69 lines
2.4 KiB
JavaScript
69 lines
2.4 KiB
JavaScript
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
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import { RdDUtility } from "./rdd-utility.js";
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/**
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* Extend the base Dialog entity by defining a custom window to perform roll.
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* @extends {Dialog}
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*/
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export class DialogValidationEncaissement extends Dialog {
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static async validerEncaissement(actor, rollData, armure, onEncaisser) {
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const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
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const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
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actor: actor,
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rollData: rollData,
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encaissement: encaissement
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});
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new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
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}
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/* -------------------------------------------- */
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constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
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// Common conf
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let buttons = {
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"valider": { label: "Valider", callback: html => this.onValider() },
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"annuler": { label: "Annuler", callback: html => { } },
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};
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let dialogConf = {
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title: "Validation d'encaissement",
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content: html,
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buttons: buttons,
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default: "valider"
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}
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let dialogOptions = {
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classes: ["rdd-roll-dialog"],
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width: 350,
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height: 290
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}
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// Select proper roll dialog template and stuff
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super(dialogConf, dialogOptions);
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this.actor = actor
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this.rollData = rollData;
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this.armure = armure;
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this.encaissement = encaissement;
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this.onEncaisser = onEncaisser;
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this.forceDiceResult = {total: encaissement.roll.result };
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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this.html = html;
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this.html.find('input.encaissement-roll-result').keyup(async event => {
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this.forceDiceResult.total = event.currentTarget.value;
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this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
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this.html.find('label.encaissement-total').text(this.encaissement.total);
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this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
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});
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}
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async onValider() {
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this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
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this.onEncaisser(this.encaissement)
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}
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}
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