Vincent Vandemeulebrouck
82b0537d43
- suppression flags inutiles - mise à jour des versions dans les documents - suppression des anciennes listes de blessures - suppression des anciennes listes de queues/souffles/... - suppression des textes 'Histoire personnelle/Notes du MJ
322 lines
7.6 KiB
YAML
322 lines
7.6 KiB
YAML
_id: Fl95F6S0OrCbqQbY
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name: Squelette
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- _id: QNJH22nturvz1CnL
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name: Epée à 2 mains
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type: competence
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effects: []
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description: >-
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<p>Ces compétences permettent l’utilisation des sept types d’épées de
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Rêve de Dragon pour attaquer ou parer.</p>
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<p> </p>
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<p> </p>
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descriptionmj: ''
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- _id: 9rHJziIIEQlwezim
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name: Epée à 2 mains
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type: competence
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sort: 200000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
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effects: []
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system:
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description: >-
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<p>Ces compétences permettent l’utilisation des sept types d’épées de
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Rêve de Dragon pour attaquer ou parer.</p>
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<p> </p>
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<p> </p>
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descriptionmj: ''
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categorie: melee
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xp: 0
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defaut_carac: melee
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- _id: ltZQyOyxJdWsIkpK
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name: Equitation
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type: competence
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img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
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effects: []
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system:
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description: >-
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<p>Monter à cheval, et, d’une manière générale, connaissance des
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chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
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aligates, zyglutes, etc.</p>
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<p> </p>
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descriptionmj: ''
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niveau: -8
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default_diffLibre: 0
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base: -8
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categorie: particuliere
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xp: 0
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defaut_carac: agilite
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niveau_archetype: 0
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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coreVersion: '12.331'
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_key: '!actors.items!Fl95F6S0OrCbqQbY.ltZQyOyxJdWsIkpK'
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- _id: iwfr7ekbLFzDCayP
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name: Esquive
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type: competencecreature
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sort: 600000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
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categorie: ''
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categorie_parade: ''
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iscombat: false
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ispossession: false
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dommages: 0
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mortalite: mortel
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- _id: UxQSfUAnkqHxiiwc
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name: Griffes
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type: competencecreature
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img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
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system:
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description: ''
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descriptionmj: ''
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carac_value: 13
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niveau: 3
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default_diffLibre: 0
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categorie: naturelle
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categorie_parade: ''
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isnaturelle: true
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ispossession: false
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dommages: 1
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mortalite: mortel
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categorieentite: ''
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typeentite: ''
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carac:
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taille:
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type: number
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value: '11'
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label: Taille
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xp: 0
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derivee: false
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reve:
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type: number
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value: '15'
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label: Rêve
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xp: 0
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derivee: false
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niveau:
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type: number
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value: '+3'
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label: Niveau
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xp: 0
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derivee: false
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sante:
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endurance:
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type: number
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max: 26
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value: 26
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label: Endurance
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derivee: false
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resonnance:
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actors: []
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compteurs:
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etat:
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value: 0
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label: Etat général
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surenc:
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value: 0
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label: Sur-encombrement
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attributs:
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plusdom:
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type: number
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value: '+1'
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label: +dom
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derivee: true
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vitesse:
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type: string
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value: 12/24
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label: Vitesse
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derivee: true
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protection:
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type: number
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value: '0'
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label: Protection naturelle
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derivee: false
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description: >-
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<h1>Description</h1>
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<p>Le squelette est une entité qui s’incarne à partir
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d’un cadavre en décomposition, la chair finit par
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disparaître et il ne reste que les os. Les squelettes sont
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généralement humanoïdes, ils se tiennent en position
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verticale, se déplaçant sur leurs jambes en une parodie de vie
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réelle. Ils utilisent leurs mains griffues pour attaquer (+dom
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+1).</p>
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<h1>Moeurs</h1>
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<p>Les squelettes s’incarnent généralement sur les lieux
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de morts violentes (champs de bataille), ainsi que dans les
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nécropoles, catacombes et autres lieux de sépulture. Comme les
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autres entités, leur raison d’être est de
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détruire. Le spectacle d’un squelette est d’une horreur
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tellement contre nature qu’il demande un jet de VOLONTÉ
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à -3. En cas d’échec, le personnage est frappé
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d’effroi. En termes de règles, il est en demi- surprise
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jusqu’à la fin du round suivant. Une fois détruit, les
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ossements constitutifs du squelette s’éparpillent sur le sol,
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où ils s’effritent rapidement.</p>
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race: ''
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notesmj: ''
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ownership:
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prototypeToken:
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flags: {}
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name: Squelette
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displayName: 0
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width: 1
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height: 1
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lockRotation: false
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rotation: 0
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actorLink: false
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disposition: -1
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displayBars: 0
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bar1:
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attribute: sante.vie
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bar2:
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attribute: sante.endurance
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randomImg: false
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light:
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dim: 0
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bright: 0
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angle: 360
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color: null
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alpha: 1
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animation:
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type: null
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speed: 5
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intensity: 5
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reverse: false
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coloration: 1
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attenuation: 0.5
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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darkness:
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min: 0
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max: 1
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negative: false
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priority: 0
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texture:
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src: systems/foundryvtt-reve-de-dragon/icons/entites/squelette-token.webp
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tint: '#ffffff'
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scaleX: 1
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scaleY: 1
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offsetX: 0
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offsetY: 0
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rotation: 0
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anchorX: 0.5
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anchorY: 0.5
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fit: contain
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alphaThreshold: 0.75
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sight:
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angle: 360
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enabled: false
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range: 0
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brightness: 1
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visionMode: basic
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color: null
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attenuation: 0.1
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saturation: 0
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contrast: 0
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alpha: 1
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detectionModes: []
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appendNumber: false
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prependAdjective: false
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hexagonalShape: 0
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occludable:
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ring:
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colors:
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systemVersion: 12.0.22
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coreVersion: '12.331'
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