Vincent Vandemeulebrouck
4dd6e1c3ff
- ajout de lien entre le sort et la créature - correction des liens vers les journaux - limitation aux compétences listées
634 lines
15 KiB
YAML
634 lines
15 KiB
YAML
_id: z87rV5CJ3inc6ZPc
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name: Guerrier Turme
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type: personnage
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sort: 100001
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img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
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items:
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- _id: 8Uj41cL5Qlxxy675
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name: Corps à corps
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type: competence
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sort: 1500000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
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effects: []
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system:
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description: >-
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<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
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principes de base du combat de mêlée. Corps à corps permet de se
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battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
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coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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<p> </p>
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descriptionmj: ''
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niveau: 5
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default_diffLibre: 0
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base: -6
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categorie: melee
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xp: 0
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defaut_carac: melee
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niveau_archetype: 0
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xp_sort: 0
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folder: null
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ownership:
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default: 0
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_stats:
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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coreVersion: '12.331'
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_key: '!actors.items!z87rV5CJ3inc6ZPc.8Uj41cL5Qlxxy675'
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- _id: XZNm5W8nTe8aCG61
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name: Dague
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type: competence
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sort: 1800000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
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effects: []
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system:
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description: |-
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<p>Pour utiliser les Dagues et les Couteaux en combat</p>
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<p> </p>
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descriptionmj: ''
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niveau: 5
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default_diffLibre: 0
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base: -6
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categorie: melee
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xp: 0
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defaut_carac: melee
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niveau_archetype: 0
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xp_sort: 0
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folder: null
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ownership:
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default: 0
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_stats:
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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coreVersion: '12.331'
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_key: '!actors.items!z87rV5CJ3inc6ZPc.XZNm5W8nTe8aCG61'
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- _id: oFje22fZF1FaCQhN
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name: Esquive
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type: competence
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sort: 2800000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
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effects: []
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system:
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description: >-
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<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
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principes de base du combat de mêlée. Corps à corps permet de se
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battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
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coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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<p> </p>
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descriptionmj: ''
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niveau: 5
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default_diffLibre: 0
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base: -6
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categorie: melee
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xp: 0
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defaut_carac: derobee
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niveau_archetype: 0
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xp_sort: 0
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folder: null
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ownership:
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default: 0
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_stats:
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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coreVersion: '12.331'
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_key: '!actors.items!z87rV5CJ3inc6ZPc.oFje22fZF1FaCQhN'
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- _id: VyAJK54OPjiRt8oH
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name: Vigilance
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type: competence
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sort: 6200000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
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effects: []
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system:
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description: >-
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<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
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anomalie, de</p>
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<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
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combat, par</p>
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<p>exemple. Indispensable pour monter sérieusement la garde.</p>
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<p> </p>
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descriptionmj: ''
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niveau: 5
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default_diffLibre: 0
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base: -4
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categorie: generale
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xp: 0
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defaut_carac: volonte
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niveau_archetype: 0
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xp_sort: 0
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folder: null
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ownership:
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default: 0
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_stats:
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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coreVersion: '12.331'
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_key: '!actors.items!z87rV5CJ3inc6ZPc.VyAJK54OPjiRt8oH'
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- _id: KR10Pvv0bzDem5OP
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name: Cuir Souple
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type: armure
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sort: 7200000
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img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
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effects: []
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system:
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description: >-
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<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
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de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
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<p> </p>
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descriptionmj: ''
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equipe: true
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encombrement: 0
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quantite: 1
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qualite: 0
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cout: 6
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milieu: ''
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environnement: []
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protection: 2
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deterioration: 0
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malus: 0
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folder: null
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ownership:
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default: 0
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_stats:
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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coreVersion: '12.331'
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_key: '!actors.items!z87rV5CJ3inc6ZPc.KR10Pvv0bzDem5OP'
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- _id: D9zyNV4LwpUbuifJ
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name: Dague
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type: arme
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sort: 7300000
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img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
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effects: []
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system:
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description: ''
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descriptionmj: ''
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equipe: true
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encombrement: 0.5
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quantite: 1
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qualite: 0
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cout: 3
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milieu: ''
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environnement: []
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resistance: 8
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categorie_parade: dagues
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dommages: '1'
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mortalite: mortel
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penetration: 0
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force: '7'
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competence: Dague
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lancer: Dague de jet
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tir: ''
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portee_courte: 3
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portee_moyenne: 8
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portee_extreme: 15
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magique: false
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ecaille_efficacite: 0
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resistance_magique: 0
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rapide: true
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deuxmains: false
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unemain: true
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initpremierround: hast
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folder: null
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ownership:
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default: 0
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_stats:
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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coreVersion: '12.331'
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_key: '!actors.items!z87rV5CJ3inc6ZPc.D9zyNV4LwpUbuifJ'
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- _id: GwGaFym6tI1cO2NK
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name: Cor en corne
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type: objet
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sort: 7400000
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img: systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp
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effects: []
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system:
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description: ''
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descriptionmj: ''
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equipe: false
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encombrement: 0.1
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quantite: 1
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qualite: 0
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cout: 0.6
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milieu: ''
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environnement: []
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resistance: 1
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folder: null
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ownership:
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default: 0
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_stats:
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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coreVersion: '12.331'
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_key: '!actors.items!z87rV5CJ3inc6ZPc.GwGaFym6tI1cO2NK'
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effects: []
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system:
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carac:
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taille:
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type: number
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value: '11'
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label: Taille
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xp: 0
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derivee: false
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apparence:
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type: number
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value: '10'
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label: Apparence
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xp: '0'
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derivee: false
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constitution:
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type: number
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value: '13'
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label: Constitution
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xp: '0'
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derivee: false
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force:
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type: number
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value: '12'
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label: Force
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xp: '0'
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derivee: false
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agilite:
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type: number
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value: '12'
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label: Agilité
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xp: '0'
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derivee: false
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dexterite:
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type: number
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value: '12'
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label: Dexterité
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xp: '0'
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derivee: false
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vue:
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type: number
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value: '16'
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label: Vue
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xp: '0'
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derivee: false
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ouie:
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type: number
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value: '16'
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label: Ouïe
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xp: '0'
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derivee: false
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odoratgout:
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type: number
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value: '16'
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label: Odorat-Goût
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xp: '0'
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derivee: false
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volonte:
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type: number
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value: '12'
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label: Volonté
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xp: '0'
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derivee: false
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intellect:
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type: number
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value: '10'
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label: Intellect
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xp: '0'
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derivee: false
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empathie:
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type: number
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value: '16'
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label: Empathie
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xp: '0'
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derivee: false
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reve:
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type: number
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value: '10'
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label: Rêve
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xp: '0'
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derivee: false
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chance:
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type: number
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value: '10'
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label: Chance
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xp: '0'
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derivee: false
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melee:
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type: number
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value: 10
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label: Mêlée
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xp: 0
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derivee: true
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tir:
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type: number
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value: 10
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label: Tir
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xp: 0
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derivee: true
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lancer:
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type: number
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value: 10
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label: Lancer
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xp: 0
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derivee: true
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derobee:
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type: number
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value: 10
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label: Dérobée
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xp: 0
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derivee: true
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sante:
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vie:
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type: number
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max: 12
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value: 12
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label: Vie
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derivee: true
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endurance:
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type: number
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max: 24
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value: 24
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label: Endurance
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derivee: true
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fatigue:
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type: number
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max: 48
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value: 0
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label: Fatigue
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derivee: true
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bonusPotion: 0
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sonne:
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value: false
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label: Sonné
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attributs:
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sconst:
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type: number
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value: 0
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label: S. Const
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derivee: true
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sust:
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type: number
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value: 0
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label: Sustentation
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derivee: true
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plusdom:
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type: number
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value: 0
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label: +dom
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derivee: true
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encombrement:
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type: number
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value: 0
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label: Encombrement
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derivee: true
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protection:
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type: number
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value: 0
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label: Protection naturelle
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derivee: false
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hautrevant:
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type: string
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value: ''
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label: Haut rêvant
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derivee: true
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||
malusarmure:
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type: number
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value: 0
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label: Malus Armure
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derivee: true
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reve:
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reve:
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max: 0
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value: 0
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label: Points de Rêve actuels
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thanatosused: false
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seuil:
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max: 0
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value: 0
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label: Seuil de Rêve
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tmrpos:
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coord: A1
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label: Position TMR
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cache: false
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refoulement:
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value: 0
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label: Points de Refoulement
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compteurs:
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sust:
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value: 0
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||
label: Sust.
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isInput: true
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eau:
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value: 0
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||
label: Eau
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isInput: true
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moral:
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value: 0
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label: Moral
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isInput: true
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exaltation:
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value: 0
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label: Exaltation
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isInput: true
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||
dissolution:
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value: 0
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||
label: Dissolution
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isInput: true
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||
chance:
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||
value: 0
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||
max: 0
|
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label: Chance
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||
isInput: true
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||
destinee:
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||
value: 0
|
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label: Destinée
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isInput: true
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voyage:
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value: 0
|
||
label: Voyage
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||
isInput: true
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||
etat:
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||
value: 0
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||
label: Etat général
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||
ethylisme:
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||
value: 1
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||
label: Ethylisme
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||
isInput: true
|
||
nb_doses: 0
|
||
jet_moral: false
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||
stress:
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||
value: 0
|
||
label: Stress
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||
isStress: true
|
||
isInput: true
|
||
experience:
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||
value: 0
|
||
label: Experience
|
||
isInput: true
|
||
surenc:
|
||
value: 0
|
||
label: Sur-encombrement
|
||
sommeil:
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||
nouveaujour: false
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||
date:
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indexDate: -1
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indexMinute: 0
|
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insomnie: false
|
||
moral: ''
|
||
heures: 0
|
||
metier: ''
|
||
biographie: >-
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||
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
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CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
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justify;">Le Guerrier Turme a l’apparence d’un Humain vêtu
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de cuir souple, armé d’une unique dague, et porteur d’un
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cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau,
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homme ou femme. </span></p>
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<p><span style="background-color: #f5f5f0; color: #191813; font-family:
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CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
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justify;">La seule tâche qu’il puisse accomplir est de veiller
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sur le sommeil du haut-rêvant. Il n’y a pas même besoin de
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le lui demander : il ne peut et ne sait faire que cela. </span></p>
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<p><span style="background-color: #f5f5f0; color: #191813; font-family:
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CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
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justify;">Doté d’une forte perception empathique, il est
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capable de déceler tout danger réel à
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l’égard de son invocateur, qui se manifeste ou s’approche
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dans un rayon de E4 mètres. Il sonne alors du cor et continue
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à sonner jusqu’à ce que le haut-rêvant soit
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pleinement réveillé. Puis estimant sa tâche accomplie,
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il se dématérialise. Sa dague ne lui sert qu’à se
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défendre s’il est agressé avant le réveil du
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haut-rêvant. </span></p>
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||
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<p><span style="background-color: #f5f5f0; color: #191813; font-family:
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CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
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justify;">Ayant invoqué le Guerrier Turme, le haut-rêvant doit
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s’endormir avant la fin de l’heure en cours, faute de quoi le
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guerrier se dématérialise, s’estimant
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dérangé pour rien. </span></p>
|
||
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<p><span style="background-color: #f5f5f0; color: #191813; font-family:
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CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
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justify;">L</span><span style="background-color: #f5f5f0; color: #191813;
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font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
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text-align: justify;">es Guerriers Turmes ont tous les mêmes
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caractéristiques et sont affectés </span><span style="color:
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#191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
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text-align: justify; background-color: #f5f5f0;">par les suggestions et
|
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illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts
|
||
individuels de Thananatos.</span></p>
|
||
notes: <p>Notes</p>
|
||
notesmj: ''
|
||
race: Humain
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||
yeux: ''
|
||
cheveux: ''
|
||
taille: ''
|
||
poids: ''
|
||
heure: vaisseau
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||
sexe: ''
|
||
age: '30'
|
||
beaute: '10'
|
||
main: droitier
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||
experiencelog: []
|
||
subacteurs:
|
||
suivants: []
|
||
montures: []
|
||
vehicules: []
|
||
argent:
|
||
deniers:
|
||
label: Denier
|
||
value: 0
|
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