df44cd66c7
- correction des monnaies des acteurs par défaut - re-export pour garder les données systeme - suppression des champs "competencecreature[0]" incorrects - suppression de champs data non utilisés
40 lines
281 KiB
Plaintext
40 lines
281 KiB
Plaintext
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Il possède quatre pattes en plus de ses ailes, et il parle, semblant connaître toutes les langues. Il a au demeurant l’apparence d’un gros faisan au plumage multicolore, et sa chair est réputée délectable.</p>\n<h1>Mœurs</h1>\n<p>À en croire Paranos le Moindre (il n’en rate jamais une, celui-là), l’oiseau-oracle sait non seulement s’exprimer dans toutes les langues, mais il dit toujours la vérité, proférant de véritables oracles, d’où son nom. Il peut répondre de façon assez claire sur le présent ou le passé; en ce qui concerne le futur, ses réponses sont souvent obscures. L’oiseau-oracle ne tolère qu’une seule question et ne fournit qu’une seule réponse. Si on ne lui pose pas de question, il montre des signes d’impatience, l’air de dire: \"Allez- vous vous décider à m’interroger, oui ou non ? Si vous croyez que c’est par hasard que je suis là ! J’ai parcouru un long chemin jusqu’à vous, et je n’ai pas que ça à faire !...\" Et si on ne lui pose décidément aucune question, il reprend son vol et on ne le revoit plus. Paranos affirme par ailleurs que tuer un oiseau-oracle porte une terrible malchance.</p>","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"prototypeToken":{"flags":{},"name":"Oiseau-oracle","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"color":null,"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623574837,"modifiedTime":1671047166568,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Son bec est arrondi et plat comme celui d’un canard, dont elle possède le cri. Ses plumes sont gris noir, sauf celles de sa queue qui sont d’un splendide rouge vermillon pailleté d’argent.</p>\n<h1>Mœurs</h1>\n<p>Les zyglutes vivent en colonies nombreuses dans les plaines à tendance marécageuse. Elles se nourrissent de larves et de plantes aquatiques. Craintives, dépourvues d’agressivité, elles sont en général d’une rare stupidité. Nombre d’échassiers se reposent en repliant alternativement une patte; les zyglutes, qui en ont trois, replient les deux pattes extérieures pour se reposer sur la patte centrale\"; puis quand celle-ci est fatiguée à son tour, replient la patte centrale pour se reposer sur les extérieures. Durant le processus, une zyglute sur deux oublie où elle en est avec ses pattes et replie la centrale avant de déployer les autres, avec pour résultat de se casser la figure dans un concert de <em>coin-coin</em> mortifié. Dans certaines régions, la zyglute est domestiquée pour servir de monture. Toutefois, la captivité lui fait perdre les paillettes argentées de sa queue, que seules possèdent les zyglutes sauvages. Ces paillettes entrent dans la composition de certaines préparations alchimiques. La zyglute ne donne des coups de bec qu’acculée en désespoir de cause.</p>\n<p> </p>","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"prototypeToken":{"flags":{},"name":"Zyglute","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623574838,"modifiedTime":1671047166568,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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L’exemple ci-après correspond à un bon cheval de selle. Avec un encombrement de 22, il peut porter un cavalier actif de TAILLE 12 (80 kg) + 10 points de matériel divers avant de souffrir ses premiers malus à la course et au saut. La vitesse indiquée correspond à une allure plutôt lente. Contrairement aux autres animaux pour qui la vitesse de base est fixe, le gardien des rêves peut rajouter jusqu’à 3d6 points à la vitesse de course de chaque individu. 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Quoique respirant par des poumons, elle peut tenir sous l’eau plusieurs dizaines de minutes. Sa peau est épaisse, cuireuse. Elle pèse en moyenne 70 kg.</p>\n<h1>Mœurs</h1>\n<p>Les sirènes vivent en eau peu profonde, indifféremment douce ou salée (rivages marins, lacs, marais), en colonies pouvant compter jusqu’à une douzaine d’individus. Elles se nourrissent normalement de poissons et de mollusques, mais la chair humaine est ce qu’elles préfèrent. Pour s’en procurer, elles possèdent deux terribles pouvoirs innés, un chant attractif et une illusion, ce qui fait d’elles l’un des plus meurtriers exemples de créatures thanataires.</p>\n<h1>Chant</h1>\n<p>La sirène a un chant attractif pouvant porter jusqu’à 50 m. Toute personne, homme ou femme, percevant ce chant, même faible et lointain, doit tenter un jet de VOLONTÉ à -3. Sur toute réussite, le personnage est libre de sa décision\"; sur tout échec, il est irrésistiblement attiré vers la source du chant. Quand plusieurs sirènes chantent simultanément, le jet de VOLONTÉ est global pour tous les chants : soit l’on résiste à tous, soit l’on ne résiste à aucun.</p>\n<h1>Illusion</h1>\n<p>La sirène peut lancer sur elle une illusion visuelle faisant croire qu’elle est une jolie fille nue surprise en train de se baigner. L’illusion que donne une sirène est toujours la même, comme programmée une fois pour toutes. Par exemple, une sirène donnant l’illusion d’une fille rousse avec une bouche en cœur, donnera toujours la même illusion, même corps, même visage. Certaines sirènes, plus rarement, donnent des illusions d’hommes. Contrairement aux illusions des Yeux d’Hypnos, l’illusion des sirènes donne lieu à un jet de résistance (standard, r-8). Comme pour les chants, ce JR est global : s’il réussit, toutes les sirènes apparaissent sous leur véritable apparence; s’il échoue, toutes sont perçues sous leur apparence illusoire.</p>\n<h1>Alternatives</h1>\n<p>Si le jet de VOLONTÉ relatif au chant réussit tandis que le JR relatif à l’illusion échoue, le personnage voit des filles au lieu de monstres, mais est libre de ses décisions. En cas de jet de VOLONTÉ échoué mais de JR réussi, les sirènes étant vues sous leur jour véritable, le chant n’a plus aucun effet. Dès qu’un personnage est blessé par une sirène, celle-ci (et toutes les autres) reprennent pour lui, et pour lui seul, leur apparence de monstre (et le chant ne fait plus effet non plus sur lui). Quand un personnage croit s’approcher d’une fille et que la sirène l’agresse, il est considéré en <em>demi-surprise</em>. 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Son venin est mortel.</p>\n<h1>Venin</h1>\n<table style=\"width: 61.5572%;\" border=\"1\">\n<tbody>\n<tr>\n<td style=\"width: 21.1221%;\">Malignité</td>\n<td style=\"width: 78.0528%;\">2</td>\n</tr>\n<tr>\n<td style=\"width: 21.1221%;\">Périodicité</td>\n<td style=\"width: 78.0528%;\">6 rounds</td>\n</tr>\n<tr>\n<td style=\"width: 21.1221%;\">Dommages</td>\n<td style=\"width: 78.0528%;\">-1 point de vie</td>\n</tr>\n<tr>\n<td style=\"width: 21.1221%;\">Antidotes</td>\n<td style=\"width: 78.0528%;\">-3 \\ Liqueur de Bagdol +14, Topazoïne +10</td>\n</tr>\n</tbody>\n</table>","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"prototypeToken":{"flags":{},"name":"Vipère jaune","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"icons/svg/mystery-man.svg","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623574856,"modifiedTime":1671047166576,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Sa tête plate et triangulaire est dotée d’une large mâchoire plantée de crocs, et ses bras plutôt longs se terminent par des pattes plantées de griffes acérées. Comme les grands singes, il se tient en position semi-verticale. Son cri, rauque et guttural, ressemble à la syllabe kill, d’où, d’après Paranos le Moindre, l’origine de son nom. Il fait en moyenne 1m85 pour 100 kg.</p>\n<h1>Mœurs</h1>\n<p>Le quileurbist n’a pas d’habitat spécifique, encore qu’on le rencontre surtout dans les collines rocheuses et peu boisées, mais vagabond itinérant, il change souvent de lieu. Il faut dire que partout où se trouve un quileurbist, la région se dépeuple de toute autre vie animale. La créature semble en effet n’avoir qu’une vocation\" : tuer, déchirer, éventrer, massacrer toutes les autres formes de vie. Le quileurbist résiste automatiquement au sort de Non-Agressivité d’Hypnos. 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{"_id":"f6wzOaOzdwy51prt","name":"Goule","type":"creature","img":"icons/svg/mystery-man.svg","items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":3,"default_diffLibre":0,"categorie":"","carac_value":10,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":3,"default_diffLibre":0,"categorie":"","carac_value":10,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":3,"default_diffLibre":0,"categorie":"","carac_value":10,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes 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Sa taille est celle d’un homme. Son cri, un hurlement rauque, glace le sang. Ses griffes sont particulièrement puissantes.</p>\n<h1>Mœurs</h1>\n<p>La goule est un charognard ayant une prédilection pour la chair humaine. Elle hante nécropoles, cimetières et champs de bataille, déterrant les cadavres dont elle se nourrit. Paranos le Moindre affirme qu’elle possède la faculté thanataire de pouvoir jeûner des mois entiers, voire des années, en n’absorbant qu’un peu de terre. Cela ne l’empêche pas de désirer ardemment de la chair, bien au contraire. Et si elle est lâche isolée, elle est très agressive en bande. Pour corser le tout, sa morsure inocule un venin qui paralyse.</p>\n<h1 style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: GoudyAcc, sans-serif;\">Venin</h1>\n<table style=\"box-sizing: border-box; user-select: text; width: 395px; color: #191813; font-family: GoudyAcc, sans-serif; height: 65px;\" border=\"1\">\n<tbody style=\"box-sizing: border-box; user-select: text;\">\n<tr style=\"box-sizing: border-box; user-select: text; height: 16px;\">\n<td style=\"box-sizing: border-box; user-select: text; width: 122px; height: 16px;\">Malignité</td>\n<td style=\"box-sizing: border-box; user-select: text; width: 272px; height: 16px;\">6</td>\n</tr>\n<tr style=\"box-sizing: border-box; user-select: text; height: 16px;\">\n<td style=\"box-sizing: border-box; user-select: text; width: 122px; height: 16px;\">Périodicité</td>\n<td style=\"box-sizing: border-box; user-select: text; width: 272px; height: 16px;\">1 round</td>\n</tr>\n<tr style=\"box-sizing: border-box; user-select: text; height: 16px;\">\n<td style=\"box-sizing: border-box; user-select: text; width: 122px; height: 16px;\">Dommages</td>\n<td style=\"box-sizing: border-box; user-select: text; width: 272px; height: 16px;\">1 ligne de fatigue</td>\n</tr>\n<tr style=\"box-sizing: border-box; user-select: text; height: 17px;\">\n<td style=\"box-sizing: border-box; user-select: text; width: 122px; height: 17px;\">Antidotes</td>\n<td style=\"box-sizing: border-box; user-select: text; width: 272px; height: 17px;\">-4 \\ Floume-dhu +16</td>\n</tr>\n</tbody>\n</table>\n<p>La paralysie intervient quand toutes les lignes de fatigue sont pleines et dure 6 heures.</p>\n<p>Le <em>floume-dhu</em> est obtenu en mélangeant en quantités égales gelée de floumette et lait humain (pour une dose\": une demi-mesure de chaque). Puis chauffer le mélange jusqu’à couleur bleu-sangue (-2).</p>","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"prototypeToken":{"flags":{},"name":"Goule","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"color":null,"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"icons/svg/mystery-man.svg","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623574878,"modifiedTime":1671047166589,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Sa morsure inocule une horrible maladie : la <em>nécrophase</em>.</p>\n<h1>Mœurs</h1>\n<p>Le rananècre vit dans les désolations, les anciennes ruines, partout où les courants lourds du cauchemar ont laissé leur empreinte. Sa présence s’accompagne souvent d’entités de cauchemar non incarnées (haines, désespoirs).</p>\n<h1>Nécrophase</h1>\n<p>Tout autour de la blessure, la chair s’enfle, vire au noir et se putréfie, puis l’ensemble du corps est gagné peu à peu. Si la mort survient, elle donne naissance à une entité de cauchemar non incarnée ayant le même nombre de points de rêve que la caractéristique RÊVE de la victime. Tirer 1d2 : 1 = haine ; 2 = désespoir.</p>\n<table style=\"width: 60.5061%;\" border=\"1\">\n<tbody>\n<tr>\n<td style=\"width: 19.6667%;\">Malignité</td>\n<td style=\"width: 79.5%;\">7</td>\n</tr>\n<tr>\n<td style=\"width: 19.6667%;\">Périodicité</td>\n<td style=\"width: 79.5%;\">1 heure</td>\n</tr>\n<tr>\n<td style=\"width: 19.6667%;\">Dommages</td>\n<td style=\"width: 79.5%;\">-2 points de vie</td>\n</tr>\n<tr>\n<td style=\"width: 19.6667%;\">Antidotes</td>\n<td style=\"width: 79.5%;\">-4 \\ Tournegraisse +16, Huile de Sélikanthe +6</td>\n</tr>\n</tbody>\n</table>\n<p> </p>","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"prototypeToken":{"flags":{},"name":"Rananècre","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi-token.webp","tint":"#f2c88c","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623574880,"modifiedTime":1671047166591,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Paranos le Moindre suggère que son surnom vient sûrement de ce que les mythiques Dragons du Premier Âge étaient censés posséder les mêmes grandes ailes membraneuses et le même goût du sang. Serions-nous alors dans un rêve de chauve-souris ? Je suppose que c’est encore une de vos plaisanteries, cher Paranos !</p>\n<h1>Mœurs</h1>\n<p>Comme les chauves-souris, les drakkules sont nocturnes, repliés le jour dans des cavernes ou autres lieux sombres, pour ne sortir chasser qu’à la tombée de la nuit. Comme pour la plupart des grands prédateurs, l’homme est pour eux une proie comme les autres.</p>\n<p>En combat, quand un drakkule réussit une particulière et cause au moins une blessure légère, il reste accroché à sa victime qui perd alors automatiquement 1d6 points d’endurance par round sous l’effet de la saignée. Quand l’endurance tombe à zéro, le drakkule continue à la vider de son sang à raison de 1d6 points de vie par round. 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Dotée du pelage du rat, de sa longue queue nue et annelée, elle se singularise néanmoins par un museau de castor et des yeux bridés.</p>\n<h1>Mœurs</h1>\n<p>La brolute rieuse vit de préférence à l’écart des hommes et de la civilisation, mais sans habitat spécifique. Elle se nourrit de fruits, de champignons et d’œufs qu’elle dérobe habilement aux oiseaux. Ce qui la caractérise essentiellement, c’est que quand elle se sent agressée, elle a le pouvoir de créer une déchirure du rêve violette (déchirure de départ), dont elle est le centre. Le rêve d’arrivée lui est toujours profitable, lui permettant de se tirer d’affaire. Elle doit son nom à ce qu’elle adore rire aux grimaces et autres clowneries qu’on peut lui faire. Pendant ce temps, on peut se concentrer pour tenter de lui communiquer empatiquement l’image d’un lieu où l’on voudrait aller, non un lieu spécifique, mais un type de paysage\": rivage marin, forêt, agglomération urbaine, etc. Au moment où elle est le plus en train de rire, il suffit alors de stresser la brolute, et l’on a une chance que la déchirure créée mène au type d’endroit souhaité. Pour parvenir à la communication empathique, réussir EMPATHIE à -5. La brolute rieuse se distingue de la brolute ordinaire, dite brolute pointue, qui ne rit jamais et ne peut créer de déchirure. Celle-là se contente de chercher à fuir en cas d’agression, ou attaque toutes griffes dehors si elle se sent acculée. Pour la distinguer (visuellement) de la rieuse, réussir VUE/Zoologie à -5. 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{"_id":"yL1XStIKWxGnhKvR","name":"Chrasme","type":"creature","img":"systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme.svg","items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":3,"default_diffLibre":0,"categorie":"","carac_value":11,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":3,"default_diffLibre":0,"categorie":"","carac_value":10,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XgfRxSj8Ty1d3JFM","name":"Mandibules","type":"competencecreature","sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-mandibules.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":3,"default_diffLibre":0,"categorie":"melee","carac_value":11,"iscombat":true,"isnaturelle":true,"ispossession":false,"dommages":2,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663624397787,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":3,"default_diffLibre":0,"categorie":"","carac_value":10,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.animaux.yL1XStIKWxGnhKvR"}},"system":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"9","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"3","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"2","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":false},"endurance":{"type":"number","max":17,"value":17,"label":"Endurance","derivee":false},"sonne":{"value":false,"round":-1,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/28","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"4","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"<h1>Description</h1>\n<p>Description Le chrasme (prononcer krasme) est une sorte de cafard géant à carapace de crabe aux jointures poilues. Il mesure en moyenne 1 m de haut sur 1m50 de long, et peut peser jusqu’à 50 kg. Doté de mandibules acérées et puissantes, il est redouté pour son venin mortel.</p>\n<h1>Mœurs</h1>\n<p>Le chrasme vit dans les lieux sombres, cavernes et souterrains, où il se nourrit de tout. Paranos le Moindre affirme qu’à défaut d’une meilleure chère, il peut même se sustenter de cailloux. Il déteste la lumière comme son cousin de petite taille, mais a toutefois un comportement différent: au lieu de fuir, il entre dans une rage féroce et se rue sur le porteur de lumière pour le réduire en charpie. Savez-vous, cher Paranos, que vous nous faites un peu peur ?</p>\n<h1>Venin</h1>\n<table style=\"width: 399px; height: 65px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 16px;\">\n<td style=\"width: 121px; height: 16px;\">Malignité</td>\n<td style=\"width: 274px; height: 16px;\">3</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 121px; height: 16px;\">Périodicité</td>\n<td style=\"width: 274px; height: 16px;\">1 miute</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 121px; height: 16px;\">Dommages</td>\n<td style=\"width: 274px; height: 16px;\">-1 point de vie</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 121px; height: 17px;\">Antidotes</td>\n<td style=\"width: 274px; height: 17px;\">-2 \\ Liqueur de Bagdol +16, Teinture d'Erozonne +10</td>\n</tr>\n</tbody>\n</table>","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"prototypeToken":{"flags":{},"name":"Chrasme","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme_t.webp","tint":null,"scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623574889,"modifiedTime":1671047166597,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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Adulte, il peut faire jusqu’à 270 kg et en moyenne 160. Tout comme le cerf, il porte des bois qui tombent tous les ans et repoussent à la saison suivante avec une ramification supplémentaire.</p>\n<h1>Mœurs</h1>\n<p>Hôtes des forêts où ils se nourrissent de jeunes pousses, les bramarts vivent en petits groupes. 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