foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html
Vincent Vandemeulebrouck c68d3e47f3 fix: blessure inactive grisée
régression due au passage par fas & retour
2021-05-19 23:06:47 +02:00

22 lines
962 B
HTML

<tr class="table-row alterne-row item" data-blessure-type="{{gravite}}" data-attribute={{key}} data-blessure-index="{{key}}" >
<td class="item-control blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
{{#if bless.active}}
<i class="fas fa-skull-crossbones blessure-active-{{gravite}}"></i>
{{else}}
<i class="fas fa-skull-crossbones blessure-inactive"></i>
{{/if}}
</td>
<td>
<input class="blessures-soins" type="text" name='localisation' data-dtype="String" value="{{bless.loc}}"/>
</td>
<td>
<input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number" value="{{bless.premiers_soins}}"/>
</td>
<td>
<input class="blessures-soins" type="text" name='soins_complets' data-dtype="number" value="{{bless.soins_complets}}"/>
</td>
<td>
<input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{bless.jours}}"/>
</td>
</tr>