636 lines
22 KiB
JavaScript
636 lines
22 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDBonus } from "./rdd-bonus.js";
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import { Misc } from "./misc.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDItem } from "./item.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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RdDUtility.initAfficheContenu();
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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width: 640,
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//height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editCaracComp: false,
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showCompNiveauBase: false,
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montrerArchetype: false
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});
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}
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/* -------------------------------------------- */
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async getData() {
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// 0.8.0
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const objectData = Misc.data(this.object);
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// -------------- version 0.7.9
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// let formData = {
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// cssClass: this.entity.owner ? "editable" : "locked",
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// editable: this.isEditable,
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// entity: duplicate(this.entity.data),
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// limited: this.entity.limited,
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// options: this.options,
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// owner: this.entity.owner,
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// title: this.title
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// }
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// // Entity data
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// formData.actor = formData.entity;
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// formData.data = formData.entity.data;
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// // Owned items
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// formData.items = formData.actor.items;
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// formData.items.sort((a, b) => (a.sort || 0) - (b.sort || 0));
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// -------------- version 0.8.0
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// // Copy and sort Items
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// items.sort((a, b) => (a.sort || 0) - (b.sort || 0));
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// data.items = items;
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// // Copy Active Effects
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// data.effects = effects;
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// // Return template data
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let formData = {
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title: this.title,
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id: objectData.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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// actor: this.object,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: foundry.utils.deepClone(Misc.templateData(this.object)),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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// items: items,
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
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};
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RdDUtility.filterItemsPerTypeForSheet(formData);
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formData.options.isGM = game.user.isGM;
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if (formData.type == 'creature') return formData; // Shortcut
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formData.competenceByCategory = Misc.classify(formData.competences, it => it.data.categorie);
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formData.calc = {
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comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
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competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
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caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
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// Mise à jour de l'encombrement total et du prix de l'équipement
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encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
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prixTotalEquipement: this.actor.computePrixTotalEquipement(),
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surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
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fatigue: {
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malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "</table>"
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},
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resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
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};
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formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
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formData.competences.forEach(item => {
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item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item);
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RdDItemCompetence.levelUp(item);
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});
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Object.values(formData.data.carac).forEach(c => {
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RdDCarac.levelUp(c);
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});
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// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
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formData.combat = duplicate(formData.armes ?? []);
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RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
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RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
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formData.esquive = RdDItemCompetence.getEsquive(formData.competences);
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formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
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this.armesList = formData.combat;
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// Common data
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formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
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formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
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// low is normal, this the base used to compute the grid.
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formData.fatigue = {
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malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "</table>"
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}
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formData.hautreve = {
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sortsReserve: formData.data.reve.reserve.list,
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rencontres: duplicate(formData.data.reve.rencontre.list),
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casesTmr: formData.itemsByType.casetmr
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}
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RdDUtility.buildArbreDeConteneur(this, formData);
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formData.subacteurs = {
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vehicules: this.actor.listeVehicules(),
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montures: this.actor.listeMontures(),
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suivants: this.actor.listeSuivants()
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}
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if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) {
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ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
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<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
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}
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return formData;
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}
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isCompetenceAffichable(competence) {
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return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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let toSuper = await RdDUtility.processItemDropEvent(this, event);
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if (toSuper) {
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super._onDrop(event);
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}
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}
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/* -------------------------------------------- */
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async createItem(name, type) {
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await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
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}
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/* -------------------------------------------- */
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async createEmptyTache() {
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await this.createItem('Nouvelle tache', 'tache');
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}
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/* -------------------------------------------- */
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async creerObjet() {
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let itemType = $(".item-type").val();
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await this.createItem('Nouveau ' + itemType, itemType);
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}
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/* -------------------------------------------- */
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async selectObjetType() {
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let typeObjets = RdDItem.getTypeObjetsEquipement();
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let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
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for (let typeName of typeObjets) {
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options += `<option value="${typeName}">${typeName}</option>`
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}
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options += '</select>';
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let d = new Dialog({
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title: "Créer un équipement",
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content: options,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Créer l'objet",
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callback: () => this.creerObjet()
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}
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}
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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async selectTypeOeuvre() {
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let typeOeuvres = RdDItem.getTypesOeuvres();
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let options = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
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for (let typeName of typeOeuvres) {
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options += `<option value="${typeName}">${typeName}</option>`
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}
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options += '</select>';
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let d = new Dialog({
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title: "Créer une oeuvre",
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content: options,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Créer l'oeuvre",
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callback: () => this.creerObjet()
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}
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}
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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html.find('#show-hide-competences').click((event) => {
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this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
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this.render(true);
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});
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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item.sheet.render(true);
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});
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// Update Inventory Item
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html.find('.rencontre-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const rencontreKey = li.data("item-id");
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this.actor.deleteTMRRencontre(rencontreKey);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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RdDUtility.confirmerSuppression(this, li);
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});
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html.find('.item-action').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const itemId = li.data("item-id");
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const item = this.actor.getObjet(itemId);
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this.actor.actionItem(item);
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});
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html.find('.subacteur-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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RdDUtility.confirmerSuppressionSubacteur(this, li);
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});
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html.find('.encaisser-direct').click(ev => {
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this.actor.encaisser();
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});
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html.find('.remise-a-neuf').click(ev => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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ev.preventDefault();
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}
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});
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html.find('.creer-tache').click(ev => {
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this.createEmptyTache();
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});
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html.find('.creer-un-objet').click(ev => {
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this.selectObjetType();
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});
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html.find('.creer-une-oeuvre').click(ev => {
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this.selectTypeOeuvre();
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});
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html.find('#nettoyer-conteneurs').click(ev => {
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this.actor.nettoyerConteneurs();
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});
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// Blessure control
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html.find('.blessure-control').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data("blessure-type");
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let index = li.data('blessure-index');
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let active = $(ev.currentTarget).data('blessure-active');
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//console.log(btype, index, active);
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this.actor.manageBlessureFromSheet(btype, index, active).then(this.render(true));
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});
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// Blessure data
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html.find('.blessures-soins').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data('blessure-type');
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let index = li.data('blessure-index');
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let psoins = li.find('input[name=premiers_soins]').val();
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let pcomplets = li.find('input[name=soins_complets]').val();
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let jours = li.find('input[name=jours]').val();
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let loc = li.find('input[name=localisation]').val();
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//console.log(btype, index, psoins, pcomplets, jours, loc);
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this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then(this.render(true));
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});
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// Equip Inventory Item
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObjet(li.data("item-id"));
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this.render(true);
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});
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// Roll Carac
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html.find('.carac-label a').click((event) => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac(caracName.toLowerCase());
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});
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html.find('.chance-actuelle').click((event) => {
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this.actor.rollCarac('chance-actuelle');
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});
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html.find('.chance-appel').click((event) => {
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this.actor.rollAppelChance();
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});
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html.find('#jet-astrologie').click((event) => {
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this.actor.astrologieNombresAstraux();
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});
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence(compName);
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});
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html.find('.tache-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let tacheId = li.data('item-id');
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this.actor.rollTache(tacheId);
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});
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html.find('.meditation-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let meditationId = li.data('item-id');
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this.actor.rollMeditation(meditationId);
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});
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html.find('.chant-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let chantId = li.data('item-id');
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this.actor.rollChant(chantId);
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});
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html.find('.danse-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let danseId = li.data('item-id');
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this.actor.rollDanse(danseId);
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});
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html.find('.musique-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let musiqueId = li.data('item-id');
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this.actor.rollMusique(musiqueId);
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});
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html.find('.oeuvre-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let oeuvreId = li.data('item-id');
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this.actor.rollOeuvre(oeuvreId);
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});
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html.find('.jeu-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let jeuId = li.data('item-id');
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this.actor.rollJeu(jeuId);
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});
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html.find('.recettecuisine-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let recetteId = li.data('item-id');
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this.actor.rollRecetteCuisine(recetteId);
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});
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html.find('.subacteur-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let actorId = li.data('actor-id');
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let actor = game.actors.get(actorId);
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if (actor) {
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actor.sheet.render(true);
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}
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});
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// Points de reve actuel
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html.find('.ptreve-actuel a').click((event) => {
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this.actor.rollCarac('reve-actuel');
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});
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// Roll Weapon1
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html.find('.arme-label a').click((event) => {
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let armeName = event.currentTarget.text;
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let competenceName = event.currentTarget.attributes['data-competence-name'].value;
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this.actor.rollArme(competenceName, armeName);
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});
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// Initiative pour l'arme
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html.find('.arme-initiative a').click((event) => {
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let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
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if (combatant) {
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let armeName = event.currentTarget.attributes['data-arme-name'].value;
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let arme = this.armesList.find(a => a.name == armeName);
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RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
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} else {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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}
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});
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// Display TMR, visuualisation
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html.find('.visu-tmr').click((event) => {
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this.actor.displayTMR("visu");
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});
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// Display TMR, normal
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html.find('.monte-tmr').click((event) => {
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this.actor.displayTMR("normal");
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});
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// Display TMR, fast
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html.find('.monte-tmr-rapide').click((event) => {
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this.actor.displayTMR("rapide");
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});
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html.find('.dormir-une-heure').click((event) => {
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this.actor.dormir(1);
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});
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html.find('.dormir-chateau-dormant').click((event) => {
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this.actor.dormirChateauDormant();
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});
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html.find('.enlever-tous-effets').click((event) => {
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this.actor.enleverTousLesEffets();
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});
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// Display info about queue
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html.find('.queuesouffle-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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const item = this.actor.getEmbeddedDocument('Item', myID);
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item.sheet.render(true);
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});
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// Info sort
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html.find('.sort-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-id'].value;
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const item = this.actor.getEmbeddedDocument('Item', myID);
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item.sheet.render(true);
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});
|
|
// Info sort
|
|
html.find('.case-label a').click((event) => {
|
|
let myID = event.currentTarget.attributes['data-id'].value;
|
|
const item = this.actor.getEmbeddedDocument('Item', myID);
|
|
item.sheet.render(true);
|
|
});
|
|
|
|
// Display info about queue
|
|
html.find('.conteneur-name a').click((event) => {
|
|
let myID = event.currentTarget.attributes['data-item-id'].value;
|
|
RdDUtility.toggleAfficheContenu(myID);
|
|
this.render(true);
|
|
});
|
|
|
|
if (this.options.editCaracComp) {
|
|
// On carac change
|
|
html.find('.carac-value').change((event) => {
|
|
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
|
|
//console.log("Value changed :", event, caracName);
|
|
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
|
});
|
|
html.find('.carac-xp').change((event) => {
|
|
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
|
|
//console.log("Value changed :", event, caracName);
|
|
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
|
});
|
|
// On competence change
|
|
html.find('.competence-value').change((event) => {
|
|
let compName = event.currentTarget.attributes.compname.value;
|
|
//console.log("Competence changed :", compName);
|
|
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
|
});
|
|
// On competence xp change
|
|
html.find('.competence-xp').change((event) => {
|
|
let compName = event.currentTarget.attributes.compname.value;
|
|
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
|
});
|
|
// On competence xp change
|
|
html.find('.competence-xp-sort').change((event) => {
|
|
let compName = event.currentTarget.attributes.compname.value;
|
|
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
|
});
|
|
// On competence archetype change
|
|
html.find('.competence-archetype').change((event) => {
|
|
let compName = event.currentTarget.attributes.compname.value;
|
|
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
|
});
|
|
}
|
|
|
|
// Gestion du bouton lock/unlock
|
|
html.find('.lock-unlock-sheet').click((event) => {
|
|
this.options.editCaracComp = !this.options.editCaracComp;
|
|
this.render(true);
|
|
});
|
|
html.find('#show-hide-archetype').click((event) => {
|
|
this.options.montrerArchetype = !this.options.montrerArchetype;
|
|
this.render(true);
|
|
});
|
|
|
|
// On pts de reve change
|
|
html.find('.pointsreve-value').change((event) => {
|
|
let reveValue = event.currentTarget.value;
|
|
this.actor.update({ "data.reve.reve.value": reveValue });
|
|
});
|
|
|
|
// On seuil de reve change
|
|
html.find('.seuil-reve-value').change((event) => {
|
|
console.log("seuil-reve-value", event.currentTarget)
|
|
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
|
});
|
|
|
|
html.find('#attribut-protection-edit').change((event) => {
|
|
this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
|
|
});
|
|
|
|
// On stress change
|
|
html.find('.compteur-edit').change((event) => {
|
|
let fieldName = event.currentTarget.attributes.name.value;
|
|
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
|
});
|
|
|
|
html.find('#ethylisme').change((event) => {
|
|
this.actor.setEthylisme(parseInt(event.target.value));
|
|
});
|
|
html.find('.stress-test').click((event) => {
|
|
this.actor.transformerStress();
|
|
this.render(true);
|
|
});
|
|
html.find('.moral-malheureux').click((event) => {
|
|
this.actor.jetDeMoral('malheureuse');
|
|
this.render(true);
|
|
});
|
|
html.find('.moral-neutre').click((event) => {
|
|
this.actor.jetDeMoral('neutre');
|
|
this.render(true);
|
|
});
|
|
html.find('.moral-heureux').click((event) => {
|
|
this.actor.jetDeMoral('heureuse');
|
|
this.render(true);
|
|
});
|
|
html.find('#ethylisme-test').click((event) => {
|
|
this.actor.jetEthylisme();
|
|
this.render(true);
|
|
});
|
|
|
|
html.find('#jet-vie').click((event) => {
|
|
this.actor.jetVie();
|
|
this.render(true);
|
|
});
|
|
html.find('#jet-endurance').click((event) => {
|
|
this.actor.jetEndurance();
|
|
this.render(true);
|
|
});
|
|
|
|
html.find('.monnaie-plus').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
this.actor.monnaieIncDec(li.data("item-id"), 1);
|
|
this.render(true);
|
|
});
|
|
html.find('.monnaie-moins').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
this.actor.monnaieIncDec(li.data("item-id"), -1);
|
|
this.render(true);
|
|
});
|
|
|
|
html.find('#vie-plus').click((event) => {
|
|
this.actor.santeIncDec("vie", 1);
|
|
this.render(true);
|
|
});
|
|
html.find('#vie-moins').click((event) => {
|
|
this.actor.santeIncDec("vie", -1);
|
|
this.render(true);
|
|
});
|
|
html.find('#endurance-plus').click((event) => {
|
|
this.actor.santeIncDec("endurance", 1);
|
|
this.render(true);
|
|
});
|
|
html.find('#endurance-moins').click((event) => {
|
|
this.actor.santeIncDec("endurance", -1);
|
|
this.render(true);
|
|
});
|
|
html.find('.data-sante-sonne').click((event) => {
|
|
this.actor.setSonne(event.currentTarget.checked);
|
|
this.render(true);
|
|
});
|
|
html.find('#ptreve-actuel-plus').click((event) => {
|
|
this.actor.reveActuelIncDec(1);
|
|
this.render(true);
|
|
});
|
|
html.find('#ptreve-actuel-moins').click((event) => {
|
|
this.actor.reveActuelIncDec(-1);
|
|
this.render(true);
|
|
});
|
|
html.find('#fatigue-plus').click((event) => {
|
|
this.actor.santeIncDec("fatigue", 1);
|
|
this.render(true);
|
|
});
|
|
html.find('#fatigue-moins').click((event) => {
|
|
this.actor.santeIncDec("fatigue", -1);
|
|
this.render(true);
|
|
});
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
setPosition(options = {}) {
|
|
const position = super.setPosition(options);
|
|
const sheetBody = this.element.find(".sheet-body");
|
|
const bodyHeight = position.height - 192;
|
|
sheetBody.css("height", bodyHeight);
|
|
return position;
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
_updateObject(event, formData) {
|
|
// Update the Actor
|
|
return this.object.update(formData);
|
|
}
|
|
}
|