389 lines
15 KiB
JavaScript
389 lines
15 KiB
JavaScript
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
|
import { HtmlUtility } from "./html-utility.js";
|
|
import { RdDItemCompetence } from "./item-competence.js";
|
|
import { RdDItemSort } from "./item-sort.js";
|
|
import { Misc } from "./misc.js";
|
|
import { RdDBonus } from "./rdd-bonus.js";
|
|
import { RdDCarac } from "./rdd-carac.js";
|
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
|
import { ReglesOptionelles } from "./regles-optionelles.js";
|
|
|
|
/**
|
|
* Extend the base Dialog entity to select roll parameters
|
|
* @extends {Dialog}
|
|
*/
|
|
/* -------------------------------------------- */
|
|
export class RdDRoll extends Dialog {
|
|
|
|
/* -------------------------------------------- */
|
|
static async create(actor, rollData, dialogConfig, ...actions) {
|
|
|
|
if (actor.isRollWindowsOpened()) {
|
|
ui.notifications.warn("Vous avez déja une fenêtre de Test ouverte, il faut la fermer avant d'en ouvrir une autre.")
|
|
return;
|
|
}
|
|
actor.setRollWindowsOpened(true);
|
|
|
|
RdDRoll._ensureCorrectActions(actions);
|
|
RdDRoll._setDefaultOptions(actor, rollData);
|
|
|
|
const html = await renderTemplate(dialogConfig.html, rollData);
|
|
|
|
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
|
|
if (dialogConfig.options) {
|
|
mergeObject(options, dialogConfig.options, { overwrite: true })
|
|
}
|
|
return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _setDefaultOptions(actor, rollData) {
|
|
const actorData = Misc.data(actor);
|
|
let defaultRollData = {
|
|
alias: actor.name,
|
|
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
|
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
|
etat: actor.getEtatGeneral(),
|
|
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
|
|
carac: actorData.data.carac,
|
|
finalLevel: 0,
|
|
diffConditions: 0,
|
|
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
|
|
malusArmureValue: actor.getMalusArmure(),
|
|
surencMalusFlag: actor.isPersonnage() ? (actorData.data.compteurs.surenc.value < 0) : false,
|
|
surencMalusValue: actor.getSurenc(),
|
|
useMalusSurenc: false,
|
|
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
|
|
perteMoralEchec: false, /* Pour l'affichage dans le chat */
|
|
use: { libre: true, conditions: true, surenc: false, encTotal: false },
|
|
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
|
useMalusEncTotal: false,
|
|
encTotal: actor.getEncTotal(),
|
|
ajustementAstrologique: actor.ajustementAstrologique(),
|
|
surprise: actor.getSurprise(false),
|
|
canClose: true
|
|
};
|
|
|
|
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
|
if (rollData.forceCarac) {
|
|
rollData.carac = rollData.forceCarac;
|
|
}
|
|
rollData.diviseurSignificative = RdDRoll.getDiviseurSignificative(rollData);
|
|
|
|
RollDataAjustements.calcul(rollData, actor);
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getDiviseurSignificative(rollData) {
|
|
let facteurSign = 1;
|
|
if (rollData.surprise == 'demi') {
|
|
facteurSign *= 2;
|
|
}
|
|
if (rollData.needParadeSignificative) {
|
|
facteurSign *= 2;
|
|
}
|
|
if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
|
|
facteurSign *= 2;
|
|
}
|
|
if (!ReglesOptionelles.isUsing('tripleSignificative')) {
|
|
facteurSign = Math.min(facteurSign, 4);
|
|
}
|
|
return facteurSign;
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
static _ensureCorrectActions(actions) {
|
|
if (actions.length == 0) {
|
|
throw 'No action defined';
|
|
}
|
|
actions.forEach(action => {
|
|
if (action.callbacks == undefined) {
|
|
action.callbacks = [{ action: r => console.log(action.name, r) }];
|
|
}
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
constructor(actor, rollData, html, options, actions, close = undefined) {
|
|
let conf = {
|
|
title: actions[0].label,
|
|
content: html,
|
|
buttons: {},
|
|
default: actions[0].name,
|
|
close: close
|
|
};
|
|
for (let action of actions) {
|
|
conf.buttons[action.name] = {
|
|
label: action.label, callback: html => {
|
|
this.rollData.canClose = true;
|
|
this.onAction(action, html)
|
|
}
|
|
};
|
|
}
|
|
|
|
super(conf, options);
|
|
|
|
this.actor = actor;
|
|
this.rollData = rollData;
|
|
}
|
|
|
|
close() {
|
|
if (this.rollData.canClose) {
|
|
this.actor.setRollWindowsOpened(false);
|
|
return super.close();
|
|
}
|
|
ui.notifications.info("Vous devez faire ce jet de dés!");
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
async onAction(action, html) {
|
|
await RdDResolutionTable.rollData(this.rollData);
|
|
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
|
|
this.actor.setRollWindowsOpened(false);
|
|
if (action.callbacks)
|
|
for (let callback of action.callbacks) {
|
|
if (callback.condition == undefined || callback.condition(this.rollData)) {
|
|
await callback.action(this.rollData);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
|
|
this.bringToTop();
|
|
|
|
var dialog = this;
|
|
|
|
function onLoad() {
|
|
let rollData = dialog.rollData;
|
|
console.log(rollData);
|
|
// Update html, according to data
|
|
if (rollData.competence) {
|
|
const defaut_carac = Misc.templateData(rollData.competence).defaut_carac;
|
|
// Set the default carac from the competence item
|
|
rollData.selectedCarac = rollData.carac[defaut_carac];
|
|
$("#carac").val(defaut_carac);
|
|
}
|
|
if (rollData.selectedSort) {
|
|
dialog.setSelectedSort(rollData.selectedSort);
|
|
$(".draconic").val(rollData.selectedSort.data.listIndex); // Uniquement a la selection du sort, pour permettre de changer
|
|
}
|
|
RdDItemSort.setCoutReveReel(rollData.selectedSort);
|
|
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
|
|
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
|
|
dialog.updateRollResult();
|
|
}
|
|
|
|
// Setup everything onload
|
|
$(function () { onLoad(); });
|
|
|
|
// Update !
|
|
html.find('#diffLibre').change((event) => {
|
|
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
|
this.updateRollResult();
|
|
});
|
|
html.find('#diffConditions').change((event) => {
|
|
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
|
this.updateRollResult();
|
|
});
|
|
html.find('#carac').change((event) => {
|
|
let caracKey = event.currentTarget.value;
|
|
this.rollData.selectedCarac = this.rollData.carac[caracKey]; // Update the selectedCarac
|
|
this.updateRollResult();
|
|
});
|
|
html.find('.roll-draconic').change((event) => {
|
|
let draconicKey = Misc.toInt(event.currentTarget.value);
|
|
this.rollData.competence = this.rollData.draconicList[draconicKey]; // Update the selectedCarac
|
|
this.updateRollResult();
|
|
});
|
|
html.find('.roll-sort').change((event) => {
|
|
let sortKey = Misc.toInt(event.currentTarget.value);
|
|
this.setSelectedSort(this.rollData.sortList[sortKey]);
|
|
this.updateRollResult();
|
|
$("#diffLibre").val(this.rollData.diffLibre);
|
|
});
|
|
html.find('.roll-signedraconique').change((event) => {
|
|
let sortKey = Misc.toInt(event.currentTarget.value);
|
|
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
|
|
this.updateRollResult();
|
|
});
|
|
html.find('#ptreve-variable').change((event) => {
|
|
let ptreve = Misc.toInt(event.currentTarget.value);
|
|
this.rollData.selectedSort.data.ptreve_reel = ptreve;
|
|
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
|
this.updateRollResult();
|
|
});
|
|
html.find('#coupsNonMortels').change((event) => {
|
|
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
|
this.updateRollResult();
|
|
});
|
|
html.find('.cuisine-proportions').change((event) => {
|
|
this.rollData.proportions = Number(event.currentTarget.value);
|
|
this.updateRollResult();
|
|
});
|
|
html.find('.select-by-name').change((event) => {
|
|
const attribute = event.currentTarget.attributes['name'].value;
|
|
this.rollData[attribute] = event.currentTarget.value;
|
|
this.updateRollResult();
|
|
});
|
|
html.find('.checkbox-by-name').change((event) => {
|
|
const attribute = event.currentTarget.attributes['name'].value;
|
|
this.rollData[attribute] = event.currentTarget.checked;
|
|
this.updateRollResult();
|
|
});
|
|
html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
|
|
this.rollData.useMoral = !this.rollData.useMoral;
|
|
const appelMoral = html.find('.icon-appel-moral')[0];
|
|
const tooltip = html.find('.tooltipAppelAuMoralText')[0];
|
|
if (this.rollData.useMoral) {
|
|
if (this.rollData.moral > 0) {
|
|
tooltip.innerHTML = "Appel au moral";
|
|
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
|
|
} else {
|
|
tooltip.innerHTML = "Appel à l'énergie du désespoir";
|
|
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg";
|
|
}
|
|
} else {
|
|
tooltip.innerHTML = "Sans appel au moral";
|
|
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
|
|
}
|
|
this.updateRollResult();
|
|
});
|
|
// Section Méditation
|
|
html.find('.conditionMeditation').change((event) => {
|
|
let condition = event.currentTarget.attributes['id'].value;
|
|
this.rollData.conditionMeditation[condition] = event.currentTarget.checked;
|
|
this.updateRollResult();
|
|
});
|
|
}
|
|
|
|
async setSelectedSort(sort) {
|
|
this.rollData.selectedSort = sort; // Update the selectedCarac
|
|
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.data.draconic);
|
|
this.rollData.bonus = RdDItemSort.getCaseBonus(sort, this.rollData.tmr.coord);
|
|
this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7);
|
|
RdDItemSort.setCoutReveReel(sort);
|
|
const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort });
|
|
$(".sort-ou-rituel").text(sort.data.isrituel ? "rituel" : "sort");
|
|
$(".bonus-case").text(`${this.rollData.bonus}%`);
|
|
$(".details-sort").remove();
|
|
$(".description-sort").append(htmlSortDescription);
|
|
$(".roll-draconic").val(sort.data.listIndex);
|
|
$(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.data.difficulte));
|
|
$(".div-sort-ptreve-fixe").text(sort.data.ptreve);
|
|
const diffVariable = RdDItemSort.isDifficulteVariable(sort);
|
|
const coutVariable = RdDItemSort.isCoutVariable(sort);
|
|
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.data.isrituel);
|
|
HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
|
|
HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
|
|
HtmlUtility._showControlWhen($(".div-sort-ptreve-var"), coutVariable);
|
|
HtmlUtility._showControlWhen($(".div-sort-ptreve-fixe"), !coutVariable);
|
|
}
|
|
|
|
async setSelectedSigneDraconique(signe){
|
|
this.rollData.signe = signe;
|
|
this.rollData.diffLibre = Misc.data(signe).data.difficulte,
|
|
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateRollResult() {
|
|
let rollData = this.rollData;
|
|
|
|
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat());
|
|
rollData.caracValue = parseInt(rollData.selectedCarac.value);
|
|
rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
|
|
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
|
let dmgText = Misc.toSignedString(rollData.dmg.total);
|
|
|
|
if (rollData.coupsNonMortels) {
|
|
dmgText = `(${dmgText}) non-mortel`
|
|
}
|
|
|
|
RollDataAjustements.calcul(rollData, this.actor);
|
|
rollData.finalLevel = this._computeFinalLevel(rollData);
|
|
|
|
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
|
|
HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
|
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData));
|
|
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
|
|
|
|
// Mise à jour valeurs
|
|
$(".dialog-roll-title").text(this._getTitle(rollData));
|
|
$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
|
|
$(".dmg-arme-actor").text(dmgText);
|
|
$('.table-ajustement').remove();
|
|
$(".table-resolution").remove();
|
|
$(".table-proba-reussite").remove();
|
|
$("#tableAjustements").append(await this.buildAjustements(rollData));
|
|
$("#tableResolution").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel));
|
|
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
async buildAjustements(rollData) {
|
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
|
return html;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_computeFinalLevel(rollData) {
|
|
return RollDataAjustements.sum(rollData.ajustements);
|
|
}
|
|
/* -------------------------------------------- */
|
|
_computeDiffCompetence(rollData) {
|
|
if (rollData.competence) {
|
|
return Misc.toInt(rollData.competence.data.niveau);
|
|
}
|
|
if (rollData.draconicList) {
|
|
return Misc.toInt(rollData.competence.data.niveau);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_computeDiffLibre(rollData) {
|
|
let diffLibre = Misc.toInt(rollData.diffLibre);
|
|
if (rollData.draconicList && rollData.selectedSort) {
|
|
return RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
|
|
}
|
|
return diffLibre;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_computeMalusArmure(rollData) {
|
|
let malusArmureValue = 0;
|
|
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
|
$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue);
|
|
malusArmureValue = rollData.malusArmureValue;
|
|
} else {
|
|
$("#addon-message").text("");
|
|
}
|
|
return malusArmureValue;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_getTitle(rollData) {
|
|
const carac = rollData.selectedCarac.label;
|
|
if (!rollData.competence) {
|
|
return carac;
|
|
}
|
|
const compName = rollData.competence.name;
|
|
if (rollData.draconicList && rollData.selectedSort) {
|
|
return compName + " - " + rollData.selectedSort.name;
|
|
}
|
|
// If a weapon is there, add it in the title
|
|
const niveau = Misc.toSignedString(rollData.competence.data.niveau);
|
|
if (compName == carac) {
|
|
// cas des créatures
|
|
return carac + " Niveau " + niveau
|
|
}
|
|
const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
|
|
return carac + "/" + compName + armeTitle + " Niveau " + niveau
|
|
}
|
|
}
|