f02959adee
Construction du message de jet de constitution par template hbs
305 lines
12 KiB
JavaScript
305 lines
12 KiB
JavaScript
import { ChatUtility } from "./chat-utility.js";
|
|
import { Misc } from "./misc.js";
|
|
import { RdDDice } from "./rdd-dice.js";
|
|
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
|
|
|
/**
|
|
* difficultés au delà de -10
|
|
*/
|
|
const levelDown = [
|
|
{ level: -11, score: 1, norm: 1, sign: 0, part: 0, epart: 2, etotal: 90 },
|
|
{ level: -12, score: 1, norm: 1, sign: 0, part: 0, epart: 2, etotal: 70 },
|
|
{ level: -13, score: 1, norm: 1, sign: 0, part: 0, epart: 2, etotal: 50 },
|
|
{ level: -14, score: 1, norm: 1, sign: 0, part: 0, epart: 2, etotal: 30 },
|
|
{ level: -15, score: 1, norm: 1, sign: 0, part: 0, epart: 2, etotal: 10 },
|
|
{ level: -16, score: 1, norm: 1, sign: 0, part: 0, epart: 0, etotal: 2 }
|
|
];
|
|
const levelImpossible = { score: 0, norm: 0, sign: 0, part: 0, epart: 0, etotal: 1 };
|
|
|
|
const reussites = [
|
|
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
|
|
{ code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
|
|
{ code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.norm && roll < target.etotal) },
|
|
{ code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) },
|
|
{ code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
|
|
{ code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
|
|
{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
|
|
];
|
|
|
|
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
|
/* -------------------------------------------- */
|
|
const caracMaximumResolution = 60;
|
|
/* -------------------------------------------- */
|
|
export class RdDResolutionTable {
|
|
static resolutionTable = this.build()
|
|
|
|
/* -------------------------------------------- */
|
|
static build() {
|
|
let table = []
|
|
for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
|
|
table[caracValue] = this._computeRow(caracValue);
|
|
}
|
|
return table;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static computeChances(carac, level) {
|
|
if (level < -16) {
|
|
return levelImpossible;
|
|
}
|
|
if (level < -10) {
|
|
return levelDown.find(it => it.level == level);
|
|
}
|
|
const percentage = RdDResolutionTable.computePercentage(carac, level);
|
|
return this._computeCell(level, percentage);
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
static _computeRow(caracValue) {
|
|
let dataRow = [
|
|
this._computeCell(-10, Math.max(Math.floor(caracValue / 4), 1)),
|
|
this._computeCell(-9, Math.max(Math.floor(caracValue / 2), 1))
|
|
]
|
|
for (var diff = -8; diff <= 22; diff++) {
|
|
dataRow[diff + 10] = this._computeCell(diff, RdDResolutionTable.computePercentage(caracValue, diff));
|
|
}
|
|
return dataRow;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _computeCell(niveau, percentage) {
|
|
return {
|
|
niveau: niveau,
|
|
score: percentage,
|
|
norm: Math.min(99, percentage),
|
|
sign: this._reussiteSignificative(percentage),
|
|
part: this._reussitePart(percentage),
|
|
epart: this._echecParticulier(percentage),
|
|
etotal: this._echecTotal(percentage)
|
|
};
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getResultat(code) {
|
|
let resultat = reussites.find(r => code == r.code);
|
|
if (resultat == undefined) {
|
|
resultat = reussites.find(r => r.code == "error");
|
|
}
|
|
return resultat;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
|
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
|
|
content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template)
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async buildRollDataHtml(rollData, actor, template = 'chat-resultat-general.html') {
|
|
rollData.show = rollData.show || {};
|
|
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async rollData(rollData) {
|
|
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData);
|
|
return rollData;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async roll(caracValue, finalLevel, rollData = {}) {
|
|
let chances = duplicate(this.computeChances(caracValue, finalLevel));
|
|
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
|
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
|
chances.showDice = rollData.showDice;
|
|
chances.rollMode = rollData.rollMode;
|
|
|
|
let rolled = await this.rollChances(chances, rollData.diviseurSignificative, rollData.forceDiceResult);
|
|
rolled.caracValue = caracValue;
|
|
rolled.finalLevel = finalLevel;
|
|
rolled.bonus = rollData.bonus;
|
|
rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
|
|
|
|
if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")) {
|
|
rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
|
|
rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel;
|
|
}
|
|
return rolled;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static findNiveauNecessaire(carac, rolled) {
|
|
if (carac == 0) {
|
|
return NaN;
|
|
}
|
|
if (rolled >= carac){
|
|
const upper = Math.ceil(rolled/carac);
|
|
return 2*upper -10
|
|
}
|
|
if (rolled > Math.floor(carac/2)) {
|
|
return -8
|
|
}
|
|
if (rolled > Math.floor(carac/4)) {
|
|
return -9
|
|
}
|
|
if (rolled > 1) {
|
|
return -10
|
|
}
|
|
return -11;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _updateChancesFactor(chances, diviseur) {
|
|
if (chances.level > -11 && diviseur && diviseur > 1) {
|
|
let newScore = Math.floor(chances.score / diviseur);
|
|
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
|
if (bonus && finalLevel > -11) {
|
|
let newScore = Number(chances.score) + bonus;
|
|
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static significativeRequise(chances) {
|
|
chances.roll = Math.floor(chances.score / 2);
|
|
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static succesRequis(chances) {
|
|
chances.roll = chances.score;
|
|
mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
|
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
|
|
chances.roll = await RdDDice.rollTotal("1d100", chances);
|
|
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
|
return chances;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static computePercentage(carac, diff) {
|
|
if (diff < -16) return 0
|
|
if (diff < -10) return 1
|
|
if (diff == -10) return Math.max(Math.floor(carac / 4), 1)
|
|
if (diff == -9) return Math.max(Math.floor(carac / 2), 1)
|
|
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isAjustementAstrologique(rollData) {
|
|
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
|
|
return true;
|
|
}
|
|
if (rollData.selectedSort?.system.isrituel) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isEchec(rollData) {
|
|
switch (rollData.surprise) {
|
|
case 'demi': return !rollData.rolled.isSign;
|
|
case 'totale': return true;
|
|
}
|
|
return rollData.rolled.isEchec;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isEchecTotal(rollData) {
|
|
if (rollData.arme && rollData.surprise == 'demi') {
|
|
return rollData.rolled.isEchec;
|
|
}
|
|
return rollData.rolled.isETotal;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isParticuliere(rollData) {
|
|
if (rollData.arme && rollData.surprise) {
|
|
return false;
|
|
}
|
|
return rollData.rolled.isPart;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isReussite(rollData) {
|
|
switch (rollData.surprise) {
|
|
case 'demi': return rollData.rolled.isSign;
|
|
case 'totale': return false;
|
|
}
|
|
return rollData.rolled.isSuccess;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static computeReussite(chances, roll, diviseur) {
|
|
const reussite = reussites.find(x => x.condition(chances, roll));
|
|
if (diviseur > 1 && reussite.code == 'norm') {
|
|
return reussiteInsuffisante;
|
|
}
|
|
return reussite;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _reussiteSignificative(percentage) {
|
|
return Math.floor(percentage / 2);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _reussitePart(percentage) {
|
|
return Math.ceil(percentage / 5);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _echecParticulier(percentage) {
|
|
const epart = Math.ceil(percentage / 5) + 80;
|
|
return epart >= 100 ? 101 : epart;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _echecTotal(percentage) {
|
|
const etotal = Math.ceil(percentage / 10) + 91;
|
|
return percentage >= 100 ? 101 : Math.min(etotal, 100);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static subTable(carac, level, delta = { carac: 2, level: 5}) {
|
|
return {
|
|
carac,
|
|
level,
|
|
minCarac: carac - (delta?.carac ?? 2),
|
|
maxCarac: carac + (delta?.carac ?? 2),
|
|
minLevel: level - (delta?.level ?? 5),
|
|
maxLevel: level + (delta?.level ?? 5)
|
|
};
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async buildHTMLTable({ carac: carac, level: level, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11 }) {
|
|
let colonnes = maxLevel - minLevel;
|
|
minCarac = Math.max(minCarac, 1);
|
|
maxCarac = Math.min(maxCarac, minCarac + 20);
|
|
minLevel = Math.max(minLevel, -10);
|
|
maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes);
|
|
return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.html', {
|
|
carac: carac,
|
|
difficulte: level,
|
|
min: minLevel,
|
|
rows: RdDResolutionTable.incrementalArray(minCarac, maxCarac),
|
|
cols: RdDResolutionTable.incrementalArray(minLevel, maxLevel)
|
|
});
|
|
}
|
|
static incrementalArray(min, max) {
|
|
return Array.from(Array(max-min+1).keys()).map(i=>i+min)
|
|
}
|
|
|
|
} |