = 1; i < 12; i++) {
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cumul[i] += cumul[i - 1];
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}
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cumulMatrix.push(cumul);
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}
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return cumulMatrix;
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}
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/* -------------------------------------------- */
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const fatigueMatrix = _buildAllSegmentsFatigue(60);
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const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
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const fatigueMarche = {
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"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
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"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
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"difficile": { "4": 3, "6": 4, "8": 6 },
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"tresdifficile": { "4": 4, "6": 6 }
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}
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/* -------------------------------------------- */
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const definitionsBlessures = [
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{ type: "legere", facteur: 2 },
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{ type: "grave", facteur: 4 },
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{ type: "critique", facteur: 6 }
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]
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/* -------------------------------------------- */
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const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
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/* -------------------------------------------- */
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const definitionsEncaissement = {
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"mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
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],
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"non-mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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],
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"cauchemar": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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]
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};
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/* -------------------------------------------- */
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export class RdDUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
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Hooks.on('renderChatLog', (log, html, data) => RdDUtility.chatListeners(html));
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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//Character Sheets
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
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// Conteneur/item in Actor sheet
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
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'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
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// Dialogs
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
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// Partials
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'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
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// Calendrier
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'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
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'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
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'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
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// HUD
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
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// messages tchat
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'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-poesie.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html'
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];
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Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
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Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
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Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
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Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
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Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
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Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
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Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
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Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
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Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
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Handlebars.registerHelper('sortCompetence', competences => competences.sort((a, b) => {
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if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
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if (a.name.includes("Cité")) return -1;
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if (b.name.includes("Cité")) return 1;
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if (a.name.includes("Extérieur")) return -1;
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if (b.name.includes("Extérieur")) return 1;
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return a.name.localeCompare(b.name);
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}
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if (a.data.categorie.startsWith("melee") && b.data.categorie.startsWith("melee")) {
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if (a.name.includes("Corps")) return -1;
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if (b.name.includes("Corps")) return 1;
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if (a.name.includes("Dague")) return -1;
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if (b.name.includes("Dague")) return 1;
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if (a.name.includes("Esquive")) return -1;
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if (b.name.includes("Esquive")) return 1;
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return a.name.localeCompare(b.name);
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}
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if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
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if (a.name.includes("Oniros")) return -1;
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if (b.name.includes("Oniros")) return 1;
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if (a.name.includes("Hypnos")) return -1;
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if (b.name.includes("Hypnos")) return 1;
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if (a.name.includes("Narcos")) return -1;
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if (b.name.includes("Narcos")) return 1;
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if (a.name.includes("Thanatos")) return -1;
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if (b.name.includes("Thanatos")) return 1;
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return a.name.localeCompare(b.name);
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}
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return a.name.localeCompare(b.name);
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}));
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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static getNomEthylisme(niveauEthylisme) {
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let index = -niveauEthylisme;
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return index < 0 ? 'Aucun' : nomEthylisme[index];
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}
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/* -------------------------------------------- */
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static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide
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if (!this.afficheContenu)
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this.afficheContenu = {};
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}
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/* -------------------------------------------- */
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static toggleAfficheContenu(conteneurId) {
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this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
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}
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/* -------------------------------------------- */
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static getAfficheContenu(conteneurId) {
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if (conteneurId)
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return this.afficheContenu[conteneurId];
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return undefined;
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}
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/* -------------------------------------------- */
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static filterItemsPerTypeForSheet(formData) {
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formData.materiel = this.checkNull(formData.itemsByType['objet']);
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formData.conteneurs = this.checkNull(formData.itemsByType['conteneur']);
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formData.armes = this.checkNull(formData.itemsByType['arme']);
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formData.armures = this.checkNull(formData.itemsByType['armure']);
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formData.livres = this.checkNull(formData.itemsByType['livre']);
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formData.potions = this.checkNull(formData.itemsByType['potion']);
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formData.ingredients = this.checkNull(formData.itemsByType['ingredient']);
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formData.munitions = this.checkNull(formData.itemsByType['munition']);
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formData.herbes = this.checkNull(formData.itemsByType['herbe']);
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formData.sorts = this.checkNull(formData.itemsByType['sort']);
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formData.signesdraconiques = this.checkNull(formData.itemsByType['signedraconique']);
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formData.queues = this.checkNull(formData.itemsByType['queue']);
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formData.souffles = this.checkNull(formData.itemsByType['souffle']);
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formData.ombres = this.checkNull(formData.itemsByType['ombre']);
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formData.tetes = this.checkNull(formData.itemsByType['tete']);
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formData.taches = this.checkNull(formData.itemsByType['tache']);
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formData.monnaie = this.checkNull(formData.itemsByType['monnaie']);
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formData.nourritureboissons = this.checkNull(formData.itemsByType['nourritureboisson']);
|
|
formData.meditations = this.checkNull(formData.itemsByType['meditation']);
|
|
formData.chants = this.checkNull(formData.itemsByType['chant']);
|
|
formData.danses = this.checkNull(formData.itemsByType['danse']);
|
|
formData.musiques = this.checkNull(formData.itemsByType['musique']);
|
|
formData.oeuvres = this.checkNull(formData.itemsByType['oeuvre']);
|
|
formData.jeux = this.checkNull(formData.itemsByType['jeu']);
|
|
formData.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']);
|
|
formData.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']);
|
|
formData.objets = formData.conteneurs.concat(formData.materiel)
|
|
.concat(formData.armes)
|
|
.concat(formData.armures)
|
|
.concat(formData.munitions)
|
|
.concat(formData.livres)
|
|
.concat(formData.potions)
|
|
.concat(formData.herbes)
|
|
.concat(formData.ingredients)
|
|
.concat(formData.nourritureboissons);
|
|
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static buildArbreDeConteneurs(conteneurs, objets) {
|
|
let objetVersConteneur = {};
|
|
// Attribution des objets aux conteneurs
|
|
for (let conteneur of conteneurs) {
|
|
conteneur.subItems = [];
|
|
for (let id of conteneur.data.contenu ?? []) {
|
|
let objet = objets.find(objet => (id == objet._id));
|
|
if (objet) {
|
|
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
|
objetVersConteneur[id] = conteneur._id;
|
|
conteneur.subItems.push(objet);
|
|
}
|
|
}
|
|
}
|
|
for (let conteneur of conteneurs) {
|
|
conteneur.data.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
|
|
}
|
|
return objetVersConteneur;
|
|
}
|
|
|
|
static calculEncContenu(conteneur, objets) {
|
|
const itemData = Misc.data(conteneur);
|
|
const contenuDatas = (itemData.data.contenu ?? []).filter(id => id != undefined)
|
|
.map(id => Misc.data(objets.find(it => (id == it._id))))
|
|
.filter(it => it);
|
|
let enc = Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
|
|
for (let itemData of contenuDatas){
|
|
if (itemData.type == 'conteneur') {
|
|
enc += RdDUtility.calculEncContenu(itemData, objets);
|
|
}
|
|
else{
|
|
enc += Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
|
|
}
|
|
}
|
|
return enc;
|
|
}
|
|
|
|
// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
|
|
static conteneursRacine(conteneurs) {
|
|
return conteneurs.filter((conteneur, index, arr) => !conteneur.estContenu);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
|
|
*
|
|
*/
|
|
static buildConteneur(objet, niveau) {
|
|
if (!niveau) niveau = 1;
|
|
objet.niveau = niveau;
|
|
//console.log("OBJ:", objet);
|
|
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html']({ item: objet });
|
|
if (objet.type == 'conteneur') {
|
|
//console.log("ITEM DISPLAYED", objet );
|
|
if (this.getAfficheContenu(objet._id)) {
|
|
str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
|
|
} else {
|
|
str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
|
|
}
|
|
for (let subItem of objet.subItems) {
|
|
str = str + this.buildConteneur(subItem, niveau + 1);
|
|
}
|
|
str = str + "</ul>";
|
|
}
|
|
return new Handlebars.SafeString(str);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getCaracArray() {
|
|
return carac_array;
|
|
}
|
|
static getDifficultesLibres() {
|
|
return difficultesLibres;
|
|
}
|
|
static getAjustementsConditions() {
|
|
return ajustementsConditions;
|
|
}
|
|
static getAjustementsEncaissement() {
|
|
return ajustementsEncaissement;
|
|
}
|
|
|
|
static getDefinitionsBlessures() {
|
|
return definitionsBlessures;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getSegmentsFatigue(maxEnd) {
|
|
maxEnd = Math.max(maxEnd, 1);
|
|
maxEnd = Math.min(maxEnd, fatigueMatrix.length);
|
|
return fatigueMatrix[maxEnd];
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static calculMalusFatigue(fatigue, maxEnd) {
|
|
maxEnd = Math.max(maxEnd, 1);
|
|
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
|
|
let segments = cumulFatigueMatrix[maxEnd];
|
|
for (let i = 0; i < 12; i++) {
|
|
if (fatigue <= segments[i]) {
|
|
return fatigueMalus[i]
|
|
}
|
|
}
|
|
return -7;
|
|
}
|
|
|
|
static calculFatigueHtml(fatigue, endurance) {
|
|
return ReglesOptionelles.isUsing("appliquer-fatigue") ? {
|
|
malus: RdDUtility.calculMalusFatigue(fatigue, endurance),
|
|
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(fatigue, endurance).html() + "</table>"
|
|
} : { malus: 0, html: '' };
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
// Build the nice (?) html table used to manage fatigue.
|
|
// max should be the endurance max value
|
|
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
|
let segments = this.getSegmentsFatigue(maxEndurance);
|
|
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
|
}
|
|
|
|
static makeHTMLfatigueMatrixForSegment(fatigue, segments) {
|
|
fatigue = Math.max(fatigue, 0);
|
|
fatigue = Math.min(fatigue, segments.fatigueMax);
|
|
|
|
let table = $("<table/>").addClass('table-fatigue');
|
|
let segmentIdx = 0;
|
|
let fatigueCount = 0;
|
|
for (var line = 0; line < fatigueLineSize.length; line++) {
|
|
let row = $("<tr/>");
|
|
let segmentsPerLine = fatigueLineSize[line];
|
|
row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
|
|
while (segmentIdx < segmentsPerLine) {
|
|
let freeSize = segments[segmentIdx];
|
|
for (let col = 0; col < 5; col++) {
|
|
if (col < freeSize) {
|
|
if (fatigueCount < fatigue)
|
|
row.append("<td class='fatigue-used'>X</td>");
|
|
|
|
|
|
else
|
|
row.append("<td class='fatigue-free'/>");
|
|
fatigueCount++;
|
|
} else {
|
|
row.append("<td class='fatigue-none'/>");
|
|
}
|
|
}
|
|
row.append("<td class='fatigue-separator'/>");
|
|
segmentIdx = segmentIdx + 1;
|
|
}
|
|
table.append(row);
|
|
}
|
|
return table;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async getLocalisation(type = 'personnage') {
|
|
let result = await RdDDice.rollTotal("1d20");
|
|
let txt = ""
|
|
if (type == 'personnage') {
|
|
if (result <= 3) txt = "Jambe, genou, pied, jarret";
|
|
else if (result <= 7) txt = "Hanche, cuisse, fesse";
|
|
else if (result <= 9) txt = "Ventre, reins";
|
|
else if (result <= 12) txt = "Poitrine, dos";
|
|
else if (result <= 14) txt = "Avant-bras, main, coude";
|
|
else if (result <= 18) txt = "Epaule, bras, omoplate";
|
|
else if (result == 19) txt = "Tête";
|
|
else if (result == 20) txt = "Tête (visage)";
|
|
} else {
|
|
if (result <= 7) txt = "Jambes/Pattes";
|
|
else if (result <= 18) txt = "Corps";
|
|
else if (result <= 20) txt = "Tête";
|
|
}
|
|
|
|
return { result: result, label: txt };
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static selectEncaissement(degats, mortalite) {
|
|
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
|
|
for (let encaissement of table) {
|
|
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
|
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
|
|
return duplicate(encaissement);
|
|
}
|
|
}
|
|
return duplicate(table[0]);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static currentFatigueMalus(value, max) {
|
|
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
|
max = Math.max(1, Math.min(max, 60));
|
|
value = Math.min(max * 2, Math.max(0, value));
|
|
|
|
let fatigueTab = fatigueMatrix[max];
|
|
let fatigueRem = value;
|
|
for (let idx = 0; idx < fatigueTab.length; idx++) {
|
|
fatigueRem -= fatigueTab[idx];
|
|
if (fatigueRem <= 0) {
|
|
return fatigueMalus[idx];
|
|
}
|
|
}
|
|
return -7; // This is the max !
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async loadCompendiumData(compendium) {
|
|
const pack = game.packs.get(compendium);
|
|
return await pack?.getDocuments() ?? [];
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async loadCompendium(compendium, filter = item => true) {
|
|
let compendiumData = await RdDUtility.loadCompendiumData(compendium);
|
|
return compendiumData.filter(filter);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async responseNombreAstral(data) {
|
|
let actor = game.actors.get(data.id);
|
|
actor.ajouteNombreAstral(data);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static onSocketMesssage(sockmsg) {
|
|
switch (sockmsg.msg) {
|
|
case "msg_gm_chat_message":
|
|
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
|
case "msg_sync_time":
|
|
return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data);
|
|
case "msg_request_nombre_astral":
|
|
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
|
case "msg_response_nombre_astral":
|
|
return RdDUtility.responseNombreAstral(sockmsg.data);
|
|
case "msg_tmr_move":
|
|
let actor = game.actors.get(sockmsg.data.actorId);
|
|
if (actor.isOwner || game.user.isGM) {
|
|
actor.refreshTMRView(sockmsg.data.tmrPos);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async chatListeners(html) {
|
|
RdDCombat.registerChatCallbacks(html);
|
|
|
|
// Gestion spécifique message passeurs
|
|
html.on("click", '.tmr-passeur-coord a', event => {
|
|
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
|
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
|
let actor = game.actors.get(actorId);
|
|
actor.tmrApp.forceDemiRevePosition(coord);
|
|
});
|
|
// Gestion spécifique des sorts en réserve multiples (ie têtes)
|
|
html.on("click", '#sort-reserve', event => {
|
|
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
|
let sortId = event.currentTarget.attributes['data-sort-id'].value;
|
|
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
|
let actor = game.actors.get(actorId);
|
|
actor.tmrApp.lancerSortEnReserve(coord, sortId);
|
|
});
|
|
|
|
// gestion bouton tchat Acheter
|
|
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
|
|
|
|
// Gestion du bouton payer
|
|
html.on("click", '.payer-button', event => {
|
|
let sumdenier = event.currentTarget.attributes['data-somme-denier']?.value ?? 0;
|
|
let quantite = event.currentTarget.attributes['data-quantite']?.value ?? 1;
|
|
let fromActorId = event.currentTarget.attributes['data-actor-id']?.value;
|
|
let jsondata = event.currentTarget.attributes['data-jsondata']
|
|
let objData
|
|
if (jsondata) {
|
|
objData = JSON.parse(jsondata.value)
|
|
}
|
|
let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
|
|
if (actor) {
|
|
actor.depenserDeniers(sumdenier, objData, quantite, fromActorId);
|
|
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
|
|
}
|
|
});
|
|
}
|
|
|
|
static findChatMessageId(current) {
|
|
return RdDUtility.getChatMessageId(RdDUtility.findChatMessage(current));
|
|
}
|
|
|
|
static getChatMessageId(node) {
|
|
return node?.attributes.getNamedItem('data-message-id')?.value;
|
|
}
|
|
|
|
static findChatMessage(current) {
|
|
return RdDUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
|
|
}
|
|
|
|
static findNodeMatching(current, predicate) {
|
|
if (current) {
|
|
if (predicate(current)) {
|
|
return current;
|
|
}
|
|
return RdDUtility.findNodeMatching(current.parentElement, predicate);
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
static getSelectedActor(msgPlayer = undefined) {
|
|
if (canvas.tokens.controlled.length == 1) {
|
|
let token = canvas.tokens.controlled[0];
|
|
if (token.actor && token.data.actorLink) {
|
|
return token.actor;
|
|
}
|
|
if (msgPlayer != undefined) {
|
|
msgPlayer += "<br>le token sélectionné doit être lié à un personnage";
|
|
}
|
|
}
|
|
if (game.user.character) {
|
|
return game.user.character;
|
|
}
|
|
if (msgPlayer != undefined) {
|
|
msgPlayer += "<br>vous pouvez sélectionner un seul token lié à un personnage";
|
|
msgPlayer += "<br>vous devez être connecté comme joueur avec un personnage sélectionné";
|
|
ui.notifications.warn(msgPlayer);
|
|
ChatMessage.create({ content: msgPlayer, whisper: [game.user] });
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
|
|
let piece = {
|
|
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
|
data: {
|
|
quantite: 0,
|
|
valeur_deniers: valeur_deniers,
|
|
encombrement: enc,
|
|
description: ""
|
|
}
|
|
}
|
|
return piece;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static afficherDemandePayer(som1, som2) {
|
|
som1 = (som1) ? som1.toLowerCase() : "0d";
|
|
som2 = (som2) ? som2.toLowerCase() : "0d";
|
|
let regExp = /(\d+)(\w+)/g;
|
|
let p1 = regExp.exec(som1);
|
|
regExp = /(\d+)(\w+)/g;
|
|
let p2 = regExp.exec(som2);
|
|
let sumd = 0;
|
|
let sums = 0;
|
|
if (p1[2] == 'd') sumd += Number(p1[1]);
|
|
if (p1[2] == 's') sums += Number(p1[1]);
|
|
if (p2[2] == 'd') sumd += Number(p2[1]);
|
|
if (p2[2] == 's') sums += Number(p2[1]);
|
|
|
|
let sumtotald = sumd + (sums * 100);
|
|
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
|
|
msgPayer += "<a class='payer-button chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
|
|
ChatMessage.create({ content: msgPayer });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
|
|
let chatData = {
|
|
user: game.user.id,
|
|
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
|
content: content
|
|
};
|
|
|
|
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
|
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
|
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
|
|
|
if (forceWhisper) { // Final force !
|
|
chatData["speaker"] = ChatMessage.getSpeaker();
|
|
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
|
}
|
|
|
|
return chatData;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static confirmerSuppressionSubacteur(actorSheet, li) {
|
|
let actorId = li.data("actor-id");
|
|
let actor = game.actors.get(actorId);
|
|
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name + " ?</p>";
|
|
let d = new Dialog({
|
|
title: "Confirmer la suppression du lien",
|
|
content: msgTxt,
|
|
buttons: {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Supprimer le lien",
|
|
callback: () => {
|
|
console.log("Delete : ", actorId);
|
|
actorSheet.actor.removeSubacteur(actorId);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Annuler"
|
|
}
|
|
},
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmerSuppression(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let objet = actorSheet.actor.getObjet(itemId);
|
|
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Supprimer l'objet",
|
|
callback: () => {
|
|
console.log("Delete : ", itemId);
|
|
actorSheet.actor.deleteEmbeddedDocuments('Item', [itemId]);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Annuler"
|
|
}
|
|
}
|
|
const docData = Misc.data(objet);
|
|
if (docData.type == 'conteneur' && docData.data.contenu.length > 0) {
|
|
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
|
|
buttons['deleteall'] = {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Supprimer le conteneur et tout son contenu",
|
|
callback: () => {
|
|
console.log("Delete : ", itemId);
|
|
actorSheet.actor.deleteAllConteneur(itemId);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirmer la suppression",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static afficherHeuresChanceMalchance(heureNaissance) {
|
|
if ( game.user.isGM) {
|
|
if (heureNaissance) {
|
|
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
|
ChatMessage.create({
|
|
content: `A l'heure ${game.system.rdd.calendrier.getCurrentHeure()}, le modificateur de Chance/Malchance pour l'heure de naissance ${heureNaissance} est de : ${ajustement}.`,
|
|
whisper: ChatMessage.getWhisperRecipients("GM")
|
|
});
|
|
}
|
|
else {
|
|
ui.notifications.warn("Pas d'heure de naissance selectionnée");
|
|
}
|
|
} else {
|
|
ui.notifications.warn("Vous n'avez pas accès à cette commande");
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------- */
|
|
static checkThanatosXP(compName) {
|
|
if (compName.includes('Thanatos')) {
|
|
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
|
ChatMessage.create({
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
|
content: message
|
|
});
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------- */
|
|
static distribuerStress(stressValue, raison = 'Inconnu', nomJoueur = undefined) {
|
|
if (game.user.isGM) {
|
|
if (nomJoueur == undefined) {
|
|
for (let actor of game.actors) {
|
|
if (actor.hasPlayerOwner) {
|
|
actor.addCompteurValue('stress', stressValue, raison);
|
|
ui.notifications.info(`${actor.name} a reçu ${stressValue} points de Stress (raison : ${raison})`);
|
|
}
|
|
}
|
|
} else {
|
|
//console.log(stressValue, nomJoueur);
|
|
let joueur = game.users.find(user => user.name.toLowerCase() == nomJoueur.toLowerCase());
|
|
//console.log("Player", joueur, joueur.character );
|
|
joueur.character.addCompteurValue('stress', stressValue, raison);
|
|
ui.notifications.info(`${joueur.character.name} a reçu ${stressValue} points de Stress (raison : ${raison})`);
|
|
}
|
|
} else {
|
|
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /stress");
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------- */
|
|
static async onRenderChatMessage(app, html, msg) {
|
|
// TODO
|
|
//console.log(app, html, msg);
|
|
}
|
|
|
|
}
|