Vincent Vandemeulebrouck
7e8f642d87
Activable dans les options avancées du système Un menu contextuel permet d'écrire dans les logs
304 lines
11 KiB
JavaScript
304 lines
11 KiB
JavaScript
import { Grammar } from "../../grammar.js"
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import { RdDItemArme } from "../../item-arme.js"
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import { RdDItemCompetence } from "../../item-competence.js"
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import { RdDItemSort } from "../../item-sort.js"
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import { ITEM_TYPES } from "../../item.js"
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import { Misc } from "../../misc.js"
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import { RdDTimestamp } from "../../time/rdd-timestamp.js"
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import { TMRConstants } from "../../tmr-constants.js"
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import { TMRUtility } from "../../tmr-utility.js"
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const CATEGORIES_COMPETENCES = [
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"generale",
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"particuliere",
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"specialisee",
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"connaissance",
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]
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const CATEGORIES_DRACONIC = [
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"draconic",
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]
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const CATEGORIES_COMBAT = [
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"melee",
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"tir",
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"lancer"
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]
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const NIVEAU_BASE = {
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"generale": -4,
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"particuliere": -8,
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"specialisee": -11,
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"connaissance": -11,
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"draconic": -11,
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"melee": -6,
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"tir": -8,
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"lancer": -8,
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}
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class ColumnMappingFactory {
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static createMappingArme(part, i) {
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return { column: `arme-${part}-${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
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}
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static createMappingSort(part, i) {
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return { column: `sort-${part}-${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
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}
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}
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const NB_ARMES = 10
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const NB_SORTS = 20
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const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
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const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
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const MAPPING_BASE = [
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{ column: "ID", getter: (actor, context) => actor.id },
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{ column: "name", getter: (actor, context) => actor.name },
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// { column: "biographie", getter: (actor, context) => actor.system.biographie },
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{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
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{ column: "apparence", getter: (actor, context) => actor.system.carac.apparence.value },
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{ column: "constitution", getter: (actor, context) => actor.system.carac.constitution.value },
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{ column: "force", getter: (actor, context) => actor.system.carac.force.value },
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{ column: "agilite", getter: (actor, context) => actor.system.carac.agilite.value },
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{ column: "dexterite", getter: (actor, context) => actor.system.carac.dexterite.value },
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{ column: "vue", getter: (actor, context) => actor.system.carac.vue.value },
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{ column: "ouie", getter: (actor, context) => actor.system.carac.ouie.value },
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{ column: "odoratgout", getter: (actor, context) => actor.system.carac.odoratgout.value },
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{ column: "volonte", getter: (actor, context) => actor.system.carac.volonte.value },
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{ column: "intellect", getter: (actor, context) => actor.system.carac.intellect.value },
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{ column: "empathie", getter: (actor, context) => actor.system.carac.empathie.value },
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{ column: "reve", getter: (actor, context) => actor.system.carac.reve.value },
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{ column: "chance", getter: (actor, context) => actor.system.carac.chance.value },
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{ column: "melee", getter: (actor, context) => actor.system.carac.melee.value },
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{ column: "tir", getter: (actor, context) => actor.system.carac.tir.value },
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{ column: "lancer", getter: (actor, context) => actor.system.carac.lancer.value },
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{ column: "derobee", getter: (actor, context) => actor.system.carac.derobee.value },
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{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
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{ column: "plusdom", getter: (actor, context) => actor.system.attributs.plusdom.value },
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{ column: "protectionnaturelle", getter: (actor, context) => actor.system.attributs.protection.value },
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{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
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{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
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{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
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{ column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
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{ column: "malus-armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
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{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(actor, context) },
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{ column: "esquive-niv", getter: (actor, context) => Mapping.getEsquiveNiveau(context) },
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{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
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{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
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]
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const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
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.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
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.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
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.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dom', i)))
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const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
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.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
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.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
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const MAPPING = MAPPING_BASE
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.concat(MAPPING_ARMES)
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.concat(MAPPING_SORTS)
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export class Mapping {
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static getMapping() {
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return MAPPING
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}
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static prepareContext(actor) {
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return {
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armes: Mapping.prepareArmes(actor),
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armure: Mapping.prepareArmure(actor),
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esquive: Mapping.prepareEsquive(actor),
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sorts: Mapping.prepareSorts(actor)
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}
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}
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static prepareArmes(actor) {
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return actor.items.filter(it => it.type == ITEM_TYPES.arme)
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.map(arme => {
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const compToUse = RdDItemArme.getCompetenceArme(arme, 'competence');
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const comp = actor.getCompetence(compToUse);
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const bonusDom = Mapping.calculBonusDom(comp, actor)
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return {
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name: arme.name,
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niveau: comp.system.niveau,
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init: Mapping.calculBaseInit(actor, comp.system.categorie) + comp.system.niveau,
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dom: Number(arme.system.dommages) + bonusDom
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};
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});
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}
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static calculBonusDom(comp, actor) {
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// TODO: reuse dmg calc?
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const appliesBonusDom = ['melee', 'lancer'].includes(comp.system.categorie)
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return appliesBonusDom ? Number(actor.system.attributs.plusdom.value) : 0
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}
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static calculBaseInit(actor, categorie) {
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// TODO: reuse init calc?
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const mapping = MAPPING_BASE.find(it => it.column == categorie)
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if (mapping) {
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switch (categorie) {
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case 'melee':
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case 'tir':
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case 'lancer':
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const caracteristique = Number(actor.system.carac[categorie].value)
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return Math.floor(caracteristique / 2)
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}
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}
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return 0
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}
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static prepareArmure(actor) {
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const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
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if (armures.length > 1) {
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console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
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}
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if (armures.length > 0) {
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const armure = armures[0]
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return {
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name: armure.name,
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protection: armure.system.protection,
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malus: armure.system.malus ?? 0
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}
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}
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return {
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name: '',
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protection: actor.system.attributs.protection.value,
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malus: 0
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}
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}
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static prepareEsquive(actor) {
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const esquives = actor.getCompetences("Esquive")
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if (esquives.length > 0) {
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const esquive = esquives[0]
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return {
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name: esquive.name,
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niveau: esquive.system.niveau
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}
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}
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return undefined
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}
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static prepareSorts(actor) {
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return actor.itemTypes[ITEM_TYPES.sort].map(it => {
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return {
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voie: it.system.voie,
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description: Mapping.descriptionSort(it),
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bonus: Mapping.bonusCase(it)
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}
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})
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}
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static descriptionSort(sort) {
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const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
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const caseTMR = sort.system.caseTMRspeciale.length > 0 ? sort.system.caseTMRspeciale : sort.system.caseTMR
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return `${sort.name}${ptSeuil} (${caseTMR}) R${sort.system.difficulte} r${sort.system.ptreve}`
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}
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static bonusCase(sort) {
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const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false).sort(Misc.descending(it => it.bonus))
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if (list.length > 0) {
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const bonus = list[0]
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return `+${bonus.bonus}% en ${bonus.case}`
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}
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}
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static getDescription(actor) {
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const sexe = actor.system.sexe
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const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
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const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
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const heure = actor.system.heure
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const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
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const age = actor.system.age ? `${actor.system.age} ans` : undefined
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const taille = actor.system.taille
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const poids = actor.system.poids
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const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
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const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
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const beaute = actor.system.beaute ? `Beauté ${actor.system.beaute}` : undefined
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const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
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return Misc.join(list.filter(it => it), ', ')
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}
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static getArmure(actor, context) {
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return context.armure?.name ?? ''
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}
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static getProtectionArmure(actor, context) {
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return Number(context?.armure?.protection ?? 0) + Number(actor.system.attributs.protection.value)
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}
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static getMalusArmure(actor, context) {
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return context?.armure?.malus ?? 0
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}
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static getEsquive(actor, context) {
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return context.esquive?.name ?? ''
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}
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static getEsquiveNiveau(context) {
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if (context.esquive) {
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const niveau = context.esquive.niveau + context.armure.malus
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return niveau > 0 ? ('+' + niveau) : ('' + niveau)
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}
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return ''
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}
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static getCompetences(actor, categories) {
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const competences = Mapping.getCompetencesCategorie(actor, categories)
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if (competences.length == 0) {
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return ''
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}
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const byCartegories = Mapping.competencesByCategoriesByNiveau(competences, categories)
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const txtByCategories = Object.values(byCartegories)
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.map(it => it.competencesParNiveau)
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.map(byNiveau => {
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const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
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if (niveaux.length == 0) {
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return ''
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}
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const txtCategorieByNiveau = niveaux.map(niveau => {
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const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
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return names + ': ' + Misc.toSignedString(niveau)
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}
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)
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const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
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return txtCategorie
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}).filter(it => it != '')
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return Misc.join(txtByCategories, ' / ')
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}
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static competencesByCategoriesByNiveau(competences, categories) {
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return categories.map(c => {
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return {
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categorie: c,
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competencesParNiveau: Misc.classify(
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competences.filter(comp => comp.system.categorie == c),
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comp => comp.system.niveau)
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}
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})
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}
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static getArme(actor, context, part, numero) {
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if (numero < context.armes.length) {
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return context.armes[numero][part] ?? ''
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}
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return ''
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}
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static getCompetencesCategorie(actor, categories) {
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return actor.itemTypes[ITEM_TYPES.competence]
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.filter(it => categories.includes(it.system.categorie))
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.filter(it => !RdDItemCompetence.isNiveauBase(it))
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}
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static getSort(actor, context, part, numero) {
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if (numero < context.sorts.length) {
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return context.sorts[numero][part]
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}
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return ''
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}
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}
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