Vincent Vandemeulebrouck
582df7e290
Les messages dans les TMRs sont envoyés au GM Simplification des messages de tchat liés à un actor: on peut utiliser les Owners (car les GMs sont owner). Au lieu de passer le name de l'Actor (qui peut être incorrect si deux actors ont le même, mais pas les mêmes propriétaires), on passe directement l'actor pour déterminer mles destinataires de messages
511 lines
17 KiB
JavaScript
511 lines
17 KiB
JavaScript
import { ChatUtility } from "../chat-utility.js";
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import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
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import { Grammar } from "../grammar.js";
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import { RdDItemCompetence } from "../item-competence.js";
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import { Misc } from "../misc.js";
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import { RdDEmpoignade } from "../rdd-empoignade.js";
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import { RdDResolutionTable } from "../rdd-resolution-table.js";
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import { RdDEncaisser } from "../rdd-roll-encaisser.js";
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import { RdDRoll } from "../rdd-roll.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
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import { RdDBaseActor } from "./base-actor.js";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
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import { StatusEffects } from "../settings/status-effects.js";
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import { ITEM_TYPES } from "../item.js";
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import { Targets } from "../targets.js";
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import { RdDPossession } from "../rdd-possession.js";
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import { RdDCombat } from "../rdd-combat.js";
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import { RdDConfirm } from "../rdd-confirm.js";
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import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
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import { RdDItemArme } from "../item-arme.js";
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const POSSESSION_SANS_DRACONIC = {
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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name: 'Sans draconic',
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system: {
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niveau: 0,
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defaut_carac: "reve-actuel",
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}
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};
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/**
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* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
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* - Entités de rêve
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* - Créatures de "sang": créatures et humanoides
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*/
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export class RdDBaseActorReve extends RdDBaseActor {
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getCaracChanceActuelle() {
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return {
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label: 'Chance actuelle',
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value: this.getChanceActuel(),
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type: "number"
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};
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}
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getCaracReveActuel() {
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return {
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label: 'Rêve actuel',
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value: this.getReveActuel(),
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type: "number"
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};
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}
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getReveActuel() { return this.getReve() }
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getChanceActuel() { return this.getChance() }
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getReve() { return Number(this.system.carac.reve?.value ?? 0) }
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getForce() { return this.getReve() }
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getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
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getAgilite() { return this.getForce() }
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getChance() { return this.getReve() }
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getMoralTotal() { return 0 }
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getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
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getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
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getSConst() { return 0 }
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/* -------------------------------------------- */
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getEncombrementMax() { return 0 }
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isSurenc() { return false }
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computeMalusSurEncombrement() { return 0 }
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ajustementAstrologique() { return 0 }
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getMalusArmure() { return 0 }
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getEnduranceActuelle() {
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return Number(this.system.sante?.endurance?.value ?? 0);
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}
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async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
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isDead() { return false }
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blessuresASoigner() { return [] }
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getEtatGeneral(options = { ethylisme: false }) { return 0 }
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async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
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async remiseANeuf() { }
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
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async santeIncDec(name, inc, isCritique = false) { }
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async finDeRound(options = { terminer: false }) {
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await this.$finDeRoundSuppressionEffetsTermines(options);
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await this.finDeRoundBlessures();
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await this.$finDeRoundSupprimerObsoletes();
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await this.$finDeRoundEmpoignade();
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}
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async $finDeRoundSuppressionEffetsTermines(options) {
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for (let effect of this.getEffects()) {
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if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
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await effect.delete();
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ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
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}
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}
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}
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async finDeRoundBlessures() {
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}
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async $finDeRoundSupprimerObsoletes() {
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const obsoletes = []
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.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
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.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
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.map(it => it.id);
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await this.deleteEmbeddedDocuments('Item', obsoletes);
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}
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async $finDeRoundEmpoignade() {
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const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
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immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
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game.actors.get(emp.system.empoigneid),
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emp
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))
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}
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async setSonne(sonne = true) { }
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/* -------------------------------------------- */
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getCompetence(idOrName, options = {}) {
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if (idOrName instanceof Item) {
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return idOrName.isCompetence() ? idOrName : undefined
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}
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return RdDItemCompetence.findCompetence(this.items, idOrName, options)
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}
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getCompetences(name) {
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return RdDItemCompetence.findCompetences(this.items, name)
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}
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getCompetenceCorpsACorps(options = {}) {
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return this.getCompetence("Corps à corps", options)
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}
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getCompetencesEsquive() {
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return this.getCompetences("esquive")
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}
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getArmeParade(armeParadeId) {
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const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
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return RdDItemArme.getArme(item);
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}
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getDraconicOuPossession() {
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return POSSESSION_SANS_DRACONIC
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}
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getPossession(possessionId) {
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return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
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}
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getPossessions() {
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return this.itemTypes[ITEM_TYPES.possession];
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}
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getEmpoignades() {
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return this.itemTypes[ITEM_TYPES.empoignade];
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}
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/* -------------------------------------------- */
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async updateCreatureCompetence(idOrName, fieldName, value) {
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let competence = this.getCompetence(idOrName);
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if (competence) {
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function getFieldPath(fieldName) {
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switch (fieldName) {
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case "niveau": return 'system.niveau';
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case "dommages": return 'system.dommages';
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case "carac_value": return 'system.carac_value';
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}
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return undefined
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}
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const path = getFieldPath(fieldName);
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if (path) {
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await competence.update({ [path]: value });
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}
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}
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}
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/* -------------------------------------------- */
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isEffectAllowed(effectId) { return false }
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getEffects(filter = e => true) {
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return this.getEmbeddedCollection("ActiveEffect").filter(filter);
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}
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getEffect(effectId) {
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return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
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}
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async setEffect(effectId, status) {
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if (this.isEffectAllowed(effectId)) {
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const effect = this.getEffect(effectId);
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if (!status && effect) {
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await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
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}
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if (status && !effect) {
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await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]);
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}
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}
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}
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async removeEffect(id) {
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const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
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if (effect) {
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await this.deleteEmbeddedDocuments('ActiveEffect', [id]);
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}
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}
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async removeEffects(filter = e => true) {
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if (game.user.isGM) {
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const ids = this.getEffects(filter).map(it => it.id);
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await this.deleteEmbeddedDocuments('ActiveEffect', ids);
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}
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}
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/* -------------------------------------------- */
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getSurprise(isCombat = undefined) {
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let niveauSurprise = this.getEffects()
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.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
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.reduce(Misc.sum(), 0);
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if (niveauSurprise > 1) {
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return 'totale';
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}
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if (niveauSurprise == 1) {
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return 'demi';
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}
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return '';
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}
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/* -------------------------------------------- */
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async computeEtatGeneral() {
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// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
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this.system.compteurs.etat.value = 0;
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}
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/* -------------------------------------------- */
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async openRollDialog({ name, label, template, rollData, callbackAction }) {
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const dialog = await RdDRoll.create(this, rollData,
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{ html: template, close: async html => await this._onCloseRollDialog(html) },
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{
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name: name,
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label: label,
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callbacks: [
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this.createCallbackExperience(),
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this.createCallbackAppelAuMoral(),
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{ action: callbackAction }
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]
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});
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dialog.render(true);
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return dialog
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}
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createEmptyCallback() {
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return {
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condition: r => false,
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action: r => { }
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};
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}
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createCallbackExperience() { return this.createEmptyCallback(); }
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createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
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async _onCloseRollDialog(html) { }
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/* -------------------------------------------- */
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async roll() {
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RdDEmpoignade.checkEmpoignadeEnCours(this)
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const carac = this.getCarac()
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const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
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await this.openRollDialog({
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name: `jet-${this.id}`,
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label: `Jet de ${this.name}`,
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template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
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rollData: {
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carac: carac,
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selectedCarac: carac[selectedCaracName],
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selectedCaracName: selectedCaracName,
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competences: this.itemTypes['competence']
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},
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callbackAction: r => this.$onRollCaracResult(r)
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});
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}
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getCarac() {
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// TODO: le niveau d'une entité de cauchemar devrait être exclu...
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return foundry.utils.mergeObject(this.system.carac,
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{
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'reve-actuel': this.getCaracReveActuel(),
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'chance-actuelle': this.getCaracChanceActuelle()
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},
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{ inplace: false })
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}
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/* -------------------------------------------- */
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async rollCarac(caracName, jetResistance = undefined) {
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if (Grammar.equalsInsensitive(caracName, 'taille')) {
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return
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}
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RdDEmpoignade.checkEmpoignadeEnCours(this)
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let selectedCarac = this.getCaracByName(caracName)
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console.log("selectedCarac", selectedCarac)
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await this.openRollDialog({
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name: 'jet-' + caracName,
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label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
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template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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rollData: {
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selectedCarac: selectedCarac,
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competences: this.itemTypes['competence'],
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jetResistance: jetResistance ? caracName : undefined
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},
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callbackAction: r => this.$onRollCaracResult(r)
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});
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}
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/* -------------------------------------------- */
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async $onRollCaracResult(rollData) {
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// Final chat message
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
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}
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/* -------------------------------------------- */
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async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
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RdDEmpoignade.checkEmpoignadeEnCours(this)
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const competence = this.getCompetence(idOrName);
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let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
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if (competence.type == ITEM_TYPES.competencecreature) {
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const arme = RdDItemCompetenceCreature.armeCreature(competence)
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if (arme && options.tryTarget && Targets.hasTargets()) {
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Targets.selectOneToken(target => {
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if (arme.action == "possession") {
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RdDPossession.onAttaquePossession(target, this, competence)
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}
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else {
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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}
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});
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return;
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}
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// Transformer la competence de créature
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
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}
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await this.openRollDialog({
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name: 'jet-competence',
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label: 'Jet ' + Grammar.apostrophe('de', competence.name),
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template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
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rollData: rollData,
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callbackAction: r => this.$onRollCompetence(r, options)
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});
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}
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async $onRollCompetence(rollData, options) {
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
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if (options?.onRollAutomate) {
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options.onRollAutomate(rollData);
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}
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}
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/** --------------------------------------------
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* @param {*} arme item d'arme/compétence de créature
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* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
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* @returns
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*/
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rollArme(arme, categorieArme = "competence") {
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const compToUse = this.$getCompetenceArme(arme, categorieArme)
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if (!RdDItemArme.isArmeUtilisable(arme)) {
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ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
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return
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}
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if (!Targets.hasTargets()) {
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RdDConfirm.confirmer({
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settingConfirmer: "confirmer-combat-sans-cible",
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content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
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<br>Tous les jets de combats devront être gérés à la main
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</p>`,
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title: 'Ne pas utiliser les automatisation de combat',
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buttonLabel: "Pas d'automatisation",
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onAction: async () => {
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this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
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}
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});
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return
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}
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Targets.selectOneToken(target => {
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if (Targets.isTargetEntite(target)) {
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ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
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return
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}
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const competence = this.getCompetence(compToUse)
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if (competence.isCompetencePossession()) {
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return RdDPossession.onAttaquePossession(target, this, competence);
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}
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
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})
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}
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$getCompetenceArme(arme, competenceName) {
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return RdDItemArme.getCompetenceArme(arme, competenceName)
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}
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verifierForceMin(item) {
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}
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/* -------------------------------------------- */
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async resetItemUse() { }
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async incDecItemUse(itemId, inc = 1) { }
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getItemUse(itemId) { return 0; }
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/* -------------------------------------------- */
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async encaisser() { await RdDEncaisser.encaisser(this) }
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async encaisserDommages(rollData, attacker = undefined, show = undefined) {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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return;
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}
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const armure = await this.computeArmure(rollData);
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if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
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await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
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}
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else {
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const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
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await this.$onEncaissement(jet, show, attacker);
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}
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}
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async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
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if (!game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'encaisserDommagesValidationGR',
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args: [rollData, armure, attackerId, show]
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});
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} else {
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const attacker = game.actors.get(attackerId);
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
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jet => this.$onEncaissement(jet, show, attacker));
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}
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}
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async $onEncaissement(jet, show, attacker) {
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await this.onAppliquerJetEncaissement(jet, attacker);
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await this.$afficherEncaissement(jet, show);
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}
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async onAppliquerJetEncaissement(encaissement, attacker) { }
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async $afficherEncaissement(encaissement, show) {
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foundry.utils.mergeObject(encaissement, {
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alias: this.name,
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hasPlayerOwner: this.hasPlayerOwner,
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show: show ?? {}
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});
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await ChatUtility.createChatWithRollMode(
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{
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roll: encaissement.roll,
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
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},
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this
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)
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if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
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encaissement = foundry.utils.duplicate(encaissement)
|
|
encaissement.isGM = true
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getGMs(),
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
|
});
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async accorder(entite, when = 'avant-encaissement') {
|
|
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
|
|| entite == undefined
|
|
|| !entite.isEntite([ENTITE_INCARNE])
|
|
|| entite.isEntiteAccordee(this)) {
|
|
return true;
|
|
}
|
|
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
|
const rollData = {
|
|
alias: this.name,
|
|
rolled: rolled,
|
|
entite: entite.name,
|
|
selectedCarac: this.system.carac.reve
|
|
};
|
|
|
|
if (rolled.isSuccess) {
|
|
await entite.setEntiteReveAccordee(this);
|
|
}
|
|
|
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
|
if (rolled.isPart) {
|
|
await this.appliquerAjoutExperience(rollData, true);
|
|
}
|
|
return rolled.isSuccess;
|
|
}
|
|
|
|
isEntiteAccordee(attacker) { return true }
|
|
|
|
async setEntiteReveAccordee(actor) {
|
|
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
|
|
}
|
|
|
|
}
|