28427bc7c7
Fix de l'initiative des compétences de créatures * armes naturelles en général * lancer pour les pierres lancées des Glous et Mariols La catégorie de parade: remplace l'utilisation de "isparade" Migration autoimatique des items du monde Modification des compendiums
54 lines
2.2 KiB
JavaScript
54 lines
2.2 KiB
JavaScript
import { Misc } from "./misc.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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/* -------------------------------------------- */
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export class RdDItemCompetenceCreature extends Item {
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/* -------------------------------------------- */
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static setRollDataCreature(rollData) {
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rollData.competence = rollData.competence
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rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
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rollData.competence.system.defaut_carac = "carac_creature"
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rollData.competence.system.categorie = "creature"
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rollData.selectedCarac = rollData.carac.carac_creature
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if (rollData.competence.system.iscombat) {
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rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
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}
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}
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/* -------------------------------------------- */
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static toActionArme(competencecreature) {
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if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
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// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
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let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
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mergeObject(arme.system,
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{
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competence: arme.name,
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initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
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niveau: competencecreature.system.niveau,
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equipe: true,
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resistance: 100,
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dommagesReels: arme.system.dommages,
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penetration: 0,
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force: 0,
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rapide: true,
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cac: competencecreature.system.isnaturelle ? "naturelle" : "",
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action: 'attaque'
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});
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return arme;
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}
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console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
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return undefined;
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}
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/* -------------------------------------------- */
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static isCompetenceAttaque(item) {
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return item.type == 'competencecreature' && item.system.iscombat;
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}
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/* -------------------------------------------- */
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static isCompetenceParade(item) {
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return item.type == 'competencecreature' && item.system.categorie_parade !== "";
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}
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}
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