3f62582af5
- nettoyage des infos et messages de combat améliorés - message de status envoyé uniquement par le GM (pour éviter les doublons) - stockage des infos de passes d'armes géré par RdDCombat Déplacement des Hooks/notifications de messages socket: - liés au combat dans la méthode RdDCombat.init Convention de nommage: les méthodes de gestion de notification par hook/socket sont préfixées 'on' ex: onSocketMessage, onUpdateCombat, onPreDeleteCombat
295 lines
10 KiB
JavaScript
295 lines
10 KiB
JavaScript
/**
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* RdD system
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* Author: LeRatierBretonnien
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* Software License: GNU GPLv3
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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import { RdDActor } from "./actor.js";
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import { RdDItemSheet } from "./item-sheet.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
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import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
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import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDCalendrier } from "./rdd-calendrier.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDTokenHud } from "./rdd-token-hud.js";
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import { RdDCommands } from "./rdd-commands.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { ChatUtility } from "./chat-utility.js";
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import { RdDItemCompetence } from "./item-competence.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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const _patch_initiative = () => {
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Combat.prototype.rollInitiative = async function (
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ids,
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formula = undefined,
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messageOptions = {}
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) {
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console.log(
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`${game.data.system.data.title} | Combat.rollInitiative()`,
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ids,
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formula,
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messageOptions
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);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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const currentId = this.combatant._id;
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// calculate initiative
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.getCombatant(ids[cId]);
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//if (!c) return results;
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let rollFormula = formula; // Init per default
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if (!rollFormula) {
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let armeCombat, competence;
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if (c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
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for (const competenceItem of c.actor.data.items) {
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if (competenceItem.data.iscombat) {
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competence = duplicate(competenceItem);
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}
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}
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rollFormula = RdDUtility.calculInitiative(competence.data.niveau, competence.data.carac_value);
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} else {
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for (const item of c.actor.data.items) {
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if (item.type == "arme" && item.data.equipe) {
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armeCombat = duplicate(item);
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}
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}
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let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
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competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
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rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
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}
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}
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//console.log("Combatat", c);
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const roll = this._getInitiativeRoll(c, rollFormula);
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if (roll.total <= 0) roll.total = 1;
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//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
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await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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let messageData = mergeObject(
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{
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speaker: {
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scene: canvas.scene._id,
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actor: c.actor ? c.actor._id : null,
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token: c.token._id,
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alias: c.token.name,
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sound: CONFIG.sounds.dice,
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},
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flavor: `${c.token.name} a fait son jet d'Initiative`,
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},
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messageOptions
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);
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roll.toMessage(messageData, { rollMode, create: true });
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}
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return this;
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};
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}
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/************************************************************************************/
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Hooks.once("init", async function () {
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console.log(`Initializing Reve de Dragon System`);
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// preload handlebars templates
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RdDUtility.preloadHandlebarsTemplates();
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// Create useful storage space
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game.system.rdd = {
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TMRUtility: TMRUtility
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}
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
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name: "Accorder le rêve aux entités",
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hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
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scope: "world",
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config: true,
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type: String,
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choices: { // If choices are defined, the resulting setting will be a select menu
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"avant-attaque": "Avant l'attaque",
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"avant-defense": "Avant la défense",
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"avant-encaissement": "Avant l'encaissement",
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},
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default: "avant-encaissement"
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "calendrier", {
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name: "calendrier",
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scope: "world",
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config: false,
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type: Object
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "liste-nombre-astral", {
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name: "liste-nombre-astral",
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scope: "world",
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config: false,
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type: Object
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "calendrier-pos", {
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name: "calendrierPos",
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scope: "world",
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config: false,
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type: Object
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "dice-so-nice", {
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name: "Montrer les dés pour toutes les jets",
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hint: "Utilise Dice So Nice pour tous les jets de dés possibles. Décocher pour limiter à la table de résolution",
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scope: "client",
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config: true,
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default: false,
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type: Boolean
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat", {
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name: "Supprimer les dialogues de combat",
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hint: "Si désactivée, tous les dialogues de combat sont conservés dans la conversation",
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scope: "world",
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config: true,
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default: true,
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type: Boolean
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "activer-sons-audio", {
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name: "Activer les bruitages intégrés",
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hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance",
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scope: "world",
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config: true,
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default: true,
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type: Boolean
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});
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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formula: "1d20",
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decimals: 2
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};
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/* -------------------------------------------- */
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game.socket.on("system.foundryvtt-reve-de-dragon", data => {
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RdDUtility.onSocketMesssage(data);
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RdDCombat.onSocketMessage(data);
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});
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/* -------------------------------------------- */
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// Define custom Entity classes
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CONFIG.Actor.entityClass = RdDActor;
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CONFIG.RDD = {
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resolutionTable: RdDResolutionTable.resolutionTable,
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carac_array: RdDUtility.getCaracArray(),
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ajustementsConditions: RdDUtility.getAjustementsConditions(),
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difficultesLibres: RdDUtility.getDifficultesLibres()
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}
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, {
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types: ["personnage"],
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makeDefault: true
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}
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);
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, {
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types: ["creature"],
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makeDefault: true
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});
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, {
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types: ["vehicule"],
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makeDefault: true
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});
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
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types: ["entite"],
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makeDefault: true
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});
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true });
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// Handlebar function pour container
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Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
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// Patch the initiative formula
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_patch_initiative();
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// préparation des différents modules
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RdDCommands.init();
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RdDCombat.init();
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RdDTokenHud.init();
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});
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/* -------------------------------------------- */
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function messageDeBienvenue() {
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ChatUtility.removeMyChatMessageContaining('<div id="message-bienvenue-rdd">');
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ChatMessage.create({
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user: game.user._id,
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whisper: [game.user._id],
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content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
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<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
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<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
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` });
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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/* -------------------------------------------- */
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/* Affiche/Init le calendrier */
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let calendrier = new RdDCalendrier();
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calendrier.initCalendrier();
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let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
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let templateData = {};
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renderTemplate(templatePath, templateData).then(html => {
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calendrier.render(true);
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});
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game.system.rdd.calendrier = calendrier; // Reference;
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// Avertissement si joueur sans personnage
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
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ChatMessage.create({
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content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
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user: game.user._id
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});
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//whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
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}
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messageDeBienvenue();
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});
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.toLowerCase().match(regExp);
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if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
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return false;
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}
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}
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return true;
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});
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/* -------------------------------------------- */
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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RdDUtility.pushInitiativeOptions(html, options);
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})
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