98de1a6922
Simplification de l'appel au moral pour les oeuvres Ajout de la possibilité d'utiliser le moral sur les oeuvres Affichage du moral/appel selon la caractéristique
586 lines
22 KiB
JavaScript
586 lines
22 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDBonus } from "./rdd-bonus.js";
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import { Misc } from "./misc.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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RdDUtility.initAfficheContenu();
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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width: 640,
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//height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editCaracComp: false,
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showCompNiveauBase: false,
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montrerArchetype: false
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});
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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if (data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut
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data.data.editCaracComp = this.options.editCaracComp;
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data.data.showCompNiveauBase = this.options.showCompNiveauBase;
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data.data.montrerArchetype = this.options.montrerArchetype;
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data.itemsByType = Misc.classify(data.items);
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// Competence per category
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data.data.comptageArchetype = RdDUtility.getLimitesArchetypes();
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data.data.competenceXPTotal = 0;
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data.competenceByCategory = Misc.classify(
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data.itemsByType.competence,
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item => item.data.categorie,
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item => {
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let archetypeKey = (item.data.niveau_archetype < 0) ? 0 : item.data.niveau_archetype;
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if (data.data.comptageArchetype[archetypeKey] == undefined) {
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data.data.comptageArchetype[archetypeKey] = { "niveau": archetypeKey, "nombreMax": 0, "nombre": 0 };
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}
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data.data.comptageArchetype[archetypeKey].nombre = (data.data.comptageArchetype[archetypeKey]?.nombre ?? 0) + 1; //Comptage archetype
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item.data.xpNext = RdDItemCompetence.getCompetenceNextXp(item.data.niveau);
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item.data.isLevelUp = item.data.xp >= item.data.xpNext; // Flag de niveau à MAJ
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//this.actor.checkCompetenceXP(item.name); // Petite vérification experience
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item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDItemCompetence.getLevelCategory(item.data.categorie)));
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// Ignorer les compétences 'troncs' à ce stade
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data.data.competenceXPTotal += RdDItemCompetence.computeCompetenceXPCost(item);
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return item;
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});
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data.data.competenceXPTotal -= RdDItemCompetence.computeEconomieCompetenceTroncXP(data.itemsByType.competence);
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// Compute current carac sum
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let sum = 0;
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for (let caracName in data.data.carac) {
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let currentCarac = data.data.carac[caracName];
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if (!currentCarac.derivee) {
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sum += parseInt(currentCarac.value);
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}
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currentCarac.xpNext = RdDUtility.getCaracNextXp(currentCarac.value);
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currentCarac.isLevelUp = (currentCarac.xp >= currentCarac.xpNext);
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}
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sum += (data.data.beaute >= 0) ? (data.data.beaute - 10) : 0;
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data.data.caracSum = sum;
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// Force empty arme, at least for Esquive
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if (data.itemsByType.arme == undefined) data.itemsByType.arme = [];
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for (const arme of data.itemsByType.arme) {
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arme.data.niveau = 0; // Per default, TODO to be fixed
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for (const melee of data.competenceByCategory.melee) {
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if (melee.name == arme.data.competence)
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arme.data.niveau = melee.data.niveau
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}
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for (const tir of data.competenceByCategory.tir) {
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if (tir.name == arme.data.competence)
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arme.data.niveau = tir.data.niveau
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}
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for (const lancer of data.competenceByCategory.lancer) {
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if (lancer.name == arme.data.competence)
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arme.data.niveau = lancer.data.niveau
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}
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}
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// To avoid armour and so on...
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data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme']));
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data.data.combat = RdDCombatManager.finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac);
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data.esquive = { name: "Esquive", niveau: data.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6 };
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let corpsACorps = data.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
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if (corpsACorps) {
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let cc_init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, data.data.carac['melee'].value);
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data.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
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}
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this.armesList = duplicate(data.data.combat);
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.compteurs.chance.isChance = true;
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
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// Mise à jour de l'encombrement total et du prix de l'équipement
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this.actor.computeEncombrementTotalEtMalusArmure();
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this.actor.computePrixTotalEquipement();
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// Common data
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data.data.competenceByCategory = data.competenceByCategory;
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data.data.encTotal = this.actor.encTotal;
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data.data.prixTotalEquipement = this.actor.prixTotalEquipement;
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data.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr;
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data.data.isGM = game.user.isGM;
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data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
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data.difficultesLibres = CONFIG.RDD.difficultesLibres;
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// low is normal, this the base used to compute the grid.
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data.data.fatigue = {
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malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(data.data.sante.fatigue.value, data.data.sante.endurance.max).html() + "</table>"
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}
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RdDUtility.filterItemsPerTypeForSheet(data);
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data.data.sortReserve = data.data.reve.reserve.list;
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data.data.rencontres = duplicate(data.data.reve.rencontre.list);
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data.data.caseSpeciales = data.itemsByType['casetmr'];
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RdDUtility.buildArbreDeConteneur(this, data);
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data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
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data.data.vehiculesList = this.actor.buildVehiculesList();
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data.data.monturesList = this.actor.buildMonturesList();
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data.data.suivantsList = this.actor.buildSuivantsList();
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return data;
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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let toSuper = await RdDUtility.processItemDropEvent(this, event);
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if (toSuper) {
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super._onDrop(event);
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}
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}
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/* -------------------------------------------- */
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async createEmptyTache() {
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await this.actor.createOwnedItem({ name: 'Nouvelle tache', type: 'tache' }, { renderSheet: true });
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}
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/* -------------------------------------------- */
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async creerObjet() {
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let itemType = $("#creer-equipement").val();
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await this.actor.createOwnedItem({ name: 'Nouveau ' + itemType, type: itemType }, { renderSheet: true });
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}
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/* -------------------------------------------- */
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async selectObjetType() {
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let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"];
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let options = '<span class="competence-label">Selectionnez le type d\'équipement</span><select id="creer-equipement">';
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for (let typeName of itemType) {
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options += '<option value="' + typeName + '">' + typeName + '</option>'
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}
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options += '</select>';
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let d = new Dialog({
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title: "Créer un équipement",
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content: options,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Créer l'objet",
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callback: () => this.creerObjet()
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}
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}
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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html.find('#show-hide-competences').click((event) => {
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this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
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this.render(true);
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});
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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item.sheet.render(true);
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});
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// Update Inventory Item
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html.find('.rencontre-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const rencontreKey = li.data("item-id");
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this.actor.deleteTMRRencontre(rencontreKey);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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RdDUtility.confirmerSuppression(this, li);
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});
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html.find('.subacteur-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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RdDUtility.confirmerSuppressionSubacteur(this, li);
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});
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html.find('#encaisser-direct').click(ev => {
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this.actor.encaisser();
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});
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html.find('.remise-a-neuf').click(ev => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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ev.preventDefault();
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}
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});
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html.find('#creer-tache').click(ev => {
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this.createEmptyTache();
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});
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html.find('#creer-un-objet').click(ev => {
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this.selectObjetType();
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});
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html.find('#nettoyer-conteneurs').click(ev => {
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this.actor.nettoyerConteneurs();
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});
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// Blessure control
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html.find('.blessure-control').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data("blessure-type");
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let index = li.data('blessure-index');
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let active = $(ev.currentTarget).data('blessure-active');
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//console.log(btype, index, active);
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this.actor.manageBlessureFromSheet(btype, index, active).then(this.render(true));
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});
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// Blessure data
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html.find('.blessures-soins').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data('blessure-type');
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let index = li.data('blessure-index');
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let psoins = li.find('input[name=premiers_soins]').val();
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let pcomplets = li.find('input[name=soins_complets]').val();
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let jours = li.find('input[name=jours]').val();
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let loc = li.find('input[name=localisation]').val();
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//console.log(btype, index, psoins, pcomplets, jours, loc);
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this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then(this.render(true));
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});
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// Equip Inventory Item
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObjet(li.data("item-id"));
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this.render(true);
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});
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// Roll Carac
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html.find('.carac-label a').click((event) => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac(caracName.toLowerCase());
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});
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html.find('#chance-actuelle').click((event) => {
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this.actor.rollCarac('chance-actuelle');
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});
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html.find('#chance-appel').click((event) => {
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this.actor.rollAppelChance();
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});
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html.find('#jet-astrologie').click((event) => {
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this.actor.astrologieNombresAstraux();
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});
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence(compName);
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});
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html.find('.tache-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let tacheId = li.data('item-id');
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this.actor.rollTache(tacheId);
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});
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html.find('.meditation-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let meditationId = li.data('item-id');
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this.actor.rollMeditation(meditationId);
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});
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html.find('.chant-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let chantId = li.data('item-id');
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this.actor.rollChant(chantId);
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});
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html.find('.danse-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let danseId = li.data('item-id');
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this.actor.rollDanse(danseId);
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});
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html.find('.musique-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let musiqueId = li.data('item-id');
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this.actor.rollMusique(musiqueId);
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});
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html.find('.oeuvre-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let oeuvreId = li.data('item-id');
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this.actor.rollOeuvre(oeuvreId);
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});
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html.find('.jeu-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let jeuId = li.data('item-id');
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this.actor.rollJeu(jeuId);
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});
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html.find('.recettecuisine-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let recetteId = li.data('item-id');
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this.actor.rollRecetteCuisine(recetteId);
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});
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html.find('.subacteur-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let actorId = li.data('actor-id');
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let actor = game.actors.get(actorId);
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if (actor) {
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actor.sheet.render(true);
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}
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});
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// Points de reve actuel
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html.find('.ptreve-actuel a').click((event) => {
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this.actor.rollCarac('reve-actuel');
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});
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// Roll Weapon1
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html.find('.arme-label a').click((event) => {
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let armeName = event.currentTarget.text;
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let competenceName = event.currentTarget.attributes['data-competence-name'].value;
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this.actor.rollArme(competenceName, armeName);
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});
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// Initiative pour l'arme
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html.find('.arme-initiative a').click((event) => {
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let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
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if (combatant) {
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let armeName = event.currentTarget.attributes['data-arme-name'].value;
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let arme = this.armesList.find(a => a.name == armeName);
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RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
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} else {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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}
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});
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// Display TMR, visuualisation
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html.find('#visu-tmr').click((event) => {
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this.actor.displayTMR("visu");
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});
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// Display TMR, normal
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html.find('#monte-tmr').click((event) => {
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this.actor.displayTMR("normal");
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});
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// Display TMR, fast
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html.find('#monte-tmr-rapide').click((event) => {
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this.actor.displayTMR("rapide");
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});
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html.find('#dormir-une-heure').click((event) => {
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this.actor.dormir(1);
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});
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html.find('#dormir-chateau-dormant').click((event) => {
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this.actor.dormirChateauDormant();
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});
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html.find('#enlever-tous-effets').click((event) => {
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this.actor.enleverTousLesEffets();
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});
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// Display info about queue
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html.find('.queuesouffle-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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const item = this.actor.getOwnedItem(myID);
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item.sheet.render(true);
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});
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// Info sort
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html.find('.sort-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-id'].value;
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const item = this.actor.getOwnedItem(myID);
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item.sheet.render(true);
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});
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// Info sort
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html.find('.case-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-id'].value;
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const item = this.actor.getOwnedItem(myID);
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item.sheet.render(true);
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});
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// Display info about queue
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html.find('.conteneur-name a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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RdDUtility.toggleAfficheContenu(myID);
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this.render(true);
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});
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if (this.options.editCaracComp) {
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// On carac change
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html.find('.carac-value').change((event) => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
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//console.log("Value changed :", event, caracName);
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this.actor.updateCarac(caracName, parseInt(event.target.value));
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});
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html.find('.carac-xp').change((event) => {
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let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
|
|
//console.log("Value changed :", event, caracName);
|
|
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
|
});
|
|
// On competence change
|
|
html.find('.competence-value').change((event) => {
|
|
let compName = event.currentTarget.attributes.compname.value;
|
|
//console.log("Competence changed :", compName);
|
|
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
|
});
|
|
// On competence xp change
|
|
html.find('.competence-xp').change((event) => {
|
|
let compName = event.currentTarget.attributes.compname.value;
|
|
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
|
});
|
|
// On competence xp change
|
|
html.find('.competence-xp-sort').change((event) => {
|
|
let compName = event.currentTarget.attributes.compname.value;
|
|
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
|
});
|
|
// On competence archetype change
|
|
html.find('.competence-archetype').change((event) => {
|
|
let compName = event.currentTarget.attributes.compname.value;
|
|
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
|
});
|
|
}
|
|
|
|
// Gestion du bouton lock/unlock
|
|
html.find('.lock-unlock-sheet').click((event) => {
|
|
this.options.editCaracComp = !this.options.editCaracComp;
|
|
this.render(true);
|
|
});
|
|
html.find('#show-hide-archetype').click((event) => {
|
|
this.options.montrerArchetype = !this.options.montrerArchetype;
|
|
this.render(true);
|
|
});
|
|
|
|
// On pts de reve change
|
|
html.find('.pointsreve-value').change((event) => {
|
|
let reveValue = event.currentTarget.value;
|
|
let reve = duplicate(this.actor.data.data.reve.reve);
|
|
reve.value = reveValue;
|
|
this.actor.update({ "data.reve.reve": reve });
|
|
});
|
|
|
|
// On seuil de reve change
|
|
html.find('.seuil-reve-value').change((event) => {
|
|
console.log("seuil-reve-value", event.currentTarget)
|
|
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
|
});
|
|
|
|
html.find('#attribut-protection-edit').change((event) => {
|
|
this.actor.updateProtectionValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
|
|
});
|
|
|
|
// On stress change
|
|
html.find('.compteur-edit').change((event) => {
|
|
let fieldName = event.currentTarget.attributes.name.value;
|
|
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
|
});
|
|
|
|
html.find('#ethylisme').change((event) => {
|
|
this.actor.setEthylisme(parseInt(event.target.value));
|
|
});
|
|
html.find('#stress-test').click((event) => {
|
|
this.actor.transformerStress();
|
|
this.render(true);
|
|
});
|
|
html.find('.moral-malheureux').click((event) => {
|
|
this.actor.jetDeMoral('malheureuse');
|
|
this.render(true);
|
|
});
|
|
html.find('.moral-neutre').click((event) => {
|
|
this.actor.jetDeMoral('neutre');
|
|
this.render(true);
|
|
});
|
|
html.find('.moral-heureux').click((event) => {
|
|
this.actor.jetDeMoral('heureuse');
|
|
this.render(true);
|
|
});
|
|
html.find('#ethylisme-test').click((event) => {
|
|
this.actor.ethylismeTest();
|
|
this.render(true);
|
|
});
|
|
|
|
html.find('#jet-vie').click((event) => {
|
|
this.actor.jetVie();
|
|
this.render(true);
|
|
});
|
|
html.find('#jet-endurance').click((event) => {
|
|
this.actor.jetEndurance();
|
|
this.render(true);
|
|
});
|
|
|
|
html.find('.monnaie-plus').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
this.actor.monnaieIncDec(li.data("item-id"), 1);
|
|
this.render(true);
|
|
});
|
|
html.find('.monnaie-moins').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
this.actor.monnaieIncDec(li.data("item-id"), -1);
|
|
this.render(true);
|
|
});
|
|
|
|
html.find('#vie-plus').click((event) => {
|
|
this.actor.santeIncDec("vie", 1);
|
|
this.render(true);
|
|
});
|
|
html.find('#vie-moins').click((event) => {
|
|
this.actor.santeIncDec("vie", -1);
|
|
this.render(true);
|
|
});
|
|
html.find('#endurance-plus').click((event) => {
|
|
this.actor.santeIncDec("endurance", 1);
|
|
this.render(true);
|
|
});
|
|
html.find('#endurance-moins').click((event) => {
|
|
this.actor.santeIncDec("endurance", -1);
|
|
this.render(true);
|
|
});
|
|
html.find('.data-sante-sonne').click((event) => {
|
|
this.actor.setSonne(event.currentTarget.checked);
|
|
this.render(true);
|
|
});
|
|
html.find('#ptreve-actuel-plus').click((event) => {
|
|
this.actor.reveActuelIncDec(1);
|
|
this.render(true);
|
|
});
|
|
html.find('#ptreve-actuel-moins').click((event) => {
|
|
this.actor.reveActuelIncDec(-1);
|
|
this.render(true);
|
|
});
|
|
html.find('#fatigue-plus').click((event) => {
|
|
this.actor.santeIncDec("fatigue", 1);
|
|
this.render(true);
|
|
});
|
|
html.find('#fatigue-moins').click((event) => {
|
|
this.actor.santeIncDec("fatigue", -1);
|
|
this.render(true);
|
|
});
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
setPosition(options = {}) {
|
|
const position = super.setPosition(options);
|
|
const sheetBody = this.element.find(".sheet-body");
|
|
const bodyHeight = position.height - 192;
|
|
sheetBody.css("height", bodyHeight);
|
|
return position;
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
_updateObject(event, formData) {
|
|
// Update the Actor
|
|
return this.object.update(formData);
|
|
}
|
|
}
|